// // I've included just enough functions for quake to start up any deathmatch // levels (dm1-dm6) with no complaints. Don't try any other levels or you // will get mad errors. // void() func_plat = {}; void() func_button = {}; void() func_door = {}; void() func_door_secret = {}; void() func_train = {}; void() func_wall = {}; void() path_corner = {}; void() item_health = {}; void() item_armor1 = {}; void() item_armor2 = {}; void() item_armorInv = {}; void() weapon_supershotgun = {}; void() weapon_nailgun = {}; void() weapon_supernailgun = {}; void() weapon_grenadelauncher = {}; void() weapon_rocketlauncher = {}; void() weapon_lightning = {}; void() item_weapon = {}; void() item_shells = {}; void() item_spikes = {}; void() item_rockets = {}; void() item_cells = {}; void() item_artifact_invulnerability = {}; void() item_artifact_invisibility = {}; void() item_artifact_super_damage = {}; void() trigger_teleport = {}; void() trigger_changelevel = {}; void() trigger_multiple = {}; void() trigger_onlyregistered = {}; void() info_teleport_destination = {}; void() light = {}; void() light_fluoro = {}; void() light_fluorospark = {}; void() light_globe = {}; void() FireAmbient = {}; void() light_torch_small_walltorch = {}; void() light_flame_large_yellow = {}; void() light_flame_small_yellow = {}; void() light_flame_small_white = {}; void() ambient_suck_wind = {}; void() ambient_drone = {}; void() ambient_flouro_buzz = {}; void() ambient_drip = {}; void() ambient_comp_hum = {}; void() ambient_thunder = {}; void() ambient_light_buzz = {}; void() ambient_swamp1 = {}; void() ambient_swamp2 = {}; void() info_player_start = {}; void() info_player_start2 = {}; void() info_player_deathmatch = {}; void() info_player_coop = {}; void() info_null = {};