/* $Id: rw_sdl.c,v 1.17 2003/02/23 12:42:34 jaq Exp $ * * all os-specific SDL refresher code * * Copyright (c) 2002 The QuakeForge Project. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* ** GL_SDL.C ** ** This file contains ALL Linux specific stuff having to do with the ** software refresh. When a port is being made the following functions ** must be implemented by the port: ** ** SWimp_EndFrame ** SWimp_Init ** SWimp_InitGraphics ** SWimp_SetPalette ** SWimp_Shutdown ** SWimp_SwitchFullscreen */ #include #include #include #include #include #include "SDL.h" #include "SDL_opengl.h" #include #include "../ref_gl/gl_local.h" #include "../ref_gl/gl_cin.h" #include "../unix/glw_unix.h" #include "../unix/rw_unix.h" #include "../client/keys.h" /*****************************************************************************/ static qboolean X11_active = false; static SDL_Surface *surface; struct { int key; int down; } keyq[64]; int keyq_head=0; int keyq_tail=0; int config_notify=0; int config_notify_width; int config_notify_height; glwstate_t glw_state; // Console variables that we need to access from this module /*****************************************************************************/ /* MOUSE */ /*****************************************************************************/ // this is inside the renderer shared lib, so these are called from vid_so static qboolean mouse_avail; static int mouse_buttonstate; static int mouse_oldbuttonstate; static int mouse_x, mouse_y; static int old_mouse_x, old_mouse_y; static int mx, my; static float old_windowed_mouse; static cvar_t *_windowed_mouse; static cvar_t *m_filter; static cvar_t *in_mouse; static cvar_t *show_keymap; static qboolean mlooking; // state struct passed in Init static in_state_t *in_state; static cvar_t *sensitivity; static cvar_t *lookstrafe; static cvar_t *m_side; static cvar_t *m_yaw; static cvar_t *m_pitch; static cvar_t *m_forward; static cvar_t *freelook; static cvar_t *autosensitivity; qboolean have_stencil = false; static cvar_t *use_stencil; static void Force_CenterView_f (void) { in_state->viewangles[PITCH] = 0; } static void RW_IN_MLookDown (void) { mlooking = true; } static void RW_IN_MLookUp (void) { mlooking = false; in_state->IN_CenterView_fp (); } void RW_IN_Init(in_state_t *in_state_p) { in_state = in_state_p; // mouse variables _windowed_mouse = ri.Cvar_Get ("_windowed_mouse", "1", CVAR_ARCHIVE); m_filter = ri.Cvar_Get ("m_filter", "0", 0); in_mouse = ri.Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE); freelook = ri.Cvar_Get( "freelook", "1", CVAR_ARCHIVE); lookstrafe = ri.Cvar_Get ("lookstrafe", "0", 0); sensitivity = ri.Cvar_Get ("sensitivity", "3", 0); m_pitch = ri.Cvar_Get ("m_pitch", "0.022", 0); m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0); m_forward = ri.Cvar_Get ("m_forward", "1", 0); m_side = ri.Cvar_Get ("m_side", "0.8", 0); autosensitivity = ri.Cvar_Get ("autosensitivity", "1", CVAR_ARCHIVE); use_stencil = ri.Cvar_Get("use_stencil", "1", CVAR_ARCHIVE); show_keymap = ri.Cvar_Get ("show_keymap", "0", 0); ri.Cmd_AddCommand ("+mlook", RW_IN_MLookDown); ri.Cmd_AddCommand ("-mlook", RW_IN_MLookUp); ri.Cmd_AddCommand ("force_centerview", Force_CenterView_f); mouse_x = mouse_y = 0.0; if (in_mouse->value) mouse_avail = true; else mouse_avail = false; } void RW_IN_Shutdown(void) { if (mouse_avail) { mouse_avail = false; ri.Cmd_RemoveCommand ("+mlook"); ri.Cmd_RemoveCommand ("-mlook"); ri.Cmd_RemoveCommand ("force_centerview"); } } /* =========== IN_Commands =========== */ void RW_IN_Commands (void) { int i; if (mouse_avail) { for (i = 0; i < 3; i++) { if ( (mouse_buttonstate & (1<Key_Event_fp (K_MOUSE1 + i, true); if ( !(mouse_buttonstate & (1<Key_Event_fp (K_MOUSE1 + i, false); } // can't put in loop because K_MOUSE4 doesn't come after K_MOUSE3 if ((mouse_buttonstate & (1<<3)) && !(mouse_oldbuttonstate & (1<<3))) in_state->Key_Event_fp(K_MOUSE4, true); if (!(mouse_buttonstate * (1<<3)) && (mouse_oldbuttonstate & (1<<3))) in_state->Key_Event_fp(K_MOUSE4, false); if ((mouse_buttonstate & (1<<4)) && !(mouse_oldbuttonstate & (1<<4))) in_state->Key_Event_fp(K_MOUSE5, true); if (!(mouse_buttonstate * (1<<4)) && (mouse_oldbuttonstate & (1<<4))) in_state->Key_Event_fp(K_MOUSE5, false); mouse_oldbuttonstate = mouse_buttonstate; } } /* =========== IN_Move =========== */ void RW_IN_Move (usercmd_t *cmd, int *mcoords) { /*** FIXME * You can accelerate while in the air, this doesn't * make physical sense. Try falling off something and then moving * forward. ***/ if (!mouse_avail) return; if (m_filter->value) { mouse_x = (mx + old_mouse_x) * 0.5; mouse_y = (my + old_mouse_y) * 0.5; } else { mouse_x = mx; mouse_y = my; } old_mouse_x = mx; old_mouse_y = my; // raw coords for menu mouse mcoords[0] = mouse_x; mcoords[1] = mouse_y; if (autosensitivity->value) { mouse_x *= sensitivity->value * (r_newrefdef.fov_x/90.0); mouse_y *= sensitivity->value * (r_newrefdef.fov_y/90.0); } else { mouse_x *= sensitivity->value; mouse_y *= sensitivity->value; } // add mouse X/Y movement to cmd if ( (*in_state->in_strafe_state & 1) || (lookstrafe->value && mlooking )) cmd->sidemove += m_side->value * mouse_x; else in_state->viewangles[YAW] -= m_yaw->value * mouse_x; if ( (mlooking || freelook->value) && !(*in_state->in_strafe_state & 1)) { in_state->viewangles[PITCH] += m_pitch->value * mouse_y; } else { cmd->forwardmove -= m_forward->value * mouse_y; } mx = my = 0; } void RW_IN_Frame (void) { } void RW_IN_Activate(qboolean active) { } /*****************************************************************************/ int XLateKey(unsigned int keysym) { int key; key = 0; switch(keysym) { case SDLK_KP9: key = K_KP_PGUP; break; case SDLK_PAGEUP: key = K_PGUP; break; case SDLK_KP3: key = K_KP_PGDN; break; case SDLK_PAGEDOWN: key = K_PGDN; break; case SDLK_KP7: key = K_KP_HOME; break; case SDLK_HOME: key = K_HOME; break; case SDLK_KP1: key = K_KP_END; break; case SDLK_END: key = K_END; break; case SDLK_KP4: key = K_KP_LEFTARROW; break; case SDLK_LEFT: key = K_LEFTARROW; break; case SDLK_KP6: key = K_KP_RIGHTARROW; break; case SDLK_RIGHT: key = K_RIGHTARROW; break; case SDLK_KP2: key = K_KP_DOWNARROW; break; case SDLK_DOWN: key = K_DOWNARROW; break; case SDLK_KP8: key = K_KP_UPARROW; break; case SDLK_UP: key = K_UPARROW; break; case SDLK_ESCAPE: key = K_ESCAPE; break; case SDLK_KP_ENTER: key = K_KP_ENTER; break; case SDLK_RETURN: key = K_ENTER; break; case SDLK_TAB: key = K_TAB; break; case SDLK_F1: key = K_F1; break; case SDLK_F2: key = K_F2; break; case SDLK_F3: key = K_F3; break; case SDLK_F4: key = K_F4; break; case SDLK_F5: key = K_F5; break; case SDLK_F6: key = K_F6; break; case SDLK_F7: key = K_F7; break; case SDLK_F8: key = K_F8; break; case SDLK_F9: key = K_F9; break; case SDLK_F10: key = K_F10; break; case SDLK_F11: key = K_F11; break; case SDLK_F12: key = K_F12; break; case SDLK_BACKSPACE: key = K_BACKSPACE; break; case SDLK_KP_PERIOD: key = K_KP_DEL; break; case SDLK_DELETE: key = K_DEL; break; case SDLK_PAUSE: key = K_PAUSE; break; case SDLK_LSHIFT: case SDLK_RSHIFT: key = K_SHIFT; break; case SDLK_LCTRL: case SDLK_RCTRL: key = K_CTRL; break; case SDLK_LMETA: case SDLK_RMETA: case SDLK_LALT: case SDLK_RALT: key = K_ALT; break; case SDLK_KP5: key = K_KP_5; break; case SDLK_INSERT: key = K_INS; break; case SDLK_KP0: key = K_KP_INS; break; case SDLK_KP_MULTIPLY: key = '*'; break; case SDLK_KP_PLUS: key = K_KP_PLUS; break; case SDLK_KP_MINUS: key = K_KP_MINUS; break; case SDLK_KP_DIVIDE: key = K_KP_SLASH; break; // suggestions on how to handle this better would be appreciated case SDLK_WORLD_7: key = '`'; break; default: // assuming that the other sdl keys are mapped to ascii if (keysym < 128) key = keysym; break; } if (show_keymap->value) { printf( "Key '%c' (%d) -> '%c' (%d)\n", keysym, keysym, key, key ); } return key; } static unsigned char KeyStates[SDLK_LAST]; void GetEvent(SDL_Event *event) { unsigned int key; switch(event->type) { case SDL_MOUSEBUTTONDOWN: if (event->button.button == 4) { keyq[keyq_head].key = K_MWHEELUP; keyq[keyq_head].down = true; keyq_head = (keyq_head + 1) & 63; keyq[keyq_head].key = K_MWHEELUP; keyq[keyq_head].down = false; keyq_head = (keyq_head + 1) & 63; } else if (event->button.button == 5) { keyq[keyq_head].key = K_MWHEELDOWN; keyq[keyq_head].down = true; keyq_head = (keyq_head + 1) & 63; keyq[keyq_head].key = K_MWHEELDOWN; keyq[keyq_head].down = false; keyq_head = (keyq_head + 1) & 63; } break; case SDL_MOUSEBUTTONUP: break; case SDL_KEYDOWN: if ( (KeyStates[SDLK_LALT] || KeyStates[SDLK_RALT]) && (event->key.keysym.sym == SDLK_RETURN) ) { cvar_t *fullscreen; SDL_WM_ToggleFullScreen(surface); if (surface->flags & SDL_FULLSCREEN) { ri.Cvar_SetValue( "vid_fullscreen", 1 ); } else { ri.Cvar_SetValue( "vid_fullscreen", 0 ); } fullscreen = ri.Cvar_Get( "vid_fullscreen", "0", 0 ); fullscreen->modified = false; break; } if ( (KeyStates[SDLK_LCTRL] || KeyStates[SDLK_RCTRL]) && (event->key.keysym.sym == SDLK_g) ) { SDL_GrabMode gm = SDL_WM_GrabInput(SDL_GRAB_QUERY); ri.Cvar_SetValue( "_windowed_mouse", (gm == SDL_GRAB_ON) ? /*1*/ 0 : /*0*/ 1 ); break; } KeyStates[event->key.keysym.sym] = 1; key = XLateKey(event->key.keysym.sym); if (key) { keyq[keyq_head].key = key; keyq[keyq_head].down = true; keyq_head = (keyq_head + 1) & 63; } break; case SDL_KEYUP: if (KeyStates[event->key.keysym.sym]) { KeyStates[event->key.keysym.sym] = 0; key = XLateKey(event->key.keysym.sym); if (key) { keyq[keyq_head].key = key; keyq[keyq_head].down = false; keyq_head = (keyq_head + 1) & 63; } } break; case SDL_QUIT: ri.Cmd_ExecuteText(EXEC_NOW, "quit"); break; } } /*****************************************************************************/ /* ** GLimp_Init ** ** This routine is responsible for initializing the implementation ** specific stuff in a software rendering subsystem. */ void *GLimp_GetProcAddress(const char *func) { return SDL_GL_GetProcAddress(func); } int GLimp_Init( void *hinstance, void *wndproc ) { if (SDL_WasInit(SDL_INIT_AUDIO|SDL_INIT_CDROM|SDL_INIT_VIDEO) == 0) { if (SDL_Init(SDL_INIT_VIDEO) < 0) { Sys_Error("SDL Init failed: %s\n", SDL_GetError()); return false; } } else if (SDL_WasInit(SDL_INIT_VIDEO) == 0) { if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { Sys_Error("SDL Init failed: %s\n", SDL_GetError()); return false; } } ri.Con_Printf( PRINT_ALL, "... Using stencil buffer\n" ); have_stencil = true; // Stencil shadows - MrG RS_ScanPathForScripts(); // load all found scripts return true; } static void SetSDLIcon(void) { #include "q2icon.xbm" SDL_Surface * icon; SDL_Color color; Uint8 * ptr; int i, mask; icon = SDL_CreateRGBSurface(SDL_SWSURFACE, q2icon_width, q2icon_height, 8, 0, 0, 0, 0); if (icon == NULL) return; /* oh well... */ SDL_SetColorKey(icon, SDL_SRCCOLORKEY, 0); color.r = 255; color.g = 255; color.b = 255; SDL_SetColors(icon, &color, 0, 1); /* just in case */ color.r = 0; color.g = 16; color.b = 0; SDL_SetColors(icon, &color, 1, 1); ptr = (Uint8 *)icon->pixels; for (i = 0; i < sizeof(q2icon_bits); i++) { for (mask = 1; mask != 0x100; mask <<= 1) { *ptr = (q2icon_bits[i] & mask) ? 1 : 0; ptr++; } } SDL_WM_SetIcon(icon, NULL); SDL_FreeSurface(icon); } /* ** GLimp_InitGraphics ** ** This initializes the software refresh's implementation specific ** graphics subsystem. In the case of Windows it creates DIB or ** DDRAW surfaces. ** ** The necessary width and height parameters are grabbed from ** vid.width and vid.height. */ static qboolean GLimp_InitGraphics( qboolean fullscreen ) { int flags; int stencil_bits; have_stencil = false; /* Just toggle fullscreen if that's all that has been changed */ if (surface && (surface->w == vid.width) && (surface->h == vid.height)) { int isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0; if (fullscreen != isfullscreen) SDL_WM_ToggleFullScreen(surface); isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0; if (fullscreen == isfullscreen) return true; } srandom(getpid()); // free resources in use if (surface) SDL_FreeSurface(surface); // let the sound and input subsystems know about the new window ri.Vid_NewWindow (vid.width, vid.height); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); flags = SDL_OPENGL; if (fullscreen) flags |= SDL_FULLSCREEN; SetSDLIcon(); /* currently uses q2icon.xbm data */ if ((surface = SDL_SetVideoMode(vid.width, vid.height, 0, flags)) == NULL) { Sys_Error("(SDLGL) SDL SetVideoMode failed: %s\n", SDL_GetError()); return false; } // stencilbuffer shadows if (use_stencil) { if (!SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencil_bits)) { ri.Con_Printf(PRINT_ALL, "I: got %d bits of stencil\n", stencil_bits); if (stencil_bits >= 1) { have_stencil = true; } } } SDL_WM_SetCaption("KMQuake2", "KMQuake2"); SDL_ShowCursor(0); X11_active = true; return true; } void GLimp_BeginFrame( float camera_seperation ) { //Heffo - CIN Texture Update CIN_ProcessCins(); } /* ** SWimp_EndFrame ** ** This does an implementation specific copy from the backbuffer to the ** front buffer. In the Win32 case it uses BitBlt or BltFast depending ** on whether we're using DIB sections/GDI or DDRAW. */ void GLimp_EndFrame (void) { SDL_GL_SwapBuffers(); // rscript - MrG rs_realtime=Sys_Milliseconds() * 0.001f; } /* ** SWimp_SetMode */ int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen ) { ri.Con_Printf (PRINT_ALL, "setting mode %d:", mode ); if ( !ri.Vid_GetModeInfo( pwidth, pheight, mode ) ) { ri.Con_Printf( PRINT_ALL, " invalid mode\n" ); return rserr_invalid_mode; } ri.Con_Printf( PRINT_ALL, " %d %d\n", *pwidth, *pheight); if ( !GLimp_InitGraphics( fullscreen ) ) { // failed to set a valid mode in windowed mode return rserr_invalid_mode; } { // Vertex arrays qglEnableClientState (GL_VERTEX_ARRAY); qglEnableClientState (GL_TEXTURE_COORD_ARRAY); qglTexCoordPointer (2, GL_FLOAT, sizeof(tex_array[0]), tex_array[0]); qglVertexPointer (3, GL_FLOAT, sizeof(vert_array[0]), vert_array[0]); qglColorPointer (4, GL_FLOAT, sizeof(col_array[0]), col_array[0]); } return rserr_ok; } /* ** GLimp_Shutdown ** ** System specific graphics subsystem shutdown routine. Destroys ** DIBs or DDRAW surfaces as appropriate. */ void GLimp_Shutdown( void ) { RS_FreeAllScripts(); // unload rscript if (surface) SDL_FreeSurface(surface); surface = NULL; if (SDL_WasInit(SDL_INIT_EVERYTHING) == SDL_INIT_VIDEO) SDL_Quit(); else SDL_QuitSubSystem(SDL_INIT_VIDEO); X11_active = false; } /* ** GLimp_AppActivate */ void GLimp_AppActivate( qboolean active ) { } /*****************************************************************************/ /* KEYBOARD */ /*****************************************************************************/ Key_Event_fp_t Key_Event_fp; void KBD_Init(Key_Event_fp_t fp) { Key_Event_fp = fp; } void KBD_Update(void) { SDL_Event event; static int KBD_Update_Flag; if (KBD_Update_Flag == 1) return; KBD_Update_Flag = 1; // get events from x server if (X11_active) { int bstate; while (SDL_PollEvent(&event)) GetEvent(&event); if (!mx && !my) SDL_GetRelativeMouseState(&mx, &my); mouse_buttonstate = 0; bstate = SDL_GetMouseState(NULL, NULL); if (SDL_BUTTON(1) & bstate) mouse_buttonstate |= (1 << 0); if (SDL_BUTTON(3) & bstate) /* quake2 has the right button be mouse2 */ mouse_buttonstate |= (1 << 1); if (SDL_BUTTON(2) & bstate) /* quake2 has the middle button be mouse3 */ mouse_buttonstate |= (1 << 2); if (SDL_BUTTON(6) & bstate) mouse_buttonstate |= (1 << 3); if (SDL_BUTTON(7) & bstate) mouse_buttonstate |= (1 << 4); if (old_windowed_mouse != _windowed_mouse->value) { old_windowed_mouse = _windowed_mouse->value; if (!_windowed_mouse->value) { // ungrab the pointer SDL_WM_GrabInput(SDL_GRAB_OFF); } else { // grab the pointer SDL_WM_GrabInput(SDL_GRAB_ON); } } while (keyq_head != keyq_tail) { Key_Event_fp(keyq[keyq_tail].key, keyq[keyq_tail].down); keyq_tail = (keyq_tail + 1) & 63; } } KBD_Update_Flag = 0; } void KBD_Close(void) { keyq_head = 0; keyq_tail = 0; memset(keyq, 0, sizeof(keyq)); } void Fake_glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ) { byte temptable[256][4]; byte *intbl; int i; for (intbl = (byte *)table, i = 0; i < 256; i++) { temptable[i][2] = *intbl++; temptable[i][1] = *intbl++; temptable[i][0] = *intbl++; temptable[i][3] = 255; } qgl3DfxSetPaletteEXT((GLuint *)temptable); }