/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "g_local.h" #include "m_player.h" #include "scanner.h" #include "defense_laser.h" // C14 Start of New Code void trimicons(int *icons) { if (icons[6] == icons[5]) { icons[6] = -1; icons[4] = -1; icons[7] = -1; icons[3] = -1; icons[8] = -1; icons[2] = -1; icons[9] = -1; icons[1] = -1; icons[10] = -1; icons[0] = -1; } else if (icons[4] == icons[6]) { icons[4] = -1; icons[7] = -1; icons[3] = -1; icons[8] = -1; icons[2] = -1; icons[9] = -1; icons[1] = -1; icons[10] = -1; icons[0] = -1; } else if (icons[7] == icons[4]) { icons[7] = -1; icons[3] = -1; icons[8] = -1; icons[2] = -1; icons[9] = -1; icons[1] = -1; icons[10] = -1; icons[0] = -1; } else if (icons[3] == icons[7]) { icons[3] = -1; icons[8] = -1; icons[2] = -1; icons[9] = -1; icons[1] = -1; icons[10] = -1; icons[0] = -1; } else if (icons[8] == icons[3]) { icons[8] = -1; icons[2] = -1; icons[9] = -1; icons[1] = -1; icons[10] = -1; icons[0] = -1; } else if (icons[2] == icons[8]) { icons[2] = -1; icons[9] = -1; icons[1] = -1; icons[10] = -1; icons[0] = -1; } else if (icons[9] == icons[2]) { icons[9] = -1; icons[1] = -1; icons[10] = -1; icons[0] = -1; } else if (icons[1] == icons[9]) { icons[1] = -1; icons[10] = -1; icons[0] = -1; } else if (icons[10] == icons[1]) { icons[10] = -1; icons[0] = -1; } else if (icons[0] == icons[10]) { icons[0] = -1; } } void c14_SetFastIcons(edict_t *ent, int itemtype) { gclient_t *cl; int i, index; gitem_t *it; int icons[11]; int iconindex; cl = ent->client; icons[5] = cl->pers.selected_item; for (iconindex = 6; iconindex < 11; iconindex++) { icons[iconindex] = -1; for (i = 1; i <= MAX_ITEMS; i++) { index = (icons[iconindex-1] + i) % MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & itemtype)) continue; icons[iconindex] = index; break; } } for (iconindex = 4; iconindex >= 0; iconindex--) { icons[iconindex] = -1; for (i = 1; i <= MAX_ITEMS; i++) { index = (icons[iconindex+1] + MAX_ITEMS - i) % MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & itemtype)) continue; icons[iconindex] = index; break; } } trimicons(icons); for (i = 0; i < 11; i++) { if (icons[i] == -1) ent->client->ps.stats[STAT_FAST_PREV5 + i] = 0; else ent->client->ps.stats[STAT_FAST_PREV5 + i] = gi.imageindex((&itemlist[icons[i]])->icon); } ent->client->fs_frame = level.framenum + 10; ent->client->ps.stats[STAT_FAST_NAME] = CS_ITEMS + icons[5]; return; } void c14_SetFastWIcons(edict_t *ent) { gclient_t *cl; int i, index; gitem_t *it; int icons[11]; int iconindex; cl = ent->client; if (!cl->newweapon) return; icons[5] = ITEM_INDEX(cl->newweapon); for (iconindex = 6; iconindex < 11; iconindex++) { icons[iconindex] = -1; for (i = 1; i <= MAX_ITEMS; i++) { index = (icons[iconindex-1] + i) % MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & IT_WEAPON)) continue; icons[iconindex] = index; break; } } for (iconindex = 4; iconindex >= 0; iconindex--) { icons[iconindex] = -1; for (i = 1; i <= MAX_ITEMS; i++) { index = (icons[iconindex+1] + MAX_ITEMS - i) % MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & IT_WEAPON)) continue; icons[iconindex] = index; break; } } trimicons(icons); for (i = 0; i < 11; i++) { if (icons[i] == -1) ent->client->ps.stats[STAT_FAST_PREV5 + i] = 0; else ent->client->ps.stats[STAT_FAST_PREV5 + i] = gi.imageindex((&itemlist[icons[i]])->icon); } ent->client->fs_frame = level.framenum + 10; ent->client->ps.stats[STAT_FAST_NAME] = CS_ITEMS + icons[5]; return; } // C14 End of New Code int LIGHTS=0; char *ClientTeam (edict_t *ent) { char *p; static char value[512]; value[0] = 0; if (!ent->client) return value; strcpy(value, Info_ValueForKey (ent->client->pers.userinfo, "skin")); p = strchr(value, '/'); if (!p) return value; if ((int)(dmflags->value) & DF_MODELTEAMS) { *p = 0; return value; } // if ((int)(dmflags->value) & DF_SKINTEAMS) return ++p; } qboolean OnSameTeam (edict_t *ent1, edict_t *ent2) { char ent1Team [512]; char ent2Team [512]; if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS))) return false; strcpy (ent1Team, ClientTeam (ent1)); strcpy (ent2Team, ClientTeam (ent2)); if (strcmp(ent1Team, ent2Team) == 0) return true; return false; } void SelectNextItem (edict_t *ent, int itflags) { gclient_t *cl; int i, index; gitem_t *it; cl = ent->client; if (cl->chase_target) { ChaseNext(ent); return; } // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (cl->pers.selected_item + i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & itflags)) continue; cl->pers.selected_item = index; c14_SetFastIcons(ent, itflags); // C14 Add this line return; } cl->pers.selected_item = -1; } void SelectPrevItem (edict_t *ent, int itflags) { gclient_t *cl; int i, index; gitem_t *it; cl = ent->client; if (cl->chase_target) { ChasePrev(ent); return; } // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & itflags)) continue; cl->pers.selected_item = index; c14_SetFastIcons(ent, itflags); // C14 Add this line return; } cl->pers.selected_item = -1; } void ValidateSelectedItem (edict_t *ent) { gclient_t *cl; cl = ent->client; if (cl->pers.inventory[cl->pers.selected_item]) return; // valid SelectNextItem (ent, -1); } //================================================================================= /* ================== Cmd_Give_f Give items to a client ================== */ void Cmd_Give_f (edict_t *ent) { char *name; gitem_t *it; int index; int i; qboolean give_all; edict_t *it_ent; if ((deathmatch->value || coop->value) && !sv_cheats->value) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } name = gi.args(); if (Q_stricmp(name, "all") == 0) give_all = true; else give_all = false; if (give_all || Q_stricmp(gi.argv(1), "health") == 0) { if (gi.argc() == 3) ent->health = atoi(gi.argv(2)); else ent->health = ent->max_health; if (!give_all) return; } if (give_all || Q_stricmp(name, "weapons") == 0) { for (i=0 ; ipickup) continue; if (!(it->flags & IT_WEAPON)) continue; ent->client->pers.inventory[i] += 1; } if (!give_all) return; } if (give_all || Q_stricmp(name, "ammo") == 0) { for (i=0 ; ipickup) continue; if (!(it->flags & IT_AMMO)) continue; Add_Ammo (ent, it, 1000); } if (!give_all) return; } if (give_all || Q_stricmp(name, "armor") == 0) { gitem_armor_t *info; it = FindItem("Jacket Armor"); ent->client->pers.inventory[ITEM_INDEX(it)] = 0; it = FindItem("Combat Armor"); ent->client->pers.inventory[ITEM_INDEX(it)] = 0; it = FindItem("Body Armor"); info = (gitem_armor_t *)it->info; ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count; if (!give_all) return; } if (give_all || Q_stricmp(name, "Power Shield") == 0) { it = FindItem("Power Shield"); it_ent = G_Spawn(); it_ent->classname = it->classname; SpawnItem (it_ent, it); Touch_Item (it_ent, ent, NULL, NULL); if (it_ent->inuse) G_FreeEdict(it_ent); if (!give_all) return; } if (give_all) { for (i=0 ; ipickup) continue; if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO)) continue; ent->client->pers.inventory[i] = 1; } return; } it = FindItem (name); if (!it) { name = gi.argv(1); it = FindItem (name); if (!it) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "unknown item\n"); return; } } if (!it->pickup) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "non-pickup item\n"); return; } index = ITEM_INDEX(it); if (it->flags & IT_AMMO) { if (gi.argc() == 3) ent->client->pers.inventory[index] = atoi(gi.argv(2)); else ent->client->pers.inventory[index] += it->quantity; } else { it_ent = G_Spawn(); it_ent->classname = it->classname; SpawnItem (it_ent, it); Touch_Item (it_ent, ent, NULL, NULL); if (it_ent->inuse) G_FreeEdict(it_ent); } } /* ================== Cmd_God_f Sets client to godmode argv(0) god ================== */ void Cmd_God_f (edict_t *ent) { char *msg; if ((deathmatch->value || coop->value) && !sv_cheats->value) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } ent->flags ^= FL_GODMODE; if (!(ent->flags & FL_GODMODE) ) msg = "godmode OFF\n"; else msg = "godmode ON\n"; #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, msg); } /* ================== Cmd_Notarget_f Sets client to notarget argv(0) notarget ================== */ void Cmd_Notarget_f (edict_t *ent) { char *msg; if ((deathmatch->value || coop->value) && !sv_cheats->value) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } ent->flags ^= FL_NOTARGET; if (!(ent->flags & FL_NOTARGET) ) msg = "notarget OFF\n"; else msg = "notarget ON\n"; #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, msg); } /* ================== Cmd_Noclip_f argv(0) noclip ================== */ void Cmd_Noclip_f (edict_t *ent) { char *msg; if ((deathmatch->value || coop->value) && !sv_cheats->value) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } if (ent->movetype == MOVETYPE_NOCLIP) { ent->movetype = MOVETYPE_WALK; msg = "noclip OFF\n"; } else { ent->movetype = MOVETYPE_NOCLIP; msg = "noclip ON\n"; } #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, msg); } /* ================== Cmd_Use_f Use an inventory item ================== */ void Cmd_Use_f (edict_t *ent) { int index; gitem_t *it; char *s; s = gi.args(); it = FindItem (s); if (!it) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "unknown item: %s\n", s); return; } if (!it->use) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "Item is not usable.\n"); return; } index = ITEM_INDEX(it); if (!ent->client->pers.inventory[index]) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "Out of item: %s\n", s); return; } else if (!Q_strcasecmp(s, ent->client->pers.weapon->pickup_name)) { if (!Q_strcasecmp(s, "machinegun")) { if (ent->client->resp.firemode == 0) { ent->client->resp.firemode = 1; #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "3 Round Burst\n"); } else if (ent->client->resp.firemode == 1) { ent->client->resp.firemode = 2; #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "Single Shot\n"); } else { ent->client->selectfire_count=0; ent->client->resp.firemode = 0; #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "Automatic\n"); } } } else if (!Q_strcasecmp(s, "machinegun")) { ent->client->resp.firemode = 0; } it->use (ent, it); } /* ================== Cmd_Drop_f Drop an inventory item ================== */ void Cmd_Drop_f (edict_t *ent) { int index; gitem_t *it; char *s; s = gi.args(); it = FindItem (s); if (!it) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "unknown item: %s\n", s); return; } if (!it->drop) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "Item is not dropable.\n"); return; } index = ITEM_INDEX(it); if (!ent->client->pers.inventory[index]) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "Out of item: %s\n", s); return; } it->drop (ent, it); } /* ================= Cmd_Inven_f ================= */ void Cmd_Inven_f (edict_t *ent) { int i; gclient_t *cl; cl = ent->client; cl->showscores = false; cl->showhelp = false; if (cl->showinventory) { cl->showinventory = false; return; } cl->showinventory = true; gi.WriteByte (svc_inventory); for (i=0 ; ipers.inventory[i]); } gi.unicast (ent, true); if (cl->pers.scanner_active & 1) cl->pers.scanner_active = 2; } /* ================= Cmd_InvUse_f ================= */ void Cmd_InvUse_f (edict_t *ent) { gitem_t *it; ValidateSelectedItem (ent); if (ent->client->pers.selected_item == -1) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "No item to use.\n"); return; } it = &itemlist[ent->client->pers.selected_item]; if (!it->use) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "Item is not usable.\n"); return; } it->use (ent, it); } /* ================= Cmd_WeapPrev_f ================= */ void Cmd_WeapPrev_f (edict_t *ent) { gclient_t *cl; int i, index; gitem_t *it; int selected_weapon; cl = ent->client; if (!cl->pers.weapon) return; selected_weapon = ITEM_INDEX(cl->pers.weapon); // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (selected_weapon + i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (! (it->flags & IT_WEAPON) ) continue; it->use (ent, it); // if (cl->pers.weapon == it) // C14 Remove This Line // return; // successful // C14 Remove This Line // C14 Start of New Code if (cl->newweapon == it) { c14_SetFastWIcons(ent); return; // successful } // C14 End of New Code } } /* ================= Cmd_WeapNext_f ================= */ void Cmd_WeapNext_f (edict_t *ent) { gclient_t *cl; int i, index; gitem_t *it; int selected_weapon; cl = ent->client; if (!cl->pers.weapon) return; selected_weapon = ITEM_INDEX(cl->pers.weapon); // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (! (it->flags & IT_WEAPON) ) continue; it->use (ent, it); // if (cl->pers.weapon == it) // return; // successful // C14 Start of New Code if (cl->newweapon == it) { c14_SetFastWIcons(ent); return; // successful } // C14 End of New Code } } /* ================= Cmd_WeapLast_f ================= */ void Cmd_WeapLast_f (edict_t *ent) { gclient_t *cl; int index; gitem_t *it; cl = ent->client; if (!cl->pers.weapon || !cl->pers.lastweapon) return; index = ITEM_INDEX(cl->pers.lastweapon); if (!cl->pers.inventory[index]) return; it = &itemlist[index]; if (!it->use) return; if (! (it->flags & IT_WEAPON) ) return; it->use (ent, it); // C14 Start of New Code if (cl->newweapon == it) { c14_SetFastWIcons(ent); return; // successful } // C14 End of New Code } /* ================= Cmd_InvDrop_f ================= */ void Cmd_InvDrop_f (edict_t *ent) { gitem_t *it; ValidateSelectedItem (ent); if (ent->client->pers.selected_item == -1) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "No item to drop.\n"); return; } it = &itemlist[ent->client->pers.selected_item]; if (!it->drop) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "Item is not dropable.\n"); return; } it->drop (ent, it); } /* ================= Cmd_Kill_f ================= */ void Cmd_Kill_f (edict_t *ent) { if((level.time - ent->client->respawn_time) < 5 || (ent->client->resp.spectator)) return; ent->flags &= ~FL_GODMODE; ent->health = 0; meansOfDeath = MOD_SUICIDE; player_die (ent, ent, ent, 100000, vec3_origin); } /* ================= Cmd_PutAway_f ================= */ void Cmd_PutAway_f (edict_t *ent) { ent->client->showscores = false; ent->client->showhelp = false; ent->client->showinventory = false; } int PlayerSort (void const *a, void const *b) { int anum, bnum; anum = *(int *)a; bnum = *(int *)b; anum = game.clients[anum].ps.stats[STAT_FRAGS]; bnum = game.clients[bnum].ps.stats[STAT_FRAGS]; if (anum < bnum) return -1; if (anum > bnum) return 1; return 0; } /* ================= Cmd_Players_f ================= */ void Cmd_Players_f (edict_t *ent) { int i; int count; char small[64]; char large[1280]; int index[256]; count = 0; for (i = 0 ; i < maxclients->value ; i++) if (game.clients[i].pers.connected) { index[count] = i; count++; } // sort by frags qsort (index, count, sizeof(index[0]), PlayerSort); // print information large[0] = 0; for (i = 0 ; i < count ; i++) { Com_sprintf (small, sizeof(small), "%3i %s\n", game.clients[index[i]].ps.stats[STAT_FRAGS], game.clients[index[i]].pers.netname); if (strlen (small) + strlen(large) > sizeof(large) - 100 ) { // can't print all of them in one packet strcat (large, "...\n"); break; } strcat (large, small); } #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "%s\n%i players\n", large, count); } /* ================= Cmd_Wave_f ================= */ void Cmd_Wave_f (edict_t *ent) { int i; i = atoi (gi.argv(1)); // can't wave when ducked if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) return; if (ent->client->anim_priority > ANIM_WAVE) return; ent->client->anim_priority = ANIM_WAVE; switch (i) { case 0: #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "flipoff\n"); ent->s.frame = FRAME_flip01-1; ent->client->anim_end = FRAME_flip12; break; case 1: #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "salute\n"); ent->s.frame = FRAME_salute01-1; ent->client->anim_end = FRAME_salute11; break; case 2: #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "taunt\n"); ent->s.frame = FRAME_taunt01-1; ent->client->anim_end = FRAME_taunt17; break; case 3: #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "wave\n"); ent->s.frame = FRAME_wave01-1; ent->client->anim_end = FRAME_wave11; break; case 4: default: #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "point\n"); ent->s.frame = FRAME_point01-1; ent->client->anim_end = FRAME_point12; break; } } /* ================== Cmd_Say_f ================== */ void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0) { int i, j; edict_t *other; char *p; char text[2048]; gclient_t *cl; if (gi.argc () < 2 && !arg0) return; if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS))) team = false; if (team) Com_sprintf (text, sizeof(text), "(%s): ", ent->client->pers.netname); else Com_sprintf (text, sizeof(text), "%s: ", ent->client->pers.netname); if (arg0) { strcat (text, gi.argv(0)); strcat (text, " "); strcat (text, gi.args()); } else { p = gi.args(); if (*p == '"') { p++; p[strlen(p)-1] = 0; } strcat(text, p); } // don't let text be too long for malicious reasons if (strlen(text) > 150) text[150] = 0; strcat(text, "\n"); if (flood_msgs->value) { cl = ent->client; if (level.time < cl->flood_locktill) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "You can't talk for %d more seconds\n", (int)(cl->flood_locktill - level.time)); return; } i = cl->flood_whenhead - flood_msgs->value + 1; if (i < 0) i = (sizeof(cl->flood_when)/sizeof(cl->flood_when[0])) + i; if (cl->flood_when[i] && level.time - cl->flood_when[i] < flood_persecond->value) { cl->flood_locktill = level.time + flood_waitdelay->value; #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n", (int)flood_waitdelay->value); return; } cl->flood_whenhead = (cl->flood_whenhead + 1) % (sizeof(cl->flood_when)/sizeof(cl->flood_when[0])); cl->flood_when[cl->flood_whenhead] = level.time; } if (dedicated->value) #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (NULL, PRINT_CHAT, "%s", text); for (j = 1; j <= game.maxclients; j++) { other = &g_edicts[j]; if (!other->inuse) continue; if (!other->client) continue; if (team) { if (!OnSameTeam(ent, other)) continue; } #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (other, PRINT_CHAT, "%s", text); } } void Cmd_PlayerList_f(edict_t *ent) { int i; char st[80]; char text[1400]; edict_t *e2; // connect time, ping, score, name *text = 0; for (i = 0, e2 = g_edicts + 1; i < maxclients->value; i++, e2++) { if (!e2->inuse) continue; Com_sprintf(st, sizeof(st), "%02d:%02d %4d %3d %s%s\n", (level.framenum - e2->client->resp.enterframe) / 600, ((level.framenum - e2->client->resp.enterframe) % 600)/10, e2->client->ping, e2->client->resp.score, e2->client->pers.netname, e2->client->resp.spectator ? " (spectator)" : ""); if (strlen(text) + strlen(st) > sizeof(text) - 50) { sprintf(text+strlen(text), "And more...\n"); #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "%s", text); return; } strcat(text, st); } #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (ent, PRINT_HIGH, "%s", text); } void Cmd_Infrared_f (edict_t *ent) // PSY: IR Goggles { if (ent->client->goggles) // we're on { ent->client->goggles = 0; ent->client->ps.rdflags &= ~RDF_IRGOGGLES; } else // we're off { ent->client->goggles = 1; ent->client->ps.rdflags |= RDF_IRGOGGLES; } } /* ================= Cmd_Thrust_f MUCE: To set jetpack on or off ================= */ void Cmd_Thrust_f (edict_t *ent) { char *string; string=gi.args(); if (Q_stricmp ( string, "on") == 0) { ent->client->thrusting=1; ent->client->next_thrust_sound=0; } else { ent->client->thrusting=0; } } //Begin code /* ================= Cmd_id_f New function to print player name and dist By Reven ================= */ void Cmd_id_f (edict_t *ent) { int j; char stats[500]; vec3_t start, forward, end; trace_t tr; j = sprintf(stats, " NAME RANGE\n\n"); VectorCopy(ent->s.origin, start); start[2] += ent->viewheight; AngleVectors(ent->client->v_angle, forward, NULL, NULL); VectorMA(start, 8192, forward, end); tr = gi.trace(start, NULL, NULL, end, ent, MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA); if (tr.ent->client) { j += sprintf(stats + j, "%16s %i\n", tr.ent->client->pers.netname, (int)(tr.fraction * 512)); #ifdef WITH_ACEBOT safe_centerprintf #else gi.centerprintf #endif (ent, "%s", stats); } } /* ================= ClientCommand ================= */ void ClientCommand (edict_t *ent) { char *cmd; if (!ent->client) return; // not fully in game yet #ifdef WITH_ACEBOT // ACEBOT_ADD if(ACECM_Commands(ent)) return; // ACEBOT_END #endif cmd = gi.argv(0); if (Q_stricmp (cmd, "players") == 0) { Cmd_Players_f (ent); return; } if (Q_stricmp (cmd, "say") == 0) { Cmd_Say_f (ent, false, false); return; } if (Q_stricmp (cmd, "say_team") == 0) { Cmd_Say_f (ent, true, false); return; } if (Q_stricmp (cmd, "score") == 0) { Cmd_Score_f (ent); return; } if (Q_stricmp (cmd, "help") == 0) { Cmd_Help_f (ent); return; } if (level.intermissiontime) return; if (Q_stricmp (cmd, "use") == 0) Cmd_Use_f (ent); else if (Q_stricmp (cmd, "drop") == 0) Cmd_Drop_f (ent); else if (Q_stricmp (cmd, "give") == 0) Cmd_Give_f (ent); else if (Q_stricmp (cmd, "god") == 0) Cmd_God_f (ent); else if (Q_stricmp (cmd, "notarget") == 0) Cmd_Notarget_f (ent); else if (Q_stricmp (cmd, "noclip") == 0) Cmd_Noclip_f (ent); else if (Q_stricmp (cmd, "inven") == 0) Cmd_Inven_f (ent); else if (Q_stricmp (cmd, "invnext") == 0) SelectNextItem (ent, -1); else if (Q_stricmp (cmd, "invprev") == 0) SelectPrevItem (ent, -1); else if (Q_stricmp (cmd, "invnextw") == 0) SelectNextItem (ent, IT_WEAPON); else if (Q_stricmp (cmd, "invprevw") == 0) SelectPrevItem (ent, IT_WEAPON); else if (Q_stricmp (cmd, "invnextp") == 0) SelectNextItem (ent, IT_POWERUP); else if (Q_stricmp (cmd, "invprevp") == 0) SelectPrevItem (ent, IT_POWERUP); else if (Q_stricmp (cmd, "invuse") == 0) Cmd_InvUse_f (ent); else if (Q_stricmp (cmd, "invdrop") == 0) Cmd_InvDrop_f (ent); else if (Q_stricmp (cmd, "weapprev") == 0) Cmd_WeapPrev_f (ent); else if (Q_stricmp (cmd, "weapnext") == 0) Cmd_WeapNext_f (ent); else if (Q_stricmp (cmd, "weaplast") == 0) Cmd_WeapLast_f (ent); else if (Q_stricmp (cmd, "kill") == 0) Cmd_Kill_f (ent); else if (Q_stricmp (cmd, "putaway") == 0) Cmd_PutAway_f (ent); else if (Q_stricmp (cmd, "wave") == 0) Cmd_Wave_f (ent); else if (Q_stricmp(cmd, "playerlist") == 0) Cmd_PlayerList_f(ent); else if (Q_stricmp (cmd, "scanner") == 0) Toggle_Scanner (ent); else if (Q_stricmp (cmd, "defense_laser") == 0) PlaceLaser (ent); else if (Q_stricmp (cmd, "decoy") == 0) SP_Decoy (ent); else if (Q_stricmp(cmd, "thrust") == 0 ) Cmd_Thrust_f (ent); else if (Q_stricmp (cmd, "id") == 0) Cmd_id_f (ent); else if (Q_stricmp (cmd, "chasecam") == 0) Cmd_Chasecam_Toggle (ent); else if (Q_stricmp (cmd, "camzoomout") == 0) Cmd_Chasecam_Zoom(ent, "out"); else if (Q_stricmp (cmd, "camzoomin") == 0) Cmd_Chasecam_Zoom(ent, "in"); else if (Q_stricmp (cmd, "camviewlock") == 0) Cmd_Chasecam_Viewlock(ent); else if (Q_stricmp (cmd, "camreset") == 0){ if (ent->client->chasetoggle != 3 && ent->client->chasetoggle != 0){ ent->client->chasecam->chaseAngle = 0; } } else if (Q_stricmp (cmd, "flashlight") == 0) FL_make (ent); else if (Q_stricmp (cmd, "laser") == 0) SP_LaserSight (ent); else if(Q_stricmp (cmd, "sorpresa") == 0) { if (LIGHTS) { // 0 normal gi.configstring(CS_LIGHTS+0, "m"); // 1 FLICKER (first variety) gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo"); // 2 SLOW STRONG PULSE gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"); // 3 CANDLE (first variety) gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg"); // 4 FAST STROBE gi.configstring(CS_LIGHTS+4, "mamamamamama"); // 5 GENTLE PULSE 1 gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj"); // 6 FLICKER (second variety) gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno"); // 7 CANDLE (second variety) gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm"); // 8 CANDLE (third variety) gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa"); // 9 SLOW STROBE (fourth variety) gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz"); // 10 FLUORESCENT FLICKER gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma"); // 11 SLOW PULSE NOT FADE TO BLACK gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba"); //JR 3/26/98 //12 Wierd flashing gi.configstring(CS_LIGHTS+12, "ahsbexcbkxerswaibldcwersxa"); LIGHTS =0; } else { // 0 normal gi.configstring(CS_LIGHTS+0, "a"); // 1 FLICKER (first variety) gi.configstring(CS_LIGHTS+1, "a"); // 2 SLOW STRONG PULSE gi.configstring(CS_LIGHTS+2, "a"); // 3 CANDLE (first variety) gi.configstring(CS_LIGHTS+3, "a"); // 4 FAST STROBE gi.configstring(CS_LIGHTS+4, "a"); // 5 GENTLE PULSE 1 gi.configstring(CS_LIGHTS+5,"a"); // 6 FLICKER (second variety) gi.configstring(CS_LIGHTS+6, "a"); // 7 CANDLE (second variety) gi.configstring(CS_LIGHTS+7, "a"); // 8 CANDLE (third variety) gi.configstring(CS_LIGHTS+8, "a"); // 9 SLOW STROBE (fourth variety) gi.configstring(CS_LIGHTS+9, "a"); // 10 FLUORESCENT FLICKER gi.configstring(CS_LIGHTS+10, "a"); // 11 SLOW PULSE NOT FADE TO BLACK gi.configstring(CS_LIGHTS+11, "a"); //JR 3/26/98 //12 Wierd flashing gi.configstring(CS_LIGHTS+12, "a"); LIGHTS = 1; } } else // anything that doesn't match a command will be a chat Cmd_Say_f (ent, false, true); }