// TURN OFF WORDWRAP // WFA server configuration - Created on 12/01/2002 // Note that the rest of WFA server is handled by two other configuration // files, specified as g_serverfile and g_mapfile // Startup: // quake3.exe +set fs_game wfa +set g_gametype 4 +exec wfa-server.cfg // // WF_NO_FLYING 2 // WF_NO_TURRET 4 [OBSOLETE] // WF_NO_GRAPPLE 8 // WF_ZOID_FLAGCAP_ON 16 // WF_DISABLE_DEFUSE 64 // wfflags is used to disable or enable by adding these bits // example : wfflags 10 (2 + 8) means no grapple or flying // //----------------Your IP address and port number. set net_ip "localhost" // MAKE SURE YOU SPECIFY THIS CORRECTLY set net_port "27960" // Port neccessary for the listen game. // Clients initially connect on this port, then move dynamically to // a "qport", so open up 27000-30000 UDP/TCP in/out. // Linksys routers are strange. Refer to your documentation. // Sometimes it helps to change the netport on shared router // clients. //----------------Important information about your server set sv_hostname "Official Weapons Factory Arena 3.5 Server" set sv_maxclients "18" // Maximum Game Clients set sv_maxrate "8000" // Maximum Rate for Clients set sv_zombietime "2" // Clients when the disconnect go zombie, this is the time for keepin their slot open set sv_pure "1" // Only allow clients to load up pk3's on server, also lists pk3's on server set sv_privateclients "0" // Amount of private clients set sv_privatePassword "" // Password set for private clients, they use password command set sv_reconnectlimit "3" // Default. Stops reconnect spams. set sv_allowdownload "0" // If you enable this, server must be set to pure set sv_floodprotect "0" // This is off for a reason. WFA has built-in flood protection. set sv_master1 "master3.idsoftware.com" // set sv_master2 "master0.gamespy.com" // set sv_master3 "q3master.barrysworld.com:27950" //Master Servers set sv_master4 "wfamaster.planetice.net:27950" //wfa only! set sv_master5 "" //Leftover set sv_fps "25" // Frames sent to client. Increasing will raise pings, don't play with it set sv_timeout "350" // Time until a player is considered 'Timed Out' and disconected //----------------Game Variables set g_wf_banKicks "1" // NEW: Will temp ban a kicked player until ref clears the bans or map changes. // No, ref can't be kicked or banned. set g_wf_spectimelimit "240" // NEW: This specifies the timelimit a player can sit in spectator mode. set g_wf_warmup "60" // Amount of time before the match starts set g_inactivity "600" // Amount of time an idle client can stay connected set g_log "games.log" // Logfile Name set g_logSync "1" // Write line by line to g_log file, or 0 chunk writes it. set g_doWarmup "0" // Should leave this 0 otherwise prediction errors will occur. set g_warmup "1" // No need to change this, because you didn't change the above one. set g_password "" // SPECIFIED ONLY WHEN PASSWORDING A SERVER set g_needpass "0" // This is set by server (filter) when g_password is set. set g_allowvote "1" set g_motd "www.weaponsfactorarena.com" // Message Of The Day set g_blueteam "Stroggs" // Customizable set g_redteam "Pagans" set g_friendlyfire "0" // Hm. set g_forcerespawn "5" // Seconds until player is forced to respawn set g_teamautojoin "0" // Leave this 0! It will gank players when they first join. set g_forceteambalance "20" // This forces team limits to within x players. set g_speed "320" // WFA Server Default player speed set g_weaponrespawn "5" // WFA Server Default pack respawn speed (seconds) //----------------Other Settings set rconpassword "NONE" // NONE means disabled set wfflags "0" // Explained Above set logfile "3" // QCONSOLE.log 0=no log 1=buffered 2=continous 3= append set g_serverFile "quickservercfg.cfg" // Default set g_defaultServerConfig "default" // Default, defined in g_serverfile. the ctf- and cp- are prepended automatically set g_customMapLimits "0" // 1 means custom cap limits and timelimits per map set g_mapfile "quickmaplist.cfg" // Default set g_matchlimits "0" // Required to reset server out of matchmode upon startup set vm_cgame "2" // Just best to keep it this way set vm_ui "2" // Just best to keep it this way set vm_game "2" // Just best to keep it this way set g_mapvoting "20" // Time allowed to vote for a map, in seconds set pmove_fixed "0" // NOTE: 0 for lpb server, 1 helps HPB set pmove_msec "8" // Default set G_powerPlayerScoring "1" // Default, 0 sorts players on scoreboard by frags //----------------Public Server Information sets icq "" sets email "" // YOU REALLY SHOULD ADD AN EMAIL ADDRESS FOR CONTACT INFO sets website "" // You can create any public var by "sets varname" sets location "" sets admin "" sets connection "" sets os "" sets specs "" //---------------- set droppacks "1" // When a player dies, it drops a pack. seta com_hunkMegs "90" // Really needs alot of memory. 72 is 16 player minimum seta com_zoneMegs "32" // YOU MAY NEED TO SET THIS VIA CMD LINE STARTUP set capturelimit "10" // This is handled by the serverconfig.cfg set fraglimit "0" // Don't change this, plz. set timelimit "30" // This is handled by the serverconfig.cfg set overtimelimit "5" // This is handled by the serverconfig.cfg //---------------- // ********************************************* // # This is for BOTS. THIS IS NOT SUPPORTED # // ********************************************* //---------------- //set bot_enable "1" // Requires the .aas files for the map //set bot_minplayers "3" // Adds bots when needed to maintain 3 players per team //set bot_challenge "1" // Whether or not bots will shoot first. Buggy. //set g_spskill "5" // Sets the general level of the ai for auto-joins. 1=idiot, 5=death. //set bot_grapple "1" // Botfiles must be created specially for this. More experimental then anything else. //set bot_rocketjump "1" // Arsonist still has issues with this. //---------------- //#### THE FOLLOWING KICKS THE SERVER INTO GEAR #### //---------------- map 2forttron-wfa