/* * qstat 2.8 * by Steve Jankowski * * New Gamespy v3 query protocol * Copyright 2005 Steven Hartland * * Licensed under the Artistic License, see LICENSE.txt for license terms */ #ifndef QSTAT_GS3_H #define QSTAT_GS3_H #include "qserver.h" // Packet processing methods void deal_with_gs3_packet( struct qserver *server, char *pkt, int pktlen ); void deal_with_gs3_status( struct qserver *server, char *rawpkt, int pktlen ); void send_gs3_request_packet( struct qserver *server ); #endif