// // Partial (example) script for Phase Ia radio messages (one set each male and female). // Written by Katana (http://katana.oldepharts.net or http://member.newsguy.com/~nonesuch/Quake). // See our web page at http://wfasounds.fateback.com/ // This is a sample configuration to give you an idea of how to bind the new sounds // and make them work along side the old class sounds. It's loosely based on my own // configurations, but I haven't tested these files, and I don't even claim that I was // consistent. I did spend some time creating strings for almost all the new sounds. // I hope you find this useful. // // This file (.cfg) will be called automatically (if you have your configuration // set properly) when you join this class. It should call all.cfg (which will set up // general stuff and call messages.cfg), then call the proper gender (male/female) and // position (offense/defense) general configurations, and THEN you do class-specific // settings and bindings. // // This sets up the basic stuff, basic messages, and class messages. exec all.cfg // Engineer is male, so we bring in the male messages. exec male.cfg // I'm setting this guy up as a defensive player by default. Hit the "I'm on offense" // key to change that. exec defense.cfg // Having the basic stuff set up, we can now override general-purpose stuff with class-specific. // Here we create a special ammo message. Notice that it overrides the more general // message that we created in male.cfg or female.cfg. set radio-NeedAmmo "wfteamplay Male\m_needammo.wav Need CELLS and BULLETS and GRENADES!" // blah blah put bindings in here! // OK, report that we're here. vstr radio-ClassReporting