# Put up a pretty error message. from interface import * from constants import mainconfig import fontfx import ui class ErrorMessage(InterfaceWindow): def __init__(self, screen, line): InterfaceWindow.__init__(self, screen, "error-bg.png") text = fontfx.shadow("Error!", 60, [255, 255, 255], offset = 2) text_rect = text.get_rect() text_rect.center = [320, 50] screen.blit(text, text_rect) # FIXME: Remove this when I'm sure that nothing uses the old calling # method. (Pre-1.0) if isinstance(line, list): lines = " ".join(line) font = fontfx.WrapFont(32, 440) b = font.render(line, shdw = True, centered = True) r = b.get_rect() r.center = [320, 240] screen.blit(b, r) text = fontfx.shadow("Press Enter/Start/Escape", 32, [160, 160, 160]) textpos = text.get_rect() textpos.center = [320, 440] screen.blit(text, textpos) pygame.display.update() ui.ui.clear() pid, ev = (0, ui.PASS) while ev not in [ui.START, ui.CONFIRM, ui.QUIT]: if ev == ui.FULLSCREEN: pygame.display.toggle_fullscreen() mainconfig["fullscreen"] ^= 1 pid, ev = ui.ui.wait()