/* * PPOGL - PlanetPenguin Open Game Library * Copyright (C) 2005 Volker Stroebel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "checkbox.h" #include "uitheme.h" #include "../base/glstuff.h" namespace ppogl{ CheckBox::CheckBox() : Widget(), m_selected(false) { m_size.x()=32; m_size.y()=32; signalClicked.Connect(ppogl::CreateSlot(this,&CheckBox::clicked)); } void CheckBox::draw(const ppogl::Vec2d& position) { ppogl::TextureRef texture = ppogl::UITheme::getInstance().checkBoxTex; if(m_selected){ ppogl::drawRectangle(position, m_size, texture, ppogl::Vec4f(0.0,0.0,0.5,0.5)); }else{ ppogl::drawRectangle(position, m_size, texture, ppogl::Vec4f(0.5,0.5,1.0,1.0)); } } void CheckBox::clicked() { m_selected=!m_selected; } } //namepsace ppogl