#include "matrix_def.h" /* ================== Structs ================== */ typedef struct { float start_tank_time; qboolean started; qboolean count_started; qboolean lightsout; int team_red_score; int team_blue_score; float lightsout_framenum; int tankrounds; edict_t *triggerent; } matrix_locals_t; typedef enum { HAND_DEFAULT, HAND_OTHER, HAND_BOTH } fromhand_t; /* ================== matrix_movement.c ================== */ void KungFu_l33t_Skillz (edict_t *ent, int damage, int kick, int mod); void MatrixJump (edict_t *ent); void MatrixFlip (edict_t *ent); void MatrixRunUpWalls (edict_t *ent); void MatrixRunAlongWalls (edict_t *ent); int MatrixFallingRoll(edict_t *ent, int damage); void MatrixSpeed (edict_t *ent); void SuperJump (edict_t *ent); void SpawnShadow (edict_t *ent); void MatrixRunLAlongWalls (edict_t *ent); void MatrixRunRAlongWalls (edict_t *ent); void SpawnWave (edict_t *ent); void SpeedWaveThink (edict_t *wave); //SKULL extern cvar_t *tpp; extern cvar_t *crossh; void CheckChasecam_Viewent (edict_t *ent); void Cmd_Chasecam_Toggle (edict_t *ent); void ChasecamRemove (edict_t *ent, char *opt); void ChasecamStart (edict_t *ent); void Cmd_ToggleHud (); extern char *single_statusbar; void MakeFakeCrosshair (edict_t *ent); void UpdateFakeCrosshair (edict_t *ent); void DestroyFakeCrosshair (edict_t *ent); void fire_streak (edict_t *self, vec3_t start, vec3_t dir, int damage, int MOD); void MatrixOlympics (edict_t *ent); void matrix_streak_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf); void Cmd_ScreenTilt_f (edict_t *ent); void MatrixComboTally (edict_t *ent); void kuml (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int count, int mod); //END /* ================= Globals ================= */ edict_t *SelectDeathmatchSpawnPoint (void); extern char *matrix_statusbar; qboolean SpellFull(edict_t *ent); void MatrixSniperHud(edict_t *ent); void MatrixRespawn (edict_t *self, edict_t *attacker); void MatrixChangeWeapon (edict_t *ent); /* ================= Weapon C Vars ================= */ //damage extern cvar_t *damage_deserts; extern cvar_t *damage_mk23; extern cvar_t *damage_mp5; extern cvar_t *damage_m4; extern cvar_t *damage_pumps; extern cvar_t *damage_smc; extern cvar_t *damage_sniper; extern cvar_t *damage_knife; extern cvar_t *damage_fist; //damage radius/radius damage (where applicable) extern cvar_t *damageradius_rack; //how far the damage spreads out extern cvar_t *damageradius_grenade; extern cvar_t *radiusdamage_rack; //how much damage is done with distance. extern cvar_t *radiusdamage_grenade; //ammo use extern cvar_t *ammo_deserts; extern cvar_t *ammo_mk23; extern cvar_t *ammo_mp5; extern cvar_t *ammo_m4; extern cvar_t *ammo_pumps; extern cvar_t *ammo_smc; extern cvar_t *ammo_sniper; extern cvar_t *ammo_knife; extern cvar_t *ammo_grenade; extern cvar_t *ammo_rack; //integrated kungfu damage extern cvar_t *damage_jab; extern cvar_t *damage_hook; extern cvar_t *damage_uppercut; extern cvar_t *damage_hoverkick; extern cvar_t *damage_spinkick; // integrated kungfu "reload" times. extern cvar_t *reload_jab; extern cvar_t *reload_hook; extern cvar_t *reload_uppercut; extern cvar_t *reload_hoverkick; extern cvar_t *reload_spinkick; //game options extern cvar_t *leper; extern cvar_t *possesban; extern cvar_t *sv_maxlevel; // maximum amount of upgrades allowed. extern cvar_t *zk_logonly; // something to do with zbot. extern cvar_t *teamplay; // duh extern cvar_t *tankmode; // tank mode on off (don't think tank mode is in there anymore) extern cvar_t *weaponrespawntime; // in seconds extern cvar_t *weaponban; //stops weapons spawning, fag. extern cvar_t *laseroff; //sniper lasersight on/off (lag) extern cvar_t *streakoff; //bullet streaks on/off (lag) extern cvar_t *shellsoff; //casing ejection on/off (lag) extern cvar_t *redteamskin; // i don't understannd???? extern cvar_t *redteamname; //wtf is this anyway? extern cvar_t *blueteamskin; //huh? extern cvar_t *blueteamname; //AHHGG!! extern cvar_t *matchtimelimit; //help i have no friends! extern cvar_t *teamfraglimit; /// fag. extern cvar_t *matchmode; // i literally have "no idea" extern cvar_t *choosestuff; // was going to be like action's select weapons before play, but that sucks. extern cvar_t *hop; // how high you hop if you only have 1 leg. extern cvar_t *action; // 1/0. should you hop around if you lose a leg? (realistic damage - but it sucks) extern cvar_t *faglimit; //max number of neos/morpheuses/trinities allowed on a server //message options. hopefully someone will bring out a matrix wavpack, //so morph says "he's beginning to believe" when you hit kill streak 3. YEAH. extern cvar_t *combomessage; extern cvar_t *killstreakmessage; extern cvar_t *streakmessage2; extern cvar_t *streakmessage3; extern cvar_t *streakmessage4; extern cvar_t *streakmessage5; extern cvar_t *streakmessage6; extern matrix_locals_t matrix;