Index of /ports/games/q3base/work/q3base-0.1/src/win32
Name Last modified Size Description
Parent Directory 04-Jan-2008 22:43 -
botlib.vcproj 05-Oct-2005 15:51 38k
cgame.vcproj 05-Oct-2005 15:51 35k
game.vcproj 05-Oct-2005 15:51 63k
glw_win.h 05-Oct-2005 15:51 1k
q3_ui.vcproj 05-Oct-2005 15:51 60k
qe3.ico 05-Oct-2005 15:51 1k
quake3.sln 05-Oct-2005 15:51 10k
quake3.vcproj 05-Oct-2005 15:51 86k
renderer.vcproj 05-Oct-2005 15:51 35k
resource.h 05-Oct-2005 15:51 2k
sdl.vcproj 05-Oct-2005 15:51 4k
ui.vcproj 05-Oct-2005 15:51 29k
win_gamma.c 05-Oct-2005 15:51 5k
win_glimp.c 05-Oct-2005 15:51 39k
win_input.c 05-Oct-2005 15:51 26k
win_local.h 05-Oct-2005 15:51 3k
win_main.c 05-Oct-2005 15:51 26k
win_qgl.c 05-Oct-2005 15:51 183k
win_shared.c 05-Oct-2005 15:51 6k
win_snd.c 05-Oct-2005 15:51 9k
win_syscon.c 05-Oct-2005 15:51 14k
win_wndproc.c 05-Oct-2005 15:51 11k
winquake.rc 05-Oct-2005 15:51 1k
To build with SDL support, you'll need the following files :
- SDL 1.2.x :
http://www.libsdl.org/download-1.2.php (SDL-devel-1.2.x-VC6.zip)
- SDL_net :
http://www.libsdl.org/projects/SDL_net/ (SDL_net-devel-1.2.x-VC6.zip)
- SDL_image :
http://www.libsdl.org/projects/SDL_image/ (SDL_image-devel-1.2.x-VC6.zip)
Once you extracted everything, copy \include\ and \lib\ folders to \win32\ (where this file is).
You'll need to provide SDL.dll, SDL_net.dll, SDL_image.dll, jpeg.dll and libpng13.dll
(from \lib\) along with the quake3.exe (or whatever its name is) binary.