/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* ** GLW_IMP.C ** ** This file contains ALL Linux specific stuff having to do with the ** OpenGL refresh. When a port is being made the following functions ** must be implemented by the port: ** ** GLimp_EndFrame ** GLimp_Init ** GLimp_Shutdown ** GLimp_SwitchFullscreen ** */ #include #include #include #ifdef __linux__ #include #endif #include #include #include #include "../ref_gl/gl_local.h" #include "../client/keys.h" #include "../unix/rw_unix.h" #include "../unix/glw_unix.h" #include #include #include #include #include #include glwstate_t glw_state; static Display *dpy = NULL; static int scrnum; static Window win; static GLXContext ctx = NULL; static Atom wmDeleteWindow; #define KEY_MASK (KeyPressMask | KeyReleaseMask) #define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | \ PointerMotionMask | ButtonMotionMask ) #define X_MASK (KEY_MASK | MOUSE_MASK | VisibilityChangeMask | StructureNotifyMask ) /*****************************************************************************/ /* MOUSE */ /*****************************************************************************/ // this is inside the renderer shared lib, so these are called from vid_so static qboolean mouse_avail; static int mx, my; static int old_mouse_x, old_mouse_y; static int win_x, win_y; static cvar_t *m_filter; static cvar_t *in_mouse; static cvar_t *in_dgamouse; static cvar_t *r_fakeFullscreen; static XF86VidModeModeInfo **vidmodes; static XF86VidModeGamma oldgamma; static int default_dotclock_vidmode; static int num_vidmodes; static qboolean vidmode_active = false; static Time myxtime; static qboolean mlooking; static qboolean mouse_active = false; static qboolean dgamouse = false; static qboolean vidmode_ext = false; // state struct passed in Init static in_state_t *in_state; static cvar_t *sensitivity; static cvar_t *lookstrafe; static cvar_t *m_side; static cvar_t *m_yaw; static cvar_t *m_pitch; static cvar_t *m_forward; static cvar_t *freelook; static cvar_t *autosensitivity; qboolean have_stencil = false; static Cursor CreateNullCursor(Display *display, Window root) { Pixmap cursormask; XGCValues xgc; GC gc; XColor dummycolour; Cursor cursor; cursormask = XCreatePixmap(display, root, 1, 1, 1/*depth*/); xgc.function = GXclear; gc = XCreateGC(display, cursormask, GCFunction, &xgc); XFillRectangle(display, cursormask, gc, 0, 0, 1, 1); dummycolour.pixel = 0; dummycolour.red = 0; dummycolour.flags = 04; cursor = XCreatePixmapCursor(display, cursormask, cursormask, &dummycolour,&dummycolour, 0,0); XFreePixmap(display,cursormask); XFreeGC(display,gc); return cursor; } static void install_grabs(void) { // inviso cursor XDefineCursor(dpy, win, CreateNullCursor(dpy, win)); XGrabPointer(dpy, win, True, 0, GrabModeAsync, GrabModeAsync, win, None, CurrentTime); if (in_dgamouse->value) { int MajorVersion, MinorVersion; if (!XF86DGAQueryVersion(dpy, &MajorVersion, &MinorVersion)) { // unable to query, probalby not supported ri.Con_Printf( PRINT_ALL, "Failed to detect XF86DGA Mouse\n" ); ri.Cvar_Set( "in_dgamouse", "0" ); } else { dgamouse = true; XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse); XWarpPointer(dpy, None, win, 0, 0, 0, 0, 0, 0); } } else { XWarpPointer(dpy, None, win, 0, 0, 0, 0, vid.width / 2, vid.height / 2); } XGrabKeyboard(dpy, win, False, GrabModeAsync, GrabModeAsync, CurrentTime); mouse_active = true; // XSync(dpy, True); } static void uninstall_grabs(void) { if (!dpy || !win) return; if (dgamouse) { dgamouse = false; XF86DGADirectVideo(dpy, DefaultScreen(dpy), 0); } XUngrabPointer(dpy, CurrentTime); XUngrabKeyboard(dpy, CurrentTime); // inviso cursor XUndefineCursor(dpy, win); mouse_active = false; } static void Force_CenterView_f (void) { in_state->viewangles[PITCH] = 0; } static void RW_IN_MLookDown (void) { mlooking = true; } static void RW_IN_MLookUp (void) { mlooking = false; in_state->IN_CenterView_fp (); } void RW_IN_Init(in_state_t *in_state_p) { int mtype; int i; in_state = in_state_p; // mouse variables m_filter = ri.Cvar_Get ("m_filter", "0", 0); in_mouse = ri.Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE); in_dgamouse = ri.Cvar_Get ("in_dgamouse", "1", CVAR_ARCHIVE); freelook = ri.Cvar_Get( "freelook", "1", CVAR_ARCHIVE ); lookstrafe = ri.Cvar_Get ("lookstrafe", "0", 0); sensitivity = ri.Cvar_Get ("sensitivity", "3", 0); m_pitch = ri.Cvar_Get ("m_pitch", "0.022", 0); m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0); m_forward = ri.Cvar_Get ("m_forward", "1", 0); m_side = ri.Cvar_Get ("m_side", "0.8", 0); autosensitivity = ri.Cvar_Get ("autosensitivity", "1", CVAR_ARCHIVE); ri.Cmd_AddCommand ("+mlook", RW_IN_MLookDown); ri.Cmd_AddCommand ("-mlook", RW_IN_MLookUp); ri.Cmd_AddCommand ("force_centerview", Force_CenterView_f); mx = my = 0.0; mouse_avail = true; } void RW_IN_Shutdown(void) { mouse_avail = false; } /* =========== IN_Commands =========== */ void RW_IN_Commands (void) { } /* =========== IN_Move =========== */ void RW_IN_Move (usercmd_t *cmd, int *mcoords) { if (!mouse_avail) return; if (m_filter->value) { mx = (mx + old_mouse_x) * 0.5; my = (my + old_mouse_y) * 0.5; } old_mouse_x = mx; old_mouse_y = my; // raw coords for menu mouse mcoords[0] = mx; mcoords[1] = my; if (autosensitivity->value) { mx *= sensitivity->value * (r_newrefdef.fov_x/90.0); my *= sensitivity->value * (r_newrefdef.fov_y/90.0); } else { mx *= sensitivity->value; my *= sensitivity->value; } // add mouse X/Y movement to cmd if ( (*in_state->in_strafe_state & 1) || (lookstrafe->value && mlooking )) cmd->sidemove += m_side->value * mx; else in_state->viewangles[YAW] -= m_yaw->value * mx; if ( (mlooking || freelook->value) && !(*in_state->in_strafe_state & 1)) { in_state->viewangles[PITCH] += m_pitch->value * my; } else { cmd->forwardmove -= m_forward->value * my; } mx = my = 0; } static void IN_DeactivateMouse( void ) { if (!mouse_avail || !dpy || !win) return; if (mouse_active) { uninstall_grabs(); mouse_active = false; } } static void IN_ActivateMouse( void ) { if (!mouse_avail || !dpy || !win) return; if (!mouse_active) { mx = my = 0; // don't spazz install_grabs(); mouse_active = true; } } void RW_IN_Frame (void) { } void RW_IN_Activate(qboolean active) { if (active || vidmode_active) IN_ActivateMouse(); else IN_DeactivateMouse (); } /*****************************************************************************/ /* KEYBOARD */ /*****************************************************************************/ static int XLateKey(XKeyEvent *ev) { int key; char buf[64]; KeySym keysym; key = 0; XLookupString(ev, buf, sizeof buf, &keysym, 0); switch(keysym) { case XK_KP_Page_Up: key = K_KP_PGUP; break; case XK_Page_Up: key = K_PGUP; break; case XK_KP_Page_Down: key = K_KP_PGDN; break; case XK_Page_Down: key = K_PGDN; break; case XK_KP_Home: key = K_KP_HOME; break; case XK_Home: key = K_HOME; break; case XK_KP_End: key = K_KP_END; break; case XK_End: key = K_END; break; case XK_KP_Left: key = K_KP_LEFTARROW; break; case XK_Left: key = K_LEFTARROW; break; case XK_KP_Right: key = K_KP_RIGHTARROW; break; case XK_Right: key = K_RIGHTARROW; break; case XK_KP_Down: key = K_KP_DOWNARROW; break; case XK_Down: key = K_DOWNARROW; break; case XK_KP_Up: key = K_KP_UPARROW; break; case XK_Up: key = K_UPARROW; break; case XK_Escape: key = K_ESCAPE; break; case XK_KP_Enter: key = K_KP_ENTER; break; case XK_Return: key = K_ENTER; break; case XK_Tab: key = K_TAB; break; case XK_F1: key = K_F1; break; case XK_F2: key = K_F2; break; case XK_F3: key = K_F3; break; case XK_F4: key = K_F4; break; case XK_F5: key = K_F5; break; case XK_F6: key = K_F6; break; case XK_F7: key = K_F7; break; case XK_F8: key = K_F8; break; case XK_F9: key = K_F9; break; case XK_F10: key = K_F10; break; case XK_F11: key = K_F11; break; case XK_F12: key = K_F12; break; case XK_BackSpace: key = K_BACKSPACE; break; case XK_KP_Delete: key = K_KP_DEL; break; case XK_Delete: key = K_DEL; break; case XK_Pause: key = K_PAUSE; break; case XK_Shift_L: case XK_Shift_R: key = K_SHIFT; break; case XK_Execute: case XK_Control_L: case XK_Control_R: key = K_CTRL; break; case XK_Alt_L: case XK_Meta_L: case XK_Alt_R: case XK_Meta_R: key = K_ALT; break; case XK_KP_Begin: key = K_KP_5; break; case XK_Insert:key = K_INS; break; case XK_KP_Insert: key = K_KP_INS; break; case XK_KP_Multiply: key = '*'; break; case XK_KP_Add: key = K_KP_PLUS; break; case XK_KP_Subtract: key = K_KP_MINUS; break; case XK_KP_Divide: key = K_KP_SLASH; break; default: key = *(unsigned char*)buf; if (key >= 'A' && key <= 'Z') key = key - 'A' + 'a'; if (key >= 1 && key <= 26) key = key + 'a' - 1; break; } return key; } static void HandleEvents(void) { XEvent event; int b; qboolean dowarp = false; int mwx = vid.width/2; int mwy = vid.height/2; int mouse_buttonstate; if (!dpy) return; while (XPending(dpy)) { XNextEvent(dpy, &event); switch(event.type) { case KeyPress: myxtime = event.xkey.time; if (in_state && in_state->Key_Event_fp) in_state->Key_Event_fp (XLateKey(&event.xkey), true); break; case KeyRelease: if (in_state && in_state->Key_Event_fp) in_state->Key_Event_fp (XLateKey(&event.xkey), event.type == KeyPress); break; case MotionNotify: if (mouse_active) { if (dgamouse) { mx += (event.xmotion.x + win_x); my += (event.xmotion.y + win_y); } else { mx += ((int)event.xmotion.x - mwx); my += ((int)event.xmotion.y - mwy); if (mx || my) dowarp = true; } } break; case ButtonPress: myxtime = event.xbutton.time; b=-1; if (event.xbutton.button == 1) b = 0; else if (event.xbutton.button == 2) b = 2; else if (event.xbutton.button == 3) b = 1; else if (event.xbutton.button == 4) in_state->Key_Event_fp (K_MWHEELUP, 1); else if (event.xbutton.button == 5) in_state->Key_Event_fp (K_MWHEELDOWN, 1); else if (event.xbutton.button == 6) in_state->Key_Event_fp (K_MOUSE4, 1); else if (event.xbutton.button == 7) in_state->Key_Event_fp (K_MOUSE5, 1); if (b>=0 && in_state && in_state->Key_Event_fp) in_state->Key_Event_fp (K_MOUSE1 + b, true); if (b>=0) mouse_buttonstate |= 1<Key_Event_fp (K_MWHEELUP, 0); else if (event.xbutton.button == 5) in_state->Key_Event_fp (K_MWHEELDOWN, 0); else if (event.xbutton.button == 6) in_state->Key_Event_fp (K_MOUSE4, 0); else if (event.xbutton.button == 7) in_state->Key_Event_fp (K_MOUSE5, 0); if (b>=0 && in_state && in_state->Key_Event_fp) in_state->Key_Event_fp (K_MOUSE1 + b, false); if (b>=0) mouse_buttonstate &= ~(1<value) { best_dist = 9999999; best_fit = -1; for (i = 0; i < num_vidmodes; i++) { if (width > vidmodes[i]->hdisplay || height > vidmodes[i]->vdisplay) continue; x = width - vidmodes[i]->hdisplay; y = height - vidmodes[i]->vdisplay; dist = (x * x) + (y * y); if (dist < best_dist) { best_dist = dist; best_fit = i; } } if (best_fit != -1) { actualWidth = vidmodes[best_fit]->hdisplay; actualHeight = vidmodes[best_fit]->vdisplay; // change to the mode XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[best_fit]); vidmode_active = true; if (XF86VidModeGetGamma(dpy, scrnum, &oldgamma)) { gl_state.hwgamma = true; /* We can no reliably detect hardware gamma changes across software gamma calls, which can reset the flag, so change it anyway */ vid_gamma->modified = true; ri.Con_Printf( PRINT_ALL, "Using hardware gamma\n"); } // Move the viewport to top left XF86VidModeSetViewPort(dpy, scrnum, 0, 0); } else fullscreen = 0; } } /* window attributes */ attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); attr.event_mask = X_MASK; if (vidmode_active) { mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore | CWEventMask | CWOverrideRedirect; attr.override_redirect = True; attr.backing_store = NotUseful; attr.save_under = False; } else mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; win = XCreateWindow(dpy, root, 0, 0, width, height, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr); XStoreName(dpy, win, "Quake2maX"); sizehints = XAllocSizeHints(); if (sizehints) { sizehints->min_width = width; sizehints->min_height = height; sizehints->max_width = width; sizehints->max_height = height; sizehints->base_width = width; sizehints->base_height = vid.height; sizehints->flags = PMinSize | PMaxSize | PBaseSize; } wmhints = XAllocWMHints(); if (wmhints) { #include "q2icon.xbm" Pixmap icon_pixmap, icon_mask; unsigned long fg, bg; int i; fg = BlackPixel(dpy, visinfo->screen); bg = WhitePixel(dpy, visinfo->screen); icon_pixmap = XCreatePixmapFromBitmapData(dpy, win, (char *)q2icon_bits, q2icon_width, q2icon_height, fg, bg, visinfo->depth); for (i = 0; i < sizeof(q2icon_bits); i++) q2icon_bits[i] = ~q2icon_bits[i]; icon_mask = XCreatePixmapFromBitmapData(dpy, win, (char *)q2icon_bits, q2icon_width, q2icon_height, bg, fg, visinfo->depth); wmhints->flags = IconPixmapHint|IconMaskHint; wmhints->icon_pixmap = icon_pixmap; wmhints->icon_mask = icon_mask; } XSetWMProperties(dpy, win, NULL, NULL, NULL, 0, sizehints, wmhints, None); if (sizehints) XFree(sizehints); if (wmhints) XFree(wmhints); wmDeleteWindow = XInternAtom(dpy, "WM_DELETE_WINDOW", False); XSetWMProtocols(dpy, win, &wmDeleteWindow, 1); XMapWindow(dpy, win); if (vidmode_active) { XMoveWindow(dpy, win, 0, 0); XRaiseWindow(dpy, win); XWarpPointer(dpy, None, win, 0, 0, 0, 0, 0, 0); XFlush(dpy); // Move the viewport to top left XF86VidModeSetViewPort(dpy, scrnum, 0, 0); } XFlush(dpy); ctx = qglXCreateContext(dpy, visinfo, NULL, True); qglXMakeCurrent(dpy, win, ctx); *pwidth = width; *pheight = height; // let the sound and input subsystems know about the new window ri.Vid_NewWindow (width, height); qglXMakeCurrent(dpy, win, ctx); { // Vertex arrays qglEnableClientState (GL_VERTEX_ARRAY); qglEnableClientState (GL_TEXTURE_COORD_ARRAY); qglTexCoordPointer (2, GL_FLOAT, sizeof(tex_array[0]), tex_array[0]); qglVertexPointer (3, GL_FLOAT, sizeof(vert_array[0]), vert_array[0]); qglColorPointer (4, GL_FLOAT, sizeof(col_array[0]), col_array[0]); } return rserr_ok; } /* ** GLimp_Shutdown ** ** This routine does all OS specific shutdown procedures for the OpenGL ** subsystem. Under OpenGL this means NULLing out the current DC and ** HGLRC, deleting the rendering context, and releasing the DC acquired ** for the window. The state structure is also nulled out. ** */ void GLimp_Shutdown( void ) { RS_FreeAllScripts(); // unload rscript uninstall_grabs(); mouse_active = false; dgamouse = false; if (dpy) { if (ctx) qglXDestroyContext(dpy, ctx); if (win) XDestroyWindow(dpy, win); if (gl_state.hwgamma) { XF86VidModeSetGamma(dpy, scrnum, &oldgamma); } if (vidmode_active) XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[0]); XUngrabKeyboard(dpy, CurrentTime); XCloseDisplay(dpy); } ctx = NULL; dpy = NULL; win = 0; ctx = NULL; } /* ** GLimp_Init ** ** This routine is responsible for initializing the OS specific portions ** of OpenGL. */ int GLimp_Init( void *hinstance, void *wndproc ) { InitSig(); ri.Con_Printf( PRINT_ALL, "... Using stencil buffer\n" ); have_stencil = true; // Stencil shadows - MrG RS_ScanPathForScripts(); // load all found scripts return true; } /* ** GLimp_BeginFrame */ void GLimp_BeginFrame( float camera_seperation ) { //Heffo - CIN Texture Update CIN_ProcessCins(); } /* ** GLimp_EndFrame ** ** Responsible for doing a swapbuffers and possibly for other stuff ** as yet to be determined. Probably better not to make this a GLimp ** function and instead do a call to GLimp_SwapBuffers. */ void GLimp_EndFrame (void) { qglFlush(); qglXSwapBuffers(dpy, win); // rscript - MrG rs_realtime=Sys_Milliseconds() * 0.001f; } /* ** GLimp_AppActivate */ void GLimp_AppActivate( qboolean active ) { } void Fake_glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ) { byte temptable[256][4]; byte *intbl; int i; for (intbl = (byte *)table, i = 0; i < 256; i++) { temptable[i][2] = *intbl++; temptable[i][1] = *intbl++; temptable[i][0] = *intbl++; temptable[i][3] = 255; } qgl3DfxSetPaletteEXT((GLuint *)temptable); } /*------------------------------------------------*/ /* X11 Input Stuff /*------------------------------------------------*/ /* ** UpdateHardwareGamma ** ** We are using gamma relative to the desktop, so that we can share it ** with software renderer and don't require to change desktop gamma ** to match hardware gamma image brightness. It seems that Quake 3 is ** using the opposite approach, but it has no software renderer after ** all. */ void UpdateHardwareGamma() { XF86VidModeGamma gamma; float g; g = (1.3 - vid_gamma->value + 1); g = (g>1 ? g : 1); gamma.red = oldgamma.red * g; gamma.green = oldgamma.green * g; gamma.blue = oldgamma.blue * g; XF86VidModeSetGamma(dpy, scrnum, &gamma); } /*------------------------------------------------*/ /* X11 Input Stuff /*------------------------------------------------*/ char *RW_Sys_GetClipboardData() { Window sowner; Atom type, property; unsigned long len, bytes_left, tmp; unsigned char *data; int format, result; char *ret = NULL; sowner = XGetSelectionOwner(dpy, XA_PRIMARY); if (sowner != None) { property = XInternAtom(dpy, "GETCLIPBOARDDATA_PROP", False); XConvertSelection(dpy, XA_PRIMARY, XA_STRING, property, win, myxtime); /* myxtime == time of last X event */ XFlush(dpy); XGetWindowProperty(dpy, win, property, 0, 0, False, AnyPropertyType, &type, &format, &len, &bytes_left, &data); if (bytes_left > 0) { result = XGetWindowProperty(dpy, win, property, 0, bytes_left, True, AnyPropertyType, &type, &format, &len, &tmp, &data); if (result == Success) { ret = strdup(data); } XFree(data); } } return ret; }