# Microsoft Developer Studio Project File - Name="dm2server" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=dm2server - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "dm2server.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "dm2server.mak" CFG="dm2server - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "dm2server - Win32 Release" (based on\ "Win32 (x86) Console Application") !MESSAGE "dm2server - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "dm2server - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "release" # PROP Intermediate_Dir "release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "../common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ws2_32.lib /nologo /subsystem:console /machine:I386 !ELSEIF "$(CFG)" == "dm2server - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "debug" # PROP Intermediate_Dir "debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "../common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEBUG" /FR /YX /FD /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "dm2server - Win32 Release" # Name "dm2server - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=..\common\block.c # End Source File # Begin Source File SOURCE=..\common\bsp.c # End Source File # Begin Source File SOURCE=..\common\cmd.c # End Source File # Begin Source File SOURCE=..\common\dm2.c # End Source File # Begin Source File SOURCE=..\common\endian.c # End Source File # Begin Source File SOURCE=..\common\mem.c # End Source File # Begin Source File SOURCE=..\common\menu.c # End Source File # Begin Source File SOURCE=..\common\net.c # End Source File # Begin Source File SOURCE=..\common\pak.c # End Source File # Begin Source File SOURCE=..\common\q2utils.c # End Source File # Begin Source File SOURCE=.\sv_challenge.c # End Source File # Begin Source File SOURCE=.\sv_clcmds.c # End Source File # Begin Source File SOURCE=.\sv_client.c # End Source File # Begin Source File SOURCE=.\sv_cvar.c # End Source File # Begin Source File SOURCE=.\sv_dm2.c # End Source File # Begin Source File SOURCE=.\sv_main.c # End Source File # Begin Source File SOURCE=.\sv_menus.c # End Source File # Begin Source File SOURCE=.\sv_net.c # End Source File # Begin Source File SOURCE=.\sv_pmove.c # End Source File # Begin Source File SOURCE=.\sv_svcmds.c # End Source File # Begin Source File SOURCE=..\common\utils.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=..\common\block.h # End Source File # Begin Source File SOURCE=..\common\bsp.h # End Source File # Begin Source File SOURCE=..\common\cmd.h # End Source File # Begin Source File SOURCE=..\common\dm2.h # End Source File # Begin Source File SOURCE=..\common\endian.h # End Source File # Begin Source File SOURCE=..\common\mem.h # End Source File # Begin Source File SOURCE=..\common\menu.h # End Source File # Begin Source File SOURCE=..\common\net.h # End Source File # Begin Source File SOURCE=..\common\pak.h # End Source File # Begin Source File SOURCE=..\common\q2defines.h # End Source File # Begin Source File SOURCE=..\common\q2utils.h # End Source File # Begin Source File SOURCE=..\common\shared.h # End Source File # Begin Source File SOURCE=.\sv_local.h # End Source File # Begin Source File SOURCE=..\common\utils.h # End Source File # Begin Source File SOURCE=..\common\Volatile.h # End Source File # End Group # End Target # End Project