/**************************************************************************** ** GameSocket meta object code from reading C++ file 'gamesocket.h' ** ** Created: Sat Jan 5 01:48:42 2008 ** by: The Qt MOC ($Id: qt/moc_yacc.cpp 3.0.3 edited Mar 18 10:45 $) ** ** WARNING! All changes made in this file will be lost! *****************************************************************************/ #undef QT_NO_COMPAT #include "gamesocket.h" #include #include #include #if !defined(Q_MOC_OUTPUT_REVISION) || (Q_MOC_OUTPUT_REVISION != 19) #error "This file was generated using the moc from 3.0.3. It" #error "cannot be used with the include files from this version of Qt." #error "(The moc has changed too much.)" #endif const char *GameSocket::className() const { return "GameSocket"; } QMetaObject *GameSocket::metaObj = 0; static QMetaObjectCleanUp cleanUp_GameSocket; #ifndef QT_NO_TRANSLATION QString GameSocket::tr( const char *s, const char *c ) { if ( qApp ) return qApp->translate( "GameSocket", s, c, QApplication::DefaultCodec ); else return QString::fromLatin1( s ); } #ifndef QT_NO_TRANSLATION_UTF8 QString GameSocket::trUtf8( const char *s, const char *c ) { if ( qApp ) return qApp->translate( "GameSocket", s, c, QApplication::UnicodeUTF8 ); else return QString::fromUtf8( s ); } #endif // QT_NO_TRANSLATION_UTF8 #endif // QT_NO_TRANSLATION QMetaObject* GameSocket::staticMetaObject() { if ( metaObj ) return metaObj; QMetaObject* parentObject = QServerSocket::staticMetaObject(); static const QUParameter param_signal_0[] = { { 0, &static_QUType_int, 0, QUParameter::In } }; static const QUMethod signal_0 = {"acceptConnection", 1, param_signal_0 }; static const QMetaData signal_tbl[] = { { "acceptConnection(int)", &signal_0, QMetaData::Protected } }; metaObj = QMetaObject::new_metaobject( "GameSocket", parentObject, 0, 0, signal_tbl, 1, #ifndef QT_NO_PROPERTIES 0, 0, 0, 0, #endif // QT_NO_PROPERTIES 0, 0 ); cleanUp_GameSocket.setMetaObject( metaObj ); return metaObj; } void* GameSocket::qt_cast( const char* clname ) { if ( !qstrcmp( clname, "GameSocket" ) ) return (GameSocket*)this; return QServerSocket::qt_cast( clname ); } // SIGNAL acceptConnection void GameSocket::acceptConnection( int t0 ) { activate_signal( staticMetaObject()->signalOffset() + 0, t0 ); } bool GameSocket::qt_invoke( int _id, QUObject* _o ) { return QServerSocket::qt_invoke(_id,_o); } bool GameSocket::qt_emit( int _id, QUObject* _o ) { switch ( _id - staticMetaObject()->signalOffset() ) { case 0: acceptConnection(static_QUType_int.get(_o+1)); break; default: return QServerSocket::qt_emit(_id,_o); } return TRUE; } #ifndef QT_NO_PROPERTIES bool GameSocket::qt_property( int _id, int _f, QVariant* _v) { return QServerSocket::qt_property( _id, _f, _v); } #endif // QT_NO_PROPERTIES