/* * PlanetPenguin Racer * Copyright (C) 2004-2005 Volker Stroebel * * Copyright (C) 1999-2001 Jasmin F. Patry * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "tux.h" #include "lights.h" #include "hier_cb.h" #include "hier.h" #include "gl_util.h" #include "course_mgr.h" #include "ppogl/base/defs.h" #include "ppogl/base/glwrappers.h" #define MAX_ARM_ANGLE 30.0 #define MAX_PADDLING_ANGLE 35.0 #define MAX_EXT_PADDLING_ANGLE 30.0 #define MAX_KICK_PADDLING_ANGLE 20.0 Tux tux[2]; void Tux::adjustJoints( double turnFact, bool isBraking, double paddling_factor, double speed, const ppogl::Vec3d& net_force, double flap_factor ) { double turning_angle[2] = {0., 0.}; double paddling_angle = 0.; double ext_paddling_angle = 0.; // arm extension during paddling double kick_paddling_angle = 0.; // leg kicking during paddling double braking_angle = 0.; double force_angle = 0.; // amount that legs move because of force double turn_leg_angle = 0.; // amount legs move when turning double flap_angle = 0.; // move arms reset_scene_node( leftShoulderJoint ); reset_scene_node( rightShoulderJoint ); if ( isBraking ) { braking_angle = MAX_ARM_ANGLE; } paddling_angle = MAX_PADDLING_ANGLE * sin(paddling_factor * M_PI); ext_paddling_angle = MAX_EXT_PADDLING_ANGLE * sin(paddling_factor * M_PI); kick_paddling_angle = MAX_KICK_PADDLING_ANGLE * sin(paddling_factor * M_PI * 2.0); turning_angle[0] = MAX(-turnFact,0.0) * MAX_ARM_ANGLE; turning_angle[1] = MAX(turnFact,0.0) * MAX_ARM_ANGLE; flap_angle = MAX_ARM_ANGLE * (0.5 + 0.5*sin(M_PI*flap_factor*6-M_PI/2)); // Adjust arms for turning rotate_scene_node( leftShoulderJoint, 'z', MIN( braking_angle + paddling_angle + turning_angle[0], MAX_ARM_ANGLE ) + flap_angle ); rotate_scene_node( rightShoulderJoint, 'z', MIN( braking_angle + paddling_angle + turning_angle[1], MAX_ARM_ANGLE ) + flap_angle ); // Adjust arms for paddling rotate_scene_node( leftShoulderJoint, 'y', -ext_paddling_angle ); rotate_scene_node( rightShoulderJoint, 'y', ext_paddling_angle ); force_angle = MAX( -20.0, MIN( 20.0, -net_force.z() / 300.0 ) ); turn_leg_angle = turnFact * 10; // Adjust hip joints reset_scene_node( leftHipJoint ); rotate_scene_node( leftHipJoint, 'z', -20 + turn_leg_angle + force_angle ); reset_scene_node( rightHipJoint ); rotate_scene_node( rightHipJoint, 'z', -20 - turn_leg_angle + force_angle ); // Adjust knees reset_scene_node( leftKneeJoint ); rotate_scene_node( leftKneeJoint, 'z', -10 + turn_leg_angle - MIN( 35, speed ) + kick_paddling_angle + force_angle ); reset_scene_node( rightKneeJoint ); rotate_scene_node( rightKneeJoint, 'z', -10 - turn_leg_angle - MIN( 35, speed ) - kick_paddling_angle + force_angle ); // Adjust ankles reset_scene_node( leftAnkleJoint ); rotate_scene_node( leftAnkleJoint, 'z', -20 + MIN(50, speed ) ); reset_scene_node( rightAnkleJoint ); rotate_scene_node( rightAnkleJoint, 'z', -20 + MIN(50, speed ) ); // Turn tail reset_scene_node( tailJoint ); rotate_scene_node( tailJoint, 'z', turnFact * 20 ); // Adjust head and neck reset_scene_node( neck ); rotate_scene_node( neck, 'z', -50 ); reset_scene_node( head ); rotate_scene_node( head, 'z', -30 ); // Turn head when turning rotate_scene_node( head, 'y', -turnFact * 70 ); } void Tux::draw() { // XXX: For some reason, inserting this call here makes Tux render // with correct lighting under Mesa 3.1. I'm guessing it's a Mesa bug. // gl::Material( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, ppogl::Color::black); set_gl_options( TUX ); // Turn on lights setup_course_lighting(); draw_scene_graph( rootNode ); } static int head_cb(ppogl::Script *vm) { int player = vm->getInt(1); if(player==1 || player==2){ player--; tux[player].head = vm->getString(2); }else{ PP_WARNING("tux.head: Player " << player << " not supported"); } return 0; } static int neck_cb(ppogl::Script *vm) { int player = vm->getInt(1); if(player==1 || player==2){ player--; tux[player].neck = vm->getString(2); }else{ PP_WARNING("tux.neck: Player " << player << " not supported"); } return 0; } static int root_node_cb(ppogl::Script *vm) { int player = vm->getInt(1); if(player==1 || player==2){ player--; tux[player].rootNode = vm->getString(2); }else{ PP_WARNING("tux.root_node: Player " << player << " not supported"); } return 0; } static int left_shoulder_cb(ppogl::Script *vm) { int player = vm->getInt(1); if(player==1 || player==2){ player--; tux[player].leftShoulderJoint = vm->getString(2); }else{ PP_WARNING("tux.left_shoulder: Player " << player << " not supported"); } return 0; } static int right_shoulder_cb(ppogl::Script *vm) { int player = vm->getInt(1); if(player==1 || player==2){ player--; tux[player].rightShoulderJoint = vm->getString(2); }else{ PP_WARNING("tux.right_shoulder: Player " << player << " not supported"); } return 0; } static int left_hip_cb(ppogl::Script *vm) { int player = vm->getInt(1); if(player==1 || player==2){ player--; tux[player].leftHipJoint = vm->getString(2); }else{ PP_WARNING("tux.left_hip: Player " << player << " not supported"); } return 0; } static int right_hip_cb(ppogl::Script *vm) { int player = vm->getInt(1); if(player==1 || player==2){ player--; tux[player].rightHipJoint = vm->getString(2); }else{ PP_WARNING("tux.right_hip: Player " << player << " not supported"); } return 0; } static int left_knee_cb(ppogl::Script *vm) { int player = vm->getInt(1); if(player==1 || player==2){ player--; tux[player].leftKneeJoint = vm->getString(2); }else{ PP_WARNING("tux.left_knee: Player " << player << " not supported"); } return 0; } static int right_knee_cb(ppogl::Script *vm) { int player = vm->getInt(1); if(player==1 || player==2){ player--; tux[player].rightKneeJoint = vm->getString(2); }else{ PP_WARNING("tux.right_knee: Player " << player << " not supported"); } return 0; } static int left_ankle_cb(ppogl::Script *vm) { int player = vm->getInt(1); if(player==1 || player==2){ player--; tux[player].leftAnkleJoint = vm->getString(2); }else{ PP_WARNING("tux.left_ankle: Player " << player << " not supported"); } return 0; } static int right_ankle_cb(ppogl::Script *vm) { int player = vm->getInt(1); if(player==1 || player==2){ player--; tux[player].rightAnkleJoint= vm->getString(2); }else{ PP_WARNING("tux.right_ankle: Player " << player << " not supported"); } return 0; } static int tail_cb(ppogl::Script *vm) { int player = vm->getInt(1); if(player==1 || player==2){ player--; tux[player].tailJoint = vm->getString(2); }else{ PP_WARNING("tux.tail: Player " << player << " not supported"); } return 0; } static const struct ppogl::Script::Lib tuxlib[]={ {"root_node", root_node_cb}, {"left_shoulder", left_shoulder_cb}, {"right_shoulder", right_shoulder_cb}, {"left_hip", left_hip_cb}, {"right_hip", right_hip_cb}, {"left_knee", left_knee_cb}, {"right_knee", right_knee_cb}, {"left_ankle", left_ankle_cb}, {"right_ankle", right_ankle_cb}, {"neck", neck_cb}, {"head", head_cb}, {"tail", tail_cb}, {NULL, NULL} }; void register_tux_callbacks() { script.registerLib("tux", tuxlib); }