#include "g_local.h" /* ====================================================================== INTERMISSION ====================================================================== */ void MoveClientToIntermission (edict_t *ent) { if (deathmatch->value || coop->value) ent->client->showscores = true; VectorCopy (level.intermission_origin, ent->s.origin); ent->client->ps.pmove.origin[0] = level.intermission_origin[0]*8; ent->client->ps.pmove.origin[1] = level.intermission_origin[1]*8; ent->client->ps.pmove.origin[2] = level.intermission_origin[2]*8; VectorCopy (level.intermission_angle, ent->client->ps.viewangles); ent->client->ps.pmove.pm_type = PM_FREEZE; ent->client->ps.gunindex = 0; ent->client->ps.blend[3] = 0; ent->client->ps.rdflags &= ~RDF_UNDERWATER; // clean up powerup info ent->client->quad_framenum = 0; ent->client->invincible_framenum = 0; ent->client->breather_framenum = 0; ent->client->enviro_framenum = 0; ent->client->grenade_blew_up = false; ent->client->grenade_time = 0; ent->viewheight = 0; ent->s.modelindex = 0; ent->s.modelindex2 = 0; ent->s.modelindex3 = 0; ent->s.modelindex = 0; ent->s.effects = 0; ent->s.sound = 0; ent->solid = SOLID_NOT; // add the layout if (deathmatch->value || coop->value) { DeathmatchScoreboardMessage (ent, NULL); gi.unicast (ent, true); } } void BeginIntermission (edict_t *targ) { int i, n; edict_t *ent, *client; if (level.intermissiontime) return; // already activated game.autosaved = false; // respawn any dead clients for (i=0 ; ivalue ; i++) { client = g_edicts + 1 + i; if (!client->inuse) continue; client->client->pers.chasetoggle = client->client->chasetoggle; if (client->health <= 0) respawn(client); } level.intermissiontime = level.time; level.changemap = targ->map; if (strstr(level.changemap, "*")) { if (coop->value) { for (i=0 ; ivalue ; i++) { client = g_edicts + 1 + i; if (!client->inuse) continue; // strip players of all keys between units for (n = 0; n < MAX_ITEMS; n++) { if (itemlist[n].flags & IT_KEY) client->client->pers.inventory[n] = 0; } } } } else { if (!deathmatch->value) { level.exitintermission = 1; // go immediately to the next level return; } } level.exitintermission = 0; // find an intermission spot ent = G_Find (NULL, FOFS(classname), "info_player_intermission"); if (!ent) { // the map creator forgot to put in an intermission point... ent = G_Find (NULL, FOFS(classname), "info_player_start"); if (!ent) ent = G_Find (NULL, FOFS(classname), "info_player_deathmatch"); } else { // chose one of four spots i = rand() & 3; while (i--) { ent = G_Find (ent, FOFS(classname), "info_player_intermission"); if (!ent) // wrap around the list ent = G_Find (ent, FOFS(classname), "info_player_intermission"); } } VectorCopy (ent->s.origin, level.intermission_origin); VectorCopy (ent->s.angles, level.intermission_angle); // move all clients to the intermission point for (i=0 ; ivalue ; i++) { client = g_edicts + 1 + i; if (!client->inuse) continue; MoveClientToIntermission (client); } } /* ================== DeathmatchScoreboardMessage ================== */ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer) { char entry[1024]; char string[1400]; int stringlength; int i, j, k; int sorted[MAX_CLIENTS]; int sortedscores[MAX_CLIENTS]; int score, total; int picnum; int x, y; gclient_t *cl; edict_t *cl_ent; char *tag; // sort the clients by score total = 0; for (i=0 ; iinuse || game.clients[i].resp.spectator) continue; score = game.clients[i].resp.score; for (j=0 ; j sortedscores[j]) break; } for (k=total ; k>j ; k--) { sorted[k] = sorted[k-1]; sortedscores[k] = sortedscores[k-1]; } sorted[j] = i; sortedscores[j] = score; total++; } // print level name and exit rules string[0] = 0; stringlength = strlen(string); // add the clients in sorted order if (total > 14) total = 14; for (i=0 ; i=7) ? 160 : 0; y = 32 + 32 * (i%6); //* // add a dogtag if (cl_ent == ent) tag = "tag1"; else if (cl_ent == killer) tag = "tag2"; else tag = NULL; if (tag) { Com_sprintf (entry, sizeof(entry), "xv %i yv %i picn %s ",x+32, y, tag); j = strlen(entry); if (stringlength + j > 1024) break; strcpy (string + stringlength, entry); stringlength += j; } // send the layout Com_sprintf (entry, sizeof(entry), "client %i %i %i %i %i %i ", x, y, sorted[i], cl->resp.score, cl->ping, (level.framenum - cl->resp.enterframe)/600); j = strlen(entry); if (stringlength + j > 1024) break; strcpy (string + stringlength, entry); stringlength += j; } gi.WriteByte (svc_layout); gi.WriteString (string); } /* ================== DeathmatchScoreboard Draw instead of help message. Note that it isn't that hard to overflow the 1400 byte message limit! ================== */ void DeathmatchScoreboard (edict_t *ent) { DeathmatchScoreboardMessage (ent, ent->enemy); gi.unicast (ent, true); } /* ================== Cmd_Score_f Display the scoreboard ================== */ void Cmd_Score_f (edict_t *ent) { ent->client->showinventory = false; ent->client->showhelp = false; if (!deathmatch->value && !coop->value) return; if (ent->client->showscores) { ent->client->showscores = false; return; } ent->client->showscores = true; DeathmatchScoreboard (ent); } /* ================== HelpComputer Draw help computer. ================== */ void HelpComputer (edict_t *ent) { char string[1024]; char *sk; if (skill->value == 0) sk = "easy"; else if (skill->value == 1) sk = "medium"; else if (skill->value == 2) sk = "hard"; else sk = "psycho"; // send the layout Com_sprintf (string, sizeof(string), "xv 32 yv 8 picn help " // background "xv 202 yv 12 string2 \"%s\" " // skill "xv 0 yv 24 cstring2 \"%s\" " // level name "xv 0 yv 54 cstring2 \"%s\" " // help 1 "xv 0 yv 110 cstring2 \"%s\" " // help 2 "xv 50 yv 164 string2 \" kills goals secrets\" " "xv 50 yv 172 string2 \"%3i/%3i %i/%i %i/%i\" ", sk, level.level_name, game.helpmessage1, game.helpmessage2, level.killed_monsters, level.total_monsters, level.found_goals, level.total_goals, level.found_secrets, level.total_secrets); gi.WriteByte (svc_layout); gi.WriteString (string); gi.unicast (ent, true); } /* ================== Cmd_Help_f Display the current help message ================== */ void Cmd_Help_f (edict_t *ent) { // this is for backwards compatability if (deathmatch->value||coop->value) { Cmd_Score_f (ent); return; } ent->client->showinventory = false; ent->client->showscores = false; if (ent->client->showhelp && (ent->client->pers.game_helpchanged == game.helpchanged)) { ent->client->showhelp = false; return; } ent->client->showhelp = true; ent->client->pers.helpchanged = 0; HelpComputer (ent); } //======================================================================= /* =============== G_SetStats =============== */ void G_SetStats (edict_t *ent) { gitem_t *item; int index, cells; int power_armor_type; //fps counter if ((int)(level.time*10) % 10 == 0) { ent->client->ps.stats[29] = ent->client->resp.fps_counter; ent->client->resp.fps_counter = 0; } // // health // ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; ent->client->ps.stats[STAT_HEALTH] = ent->health; if (ent->killer) { if (ent->killer->health>0) ent->client->ps.stats[STAT_HEALTH] = ent->killer->health; else ent->client->ps.stats[STAT_HEALTH] = 0; } else if (ent->health<0) ent->client->ps.stats[STAT_HEALTH] = 0; // // ammo // if (!ent->client->ammo_index ) // || !ent->client->pers.inventory[ent->client->ammo_index] { ent->client->ps.stats[STAT_AMMO_ICON] = 0; ent->client->ps.stats[STAT_AMMO] = 0; } else { item = &itemlist[ent->client->ammo_index]; ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index]; if (!Q_strcasecmp(ent->client->pers.weapon->pickup_name,"bfg10k")) { if (ent->client->bfg_set) { ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (FindItem ("cells")->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))]; } else { ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (FindItem ("rockets")->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ITEM_INDEX(FindItem ("rockets"))]; } } else if (!Q_strcasecmp(ent->client->pers.weapon->pickup_name,"railgun")) { if (ent->client->rail_set) { ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (FindItem ("cells")->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))]; } else { ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (FindItem ("slugs")->icon); ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ITEM_INDEX(FindItem ("slugs"))]; } } } // // armor // power_armor_type = PowerArmorType (ent); if (power_armor_type) { cells = ent->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))]; if (cells == 0) { // ran out of cells for power armor ent->flags &= ~FL_POWER_ARMOR; gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0); power_armor_type = 0; } } index = ArmorIndex (ent); if (power_armor_type && (!index || (level.framenum & 8) ) ) { // flash between power armor and other armor icon ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex ("i_powershield"); ent->client->ps.stats[STAT_ARMOR] = cells; } else if (index) { item = GetItemByIndex (index); ent->client->ps.stats[STAT_ARMOR_ICON] = gi.imageindex (item->icon); ent->client->ps.stats[STAT_ARMOR] = ent->client->pers.inventory[index]; } else { ent->client->ps.stats[STAT_ARMOR_ICON] = 0; ent->client->ps.stats[STAT_ARMOR] = 0; } // // pickup message // if (level.time > ent->client->pickup_msg_time) { ent->client->ps.stats[STAT_PICKUP_ICON] = 0; ent->client->ps.stats[STAT_PICKUP_STRING] = 0; } // // timers // if (ent->client->quad_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_quad"); ent->client->ps.stats[STAT_TIMER] = (ent->client->quad_framenum - level.framenum)/10; } else if (ent->client->invincible_framenum > level.framenum) { //ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_invulnerability"); ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("turtle"); ent->client->ps.stats[STAT_TIMER] = (ent->client->invincible_framenum - level.framenum)/10; } else if (ent->client->enviro_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit"); ent->client->ps.stats[STAT_TIMER] = (ent->client->enviro_framenum - level.framenum)/10; } else if (ent->client->breather_framenum > level.framenum) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather"); ent->client->ps.stats[STAT_TIMER] = (ent->client->breather_framenum - level.framenum)/10; } // !!!THIS IS FOR MY NEWLY DONE ITEMS TO SHOW THAT THEY ARE ON!!! else if (ent->client->goggles) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_rebreather"); if (ent->waterlevel==3) ent->client->ps.stats[STAT_TIMER] = 1; else ent->client->ps.stats[STAT_TIMER] = 0; } else if (ent->client->laser_on) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_silencer"); if ((ent->client->weaphold==1)|| (ent->client->weaphold==2)|| (ent->client->weaphold==3)|| (ent->client->weaphold==4)|| (ent->client->weaphold==5)|| (ent->client->weaphold==9)|| (ent->client->weaphold==7&&!sv_waterlevel->value)|| (ent->client->weaphold==11)) ent->client->ps.stats[STAT_TIMER] = 1; else ent->client->ps.stats[STAT_TIMER] = 0; } else if (ent->client->flashlight_on) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("i_fixme"); if (ent->client->pers.inventory[ITEM_INDEX(FindItem("cells"))]) ent->client->ps.stats[STAT_TIMER] = 2; else ent->client->ps.stats[STAT_TIMER] = 1; } else { ent->client->ps.stats[STAT_TIMER_ICON] = 0; ent->client->ps.stats[STAT_TIMER] = 0; } if (ent->client->aquasuit) { if (!deathmatch->value) { ent->client->ps.stats[STAT_TIMER_ICON] = gi.imageindex ("p_envirosuit"); ent->client->ps.stats[STAT_TIMER] = (VectorLength(ent->velocity)<30)? 0 : (VectorLength(ent->velocity)<250)? 1: 2; } else { ent->client->ps.stats[21] = gi.imageindex ("p_envirosuit"); ent->client->ps.stats[22] = (VectorLength(ent->velocity)<30)? 0 : (VectorLength(ent->velocity)<250)? 1: 2; } } // // selected item // if (ent->client->pers.selected_item == -1) ent->client->ps.stats[STAT_SELECTED_ICON] = 0; else ent->client->ps.stats[STAT_SELECTED_ICON] = gi.imageindex (itemlist[ent->client->pers.selected_item].icon); ent->client->ps.stats[STAT_SELECTED_ITEM] = ent->client->pers.selected_item; // // layouts // ent->client->ps.stats[STAT_LAYOUTS] = 0; if (deathmatch->value) { if (ent->client->pers.health <= 0 || level.intermissiontime || ent->client->showscores) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } else if ((level.framenum-ent->client->resp.enterframe)/10>ent->client->MotdTime) { if (ent->client->showscores || ent->client->showhelp) ent->client->ps.stats[STAT_LAYOUTS] |= 1; if (ent->client->showinventory && ent->client->pers.health > 0) ent->client->ps.stats[STAT_LAYOUTS] |= 2; } // // frags // ent->client->ps.stats[STAT_FRAGS] = ent->client->resp.score; ent->client->ps.stats[20] = ent->client->resp.headshots; //ammo viewer ent->client->ps.stats[23] = ent->client->pers.inventory[ITEM_INDEX(FindItem("bullets"))]; ent->client->ps.stats[24] = ent->client->pers.inventory[ITEM_INDEX(FindItem("shells"))]; ent->client->ps.stats[25] = ent->client->pers.inventory[ITEM_INDEX(FindItem("grenades"))]; ent->client->ps.stats[26] = ent->client->pers.inventory[ITEM_INDEX(FindItem("rockets"))]; ent->client->ps.stats[27] = ent->client->pers.inventory[ITEM_INDEX(FindItem("cells"))]; ent->client->ps.stats[28] = ent->client->pers.inventory[ITEM_INDEX(FindItem("slugs"))]; //weapon mode viewer if ((int)sv_banned_weapons->value==-1) { ent->client->ps.stats[21] = gi.imageindex ("i_health"); ent->client->ps.stats[22] = 0; } else if (ent->client->pers.weapon) { ent->client->ps.stats[21] = gi.imageindex (ent->client->pers.weapon->icon); if (!Q_strcasecmp(ent->client->pers.weapon->pickup_name,"grenade launcher")) { if (ent->client->grn_set==0 && ent->client->grnl_set==0 && ent->client->gren_set==0) ent->client->ps.stats[22] = 1; else if (ent->client->grn_set==1 && ent->client->grnl_set==0 && ent->client->gren_set==2) ent->client->ps.stats[22] = 2; else if (ent->client->grn_set==2 && ent->client->grnl_set==0 && ent->client->gren_set==3) ent->client->ps.stats[22] = 3; else if (ent->client->grn_set==3 && ent->client->grnl_set==0 && ent->client->gren_set==1) ent->client->ps.stats[22] = 4; else if (ent->client->grn_set==4 && ent->client->grnl_set==1 && ent->client->gren_set==0) ent->client->ps.stats[22] = 5; else if (ent->client->grn_set==5 && ent->client->grnl_set==1 && ent->client->gren_set==2) ent->client->ps.stats[22] = 6; else if (ent->client->grn_set==6 && ent->client->grnl_set==1 && ent->client->gren_set==3) ent->client->ps.stats[22] = 7; else if (ent->client->grn_set==7 && ent->client->grnl_set==1 && ent->client->gren_set==1) ent->client->ps.stats[22] = 8; } else if (!Q_strcasecmp(ent->client->pers.weapon->pickup_name,"blaster")) ent->client->ps.stats[22] = 1+ent->client->blst_set; else if(ent->client->gren_set==1 || ent->client->rock_set==1 || ent->client->chan_set==1 || ent->client->shot_set==1 || ent->client->mach_set==1 || ent->client->blst_set==1 || ent->client->hypr_set==1 || ent->client->bfg_set ==1 || ent->client->rail_set==1) ent->client->ps.stats[22] = 2; else ent->client->ps.stats[22] = 1; } if (!deathmatch->value && !coop->value && sv_matrix->value) { char filename[20]; if (GameSlowMo && !(level.framenum%2)) ent->client->resp.bullettime--; if (ent->client->resp.bullettimeclient->resp.bullettime = B_TIME_MIN; if (ent->client->resp.bullettime>1) ent->client->resp.bullettime = 1; if (ent->health<=0 || ent->deadflag) ent->client->resp.bullettime = B_TIME_MIN; if (ent->client->resp.bullettime!=1) { sprintf (filename, "b_time/pic%i", abs(ent->client->resp.bullettime)); ent->client->ps.stats[18] = gi.imageindex(filename); } else ent->client->ps.stats[18] = gi.imageindex("b_time/full"); ent->client->ps.stats[19] = 0; } else { ent->client->ps.stats[18] = 0; ent->client->ps.stats[19] = 1; } ent->client->ps.stats[30] = 0; if (ent->client->hud==1) ent->client->ps.stats[30] = 1; PlayerID (ent); // // help icon / current weapon if not shown // if (ent->client->pers.helpchanged && (level.framenum&8) ) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_help"); else if ( (ent->client->pers.hand == CENTER_HANDED || ent->client->ps.fov > 91) && ent->client->pers.weapon) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex (ent->client->pers.weapon->icon); else if (!ent->client->jets) ent->client->ps.stats[STAT_HELPICON] = 0; if (ent->client->jets) ent->client->ps.stats[STAT_HELPICON] = gi.imageindex ("i_powershield"); if (ent->killer) if (ent->killer->client) { int i; for (i=0;i<=36;i++) ent->client->ps.stats[i]=ent->killer->client->ps.stats[i]; } ent->client->ps.stats[STAT_SPECTATOR] = 0; } /* =============== G_CheckChaseStats =============== */ void G_CheckChaseStats (edict_t *ent) { int i; gclient_t *cl; for (i = 1; i <= maxclients->value; i++) { cl = g_edicts[i].client; if (!g_edicts[i].inuse || cl->chase_target != ent) continue; memcpy(cl->ps.stats, ent->client->ps.stats, sizeof(cl->ps.stats)); G_SetSpectatorStats(g_edicts + i); } } /* =============== G_SetSpectatorStats =============== */ void G_SetSpectatorStats (edict_t *ent) { gclient_t *cl = ent->client; if (!cl->chase_target) G_SetStats (ent); cl->ps.stats[STAT_SPECTATOR] = 1; // layouts are independant in spectator cl->ps.stats[STAT_LAYOUTS] = 0; if (cl->pers.health <= 0 || level.intermissiontime || cl->showscores) cl->ps.stats[STAT_LAYOUTS] |= 1; if (cl->showinventory && cl->pers.health > 0) cl->ps.stats[STAT_LAYOUTS] |= 2; if (cl->chase_target && cl->chase_target->inuse) cl->ps.stats[STAT_CHASE] = CS_PLAYERSKINS + (cl->chase_target - g_edicts) - 1; else cl->ps.stats[STAT_CHASE] = 0; }