/* * PlanetPenguin Racer * Copyright (C) 2004-2005 Volker Stroebel * * Copyright (C) 1999-2001 Jasmin F. Patry * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _VIEWMODE_H_ #define _VIEWMODE_H_ #include "pp_types.h" #include "player.h" void set_view_mode(Player& plyr, ViewMode mode); ViewMode get_view_mode(const Player& plyr); void traverse_dag_for_view_point(SceneNode *node, const pp::Matrix& trans); void set_tux_eye(TuxEye which_eye, const ppogl::Vec3d& pt); void update_view(Player& plyr, double dt); void setup_view_matrix(Player& plyr); #endif // _VIEWMODE_H_