__text__TEXT|  __data__DATA __literal4__TEXTlT__cstring__TEXTa__bss__DATA __picsymbolstub2__TEXT!A $__la_sym_ptr2__DATA$!__nl_symbol_ptr__DATA __textcoal_nt__TEXT  @!:L$ P"*T! T$ à T$ à T$ à T$  à T$D  S(kD$D$D$D$ D$D$D$D$0$([ÐS(D$D$D$ D$D$D$0$BЃ([Ð T$d  S8D$@D$(D$(T$(9} D$(@<T$@T$$@D$ D$$L$ /3D$ XD$$@/PD$,)‰ЉD$,|$,uN7D$;D$D$ D$D$D$@$BЋT$@3 L7D$;D$D$ D$D$D$@$BЋT$@ 8[SGD$ D$ T$ D$ D$ T$ D$ ǀT$ T$ #D$ $BHЃ[ÐS({; D$? D$D$ D$D$D$0$BЃ([ÐVS4RT$@;. $F$Љ‹ D$ D$D$ T$D$D$@$FD$,|$,~/D$ D$LD$2 D$D$@$+ D$,D$,|$,~/D$ D$LD$r D$D$@$ D$,D$ D$LD$r D$D$@$ D$@ǀwD$@uh. D$ D$D$ ND$D$D$@$BЋD$@ǀD$@ǀT$@ 4[^ÐWVS Ha /uD$ $  $G$Љ  $G$Љ $ $G$Љ 9 $G$Љ N $G$Љ c $G$Љ x $G$Љ $G$Љ D$ ǀD$ ǀt$ $G ЉF(D$ e D$ T$ a D$ i D$ T$ m D$ ǀ2D$ ǀD$ ǀdT$  T$  T$  T$  T$ $T$ 0T$  4D$ $GHЋT$ AT$ q D$ $ [^_))AAAAAAAAAAAAAAAAAAAAAAAAF]AAAAAAAF@@@@@@@@@@@@@@@@@@@@@@@@)@@ AAAAA8)- ^b 8cg@ 8 8h X$pT@B?@@?A??AB?misc/udeath.wavmodels/objects/gibs/bone/tris.md2models/objects/gibs/sm_meat/tris.md2flipper/flppain1.wavflipper/flppain2.wavflipper/flpdeth1.wavflipper/flpatck1.wavflipper/flpatck2.wavflipper/flpidle1.wavflipper/flpsrch1.wavflipper/flpsght1.wavmodels/monsters/flipper/tris.md2⍀P|⍀|Pg⍀gPR⍀RP{v=⍀=Pb](⍀(PI.G`y$Ë $Ë$q_KOK3PK#TKXK\K`KdKhKKKoKUK@KK KKKKKKKKKKoKKZKKEKzKo\KMKG -@ }m =- asaiaca] @4  IIqIgIaIS| I1I#IIII|IIE 2 ,( xt pl ~ xt b` \X F( @< *$  . . . . . x. l. `. T. H. <. 0. $. . . . . . . . . . . . . . |. p. d. X. L. @. 4. (. . . . . . . . . . . . . . . t. h. \. P. D. 8. ,. . - - - - - - - - - - - - t- h- \- P- D- 8- ,- ( - . . . . . . . x. l. `. D80/ $/ / / / 1 1 1 1 1 1 1 1 t1 h1 \1 P1 D1 81 ,1 1 1 1 1 1 1 1 1 1 / / / x/ l/ `/ H4/ (/ / / / / / / / / / / / / / / t/ h/ \/ P/ D/ 8/ ,/ / 0 9 ~ y9 ske `9 ZqRqL G9 AX9X3 .9 (? ? 9 &&  8*,+638*,+632754JWdq~@  D N \ @ d \ @ 1$ r@|  x( !9 ` @@8X5QpT0%zp@:_flipper_frames_stand_ai_stand_flipper_move_stand_flipper_stand___i686.get_pc_thunk.cx_flipper_frames_run_ai_run_flipper_move_run_loop_flipper_run_loop_flipper_frames_run_start_flipper_move_run_start_flipper_run_flipper_frames_walk_ai_walk_flipper_move_walk_flipper_walk_flipper_frames_start_run_flipper_move_start_run_flipper_start_run_flipper_frames_pain2_ai_move_flipper_move_pain2_flipper_frames_pain1_flipper_move_pain1_flipper_bite___i686.get_pc_thunk.bx_flipper_preattack_flipper_frames_attack_ai_charge_flipper_move_attack_flipper_melee_flipper_pain_flipper_dead_flipper_frames_death_flipper_move_death_flipper_sight_flipper_die_SP_monster_flipper___i686.get_pc_thunk.axdyld_stub_binding_helper_deathmatch_skill_level_gi_swimmonster_start_G_FreeEdict_ThrowHead_ThrowGib_rand_fire_hit_sound_chomp_sound_pain1_sound_pain2_sound_sight_sound_death_sound_attack_sound_idle_sound_search