/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ /* * * ============================================================================ * == * * insane * * ====== * ======================================================================= */ #include "g_local.h" #include "m_insane.h" static int sound_fist; static int sound_shake; static int sound_moan; static int sound_scream[8]; void insane_fist(edict_t * self) { gi.sound(self, CHAN_VOICE, sound_fist, 1, ATTN_IDLE, 0); } void insane_shake(edict_t * self) { gi.sound(self, CHAN_VOICE, sound_shake, 1, ATTN_IDLE, 0); } void insane_moan(edict_t * self) { gi.sound(self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0); } void insane_scream(edict_t * self) { gi.sound(self, CHAN_VOICE, sound_scream[rand() % 8], 1, ATTN_IDLE, 0); } void insane_stand(edict_t * self); void insane_dead(edict_t * self); void insane_cross(edict_t * self); void insane_walk(edict_t * self); void insane_run(edict_t * self); void insane_checkdown(edict_t * self); void insane_checkup(edict_t * self); void insane_onground(edict_t * self); mframe_t insane_frames_stand_normal[] = { {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, insane_checkdown} }; mmove_t insane_move_stand_normal = {FRAME_stand60, FRAME_stand65, insane_frames_stand_normal, insane_stand}; mframe_t insane_frames_stand_insane[] = { {ai_stand, 0, insane_shake}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, insane_checkdown} }; mmove_t insane_move_stand_insane = {FRAME_stand65, FRAME_stand94, insane_frames_stand_insane, insane_stand}; mframe_t insane_frames_uptodown[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, insane_moan}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 2.7, NULL}, {ai_move, 4.1, NULL}, {ai_move, 6, NULL}, {ai_move, 7.6, NULL}, {ai_move, 3.6, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, insane_fist}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, insane_fist}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_uptodown = {FRAME_stand1, FRAME_stand40, insane_frames_uptodown, insane_onground}; mframe_t insane_frames_downtoup[] = { {ai_move, -0.7, NULL}, /* 41 */ {ai_move, -1.2, NULL}, /* 42 */ {ai_move, -1.5, NULL}, /* 43 */ {ai_move, -4.5, NULL}, /* 44 */ {ai_move, -3.5, NULL}, /* 45 */ {ai_move, -0.2, NULL}, /* 46 */ {ai_move, 0, NULL}, /* 47 */ {ai_move, -1.3, NULL}, /* 48 */ {ai_move, -3, NULL}, /* 49 */ {ai_move, -2, NULL}, /* 50 */ {ai_move, 0, NULL}, /* 51 */ {ai_move, 0, NULL}, /* 52 */ {ai_move, 0, NULL}, /* 53 */ {ai_move, -3.3, NULL}, /* 54 */ {ai_move, -1.6, NULL}, /* 55 */ {ai_move, -0.3, NULL}, /* 56 */ {ai_move, 0, NULL}, /* 57 */ {ai_move, 0, NULL}, /* 58 */ {ai_move, 0, NULL} /* 59 */ }; mmove_t insane_move_downtoup = {FRAME_stand41, FRAME_stand59, insane_frames_downtoup, insane_stand}; mframe_t insane_frames_jumpdown[] = { {ai_move, 0.2, NULL}, {ai_move, 11.5, NULL}, {ai_move, 5.1, NULL}, {ai_move, 7.1, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_onground}; mframe_t insane_frames_down[] = { {ai_move, 0, NULL}, /* 100 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 110 */ {ai_move, -1.7, NULL}, {ai_move, -1.6, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, insane_fist}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 120 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 130 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, insane_moan}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 140 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 150 */ {ai_move, 0.5, NULL}, {ai_move, 0, NULL}, {ai_move, -0.2, insane_scream}, {ai_move, 0, NULL}, {ai_move, 0.2, NULL}, {ai_move, 0.4, NULL}, {ai_move, 0.6, NULL}, {ai_move, 0.8, NULL}, {ai_move, 0.7, NULL}, {ai_move, 0, insane_checkup} /* 160 */ }; mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground}; mframe_t insane_frames_walk_normal[] = { {ai_walk, 0, insane_scream}, {ai_walk, 2.5, NULL}, {ai_walk, 3.5, NULL}, {ai_walk, 1.7, NULL}, {ai_walk, 2.3, NULL}, {ai_walk, 2.4, NULL}, {ai_walk, 2.2, NULL}, {ai_walk, 4.2, NULL}, {ai_walk, 5.6, NULL}, {ai_walk, 3.3, NULL}, {ai_walk, 2.4, NULL}, {ai_walk, 0.9, NULL}, {ai_walk, 0, NULL} }; mmove_t insane_move_walk_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_walk}; mmove_t insane_move_run_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_run}; mframe_t insane_frames_walk_insane[] = { {ai_walk, 0, insane_scream}, /* walk 1 */ {ai_walk, 3.4, NULL}, /* walk 2 */ {ai_walk, 3.6, NULL}, /* 3 */ {ai_walk, 2.9, NULL}, /* 4 */ {ai_walk, 2.2, NULL}, /* 5 */ {ai_walk, 2.6, NULL}, /* 6 */ {ai_walk, 0, NULL}, /* 7 */ {ai_walk, 0.7, NULL}, /* 8 */ {ai_walk, 4.8, NULL}, /* 9 */ {ai_walk, 5.3, NULL}, /* 10 */ {ai_walk, 1.1, NULL}, /* 11 */ {ai_walk, 2, NULL}, /* 12 */ {ai_walk, 0.5, NULL}, /* 13 */ {ai_walk, 0, NULL}, /* 14 */ {ai_walk, 0, NULL}, /* 15 */ {ai_walk, 4.9, NULL}, /* 16 */ {ai_walk, 6.7, NULL}, /* 17 */ {ai_walk, 3.8, NULL}, /* 18 */ {ai_walk, 2, NULL}, /* 19 */ {ai_walk, 0.2, NULL}, /* 20 */ {ai_walk, 0, NULL}, /* 21 */ {ai_walk, 3.4, NULL}, /* 22 */ {ai_walk, 6.4, NULL}, /* 23 */ {ai_walk, 5, NULL}, /* 24 */ {ai_walk, 1.8, NULL}, /* 25 */ {ai_walk, 0, NULL} /* 26 */ }; mmove_t insane_move_walk_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_walk}; mmove_t insane_move_run_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_run}; mframe_t insane_frames_stand_pain[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_stand_pain = {FRAME_st_pain2, FRAME_st_pain12, insane_frames_stand_pain, insane_run}; mframe_t insane_frames_stand_death[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_stand_death = {FRAME_st_death2, FRAME_st_death18, insane_frames_stand_death, insane_dead}; mframe_t insane_frames_crawl[] = { {ai_walk, 0, insane_scream}, {ai_walk, 1.5, NULL}, {ai_walk, 2.1, NULL}, {ai_walk, 3.6, NULL}, {ai_walk, 2, NULL}, {ai_walk, 0.9, NULL}, {ai_walk, 3, NULL}, {ai_walk, 3.4, NULL}, {ai_walk, 2.4, NULL} }; mmove_t insane_move_crawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL}; mmove_t insane_move_runcrawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL}; mframe_t insane_frames_crawl_pain[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_crawl_pain = {FRAME_cr_pain2, FRAME_cr_pain10, insane_frames_crawl_pain, insane_run}; mframe_t insane_frames_crawl_death[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_crawl_death = {FRAME_cr_death10, FRAME_cr_death16, insane_frames_crawl_death, insane_dead}; mframe_t insane_frames_cross[] = { {ai_move, 0, insane_moan}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_cross = {FRAME_cross1, FRAME_cross15, insane_frames_cross, insane_cross}; mframe_t insane_frames_struggle_cross[] = { {ai_move, 0, insane_scream}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_struggle_cross = {FRAME_cross16, FRAME_cross30, insane_frames_struggle_cross, insane_cross}; void insane_cross(edict_t * self) { if (random() < 0.8) self->monsterinfo.currentmove = &insane_move_cross; else self->monsterinfo.currentmove = &insane_move_struggle_cross; } void insane_walk(edict_t * self) { if (self->spawnflags & 16) /* Hold Ground? */ if (self->s.frame == FRAME_cr_pain10) { self->monsterinfo.currentmove = &insane_move_down; return; } if (self->spawnflags & 4) self->monsterinfo.currentmove = &insane_move_crawl; else if (random() <= 0.5) self->monsterinfo.currentmove = &insane_move_walk_normal; else self->monsterinfo.currentmove = &insane_move_walk_insane; } void insane_run(edict_t * self) { if (self->spawnflags & 16) /* Hold Ground? */ if (self->s.frame == FRAME_cr_pain10) { self->monsterinfo.currentmove = &insane_move_down; return; } if (self->spawnflags & 4) /* Crawling? */ self->monsterinfo.currentmove = &insane_move_runcrawl; else if (random() <= 0.5) /* Else, mix it up */ self->monsterinfo.currentmove = &insane_move_run_normal; else self->monsterinfo.currentmove = &insane_move_run_insane; } void insane_pain(edict_t * self, edict_t * other, float kick, int damage) { int l , r; /* if (self->health < (self->max_health / 2)) */ /* self->s.skinnum = 1; */ if (level.time < self->pain_debounce_time) return; self->pain_debounce_time = level.time + 3; r = 1 + (rand() & 1); if (self->health < 25) l = 25; else if (self->health < 50) l = 50; else if (self->health < 75) l = 75; else l = 100; gi.sound(self, CHAN_VOICE, gi.soundindex(va("player/male/pain%i_%i.wav", l, r)), 1, ATTN_IDLE, 0); if (skill->value == 3) return; /* no pain anims in nightmare */ /* Don't go into pain frames if crucified. */ if (self->spawnflags & 8) { self->monsterinfo.currentmove = &insane_move_struggle_cross; return; } if (((self->s.frame >= FRAME_crawl1) && (self->s.frame <= FRAME_crawl9)) || ((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160))) { self->monsterinfo.currentmove = &insane_move_crawl_pain; } else self->monsterinfo.currentmove = &insane_move_stand_pain; } void insane_onground(edict_t * self) { self->monsterinfo.currentmove = &insane_move_down; } void insane_checkdown(edict_t * self) { /* * if ( (self->s.frame == FRAME_stand94) || (self->s.frame == * FRAME_stand65) ) */ if (self->spawnflags & 32) /* Always stand */ return; if (random() < 0.3) { if (random() < 0.5) self->monsterinfo.currentmove = &insane_move_uptodown; else self->monsterinfo.currentmove = &insane_move_jumpdown; } } void insane_checkup(edict_t * self) { /* If Hold_Ground and Crawl are set */ if ((self->spawnflags & 4) && (self->spawnflags & 16)) return; if (random() < 0.5) self->monsterinfo.currentmove = &insane_move_downtoup; } void insane_stand(edict_t * self) { if (self->spawnflags & 8) { /* If crucified */ self->monsterinfo.currentmove = &insane_move_cross; self->monsterinfo.aiflags |= AI_STAND_GROUND; } /* If Hold_Ground and Crawl are set */ else if ((self->spawnflags & 4) && (self->spawnflags & 16)) self->monsterinfo.currentmove = &insane_move_down; else if (random() < 0.5) self->monsterinfo.currentmove = &insane_move_stand_normal; else self->monsterinfo.currentmove = &insane_move_stand_insane; } void insane_dead(edict_t * self) { if (self->spawnflags & 8) { self->flags |= FL_FLY; } else { VectorSet(self->mins, -16, -16, -24); VectorSet(self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; } self->svflags |= SVF_DEADMONSTER; self->nextthink = 0; gi.linkentity(self); } void insane_die(edict_t * self, edict_t * inflictor, edict_t * attacker, int damage, vec3_t point) { int n; if (self->health <= self->gib_health) { gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_IDLE, 0); for (n = 0; n < 2; n++) ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); for (n = 0; n < 4; n++) ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); self->deadflag = DEAD_DEAD; return; } if (self->deadflag == DEAD_DEAD) return; gi.sound(self, CHAN_VOICE, gi.soundindex(va("player/male/death%i.wav", (rand() % 4) + 1)), 1, ATTN_IDLE, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; if (self->spawnflags & 8) { insane_dead(self); } else { if (((self->s.frame >= FRAME_crawl1) && (self->s.frame <= FRAME_crawl9)) || ((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160))) self->monsterinfo.currentmove = &insane_move_crawl_death; else self->monsterinfo.currentmove = &insane_move_stand_death; } } /* * QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn * CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND */ void SP_misc_insane(edict_t * self) { /* static int skin = 0; //@@ */ if (deathmatch->value) { G_FreeEdict(self); return; } sound_fist = gi.soundindex("insane/insane11.wav"); sound_shake = gi.soundindex("insane/insane5.wav"); sound_moan = gi.soundindex("insane/insane7.wav"); sound_scream[0] = gi.soundindex("insane/insane1.wav"); sound_scream[1] = gi.soundindex("insane/insane2.wav"); sound_scream[2] = gi.soundindex("insane/insane3.wav"); sound_scream[3] = gi.soundindex("insane/insane4.wav"); sound_scream[4] = gi.soundindex("insane/insane6.wav"); sound_scream[5] = gi.soundindex("insane/insane8.wav"); sound_scream[6] = gi.soundindex("insane/insane9.wav"); sound_scream[7] = gi.soundindex("insane/insane10.wav"); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->s.modelindex = gi.modelindex("models/monsters/insane/tris.md2"); VectorSet(self->mins, -16, -16, -24); VectorSet(self->maxs, 16, 16, 32); self->health = 100; self->gib_health = -50; self->mass = 300; self->pain = insane_pain; self->die = insane_die; self->monsterinfo.stand = insane_stand; self->monsterinfo.walk = insane_walk; self->monsterinfo.run = insane_run; self->monsterinfo.dodge = NULL; self->monsterinfo.attack = NULL; self->monsterinfo.melee = NULL; self->monsterinfo.sight = NULL; self->monsterinfo.aiflags |= AI_GOOD_GUY; /* @@ */ /* self->s.skinnum = skin; */ /* skin++; */ /* if (skin > 12) */ /* skin = 0; */ gi.linkentity(self); if (self->spawnflags & 16) /* Stand Ground */ self->monsterinfo.aiflags |= AI_STAND_GROUND; self->monsterinfo.currentmove = &insane_move_stand_normal; self->monsterinfo.scale = MODEL_SCALE; if (self->spawnflags & 8) { /* Crucified ? */ VectorSet(self->mins, -16, 0, 0); VectorSet(self->maxs, 16, 8, 32); self->flags |= FL_NO_KNOCKBACK; flymonster_start(self); } else { walkmonster_start(self); self->s.skinnum = rand() % 3; } }