/* * PPOGL - PlanetPenguin Open Game Library * Copyright (C) 2004-2005 Volker Stroebel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "alignment.h" namespace ppogl{ Alignment::Alignment() : m_horizontal(0.0f), m_vertical(0.0f) { } Alignment::Alignment(float horizontal, float vertical) : m_horizontal(horizontal), m_vertical(vertical) { checkHorizontal(); checkVertical(); } void Alignment::checkHorizontal() ///ensure 0.0f <= m_horizontal <= 1.0f { if(m_horizontal>1.0f){ m_horizontal = 1.0f; }else if(m_horizontal<0.0f){ m_horizontal = 0.0f; } } void Alignment::checkVertical() ///ensure 0.0f <= m_vertical <= 1.0f { if(m_vertical>1.0f){ m_vertical = 1.0f; }else if(m_vertical<0.0f){ m_vertical = 0.0f; } } void Alignment::setHorizontal(float horizontal) ///sets the horizontal alignment { m_horizontal = horizontal; checkHorizontal(); signalChanged.Emit(); } void ///sets the vertical alignment Alignment::setVertical(float vertical) { m_vertical = vertical; checkVertical(); signalChanged.Emit(); } void Alignment::set(float horizontal, float vertical) ///set horizontal and vertical alignment { setHorizontal(horizontal); setVertical(vertical); signalChanged.Emit(); } ppogl::Vec2d Alignment::alignPosition( const ppogl::Vec2d &position, const ppogl::Vec2d &size) const ///returns the new position in respect to the size and the alignment { return ppogl::Vec2d( position.x() - (m_horizontal*size.x()), position.y() - (m_vertical*size.y()) ); } } //namepsace ppogl