/* * PPOGL - PlanetPenguin Open Game Library * Copyright (C) 2005 Volker Stroebel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _PPOGL_LABEL_H_ #define _PPOGL_LABEL_H_ #include "widget.h" #include "../font.h" namespace ppogl{ /// A simple text label widget class Label : public Widget { protected: ppogl::FontRef m_font; ppogl::FontRef m_insensitiveFont; std::string m_text; public: Label(); Label(const std::string& text, const std::string binding=""); virtual void draw(const ppogl::Vec2d& position); void setText(const std::string& text); std::string& getText(){return m_text;}; void setFont(const std::string& binding); void setFont(ppogl::FontRef font); }; } //namepsace ppogl #endif // _PPOGL_LABEL_H_