/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ /* cl_inv.c -- client inventory screen */ #include "client.h" /* * ================ CL_ParseInventory ================ */ void CL_ParseInventory(void) { int i; for (i = 0; i < MAX_ITEMS; i++) cl.inventory[i] = MSG_ReadShort(&net_message); } /* * ================ Inv_DrawString ================ */ void Inv_DrawString(int x, int y, char *string) { while (*string) { re.DrawChar(x, y, *string, 256); x += 8; string++; } } void SetStringHighBit(char *s) { while (*s) *s++ |= 128; } /* * ================ CL_DrawInventory ================ */ #define DISPLAY_ITEMS 17 void CL_DrawInventory(void) { int i, j; int num, selected_num, item; int index[MAX_ITEMS]; char string[1024]; int x, y; char binding[1024]; char *bind; int selected; int top; selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM]; num = 0; selected_num = 0; for (i = 0; i < MAX_ITEMS; i++) { if (i == selected) selected_num = num; if (cl.inventory[i]) { index[num] = i; num++; } } /* determine scroll point */ top = selected_num - DISPLAY_ITEMS / 2; if (num - top < DISPLAY_ITEMS) top = num - DISPLAY_ITEMS; if (top < 0) top = 0; x = (viddef.width - 256) / 2; y = (viddef.height - 240) / 2; /* repaint everything next frame */ SCR_DirtyScreen(); re.DrawPic(x, y + 8, "inventory", cl_hudalpha->value); y += 24; x += 24; Inv_DrawString(x, y, "hotkey ### item"); Inv_DrawString(x, y + 8, "------ --- ----"); y += 16; for (i = top; i < num && i < top + DISPLAY_ITEMS; i++) { item = index[i]; /* search for a binding */ Com_sprintf(binding, sizeof(binding), "use %s", cl.configstrings[CS_ITEMS + item]); bind = ""; for (j = 0; j < 256; j++) if (keybindings[j] && !Q_stricmp(keybindings[j], binding)) { bind = Key_KeynumToString(j); break; } Com_sprintf(string, sizeof(string), "%6s %3i %s", bind, cl.inventory[item], cl.configstrings[CS_ITEMS + item]); if (item != selected) SetStringHighBit(string); else { /* draw a blinky cursor by the selected item */ if ((int)(cls.realtime * 10) & 1) re.DrawChar(x - 8, y, 15, 256); } Inv_DrawString(x, y, string); y += 8; } }