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ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jcphuff.c" DEP_CPP_JCPHU=\ "..\jpeg-6\jchuff.h"\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jcprepct.c" DEP_CPP_JCPRE=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jcsample.c" DEP_CPP_JCSAM=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jctrans.c" DEP_CPP_JCTRA=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jdapimin.c" DEP_CPP_JDAPI=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jdapistd.c" DEP_CPP_JDAPIS=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jdatadst.c" DEP_CPP_JDATA=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jdatasrc.c" DEP_CPP_JDATAS=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jdcoefct.c" DEP_CPP_JDCOE=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jdcolor.c" DEP_CPP_JDCOL=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jddctmgr.c" DEP_CPP_JDDCT=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jdct.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jdhuff.c" DEP_CPP_JDHUF=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jdhuff.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jdinput.c" DEP_CPP_JDINP=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jdmainct.c" DEP_CPP_JDMAI=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jdmarker.c" DEP_CPP_JDMAR=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jdmaster.c" DEP_CPP_JDMAS=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jdpostct.c" DEP_CPP_JDPOS=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jdsample.c" DEP_CPP_JDSAM=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jdtrans.c" DEP_CPP_JDTRA=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jerror.c" DEP_CPP_JERRO=\ "..\cgame\tr_types.h"\ "..\game\bg_lib.h"\ "..\game\q_shared.h"\ "..\game\surfaceflags.h"\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ "..\jpeg-6\jversion.h"\ "..\qcommon\cm_public.h"\ "..\qcommon\qcommon.h"\ "..\qcommon\qfiles.h"\ ".\qgl.h"\ ".\qgl_linked.h"\ ".\tr_local.h"\ ".\tr_public.h"\ NODEP_CPP_JERRO=\ ".\macosx_glimp.h"\ ".\macosx_qgl.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jfdctflt.c" DEP_CPP_JFDCT=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jdct.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jidctflt.c" DEP_CPP_JIDCT=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jdct.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jmemmgr.c" DEP_CPP_JMEMM=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmemsys.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jmemnobs.c" DEP_CPP_JMEMN=\ "..\cgame\tr_types.h"\ "..\game\bg_lib.h"\ "..\game\q_shared.h"\ "..\game\surfaceflags.h"\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmemsys.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ "..\qcommon\cm_public.h"\ "..\qcommon\qcommon.h"\ "..\qcommon\qfiles.h"\ ".\qgl.h"\ ".\qgl_linked.h"\ ".\tr_local.h"\ ".\tr_public.h"\ NODEP_CPP_JMEMN=\ ".\macosx_glimp.h"\ ".\macosx_qgl.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # Begin Source File SOURCE="..\jpeg-6\jutils.c" DEP_CPP_JUTIL=\ "..\jpeg-6\jconfig.h"\ "..\jpeg-6\jerror.h"\ "..\jpeg-6\jinclude.h"\ "..\jpeg-6\jmorecfg.h"\ "..\jpeg-6\jpegint.h"\ "..\jpeg-6\jpeglib.h"\ !IF "$(CFG)" == "renderer - Win32 Debug TA" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # ADD CPP /nologo /GX /Od /FR /GZ !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # ADD CPP /nologo /GX /O2 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # ADD CPP /nologo /GX /O2 !ENDIF # End Source File # End Group # Begin Group "Header Files No. 1" # 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