# # Quake2 Makefile for Linux 2.0 # # Nov '97 by Zoid # # ELF only # # start of configurable options # Here are your build options: # (Note: not all options are available for all platforms). # quake2 (uses OSS for sound, cdrom ioctls for cd audio) is automatically built. # game$(ARCH).so is automatically built. BUILD_SDLQUAKE2=YES # sdlquake2 executable (uses SDL for cdrom and sound) BUILD_SVGA=NO # SVGAlib driver. Seems to work fine. BUILD_X11=YES # X11 software driver. Works somewhat ok. BUILD_GLX=YES # X11 GLX driver. Works somewhat ok. BUILD_FXGL=NO # FXMesa driver. Not tested. (used only for V1 and V2). BUILD_SDL=YES # SDL software driver. Works fine for some people. BUILD_SDLGL=YES # SDL OpenGL driver. Works fine for some people. BUILD_CORONA=NO # SunRay Terminal driver. Tested by SUN, untested by others.. BUILD_XIL=YES # Sun Solaris XIL (X11 Imaging Library, provides DGA accelration). BUILD_CTFDLL=YES # game$(ARCH).so for ctf BUILD_XATRIX=NO # game$(ARCH).so for xatrix (see README.r for details) BUILD_ROGUE=NO # game$(ARCH).so for rogue (see README.r for details) BUILD_DEDICATED=YES # build a dedicated quake2 server BUILD_SOLARIS_PKG=YES # Build a Solaris package of all of the binaries for use with pkgadd. BUILD_DATA_PKG=YES # Build a Solaris package of the game (shareware or final) # data files for use with pkgadd. BUILD_QMAX=NO # build the fancier GL graphics BUILD_RETEXTURE=YES # build a version supporting retextured graphics STATICSDL=NO # Other compile-time options: # Compile with IPv6 (protocol independent API). Tested on FreeBSD HAVE_IPV6=NO # (hopefully) end of configurable options # Check OS type. OSTYPE := $(shell uname -s) ifneq ($(OSTYPE),SunOS) $(error OS $(OSTYPE) is currently not supported, use the Generic Makefile instead) else $(warning Using OS configuration for $(OSTYPE) ...) endif ifneq (,$(findstring i86pc,$(shell uname -m))) ARCH=i386 else ARCH=sparc endif ifneq ($(ARCH),i386) ifneq ($(ARCH),sparc) $(error arch $(ARCH) is currently not supported) endif endif CC=gcc ifeq ($(ARCH),sparc) RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations endif ifeq ($(ARCH),i386) RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops -malign-loops=2 \ -malign-jumps=2 -malign-functions=2 -g endif VERSION=3.21+r0.16.0 PKG_VERSION=r0.16.0 MOUNT_DIR=src BUILD_DEBUG_DIR=debug$(ARCH) BUILD_RELEASE_DIR=release$(ARCH) CLIENT_DIR=$(MOUNT_DIR)/client SERVER_DIR=$(MOUNT_DIR)/server REF_SOFT_DIR=$(MOUNT_DIR)/ref_soft REF_GL_DIR=$(MOUNT_DIR)/ref_gl COMMON_DIR=$(MOUNT_DIR)/qcommon SOLARIS_DIR=$(MOUNT_DIR)/solaris LINUX_DIR=$(MOUNT_DIR)/linux GAME_DIR=$(MOUNT_DIR)/game CTF_DIR=$(MOUNT_DIR)/ctf XATRIX_DIR=$(MOUNT_DIR)/xatrix ROGUE_DIR=$(MOUNT_DIR)/rogue NULL_DIR=$(MOUNT_DIR)/null BASE_CFLAGS=-Wall -pipe -Dstricmp=strcasecmp ifeq ($(HAVE_IPV6),YES) BASE_CFLAGS+= -DHAVE_IPV6 -DHAVE_SIN6_LEN NET_UDP=net_udp6 else NET_UDP=net_udp endif ifneq ($(ARCH),i386) BASE_CFLAGS+=-DC_ONLY endif ifeq ($(strip $(BUILD_QMAX)),YES) BASE_CFLAGS+=-DQMAX endif ifeq ($(strip $(BUILD_RETEXTURE)),YES) BASE_CFLAGS+=-DRETEX endif DEBUG_CFLAGS=$(BASE_CFLAGS) -g ifeq ($(OSTYPE),SunOS) SOL8_XIL_WORKAROUND=0 ifeq ($(SOL8_XIL_WORKAROUND),1) BASE_CFLAGS+= -DSOLARIS -DSUNXIL_WARNING_DISABLE -DSOL8_XIL_WORKAROUND RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations -O4 -mcpu=v8 -mtune=ultrasparc #LDFLAGS=-lnsl -lsocket -ldl -lpthread -lX11 -lxil -lm -lrt else BASE_CFLAGS+= -DSOLARIS -DSUNXIL_WARNING_DISABLE RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations -O4 -mcpu=v8 -mtune=ultrasparc endif LDFLAGS=-lnsl -lsocket -ldl -lpthread -lm -lrt endif # For the SunRay Terminal.. OPENWINHOME=/usr/openwin CORONA_BASE_DIR = whatever/src/newt/videolib XCFLAGS=-I$(OPENWINHOME)/include XLDFLAGS=$(LDFLAGS) -L$(OPENWINHOME)/lib -lX11 -lxil GLXCFLAGS=-I$(OPENWINHOME)/include GLXLDFLAGS=-L$(OPENWINHOME)/lib -lGL SDLCFLAGS=$(shell sdl-config --cflags) SDLLDFLAGS=$(shell sdl-config --libs) SDLGLCFLAGS=$(SDLCFLAGS) -DOPENGL SDLGLLDFLAGS=$(shell sdl-config --libs) CORONACFLAGS=-I$(CORONA_BASE_DIR) CORONALDFLAGS=-L$(CORONA_BASE_DIR) -lnewtvideo XILCFLAGS=-I$(OPENWINHOME)/include XILLDFLAGS=-L$(OPENWINHOME)/lib -lxil ifeq ($(strip $(BUILD_QMAX)),YES) GLXLDFLAGS+=-ljpeg SDLGLLDFLAGS+=-ljpeg REF_GL_DIR = $(MOUNT_DIR)/ref_candygl CL_FX = cl_fxmax.c else CL_FX = cl_fx.c endif SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared DO_CC=$(CC) $(CFLAGS) -o $@ -c $< DO_DED_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $< DO_DED_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -DDEDICATED_ONLY -o $@ -c $< DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLXCFLAGS) -o $@ -c $< DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< DO_INSTALL_BIN=$(INSTALL_BIN) $< $@ DO_INSTALL_DATA=$(INSTALL_DATA) $< $@ # Package PKG_SOLARIS_NAME=iDquake2 PKG_DATA_NAME=iDquake2d BUILD_DATE :=$(shell /usr/bin/date '+%Y%m%d%H%M%S') PKG_MAINT_ID=coyote@cojot.name SOLARIS_PKGFILE=$(PKG_SOLARIS_NAME)-$(BUILD_VERSION)-$(PKG_VERSION)-$(ARCH).pkg DATA_PKGFILE=$(PKG_DATA_NAME)-$(BUILD_VERSION)-$(PKG_VERSION)-$(ARCH).pkg # Locations OSTYPE := $(shell uname -s) PKG_SRC_DIR=$(MOUNT_DIR)/solaris/pkg/$(PKG_SOLARIS_NAME) PKG_BUILD_DIR=/tmp/quake2-build/quake2-$(PKG_SOLARIS_NAME)-$(BUILD_VERSION) PKG_DATA_SRC_DIR=$(MOUNT_DIR)/solaris/pkg/$(PKG_DATA_NAME) PKG_DATA_BUILD_DIR=/usr/local/src/quake2-data/quake2 # Tools RM=/usr/bin/rm TOUCH=/usr/bin/touch SED=/usr/bin/sed CAT=/usr/bin/cat NAWK=/usr/bin/nawk INSTALL_BIN=ginstall -v -D -m 755 INSTALL_DATA=ginstall -v -D -m 644 PKGPROTO=/usr/bin/pkgproto PKGMK=/usr/bin/pkgmk PKGTRANS=/usr/bin/pkgtrans ############################################################################# # SETUP AND BUILD ############################################################################# .PHONY : targets build_debug build_release clean clean-debug clean-release clean2 TARGETS=$(BUILDDIR)/quake2 $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) PKG_TARGETS=$(PKG_BUILD_DIR)/quake2 $(PKG_BUILD_DIR)/baseq2/game$(ARCH).$(SHLIBEXT) $(PKG_BUILD_DIR)/README $(PKG_BUILD_DIR)/README.Solaris $(PKG_BUILD_DIR)/q2_x11.sh $(PKG_BUILD_DIR)/q2_xil.sh $(PKG_BUILD_DIR)/q2_glx.sh ifeq ($(strip $(BUILD_DEDICATED)),YES) TARGETS += $(BUILDDIR)/q2ded PKG_TARGETS += $(PKG_BUILD_DIR)/q2ded endif ifeq ($(strip $(BUILD_CTFDLL)),YES) TARGETS += $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) PKG_TARGETS += $(PKG_BUILD_DIR)/ctf/game$(ARCH).$(SHLIBEXT) endif ifeq ($(strip $(BUILD_XATRIX)),YES) TARGETS += $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) PKG_TARGETS += $(PKG_BUILD_DIR)/xatrix/game$(ARCH).$(SHLIBEXT) endif ifeq ($(strip $(BUILD_ROGUE)),YES) TARGETS += $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) PKG_TARGETS += $(PKG_BUILD_DIR)/rogue/game$(ARCH).$(SHLIBEXT) endif ifeq ($(ARCH),sparc) ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) TARGETS += $(BUILDDIR)/sdlquake2 PKG_TARGETS += $(PKG_BUILD_DIR)/sdlquake2 endif ifeq ($(strip $(BUILD_SVGA)),YES) $(warning Warning: SVGAlib support not supported for $(ARCH)) endif ifeq ($(strip $(BUILD_X11)),YES) TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT) PKG_TARGETS += $(PKG_BUILD_DIR)/ref_softx.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_GLX)),YES) TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT) PKG_TARGETS += $(PKG_BUILD_DIR)/ref_glx.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_FXGL)),YES) $(warning Warning: FXGL support not supported for $(ARCH)) endif ifeq ($(strip $(BUILD_SDL)),YES) TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) PKG_TARGETS += $(PKG_BUILD_DIR)/ref_softsdl.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_SDLGL)),YES) TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) PKG_TARGETS += $(PKG_BUILD_DIR)/ref_sdlgl.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_XIL)),YES) TARGETS += $(BUILDDIR)/ref_xil.$(SHLIBEXT) PKG_TARGETS += $(PKG_BUILD_DIR)/ref_xil.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_CORONA)),YES) TARGETS += $(BUILDDIR)/ref_corona.$(SHLIBEXT) PKG_TARGETS += $(PKG_BUILD_DIR)/ref_corona.$(SHLIBEXT) endif endif # ARCH sparc ifeq ($(ARCH),i386) ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) TARGETS += $(BUILDDIR)/sdlquake2 PKG_TARGETS += $(PKG_BUILD_DIR)/sdlquake2 endif ifeq ($(strip $(BUILD_SVGA)),YES) $(warning Warning: SVGAlib support not supported for $(ARCH)) endif ifeq ($(strip $(BUILD_X11)),YES) TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT) PKG_TARGETS += $(PKG_BUILD_DIR)/ref_softx.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_GLX)),YES) TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT) PKG_TARGETS += $(PKG_BUILD_DIR)/ref_glx.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_FXGL)),YES) $(warning Warning: FXGL support not supported for $(ARCH)) endif ifeq ($(strip $(BUILD_SDL)),YES) TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) PKG_TARGETS += $(PKG_BUILD_DIR)/ref_softsdl.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_SDLGL)),YES) TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) PKG_TARGETS += $(PKG_BUILD_DIR)/ref_sdlgl.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_XIL)),YES) TARGETS += $(BUILDDIR)/ref_xil.$(SHLIBEXT) PKG_TARGETS += $(PKG_BUILD_DIR)/ref_xil.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_CORONA)),YES) $(warning Warning: Corona support not supported for $(ARCH)) endif endif # ARCH i386 ifeq ($(strip $(BUILD_SOLARIS_PKG)),YES) TARGETS += $(BUILDDIR)/pkg/$(SOLARIS_PKGFILE) endif ifeq ($(strip $(BUILD_DATA_PKG)),YES) # Only build -data- pkg once (for release builds). ifeq ($(strip $(BUILDDIR)),$(strip $(BUILD_RELEASE_DIR))) DATA_TARGETS += $(BUILDDIR)/pkg/$(DATA_PKGFILE) endif endif all: build_debug build_release build_extra build_debug: @-mkdir -p $(BUILD_DEBUG_DIR) \ $(BUILD_DEBUG_DIR)/client \ $(BUILD_DEBUG_DIR)/ded \ $(BUILD_DEBUG_DIR)/ref_soft \ $(BUILD_DEBUG_DIR)/ref_gl \ $(BUILD_DEBUG_DIR)/game \ $(BUILD_DEBUG_DIR)/ctf \ $(BUILD_DEBUG_DIR)/xatrix \ $(BUILD_DEBUG_DIR)/rogue \ $(BUILD_DEBUG_DIR)/pkg $(MAKE) -f Makefile.Solaris targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS) -DSOLARIS_VERSION='\"$(VERSION) Debug\"'" BUILD_VERSION="debug" build_release: @-mkdir -p $(BUILD_RELEASE_DIR) \ $(BUILD_RELEASE_DIR)/client \ $(BUILD_RELEASE_DIR)/ded \ $(BUILD_RELEASE_DIR)/ref_soft \ $(BUILD_RELEASE_DIR)/ref_gl \ $(BUILD_RELEASE_DIR)/game \ $(BUILD_RELEASE_DIR)/ctf \ $(BUILD_RELEASE_DIR)/xatrix \ $(BUILD_RELEASE_DIR)/rogue \ $(BUILD_RELEASE_DIR)/pkg $(MAKE) -f Makefile.Solaris targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS) -DSOLARIS_VERSION='\"$(VERSION)\"'" BUILD_VERSION="release" #ifeq ($(strip $(BUILD_DATA_PKG)),YES) build_extra: build_release @-mkdir -p $(BUILD_RELEASE_DIR) \ $(BUILD_RELEASE_DIR)/pkg $(MAKE) -f Makefile.Solaris pkg_targets BUILDDIR=$(BUILD_RELEASE_DIR) BUILD_VERSION="release" #endif targets: $(TARGETS) pkg_targets: $(DATA_TARGETS) ############################################################################# # CLIENT/SERVER ############################################################################# QUAKE2_OBJS = \ $(BUILDDIR)/client/cl_cin.o \ $(BUILDDIR)/client/cl_ents.o \ $(BUILDDIR)/client/cl_fx.o \ $(BUILDDIR)/client/cl_input.o \ $(BUILDDIR)/client/cl_inv.o \ $(BUILDDIR)/client/cl_main.o \ $(BUILDDIR)/client/cl_parse.o \ $(BUILDDIR)/client/cl_pred.o \ $(BUILDDIR)/client/cl_tent.o \ $(BUILDDIR)/client/cl_scrn.o \ $(BUILDDIR)/client/cl_view.o \ $(BUILDDIR)/client/cl_newfx.o \ $(BUILDDIR)/client/console.o \ $(BUILDDIR)/client/keys.o \ $(BUILDDIR)/client/menu.o \ $(BUILDDIR)/client/snd_dma.o \ $(BUILDDIR)/client/snd_mem.o \ $(BUILDDIR)/client/snd_mix.o \ $(BUILDDIR)/client/qmenu.o \ $(BUILDDIR)/client/m_flash.o \ \ $(BUILDDIR)/client/cmd.o \ $(BUILDDIR)/client/cmodel.o \ $(BUILDDIR)/client/common.o \ $(BUILDDIR)/client/crc.o \ $(BUILDDIR)/client/cvar.o \ $(BUILDDIR)/client/files.o \ $(BUILDDIR)/client/md4.o \ $(BUILDDIR)/client/net_chan.o \ \ $(BUILDDIR)/client/sv_ccmds.o \ $(BUILDDIR)/client/sv_ents.o \ $(BUILDDIR)/client/sv_game.o \ $(BUILDDIR)/client/sv_init.o \ $(BUILDDIR)/client/sv_main.o \ $(BUILDDIR)/client/sv_send.o \ $(BUILDDIR)/client/sv_user.o \ $(BUILDDIR)/client/sv_world.o \ \ $(BUILDDIR)/client/q_shsolaris.o \ $(BUILDDIR)/client/vid_menu.o \ $(BUILDDIR)/client/vid_so.o \ $(BUILDDIR)/client/sys_solaris.o \ $(BUILDDIR)/client/glob.o \ $(BUILDDIR)/client/$(NET_UDP).o \ \ $(BUILDDIR)/client/q_shared.o \ $(BUILDDIR)/client/pmove.o QUAKE2_SOL_OBJS = \ $(BUILDDIR)/client/cd_solaris.o \ $(BUILDDIR)/client/snd_solaris.o QUAKE2_SDL_OBJS = \ $(BUILDDIR)/client/cd_sdl.o \ $(BUILDDIR)/client/snd_sdl.o $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_SOL_OBJS) $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_SOL_OBJS) $(XLDFLAGS) $(BUILDDIR)/sdlquake2 : $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(XLDFLAGS) $(SDLLDFLAGS) $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c $(DO_CC) $(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c $(DO_CC) $(BUILDDIR)/client/cl_fx.o : $(CLIENT_DIR)/cl_fx.c $(DO_CC) $(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c $(DO_CC) $(BUILDDIR)/client/cl_inv.o : $(CLIENT_DIR)/cl_inv.c $(DO_CC) $(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c $(DO_CC) $(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c $(DO_CC) $(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c $(DO_CC) $(BUILDDIR)/client/cl_tent.o : $(CLIENT_DIR)/cl_tent.c $(DO_CC) $(BUILDDIR)/client/cl_scrn.o : $(CLIENT_DIR)/cl_scrn.c $(DO_CC) $(BUILDDIR)/client/cl_view.o : $(CLIENT_DIR)/cl_view.c $(DO_CC) $(BUILDDIR)/client/cl_newfx.o : $(CLIENT_DIR)/cl_newfx.c $(DO_CC) $(BUILDDIR)/client/console.o : $(CLIENT_DIR)/console.c $(DO_CC) $(BUILDDIR)/client/keys.o : $(CLIENT_DIR)/keys.c $(DO_CC) $(BUILDDIR)/client/menu.o : $(CLIENT_DIR)/menu.c $(DO_CC) $(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c $(DO_CC) $(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c $(DO_CC) $(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c $(DO_CC) $(BUILDDIR)/client/qmenu.o : $(CLIENT_DIR)/qmenu.c $(DO_CC) $(BUILDDIR)/client/m_flash.o : $(GAME_DIR)/m_flash.c $(DO_CC) $(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c $(DO_CC) $(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c $(DO_CC) $(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c $(DO_CC) $(BUILDDIR)/client/crc.o : $(COMMON_DIR)/crc.c $(DO_CC) $(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c $(DO_CC) $(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c $(DO_CC) $(BUILDDIR)/client/md4.o : $(COMMON_DIR)/md4.c $(DO_CC) $(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c $(DO_CC) $(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_CC) $(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c $(DO_CC) $(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c $(DO_CC) $(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c $(DO_CC) $(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c $(DO_CC) $(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c $(DO_CC) $(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c $(DO_CC) $(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c $(DO_CC) $(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c $(DO_CC) $(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c $(DO_CC) $(BUILDDIR)/client/q_shsolaris.o : $(SOLARIS_DIR)/q_shsolaris.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/client/sys_solaris.o : $(SOLARIS_DIR)/sys_solaris.c $(DO_CC) $(BUILDDIR)/client/glob.o : $(SOLARIS_DIR)/glob.c $(DO_CC) $(BUILDDIR)/client/net_udp.o : $(SOLARIS_DIR)/net_udp.c $(DO_CC) $(BUILDDIR)/client/cd_null.o : $(NULL_DIR)/cd_null.c $(DO_CC) $(BUILDDIR)/client/cl_null.o : $(NULL_DIR)/cl_null.c $(DO_CC) ############################################################################# # DEDICATED SERVER ############################################################################# Q2DED_OBJS = \ $(BUILDDIR)/ded/cmd.o \ $(BUILDDIR)/ded/cmodel.o \ $(BUILDDIR)/ded/common.o \ $(BUILDDIR)/ded/crc.o \ $(BUILDDIR)/ded/cvar.o \ $(BUILDDIR)/ded/files.o \ $(BUILDDIR)/ded/md4.o \ $(BUILDDIR)/ded/net_chan.o \ $(BUILDDIR)/ded/sv_ccmds.o \ $(BUILDDIR)/ded/sv_ents.o \ $(BUILDDIR)/ded/sv_game.o \ $(BUILDDIR)/ded/sv_init.o \ $(BUILDDIR)/ded/sv_main.o \ $(BUILDDIR)/ded/sv_send.o \ $(BUILDDIR)/ded/sv_user.o \ $(BUILDDIR)/ded/sv_world.o \ $(BUILDDIR)/ded/q_shsolaris.o \ $(BUILDDIR)/ded/sys_solaris.o \ $(BUILDDIR)/ded/glob.o \ $(BUILDDIR)/ded/$(NET_UDP).o \ $(BUILDDIR)/ded/q_shared.o \ $(BUILDDIR)/ded/pmove.o \ $(BUILDDIR)/ded/cl_null.o \ $(BUILDDIR)/ded/cd_null.o $(BUILDDIR)/q2ded : $(Q2DED_OBJS) $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS) $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c $(DO_DED_CC) $(BUILDDIR)/ded/cmodel.o : $(COMMON_DIR)/cmodel.c $(DO_DED_CC) $(BUILDDIR)/ded/common.o : $(COMMON_DIR)/common.c $(DO_DED_CC) $(BUILDDIR)/ded/crc.o : $(COMMON_DIR)/crc.c $(DO_DED_CC) $(BUILDDIR)/ded/cvar.o : $(COMMON_DIR)/cvar.c $(DO_DED_CC) $(BUILDDIR)/ded/files.o : $(COMMON_DIR)/files.c $(DO_DED_CC) $(BUILDDIR)/ded/md4.o : $(COMMON_DIR)/md4.c $(DO_DED_CC) $(BUILDDIR)/ded/net_chan.o : $(COMMON_DIR)/net_chan.c $(DO_DED_CC) $(BUILDDIR)/ded/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_DED_CC) $(BUILDDIR)/ded/pmove.o : $(COMMON_DIR)/pmove.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_ents.o : $(SERVER_DIR)/sv_ents.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_game.o : $(SERVER_DIR)/sv_game.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_init.o : $(SERVER_DIR)/sv_init.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_main.o : $(SERVER_DIR)/sv_main.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_send.o : $(SERVER_DIR)/sv_send.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_user.o : $(SERVER_DIR)/sv_user.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_world.o : $(SERVER_DIR)/sv_world.c $(DO_DED_CC) $(BUILDDIR)/ded/q_shsolaris.o : $(SOLARIS_DIR)/q_shsolaris.c $(DO_DED_CC) $(BUILDDIR)/ded/sys_solaris.o : $(SOLARIS_DIR)/sys_solaris.c $(DO_DED_CC) $(BUILDDIR)/ded/glob.o : $(SOLARIS_DIR)/glob.c $(DO_DED_CC) $(BUILDDIR)/ded/net_udp.o : $(SOLARIS_DIR)/net_udp.c $(DO_DED_CC) $(BUILDDIR)/ded/cd_null.o : $(NULL_DIR)/cd_null.c $(DO_DED_CC) $(BUILDDIR)/ded/cl_null.o : $(NULL_DIR)/cl_null.c $(DO_DED_CC) ############################################################################# # GAME ############################################################################# GAME_OBJS = \ $(BUILDDIR)/game/g_ai.o \ $(BUILDDIR)/game/p_client.o \ $(BUILDDIR)/game/g_chase.o \ $(BUILDDIR)/game/g_cmds.o \ $(BUILDDIR)/game/g_svcmds.o \ $(BUILDDIR)/game/g_combat.o \ $(BUILDDIR)/game/g_func.o \ $(BUILDDIR)/game/g_items.o \ $(BUILDDIR)/game/g_main.o \ $(BUILDDIR)/game/g_misc.o \ $(BUILDDIR)/game/g_monster.o \ $(BUILDDIR)/game/g_phys.o \ $(BUILDDIR)/game/g_save.o \ $(BUILDDIR)/game/g_spawn.o \ $(BUILDDIR)/game/g_target.o \ $(BUILDDIR)/game/g_trigger.o \ $(BUILDDIR)/game/g_turret.o \ $(BUILDDIR)/game/g_utils.o \ $(BUILDDIR)/game/g_weapon.o \ $(BUILDDIR)/game/m_actor.o \ $(BUILDDIR)/game/m_berserk.o \ $(BUILDDIR)/game/m_boss2.o \ $(BUILDDIR)/game/m_boss3.o \ $(BUILDDIR)/game/m_boss31.o \ $(BUILDDIR)/game/m_boss32.o \ $(BUILDDIR)/game/m_brain.o \ $(BUILDDIR)/game/m_chick.o \ $(BUILDDIR)/game/m_flipper.o \ $(BUILDDIR)/game/m_float.o \ $(BUILDDIR)/game/m_flyer.o \ $(BUILDDIR)/game/m_gladiator.o \ $(BUILDDIR)/game/m_gunner.o \ $(BUILDDIR)/game/m_hover.o \ $(BUILDDIR)/game/m_infantry.o \ $(BUILDDIR)/game/m_insane.o \ $(BUILDDIR)/game/m_medic.o \ $(BUILDDIR)/game/m_move.o \ $(BUILDDIR)/game/m_mutant.o \ $(BUILDDIR)/game/m_parasite.o \ $(BUILDDIR)/game/m_soldier.o \ $(BUILDDIR)/game/m_supertank.o \ $(BUILDDIR)/game/m_tank.o \ $(BUILDDIR)/game/p_hud.o \ $(BUILDDIR)/game/p_trail.o \ $(BUILDDIR)/game/p_view.o \ $(BUILDDIR)/game/p_weapon.o \ $(BUILDDIR)/game/q_shared.o \ $(BUILDDIR)/game/m_flash.o $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_chase.o : $(GAME_DIR)/g_chase.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_monster.o : $(GAME_DIR)/g_monster.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_turret.o : $(GAME_DIR)/g_turret.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_actor.o : $(GAME_DIR)/m_actor.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_berserk.o : $(GAME_DIR)/m_berserk.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss2.o : $(GAME_DIR)/m_boss2.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss3.o : $(GAME_DIR)/m_boss3.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss31.o : $(GAME_DIR)/m_boss31.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss32.o : $(GAME_DIR)/m_boss32.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_brain.o : $(GAME_DIR)/m_brain.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_chick.o : $(GAME_DIR)/m_chick.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_flipper.o : $(GAME_DIR)/m_flipper.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_float.o : $(GAME_DIR)/m_float.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_flyer.o : $(GAME_DIR)/m_flyer.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_gladiator.o : $(GAME_DIR)/m_gladiator.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_gunner.o : $(GAME_DIR)/m_gunner.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_hover.o : $(GAME_DIR)/m_hover.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_infantry.o : $(GAME_DIR)/m_infantry.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_insane.o : $(GAME_DIR)/m_insane.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_medic.o : $(GAME_DIR)/m_medic.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_move.o : $(GAME_DIR)/m_move.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_mutant.o : $(GAME_DIR)/m_mutant.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_parasite.o : $(GAME_DIR)/m_parasite.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_soldier.o : $(GAME_DIR)/m_soldier.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_supertank.o : $(GAME_DIR)/m_supertank.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_tank.o : $(GAME_DIR)/m_tank.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_hud.o : $(GAME_DIR)/p_hud.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_trail.o : $(GAME_DIR)/p_trail.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_view.o : $(GAME_DIR)/p_view.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_weapon.o : $(GAME_DIR)/p_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_flash.o : $(GAME_DIR)/m_flash.c $(DO_SHLIB_CC) ############################################################################# # CTF ############################################################################# CTF_OBJS = \ $(BUILDDIR)/ctf/g_ai.o \ $(BUILDDIR)/ctf/g_chase.o \ $(BUILDDIR)/ctf/g_cmds.o \ $(BUILDDIR)/ctf/g_combat.o \ $(BUILDDIR)/ctf/g_ctf.o \ $(BUILDDIR)/ctf/g_func.o \ $(BUILDDIR)/ctf/g_items.o \ $(BUILDDIR)/ctf/g_main.o \ $(BUILDDIR)/ctf/g_misc.o \ $(BUILDDIR)/ctf/g_monster.o \ $(BUILDDIR)/ctf/g_phys.o \ $(BUILDDIR)/ctf/g_save.o \ $(BUILDDIR)/ctf/g_spawn.o \ $(BUILDDIR)/ctf/g_svcmds.o \ $(BUILDDIR)/ctf/g_target.o \ $(BUILDDIR)/ctf/g_trigger.o \ $(BUILDDIR)/ctf/g_utils.o \ $(BUILDDIR)/ctf/g_weapon.o \ $(BUILDDIR)/ctf/m_move.o \ $(BUILDDIR)/ctf/p_client.o \ $(BUILDDIR)/ctf/p_hud.o \ $(BUILDDIR)/ctf/p_menu.o \ $(BUILDDIR)/ctf/p_trail.o \ $(BUILDDIR)/ctf/p_view.o \ $(BUILDDIR)/ctf/p_weapon.o \ $(BUILDDIR)/ctf/q_shared.o $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_chase.o : $(CTF_DIR)/g_chase.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_cmds.o : $(CTF_DIR)/g_cmds.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_combat.o : $(CTF_DIR)/g_combat.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_ctf.o : $(CTF_DIR)/g_ctf.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_func.o : $(CTF_DIR)/g_func.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_items.o : $(CTF_DIR)/g_items.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_main.o : $(CTF_DIR)/g_main.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_misc.o : $(CTF_DIR)/g_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_monster.o : $(CTF_DIR)/g_monster.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_phys.o : $(CTF_DIR)/g_phys.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_save.o : $(CTF_DIR)/g_save.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_spawn.o : $(CTF_DIR)/g_spawn.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_svcmds.o : $(CTF_DIR)/g_svcmds.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_target.o : $(CTF_DIR)/g_target.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_trigger.o : $(CTF_DIR)/g_trigger.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_utils.o : $(CTF_DIR)/g_utils.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_weapon.o : $(CTF_DIR)/g_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/m_move.o : $(CTF_DIR)/m_move.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_client.o : $(CTF_DIR)/p_client.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_hud.o : $(CTF_DIR)/p_hud.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_menu.o : $(CTF_DIR)/p_menu.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_trail.o : $(CTF_DIR)/p_trail.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_view.o : $(CTF_DIR)/p_view.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_weapon.o : $(CTF_DIR)/p_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/q_shared.o : $(CTF_DIR)/q_shared.c $(DO_SHLIB_CC) ############################################################################# # XATRIX ############################################################################# XATRIX_OBJS = \ $(BUILDDIR)/xatrix/g_ai.o \ $(BUILDDIR)/xatrix/g_chase.o \ $(BUILDDIR)/xatrix/g_cmds.o \ $(BUILDDIR)/xatrix/g_combat.o \ $(BUILDDIR)/xatrix/g_func.o \ $(BUILDDIR)/xatrix/g_items.o \ $(BUILDDIR)/xatrix/g_main.o \ $(BUILDDIR)/xatrix/g_misc.o \ $(BUILDDIR)/xatrix/g_monster.o \ $(BUILDDIR)/xatrix/g_phys.o \ $(BUILDDIR)/xatrix/g_save.o \ $(BUILDDIR)/xatrix/g_spawn.o \ $(BUILDDIR)/xatrix/g_svcmds.o \ $(BUILDDIR)/xatrix/g_target.o \ $(BUILDDIR)/xatrix/g_trigger.o \ $(BUILDDIR)/xatrix/g_turret.o \ $(BUILDDIR)/xatrix/g_utils.o \ $(BUILDDIR)/xatrix/g_weapon.o \ $(BUILDDIR)/xatrix/m_actor.o \ $(BUILDDIR)/xatrix/m_berserk.o \ $(BUILDDIR)/xatrix/m_boss2.o \ $(BUILDDIR)/xatrix/m_boss3.o \ $(BUILDDIR)/xatrix/m_boss31.o \ $(BUILDDIR)/xatrix/m_boss32.o \ $(BUILDDIR)/xatrix/m_boss5.o \ $(BUILDDIR)/xatrix/m_brain.o \ $(BUILDDIR)/xatrix/m_chick.o \ $(BUILDDIR)/xatrix/m_fixbot.o \ $(BUILDDIR)/xatrix/m_flash.o \ $(BUILDDIR)/xatrix/m_flipper.o \ $(BUILDDIR)/xatrix/m_float.o \ $(BUILDDIR)/xatrix/m_flyer.o \ $(BUILDDIR)/xatrix/m_gekk.o \ $(BUILDDIR)/xatrix/m_gladb.o \ $(BUILDDIR)/xatrix/m_gladiator.o \ $(BUILDDIR)/xatrix/m_gunner.o \ $(BUILDDIR)/xatrix/m_hover.o \ $(BUILDDIR)/xatrix/m_infantry.o \ $(BUILDDIR)/xatrix/m_insane.o \ $(BUILDDIR)/xatrix/m_medic.o \ $(BUILDDIR)/xatrix/m_move.o \ $(BUILDDIR)/xatrix/m_mutant.o \ $(BUILDDIR)/xatrix/m_parasite.o \ $(BUILDDIR)/xatrix/m_soldier.o \ $(BUILDDIR)/xatrix/m_supertank.o \ $(BUILDDIR)/xatrix/m_tank.o \ $(BUILDDIR)/xatrix/p_client.o \ $(BUILDDIR)/xatrix/p_hud.o \ $(BUILDDIR)/xatrix/p_trail.o \ $(BUILDDIR)/xatrix/p_view.o \ $(BUILDDIR)/xatrix/p_weapon.o \ $(BUILDDIR)/xatrix/q_shared.o $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_chase.o : $(XATRIX_DIR)/g_chase.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_cmds.o : $(XATRIX_DIR)/g_cmds.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_combat.o : $(XATRIX_DIR)/g_combat.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_func.o : $(XATRIX_DIR)/g_func.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_items.o : $(XATRIX_DIR)/g_items.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_main.o : $(XATRIX_DIR)/g_main.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_misc.o : $(XATRIX_DIR)/g_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_monster.o : $(XATRIX_DIR)/g_monster.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_phys.o : $(XATRIX_DIR)/g_phys.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_save.o : $(XATRIX_DIR)/g_save.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_spawn.o : $(XATRIX_DIR)/g_spawn.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_svcmds.o : $(XATRIX_DIR)/g_svcmds.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_target.o : $(XATRIX_DIR)/g_target.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_trigger.o : $(XATRIX_DIR)/g_trigger.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_turret.o : $(XATRIX_DIR)/g_turret.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_utils.o : $(XATRIX_DIR)/g_utils.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_weapon.o : $(XATRIX_DIR)/g_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_actor.o : $(XATRIX_DIR)/m_actor.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_berserk.o : $(XATRIX_DIR)/m_berserk.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss2.o : $(XATRIX_DIR)/m_boss2.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss3.o : $(XATRIX_DIR)/m_boss3.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss31.o : $(XATRIX_DIR)/m_boss31.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss32.o : $(XATRIX_DIR)/m_boss32.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss5.o : $(XATRIX_DIR)/m_boss5.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_brain.o : $(XATRIX_DIR)/m_brain.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_chick.o : $(XATRIX_DIR)/m_chick.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_fixbot.o : $(XATRIX_DIR)/m_fixbot.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_flash.o : $(XATRIX_DIR)/m_flash.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_flipper.o : $(XATRIX_DIR)/m_flipper.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_float.o : $(XATRIX_DIR)/m_float.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_flyer.o : $(XATRIX_DIR)/m_flyer.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_gekk.o : $(XATRIX_DIR)/m_gekk.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_gladb.o : $(XATRIX_DIR)/m_gladb.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_gladiator.o : $(XATRIX_DIR)/m_gladiator.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_gunner.o : $(XATRIX_DIR)/m_gunner.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_hover.o : $(XATRIX_DIR)/m_hover.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_infantry.o : $(XATRIX_DIR)/m_infantry.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_insane.o : $(XATRIX_DIR)/m_insane.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_medic.o : $(XATRIX_DIR)/m_medic.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_move.o : $(XATRIX_DIR)/m_move.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_mutant.o : $(XATRIX_DIR)/m_mutant.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_parasite.o : $(XATRIX_DIR)/m_parasite.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_soldier.o : $(XATRIX_DIR)/m_soldier.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_supertank.o : $(XATRIX_DIR)/m_supertank.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_tank.o : $(XATRIX_DIR)/m_tank.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_client.o : $(XATRIX_DIR)/p_client.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_hud.o : $(XATRIX_DIR)/p_hud.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_trail.o : $(XATRIX_DIR)/p_trail.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_view.o : $(XATRIX_DIR)/p_view.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_weapon.o : $(XATRIX_DIR)/p_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/q_shared.o : $(XATRIX_DIR)/q_shared.c $(DO_SHLIB_CC) ############################################################################# # ROGUE ############################################################################# ROGUE_OBJS = \ $(BUILDDIR)/rogue/dm_ball.o \ $(BUILDDIR)/rogue/dm_tag.o \ $(BUILDDIR)/rogue/g_ai.o \ $(BUILDDIR)/rogue/g_chase.o \ $(BUILDDIR)/rogue/g_cmds.o \ $(BUILDDIR)/rogue/g_combat.o \ $(BUILDDIR)/rogue/g_func.o \ $(BUILDDIR)/rogue/g_items.o \ $(BUILDDIR)/rogue/g_main.o \ $(BUILDDIR)/rogue/g_misc.o \ $(BUILDDIR)/rogue/g_monster.o \ $(BUILDDIR)/rogue/g_newai.o \ $(BUILDDIR)/rogue/g_newdm.o \ $(BUILDDIR)/rogue/g_newfnc.o \ $(BUILDDIR)/rogue/g_newtarg.o \ $(BUILDDIR)/rogue/g_newtrig.o \ $(BUILDDIR)/rogue/g_newweap.o \ $(BUILDDIR)/rogue/g_phys.o \ $(BUILDDIR)/rogue/g_save.o \ $(BUILDDIR)/rogue/g_spawn.o \ $(BUILDDIR)/rogue/g_sphere.o \ $(BUILDDIR)/rogue/g_svcmds.o \ $(BUILDDIR)/rogue/g_target.o \ $(BUILDDIR)/rogue/g_trigger.o \ $(BUILDDIR)/rogue/g_turret.o \ $(BUILDDIR)/rogue/g_utils.o \ $(BUILDDIR)/rogue/g_weapon.o \ $(BUILDDIR)/rogue/m_actor.o \ $(BUILDDIR)/rogue/m_berserk.o \ $(BUILDDIR)/rogue/m_boss2.o \ $(BUILDDIR)/rogue/m_boss3.o \ $(BUILDDIR)/rogue/m_boss31.o \ $(BUILDDIR)/rogue/m_boss32.o \ $(BUILDDIR)/rogue/m_brain.o \ $(BUILDDIR)/rogue/m_carrier.o \ $(BUILDDIR)/rogue/m_chick.o \ $(BUILDDIR)/rogue/m_flash.o \ $(BUILDDIR)/rogue/m_flipper.o \ $(BUILDDIR)/rogue/m_float.o \ $(BUILDDIR)/rogue/m_flyer.o \ $(BUILDDIR)/rogue/m_gladiator.o \ $(BUILDDIR)/rogue/m_gunner.o \ $(BUILDDIR)/rogue/m_hover.o \ $(BUILDDIR)/rogue/m_infantry.o \ $(BUILDDIR)/rogue/m_insane.o \ $(BUILDDIR)/rogue/m_medic.o \ $(BUILDDIR)/rogue/m_move.o \ $(BUILDDIR)/rogue/m_mutant.o \ $(BUILDDIR)/rogue/m_parasite.o \ $(BUILDDIR)/rogue/m_soldier.o \ $(BUILDDIR)/rogue/m_stalker.o \ $(BUILDDIR)/rogue/m_supertank.o \ $(BUILDDIR)/rogue/m_tank.o \ $(BUILDDIR)/rogue/m_turret.o \ $(BUILDDIR)/rogue/m_widow.o \ $(BUILDDIR)/rogue/m_widow2.o \ $(BUILDDIR)/rogue/p_client.o \ $(BUILDDIR)/rogue/p_hud.o \ $(BUILDDIR)/rogue/p_trail.o \ $(BUILDDIR)/rogue/p_view.o \ $(BUILDDIR)/rogue/p_weapon.o \ $(BUILDDIR)/rogue/q_shared.o $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c 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$(BUILDDIR)/rogue/p_trail.o : $(ROGUE_DIR)/p_trail.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/p_view.o : $(ROGUE_DIR)/p_view.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/p_weapon.o : $(ROGUE_DIR)/p_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/q_shared.o : $(ROGUE_DIR)/q_shared.c $(DO_SHLIB_CC) ############################################################################# # REF_SOFT ############################################################################# REF_SOFT_OBJS = \ $(BUILDDIR)/ref_soft/r_aclip.o \ $(BUILDDIR)/ref_soft/r_alias.o \ $(BUILDDIR)/ref_soft/r_bsp.o \ $(BUILDDIR)/ref_soft/r_draw.o \ $(BUILDDIR)/ref_soft/r_edge.o \ $(BUILDDIR)/ref_soft/r_image.o \ $(BUILDDIR)/ref_soft/r_light.o \ $(BUILDDIR)/ref_soft/r_main.o \ $(BUILDDIR)/ref_soft/r_misc.o \ $(BUILDDIR)/ref_soft/r_model.o \ $(BUILDDIR)/ref_soft/r_part.o \ $(BUILDDIR)/ref_soft/r_poly.o \ $(BUILDDIR)/ref_soft/r_polyse.o \ $(BUILDDIR)/ref_soft/r_rast.o \ $(BUILDDIR)/ref_soft/r_scan.o \ $(BUILDDIR)/ref_soft/r_sprite.o \ $(BUILDDIR)/ref_soft/r_surf.o \ \ $(BUILDDIR)/ref_soft/q_shared.o \ $(BUILDDIR)/ref_soft/q_shsolaris.o \ $(BUILDDIR)/ref_soft/glob.o REF_SOFT_SDL_OBJS = \ $(BUILDDIR)/ref_soft/rw_sdl.o REF_SOFT_X11_OBJS = \ $(BUILDDIR)/ref_soft/rw_x11.o REF_SOFT_XIL_OBJS = \ $(BUILDDIR)/ref_soft/rw_xil.o REF_SOFT_CORONA_OBJS = \ $(BUILDDIR)/ref_soft/rw_corona.o \ $(BUILDDIR)/ref_soft/newt.o \ $(BUILDDIR)/ref_soft/ndga.o $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ $(REF_SOFT_X11_OBJS) $(XLDFLAGS) $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SDL_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ $(REF_SOFT_SDL_OBJS) $(SDLLDFLAGS) $(BUILDDIR)/ref_xil.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_XIL_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ $(REF_SOFT_XIL_OBJS) $(XLDFLAGS) $(XILLDFLAGS) $(BUILDDIR)/ref_corona.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_CORONA_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ $(REF_SOFT_CORONA_OBJS) $(CORONALDFLAGS) $(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_alias.o : $(REF_SOFT_DIR)/r_alias.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_bsp.o : $(REF_SOFT_DIR)/r_bsp.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_draw.o : $(REF_SOFT_DIR)/r_draw.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_edge.o : $(REF_SOFT_DIR)/r_edge.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_image.o : $(REF_SOFT_DIR)/r_image.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_light.o : $(REF_SOFT_DIR)/r_light.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_main.o : $(REF_SOFT_DIR)/r_main.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_misc.o : $(REF_SOFT_DIR)/r_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_model.o : $(REF_SOFT_DIR)/r_model.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_part.o : $(REF_SOFT_DIR)/r_part.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_poly.o : $(REF_SOFT_DIR)/r_poly.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_polyse.o : 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$(BUILDDIR)/ref_soft/rw_corona.o : $(SOLARIS_DIR)/rw_corona.c $(DO_CC) $(CORONACFLAGS) $(BUILDDIR)/ref_soft/newt.o : $(SOLARIS_DIR)/newt.c $(DO_CC) $(CORONACFLAGS) $(BUILDDIR)/ref_soft/ndga.o : $(SOLARIS_DIR)/ndga.c $(DO_CC) $(CORONACFLAGS) $(BUILDDIR)/client/cd_sdl.o : $(SOLARIS_DIR)/cd_sdl.c $(DO_CC) $(SDLCFLAGS) $(BUILDDIR)/client/snd_sdl.o : $(SOLARIS_DIR)/snd_sdl.c $(DO_CC) $(SDLCFLAGS) $(BUILDDIR)/ref_soft/rw_sdl.o : $(SOLARIS_DIR)/rw_sdl.c $(DO_GL_SHLIB_CC) $(SDLCFLAGS) ############################################################################# # REF_GL ############################################################################# REF_GL_OBJS = \ $(BUILDDIR)/ref_gl/gl_draw.o \ $(BUILDDIR)/ref_gl/gl_image.o \ $(BUILDDIR)/ref_gl/gl_light.o \ $(BUILDDIR)/ref_gl/gl_mesh.o \ $(BUILDDIR)/ref_gl/gl_model.o \ $(BUILDDIR)/ref_gl/gl_rmain.o \ $(BUILDDIR)/ref_gl/gl_rmisc.o \ $(BUILDDIR)/ref_gl/gl_rsurf.o \ $(BUILDDIR)/ref_gl/gl_warp.o \ \ $(BUILDDIR)/ref_gl/qgl_solaris.o \ $(BUILDDIR)/ref_gl/q_shared.o \ $(BUILDDIR)/ref_gl/q_shsolaris.o \ $(BUILDDIR)/ref_gl/glob.o REF_GLX_OBJS = \ $(BUILDDIR)/ref_gl/gl_glx.o REF_SDLGL_OBJS = \ $(BUILDDIR)/ref_gl/rw_sdl.o $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GLX_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GLX_OBJS) $(GLXLDFLAGS) $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_SDLGL_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_SDLGL_OBJS) $(SDLGLLDFLAGS) $(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_image.o : $(REF_GL_DIR)/gl_image.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_light.o : $(REF_GL_DIR)/gl_light.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_mesh.o : $(REF_GL_DIR)/gl_mesh.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_model.o : $(REF_GL_DIR)/gl_model.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_rmain.o : $(REF_GL_DIR)/gl_rmain.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_rmisc.o : $(REF_GL_DIR)/gl_rmisc.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_rsurf.o : $(REF_GL_DIR)/gl_rsurf.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_warp.o : $(REF_GL_DIR)/gl_warp.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/qgl_solaris.o : $(SOLARIS_DIR)/qgl_solaris.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_glx.o : $(SOLARIS_DIR)/gl_glx.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/q_shsolaris.o : $(SOLARIS_DIR)/q_shsolaris.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/glob.o : $(SOLARIS_DIR)/glob.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/rw_sdl.o : $(SOLARIS_DIR)/rw_sdl.c $(DO_GL_SHLIB_CC) $(SDLGLCFLAGS) ############################################################################# # SOLARIS PACKAGE ############################################################################# $(BUILDDIR)/pkg/$(SOLARIS_PKGFILE) : $(PKG_TARGETS) $(RM) -f $(BUILDDIR)/pkg/$(SOLARIS_PKGFILE) $(TOUCH) $(BUILDDIR)/pkg/$(SOLARIS_PKGFILE) $(SED) -e "/VERSION=/s/.*/VERSION=$(PKG_VERSION)/" \ < $(PKG_SRC_DIR)/pkginfo.template \ > $(PKG_SRC_DIR)/pkginfo $(CAT) $(PKG_SRC_DIR)/prototype.template > $(PKG_SRC_DIR)/prototype $(PKGPROTO) $(PKG_BUILD_DIR)=quake2 | \ $(NAWK) '{ print $$1,$$2,$$3,$$4 }' >> $(PKG_SRC_DIR)/prototype $(PKGMK) -o -p "$(PKG_MAINT_ID)$(BUILD_DATE)" \ -b $(PKG_SRC_DIR) -f $(PKG_SRC_DIR)/prototype \ -d /tmp -a $(ARCH) owner=root group=bin mode=0755 $(PKGTRANS) -s /tmp $(BUILDDIR)/pkg/$(SOLARIS_PKGFILE) $(PKG_SOLARIS_NAME) $(BUILDDIR)/pkg/$(DATA_PKGFILE): $(BUILDDIR)/pkg/$(SOLARIS_PKGFILE) $(RM) -f $(BUILDDIR)/pkg/$(DATA_PKGFILE) $(TOUCH) $(BUILDDIR)/pkg/$(DATA_PKGFILE) $(SED) -e "/VERSION=/s/.*/VERSION=$(PKG_VERSION)/" \ < $(PKG_DATA_SRC_DIR)/pkginfo.template \ > $(PKG_DATA_SRC_DIR)/pkginfo $(CAT) $(PKG_DATA_SRC_DIR)/prototype.template > $(PKG_DATA_SRC_DIR)/prototype $(PKGPROTO) $(PKG_DATA_BUILD_DIR)=quake2 | \ $(NAWK) '{ print $$1,$$2,$$3,$$4 }' >> $(PKG_DATA_SRC_DIR)/prototype $(PKGMK) -o -p "$(PKG_MAINT_ID)$(BUILD_DATE)" \ -b $(PKG_DATA_SRC_DIR) -f $(PKG_DATA_SRC_DIR)/prototype \ -d /tmp -a $(ARCH) owner=root group=bin mode=0755 $(PKGTRANS) -s /tmp $(BUILDDIR)/pkg/$(DATA_PKGFILE) $(PKG_DATA_NAME) $(PKG_BUILD_DIR)/README: $(MOUNT_DIR)/../README $(DO_INSTALL_DATA) $(PKG_BUILD_DIR)/README.Solaris: $(MOUNT_DIR)/../README.Solaris $(DO_INSTALL_DATA) $(PKG_BUILD_DIR)/q2_x11.sh: $(MOUNT_DIR)/solaris/pkg/q2_x11.sh $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/q2_xil.sh: $(MOUNT_DIR)/solaris/pkg/q2_xil.sh $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/q2_glx.sh: $(MOUNT_DIR)/solaris/pkg/q2_glx.sh $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/q2ded: $(BUILDDIR)/q2ded $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/q2ded: $(BUILDDIR)/q2ded $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/quake2: $(BUILDDIR)/quake2 $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/baseq2/game$(ARCH).$(SHLIBEXT): $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/q2ded: $(BUILDDIR)/q2ded $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/ctf/game$(ARCH).$(SHLIBEXT): $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/xatrix/game$(ARCH).$(SHLIBEXT): $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/rogue/game$(ARCH).$(SHLIBEXT): $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/sdlquake2: $(BUILDDIR)/sdlquake2 $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/ref_softx.$(SHLIBEXT): $(BUILDDIR)/ref_softx.$(SHLIBEXT) $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/ref_glx.$(SHLIBEXT): $(BUILDDIR)/ref_glx.$(SHLIBEXT) $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/ref_softsdl.$(SHLIBEXT): $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/ref_sdlgl.$(SHLIBEXT): $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/ref_xil.$(SHLIBEXT): $(BUILDDIR)/ref_xil.$(SHLIBEXT) $(DO_INSTALL_BIN) $(PKG_BUILD_DIR)/ref_corona.$(SHLIBEXT): $(BUILDDIR)/ref_corona.$(SHLIBEXT) $(DO_INSTALL_BIN) ############################################################################# # MISC ############################################################################# clean: clean-debug clean-release clean-debug: $(MAKE) -f Makefile.Solaris clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" clean-release: $(MAKE) -f Makefile.Solaris clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)" clean2: rm -f \ $(QUAKE2_OBJS) \ $(QUAKE2_AS_OBJS) \ $(GAME_OBJS) \ $(CTF_OBJS) \ $(XATRIX_OBJS) \ $(REF_SOFT_OBJS) \ $(REF_SOFT_SVGA_OBJS) \ $(REF_SOFT_X11_OBJS) \ $(REF_GL_OBJS) distclean: @-rm -rf $(BUILD_DEBUG_DIR) $(BUILD_RELEASE_DIR) @-rm -f `find . \( -not -type d \) -and \ \( -name '*~' \) -type f -print`