pkglibdir=$(libdir)/@PACKAGE@/rogue if DO_ROGUE #pkglib_LTLIBRARIES = game.la #game_la_SOURCES = dm_ball.c dm_tag.c \ # g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \ # g_items.c g_main.c g_misc.c g_monster.c g_newai.c \ # g_newdm.c g_newfnc.c g_newtarg.c g_newtrig.c \ # g_newweap.c g_phys.c g_save.c g_spawn.c g_sphere.c \ # g_svcmds.c g_target.c g_trigger.c g_turret.c \ # g_utils.c g_weapon.c \ # m_actor.c m_berserk.c m_boss2.c m_boss3.c \ # m_boss31.c m_boss32.c m_brain.c m_carrier.c \ # m_chick.c m_flash.c m_flipper.c m_float.c m_flyer.c \ # m_gladiator.c m_gunner.c m_hover.c m_infantry.c \ # m_insane.c m_medic.c m_move.c m_mutant.c \ # m_parasite.c m_soldier.c m_stalker.c m_supertank.c \ # m_tank.c m_turret.c m_widow.c m_widow2.c \ # p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \ # q_shared.c # #noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \ # m_boss32.h m_brain.h m_carrier.h m_chick.h m_flipper.h \ # m_float.h m_flyer.h m_gladiator.h m_gunner.h m_hover.h \ # m_infantry.h m_insane.h m_medic.h m_mutant.h m_parasite.h \ # m_player.h m_rider.h m_soldier.h m_stalker.h m_supertank.h \ # m_tank.h m_turret.h m_widow.h m_widow2.h q_shared.h # ##game_la_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@ #game_la_CFLAGS = -I$(top_srcdir)/src -fPIC -pipe @OPT_CFLAGS@ #game_la_LDFLAGS = -module -avoid-version -rpath $(pkglibdir) endif # DO_ROGUE