// // Partial (example) script for Phase Ia radio messages (one set each male and female). // Written by Katana (http://katana.oldepharts.net or http://member.newsguy.com/~nonesuch/Quake). // See our web page at http://wfasounds.fateback.com/ // This is a sample configuration to give you an idea of how to bind the new sounds // and make them work along side the old class sounds. It's loosely based on my own // configurations, but I haven't tested these files, and I don't even claim that I was // consistent. I did spend some time creating strings for almost all the new sounds. // I hope you find this useful. // // This file (offense.cfg) should be called by each of the offensive class configs after // the initial setup, to bind keys specific to offensive positions. // bind a "vstr radio-AttackNow" bind o "vstr radio-OffensiveStrike" bind s "vstr radio-KillSnipers" bind b "vstr radio-AttackBalcony" bind m "vstr radio-AttackMain" bind w "vstr radio-AttackWater" bind c "vstr radio-AttackCourtyard" bind r "vstr radio-AttackRamp" bind e "vstr radio-AttackElevator" bind f "vstr radio-HaveFlag" bind ALT "vstr radio-NeedMoreOffense" bind F10 "vstr radio-Holding" bind F11 "vstr radio-Hitbutton"