/* * PPOGL - PlanetPenguin Open Game Library * Copyright (C) 2005 Volker Stroebel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _PPOGL_UIMGR_H_ #define _PPOGL_UIMGR_H_ #include "../base/singleton.h" #include "../base/vec2d.h" #include #include namespace ppogl{ //no need to include widget.h class Widget; /// A singleton managing the ui widgets class UIManager : public Singleton { std::list m_widgets; ppogl::Widget* mp_focusedWidget; ppogl::Vec2d m_cursorPosition; ppogl::Vec2d m_boxDimension; ppogl::Vec2d m_boxStart; ppogl::Vec2d m_boxEnd; void drawCursor(); ppogl::Vec2d getWidgetPosition(ppogl::Vec2d position); public: UIManager(); ~UIManager(); void draw(int width, int height, bool decoration=true); void add(ppogl::Widget *widget); void remove(ppogl::Widget *widget); void mouseEvent(int x, int y); void mouseButtonEvent(int button, int state); bool keyboardEvent(SDLKey key, SDLMod mod, bool release); /// set the dimension of the box in which the ui gets drawn inline void setBoxDimension(const ppogl::Vec2d& dimension){m_boxDimension=dimension;}; void grabFocus(ppogl::Widget* widget, bool focus); const ppogl::Vec2d& getCursorPosition(){return m_cursorPosition;}; }; } //namepsace ppogl #endif // _PPOGL_UIMGR_H_