/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include "g_local.h" void Svcmd_Test_f(void) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (NULL, PRINT_HIGH, "Svcmd_Test_f()\n"); } /* * * ============================================================================ * == * * PACKET FILTERING * * * You can add or remove addresses from the filter list with: * * addip removeip * * The ip address is specified in dot format, and any unspecified digits will * match any value, so you can specify an entire class C network with "addip * 192.246.40". * * Removeip will only remove an address specified exactly the same way. You * cannot addip a subnet, then removeip a single host. * * listip Prints the current list of filters. * * writeip Dumps "addip " commands to listip.cfg so it can be execed at a * later date. The filter lists are not saved and restored by default, * because I beleive it would cause too much confusion. * * filterban <0 or 1> * * If 1 (the default), then ip addresses matching the current list will be * prohibited from entering the game. This is the default setting. * * If 0, then only addresses matching the list will be allowed. This lets you * easily set up a private game, or a game that only allows players from your * local network. * * * ================= * ============================================================ */ typedef struct { unsigned mask; unsigned compare; } ipfilter_t; #define MAX_IPFILTERS 1024 ipfilter_t ipfilters[MAX_IPFILTERS]; int numipfilters; /* * ================= StringToFilter ================= */ static qboolean StringToFilter(char *s, ipfilter_t * f) { char num [128]; int i , j; byte b [4]; byte m [4]; for (i = 0; i < 4; i++) { b[i] = 0; m[i] = 0; } for (i = 0; i < 4; i++) { if (*s < '0' || *s > '9') { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (NULL, PRINT_HIGH, "Bad filter address: %s\n", s); return false; } j = 0; while (*s >= '0' && *s <= '9') { num[j++] = *s++; } num[j] = 0; b[i] = atoi(num); if (b[i] != 0) m[i] = 255; if (!*s) break; s++; } f->mask = *(unsigned *)m; f->compare = *(unsigned *)b; return true; } /* * ================= SV_FilterPacket ================= */ qboolean SV_FilterPacket(char *from) { int i; unsigned in; byte m [4]; char *p; i = 0; p = from; while (*p && i < 4) { m[i] = 0; while (*p >= '0' && *p <= '9') { m[i] = m[i] * 10 + (*p - '0'); p++; } if (!*p || *p == ':') break; i++, p++; } in = *(unsigned *)m; for (i = 0; i < numipfilters; i++) if ((in & ipfilters[i].mask) == ipfilters[i].compare) return (int)filterban->value; return (int)!filterban->value; } /* * ================= SV_AddIP_f ================= */ void SVCmd_AddIP_f(void) { int i; if (gi.argc() < 3) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (NULL, PRINT_HIGH, "Usage: addip \n"); return; } for (i = 0; i < numipfilters; i++) if (ipfilters[i].compare == 0xffffffff) break; /* free spot */ if (i == numipfilters) { if (numipfilters == MAX_IPFILTERS) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (NULL, PRINT_HIGH, "IP filter list is full\n"); return; } numipfilters++; } if (!StringToFilter(gi.argv(2), &ipfilters[i])) ipfilters[i].compare = 0xffffffff; } /* * ================= SV_RemoveIP_f ================= */ void SVCmd_RemoveIP_f(void) { ipfilter_t f; int i , j; if (gi.argc() < 3) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (NULL, PRINT_HIGH, "Usage: sv removeip \n"); return; } if (!StringToFilter(gi.argv(2), &f)) return; for (i = 0; i < numipfilters; i++) if (ipfilters[i].mask == f.mask && ipfilters[i].compare == f.compare) { for (j = i + 1; j < numipfilters; j++) ipfilters[j - 1] = ipfilters[j]; numipfilters--; #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (NULL, PRINT_HIGH, "Removed.\n"); return; } #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (NULL, PRINT_HIGH, "Didn't find %s.\n", gi.argv(2)); } /* * ================= SV_ListIP_f ================= */ void SVCmd_ListIP_f(void) { int i; byte b [4]; #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (NULL, PRINT_HIGH, "Filter list:\n"); for (i = 0; i < numipfilters; i++) { *(unsigned *)b = ipfilters[i].compare; #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (NULL, PRINT_HIGH, "%3i.%3i.%3i.%3i\n", b[0], b[1], b[2], b[3]); } } /* * ================= SV_WriteIP_f ================= */ void SVCmd_WriteIP_f(void) { FILE *f; char name [MAX_OSPATH]; byte b [4]; int i; cvar_t *game; game = gi.cvar("game", "", 0); if (!*game->string) sprintf(name, "%s/listip.cfg", GAMEVERSION); else sprintf(name, "%s/listip.cfg", game->string); #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (NULL, PRINT_HIGH, "Writing %s.\n", name); f = fopen(name, "wb"); if (!f) { #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (NULL, PRINT_HIGH, "Couldn't open %s\n", name); return; } fprintf(f, "set filterban %d\n", (int)filterban->value); for (i = 0; i < numipfilters; i++) { *(unsigned *)b = ipfilters[i].compare; fprintf(f, "sv addip %i.%i.%i.%i\n", b[0], b[1], b[2], b[3]); } fclose(f); } /* * ================= ServerCommand * * ServerCommand will be called when an "sv" command is issued. The game can * issue gi.argc() / gi.argv() commands to get the rest of the parameters * ================= */ void ServerCommand(void) { char *cmd; cmd = gi.argv(1); if (Q_stricmp(cmd, "test") == 0) Svcmd_Test_f(); else if (Q_stricmp(cmd, "addip") == 0) SVCmd_AddIP_f(); else if (Q_stricmp(cmd, "removeip") == 0) SVCmd_RemoveIP_f(); else if (Q_stricmp(cmd, "listip") == 0) SVCmd_ListIP_f(); else if (Q_stricmp(cmd, "writeip") == 0) SVCmd_WriteIP_f(); #ifdef WITH_ACEBOT /* ACEBOT_ADD */ else if (Q_stricmp(cmd, "acedebug") == 0) if (strcmp(gi.argv(2), "on") == 0) { safe_bprintf(PRINT_MEDIUM, "ACE: Debug Mode On\n"); debug_mode = true; } else { safe_bprintf(PRINT_MEDIUM, "ACE: Debug Mode Off\n"); debug_mode = false; } else if (Q_stricmp(cmd, "addbot") == 0) ACESP_SpawnBot(NULL, gi.argv(2), gi.argv(3), NULL); /* removebot */ else if (Q_stricmp(cmd, "removebot") == 0) ACESP_RemoveBot(gi.argv(2)); /* Node saving */ else if (Q_stricmp(cmd, "savenodes") == 0) ACEND_SaveNodes(); /* ACEBOT_END */ #endif else #ifdef WITH_ACEBOT safe_cprintf #else gi.cprintf #endif (NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd); }