/* * PPOGL - PlanetPenguin Open Game Library * Copyright (C) 2005 Volker Stroebel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "button.h" #include "uitheme.h" namespace ppogl{ Button::Button() : Label() ///construct plain button object { m_hilitFont = ppogl::UITheme::getInstance().hilitLabelFont; } Button::Button(const std::string& text, const std::string& binding) : Label(text,binding) ///construct button object with the given text and binding { m_hilitFont = ppogl::UITheme::getInstance().hilitLabelFont; } void Button::draw(const ppogl::Vec2d& position) ///draw button at the specified position { if(m_insensitive){ if(m_insensitiveFont){ m_insensitiveFont->draw(m_text,position); }else if(m_font){ m_font->draw(m_text,position); } }else if(m_focused){ if(m_hilitFont){ m_hilitFont->draw(m_text,position); }else if(m_font){ m_font->draw(m_text,position); } }else if(m_font){ m_font->draw(m_text,position); } } } //namepsace ppogl