/* * Copyright (C) 2000,2001 Onlyer (onlyer@263.net) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef INCLUDED_D2CS_BNETD_PROTOCOL_H #define INCLUDED_D2CS_BNETD_PROTOCOL_H #include "common/bn_type.h" typedef struct { bn_short size; bn_short type; bn_int seqno; /* seqno, set by the sender */ } t_d2cs_bnetd_header; typedef struct { t_d2cs_bnetd_header h; } t_d2cs_bnetd_generic; #define BNETD_D2CS_AUTHREQ 0x01 typedef struct { t_d2cs_bnetd_header h; bn_int sessionnum; } t_bnetd_d2cs_authreq; #define D2CS_BNETD_AUTHREPLY 0x02 typedef struct { t_d2cs_bnetd_header h; bn_int version; /* realm name */ } t_d2cs_bnetd_authreply; #define BNETD_D2CS_AUTHREPLY 0x02 typedef struct { t_d2cs_bnetd_header h; bn_int reply; } t_bnetd_d2cs_authreply; #define BNETD_D2CS_AUTHREPLY_SUCCEED 0x00 #define BNETD_D2CS_AUTHREPLY_BAD_VERSION 0x01 #define D2CS_BNETD_ACCOUNTLOGINREQ 0x10 typedef struct { t_d2cs_bnetd_header h; bn_int seqno; bn_int sessionnum; bn_int sessionkey; bn_int secret_hash[5]; /* account name */ } t_d2cs_bnetd_accountloginreq; #define BNETD_D2CS_ACCOUNTLOGINREPLY 0x10 typedef struct { t_d2cs_bnetd_header h; bn_int reply; } t_bnetd_d2cs_accountloginreply; #define BNETD_D2CS_ACCOUNTLOGINREPLY_SUCCEED 0x00 #define BNETD_D2CS_ACCOUNTLOGINREPLY_FAILED 0x01 #define D2CS_BNETD_CHARLOGINREQ 0x11 typedef struct { t_d2cs_bnetd_header h; bn_int sessionnum; /* character name */ /* character portrait */ } t_d2cs_bnetd_charloginreq; #define BNETD_D2CS_CHARLOGINREPLY 0x11 typedef struct { t_d2cs_bnetd_header h; bn_int reply; } t_bnetd_d2cs_charloginreply; #define BNETD_D2CS_CHARLOGINREPLY_SUCCEED 0x00 #define BNETD_D2CS_CHARLOGINREPLY_FAILED 0x01 #define BNETD_D2CS_GAMEINFOREQ 0x12 typedef struct { t_d2cs_bnetd_header h; /* gamename */ } t_bnetd_d2cs_gameinforeq; #define D2CS_BNETD_GAMEINFOREPLY 0x12 typedef struct { t_d2cs_bnetd_header h; bn_byte difficulty; /* gamename */ } t_d2cs_bnetd_gameinforeply; #endif