Player.mdls for use with Reaper bots (see bottom of note for recommended design of skins) 1. File: REAPERSKN.ZIP available at ftp.cdrom.com/pub/quake/graphics/mdl Author: Mike Kelly Description: The skins are just different colored normal player textures. If you want to differentiate the bots, but like the normal quake guy skin, this is the player.mdl for you. ------------------------------------------------------- While I don't plan to include skins with the bots, I am putting together a file of "recommended" player.mdls for use with the reaper bot. This note describes how the bots will use the skins. If you have put together a player.mdl for use with the reaprbot, send me a note describing it and where it can be downloaded from, and I'll include a mention of it in this file in future releases. Reaper bot skin spec v0.8 (BTW, if you think this can be improved, I welcome suggestions) The reaper bot assumes there are 16 skins in the player.mdl file (numbered 0 to 15). Skin 0 should be the default quake skin. Skin 15 is what the "bot only" team uses if skins are enabled. If the "show difficulty" mode is enabled, then skins 1 to 4 will be associated with progressively higher skill levels (e.g. skill 0 = skin 1, etc.). Otherwise, the bots will during deathmatch play choose any skin between 0 and 15. For teamplay, of course, the bots will share the skin of their human teammate if they aren't on the bot only team.