// // Partial (example) script for Phase Ia radio messages (one set each male and female). // Written by Katana (http://katana.oldepharts.net or http://member.newsguy.com/~nonesuch/Quake). // See our web page at http://wfasounds.fateback.com/ // This is a sample configuration to give you an idea of how to bind the new sounds // and make them work along side the old class sounds. It's loosely based on my own // configurations, but I haven't tested these files, and I don't even claim that I was // consistent. I did spend some time creating strings for almost all the new sounds. // I hope you find this useful. // // This file (.cfg) will be called automatically (if you have your configuration // set properly) when you join this class. It should call all.cfg (which will set up // general stuff and call messages.cfg), then call the proper gender (male/female) and // position (offense/defense) general configurations, and THEN you do class-specific // settings and bindings. // // This sets up the basic stuff, basic messages, and class messages. exec all.cfg // Recon is female, so we bring in the female messages. exec female.cfg // I'm setting this lady up as an offensive player by default. Hit the "I'm on defense" // key to change that. exec offense.cfg // Having the basic stuff set up, we can now override general-purpose stuff with class-specific. // Here's one of the exceptional situations. Recon "enemy on balcony" message actually says // "There are enemies on our roof!" We now have a separate "roof" message, so to avoid confusion // I've provided a female "incoming balcony" message just for this purpose. We won't need it for most // classes, but for recon we now want to override it. If you change classes, message.cfg will be // executed again, and will put it back to the default. set radio-IncomingBalcony "wfteamplay Female/d_balcony.wav Enemies at balcony!" // We can take this one step further, and use the Recon class "balcony" message instead of the // female "roof" message. Heh. set radio-IncomingRoof "wfteamplay #C/d_balcony.wav Enemies on roof!" // Here we create a special ammo message. Notice that it overrides the more general // message that we created in male.cfg or female.cfg. set radio-NeedAmmo "wfteamplay Female/m_needammo.wav ENGINEER I need BULLETS and GRENADES!" // blah blah put bindings in here! // OK, report that we're here. vstr radio-ClassReporting