/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999-2000 by * Florian Schulze (florian.schulze@gmx.net) * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * This is the config file for Windows * *-----------------------------------------------------------------------------*/ #define inline __inline /* Define if you have the ANSI C header files. */ #define STDC_HEADERS 1 /* Define if your processor stores words with the most significant byte first (like Motorola and SPARC, unlike Intel and VAX). */ /* #undef WORDS_BIGENDIAN */ /* Define to strcasecmp, if we have it */ #define stricmp strcasecmp /* Define to strncasecmp, if we have it */ #define strnicmp strncasecmp /* Define on targets supporting 386 Assembly */ /* This is in the project settings */ /* #define I386_ASM 1 */ #ifdef _DEBUG /* Define to enable internal range checking */ #define RANGECHECK 1 /* Define this to see real-time memory allocation * statistics, and enable extra debugging features */ #define INSTRUMENTED 1 /* Uncomment this to exhaustively run memory checks * while the game is running (this is EXTREMELY slow). * Only useful if INSTRUMENTED is also defined. */ #define CHECKHEAP 1 /* Uncomment this to cause heap dumps to be generated. * Only useful if INSTRUMENTED is also defined. */ #define HEAPDUMP 1 /* Uncomment this to perform id checks on zone blocks, * to detect corrupted and illegally freed blocks */ #define ZONEIDCHECK 1 /* CPhipps - some debugging macros for the new wad lump handling code */ /* Defining this causes quick checks which only impose an overhead if a * posible error is detected. */ #define SIMPLECHECKS 1 /* Defining this causes time stamps to be created each time a lump is locked, and * lumps locked for long periods of time are reported */ #define TIMEDIAG 1 #endif // _DEBUG /* Define to be the path where Doom WADs are stored */ #define DOOMWADDIR "/usr/local/share/games/doom" /* Define if you have the SDL mixer library -lSDL_mixer */ #define HAVE_LIBSDL_MIXER 1 /* Define if you want networkg ame support */ #define HAVE_NET 1 #define USE_SDL_NET 1 /* Define if you have struct sockaddr_in6 */ /* #define HAVE_IPv6 1 */ /* Define if you have the inet_aton function. */ /* #define HAVE_INET_ATON 1 */ /* Define if you have the inet_ntop function. */ /* #define HAVE_INET_NTOP 1 */ /* Define if you have the inet_pton function. */ /* #define HAVE_INET_PTON 1 */ /* Define if you have the setsockopt function. */ /* #define HAVE_SETSOCKOPT 1 */ /* Define if you have the snprintf function. */ #define HAVE_SNPRINTF 1 #define snprintf _snprintf /* Define if you have the vsnprintf function. */ #define HAVE_VSNPRINTF 1 #define vsnprintf _vsnprintf /* Define if you want to compile with SDL */ #define USE_SDL 1 #define MONITOR_VISIBILITY 1 /* Define if you want to use the gluTesselator */ #define USE_GLU_TESS 1 /* Define if you want to use gluImageScale */ //#define USE_GLU_IMAGESCALE 1 /* Define if you want to use gluBuild2DMipmaps */ #define USE_GLU_MIPMAP 1 /* Set to the attribute to apply to struct definitions to make them packed. * For MSVC++ we can't do it like this, there are pragma's in the source * instead. */ #define PACKEDATTR /* Name of package */ #define PACKAGE "prboom" /* Version number of package */ #define VERSION "2.4.7"