Index of /ports/games/q3base/work/q3base-0.1/src/win32

      Name                    Last modified       Size  Description

[DIR] Parent Directory 04-Jan-2008 22:43 - [   ] winquake.rc 05-Oct-2005 15:51 1k [   ] win_wndproc.c 05-Oct-2005 15:51 11k [   ] win_syscon.c 05-Oct-2005 15:51 14k [   ] win_snd.c 05-Oct-2005 15:51 9k [   ] win_shared.c 05-Oct-2005 15:51 6k [   ] win_qgl.c 05-Oct-2005 15:51 183k [   ] win_main.c 05-Oct-2005 15:51 26k [   ] win_local.h 05-Oct-2005 15:51 3k [   ] win_input.c 05-Oct-2005 15:51 26k [   ] win_glimp.c 05-Oct-2005 15:51 39k [   ] win_gamma.c 05-Oct-2005 15:51 5k [   ] ui.vcproj 05-Oct-2005 15:51 29k [   ] sdl.vcproj 05-Oct-2005 15:51 4k [   ] resource.h 05-Oct-2005 15:51 2k [   ] renderer.vcproj 05-Oct-2005 15:51 35k [   ] quake3.vcproj 05-Oct-2005 15:51 86k [   ] quake3.sln 05-Oct-2005 15:51 10k [IMG] qe3.ico 05-Oct-2005 15:51 1k [   ] q3_ui.vcproj 05-Oct-2005 15:51 60k [   ] glw_win.h 05-Oct-2005 15:51 1k [   ] game.vcproj 05-Oct-2005 15:51 63k [   ] cgame.vcproj 05-Oct-2005 15:51 35k [   ] botlib.vcproj 05-Oct-2005 15:51 38k

To build with SDL support, you'll need the following files :

- SDL 1.2.x :
	http://www.libsdl.org/download-1.2.php (SDL-devel-1.2.x-VC6.zip)

- SDL_net :
	http://www.libsdl.org/projects/SDL_net/ (SDL_net-devel-1.2.x-VC6.zip)

- SDL_image :
	http://www.libsdl.org/projects/SDL_image/ (SDL_image-devel-1.2.x-VC6.zip)

Once you extracted everything, copy \include\ and \lib\ folders to \win32\ (where this file is).
You'll need to provide SDL.dll, SDL_net.dll, SDL_image.dll, jpeg.dll and libpng13.dll
(from \lib\) along with the quake3.exe (or whatever its name is) binary.