// // Partial (example) script for Phase Ia radio messages (one set each male and female). // Written by Katana (http://katana.oldepharts.net or http://member.newsguy.com/~nonesuch/Quake). // See our web page at http://wfasounds.fateback.com/ // This is a sample configuration to give you an idea of how to bind the new sounds // and make them work along side the old class sounds. It's loosely based on my own // configurations, but I haven't tested these files, and I don't even claim that I was // consistent. I did spend some time creating strings for almost all the new sounds. // I hope you find this useful. // // This file (defense.cfg) should be called by each of the defensive class configs after // the initial setup, to bind keys specific to defensive positions. // bind a "vstr radio-NeedMoreDefense" bind o "vstr radio-BaseOverrun" bind s "vstr radio-SpyInBase" bind b "vstr radio-IncomingBalcony" bind m "vstr radio-IncomingMain" bind w "vstr radio-IncomingWater" bind c "vstr radio-IncomingCourtyard" bind r "vstr radio-IncomingRamp" bind e "vstr radio-IncomingElevator" bind f "vstr radio-FlagInDanger" bind ALT "vstr radio-NeedMoreDefense"