/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ /* snd_mem.c: sound caching */ #include "client.h" #include "snd_loc.h" int cache_full_cycle; byte *S_Alloc(int size); /* * ================ ResampleSfx ================ */ void ResampleSfx(sfx_t * sfx, int inrate, int inwidth, byte * data) { int outcount; int srcsample; float stepscale; int i; int sample, samplefrac, fracstep; sfxcache_t *sc; sc = sfx->cache; if (!sc) return; stepscale = (float)inrate / dma.speed; /* this is usually 0.5, 1 or 2 */ outcount = sc->length / stepscale; sc->length = outcount; if (sc->loopstart != -1) sc->loopstart = sc->loopstart / stepscale; sc->speed = dma.speed; if (s_loadas8bit->value) sc->width = 1; else sc->width = inwidth; sc->stereo = 0; /* resample / decimate to the current source rate */ if (stepscale == 1 && inwidth == 1 && sc->width == 1) { /* fast special case */ for (i = 0; i < outcount; i++) ((signed char *)sc->data)[i] = (int)((unsigned char)(data[i]) - 128); } else { /* general case */ samplefrac = 0; fracstep = stepscale * 256; for (i = 0; i < outcount; i++) { srcsample = samplefrac >> 8; samplefrac += fracstep; if (inwidth == 2) sample = LittleShort(((short *)data)[srcsample]); else sample = (int)((unsigned char)(data[srcsample]) - 128) << 8; if (sc->width == 2) ((short *)sc->data)[i] = sample; else ((signed char *)sc->data)[i] = sample >> 8; } } } /* * =========================================================================== * == */ /* * ============== S_LoadSound ============== */ sfxcache_t * S_LoadSound(sfx_t * s) { char namebuffer[MAX_QPATH]; byte *data; wavinfo_t info; int len; float stepscale; sfxcache_t *sc; int size; char *name; if (s->name[0] == '*') return NULL; /* see if still in memory */ sc = s->cache; if (sc) return sc; /* Com_Printf ("S_LoadSound: %x\n", (int)stackbuf); */ /* load it in */ if (s->truename) name = s->truename; else name = s->name; if (name[0] == '#') Q_strncpyz(namebuffer, &name[1], sizeof(namebuffer)); else Com_sprintf(namebuffer, sizeof(namebuffer), "sound/%s", name); /* Com_Printf ("loading %s\n",namebuffer); */ size = FS_LoadFile(namebuffer, (void **)&data); if (!data) { Com_DPrintf("Couldn't load %s\n", namebuffer); return NULL; } info = GetWavinfo(s->name, data, size); if (info.channels != 1) { Com_Printf("%s is a stereo sample\n", s->name); FS_FreeFile(data); return NULL; } stepscale = (float)info.rate / dma.speed; len = info.samples / stepscale; len = len * info.width * info.channels; sc = s->cache = Z_Malloc(len + sizeof(sfxcache_t)); if (!sc) { FS_FreeFile(data); return NULL; } sc->length = info.samples; sc->loopstart = info.loopstart; sc->speed = info.rate; sc->width = info.width; sc->stereo = info.channels; ResampleSfx(s, sc->speed, sc->width, data + info.dataofs); FS_FreeFile(data); return sc; } /* * * ============================================================================ * === * * WAV loading * * =========== * =================================================================== */ byte *data_p; byte *iff_end; byte *last_chunk; byte *iff_data; int iff_chunk_len; short GetLittleShort(void) { short val = 0; val = *data_p; val = val + (*(data_p + 1) << 8); data_p += 2; return val; } int GetLittleLong(void) { int val = 0; val = *data_p; val = val + (*(data_p + 1) << 8); val = val + (*(data_p + 2) << 16); val = val + (*(data_p + 3) << 24); data_p += 4; return val; } void FindNextChunk(char *name) { while (1) { data_p = last_chunk; if (data_p >= iff_end) { /* didn't find the chunk */ data_p = NULL; return; } data_p += 4; iff_chunk_len = GetLittleLong(); if (iff_chunk_len < 0) { data_p = NULL; return; } /* if (iff_chunk_len > 1024*1024) */ /* * Sys_Error ("FindNextChunk: %i length is past the 1 meg * sanity limit", iff_chunk_len); */ data_p -= 8; last_chunk = data_p + 8 + ((iff_chunk_len + 1) & ~1); if (!strncmp((char *)data_p, name, 4)) return; } } void FindChunk(char *name) { last_chunk = iff_data; FindNextChunk(name); } void DumpChunks(void) { char str[5]; str[4] = 0; data_p = iff_data; do { memcpy(str, data_p, 4); data_p += 4; iff_chunk_len = GetLittleLong(); Com_Printf("0x%x : %s (%d)\n", (int)(data_p - 4), str, iff_chunk_len); data_p += (iff_chunk_len + 1) & ~1; } while (data_p < iff_end); } /* * ============ GetWavinfo ============ */ wavinfo_t GetWavinfo(char *name, byte * wav, int wavlength) { wavinfo_t info; int i; int format; int samples; memset(&info, 0, sizeof(info)); if (!wav) return info; iff_data = wav; iff_end = wav + wavlength; /* find "RIFF" chunk */ FindChunk("RIFF"); if (!(data_p && !strncmp((char *)data_p + 8, "WAVE", 4))) { Com_Printf("Missing RIFF/WAVE chunks\n"); return info; } /* get "fmt " chunk */ iff_data = data_p + 12; /* DumpChunks (); */ FindChunk("fmt "); if (!data_p) { Com_Printf("Missing fmt chunk\n"); return info; } data_p += 8; format = GetLittleShort(); if (format != 1) { Com_Printf("Microsoft PCM format only\n"); return info; } info.channels = GetLittleShort(); info.rate = GetLittleLong(); data_p += 4 + 2; info.width = GetLittleShort() / 8; /* get cue chunk */ FindChunk("cue "); if (data_p) { data_p += 32; info.loopstart = GetLittleLong(); /* Com_Printf("loopstart=%d\n", sfx->loopstart); */ /* * if the next chunk is a LIST chunk, look for a cue length * marker */ FindNextChunk("LIST"); if (data_p) { if (!strncmp((char *)data_p + 28, "mark", 4)) { /* this is not a proper * parse, but it works * with cooledit... */ data_p += 24; i = GetLittleLong(); /* samples in loop */ info.samples = info.loopstart + i; /* Com_Printf("looped length: %i\n", i); */ } } } else info.loopstart = -1; /* find data chunk */ FindChunk("data"); if (!data_p) { Com_Printf("Missing data chunk\n"); return info; } data_p += 4; samples = GetLittleLong() / info.width; if (info.samples) { if (samples < info.samples) Com_Error(ERR_DROP, "Sound %s has a bad loop length", name); } else info.samples = samples; info.dataofs = data_p - wav; return info; }