/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ /* world.c -- world query functions */ #include "server.h" /* * * ============================================================================ * === * * ENTITY AREA CHECKING * * FIXME: this use of "area" is different from the bsp file use * =========================================================================== * ==== */ /* (type *)STRUCT_FROM_LINK(link_t *link, type, member) */ /* ent = STRUCT_FROM_LINK(link,entity_t,order) */ /* FIXME: remove this mess! */ #define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area) typedef struct areanode_s { int axis; /* -1 = leaf node */ float dist; struct areanode_s *children[2]; link_t trigger_edicts; link_t solid_edicts; } areanode_t; #define AREA_DEPTH 4 #define AREA_NODES 32 areanode_t sv_areanodes[AREA_NODES]; int sv_numareanodes; float *area_mins, *area_maxs; edict_t **area_list; int area_count, area_maxcount; int area_type; int SV_HullForEntity(edict_t * ent); /* ClearLink is used for new headnodes */ void ClearLink(link_t * l) { l->prev = l->next = l; } void RemoveLink(link_t * l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore(link_t * l, link_t * before) { l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } /* * =============== SV_CreateAreaNode * * Builds a uniformly subdivided tree for the given world size =============== */ areanode_t * SV_CreateAreaNode(int depth, vec3_t mins, vec3_t maxs) { areanode_t *anode; vec3_t size; vec3_t mins1, maxs1, mins2, maxs2; anode = &sv_areanodes[sv_numareanodes]; sv_numareanodes++; ClearLink(&anode->trigger_edicts); ClearLink(&anode->solid_edicts); if (depth == AREA_DEPTH) { anode->axis = -1; anode->children[0] = anode->children[1] = NULL; return anode; } VectorSubtract(maxs, mins, size); if (size[0] > size[1]) anode->axis = 0; else anode->axis = 1; anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]); VectorCopy(mins, mins1); VectorCopy(mins, mins2); VectorCopy(maxs, maxs1); VectorCopy(maxs, maxs2); maxs1[anode->axis] = mins2[anode->axis] = anode->dist; anode->children[0] = SV_CreateAreaNode(depth + 1, mins2, maxs2); anode->children[1] = SV_CreateAreaNode(depth + 1, mins1, maxs1); return anode; } /* * =============== SV_ClearWorld * * =============== */ void SV_ClearWorld(void) { memset(sv_areanodes, 0, sizeof(sv_areanodes)); sv_numareanodes = 0; SV_CreateAreaNode(0, sv.models[1]->mins, sv.models[1]->maxs); } /* * =============== SV_UnlinkEdict * * =============== */ void SV_UnlinkEdict(edict_t * ent) { if (!ent->area.prev) return; /* not linked in anywhere */ RemoveLink(&ent->area); ent->area.prev = ent->area.next = NULL; } /* * =============== SV_LinkEdict * * =============== */ #define MAX_TOTAL_ENT_LEAFS 128 void SV_LinkEdict(edict_t * ent) { areanode_t *node; int leafs[MAX_TOTAL_ENT_LEAFS]; int clusters[MAX_TOTAL_ENT_LEAFS]; int num_leafs; int i, j, k; int area; int topnode; if (ent->area.prev) SV_UnlinkEdict(ent); /* unlink from old position */ if (ent == ge->edicts) return; /* don't add the world */ if (!ent->inuse) return; /* set the size */ VectorSubtract(ent->maxs, ent->mins, ent->size); /* encode the size into the entity_state for client prediction */ if (ent->solid == SOLID_BBOX && !(ent->svflags & SVF_DEADMONSTER)) { /* assume that x/y are * equal and symetric */ i = ent->maxs[0] / 8; if (i < 1) i = 1; if (i > 31) i = 31; /* z is not symetric */ j = (-ent->mins[2]) / 8; if (j < 1) j = 1; if (j > 31) j = 31; /* and z maxs can be negative... */ k = (ent->maxs[2] + 32) / 8; if (k < 1) k = 1; if (k > 63) k = 63; ent->s.solid = (k << 10) | (j << 5) | i; } else if (ent->solid == SOLID_BSP) { ent->s.solid = 31; /* a solid_bbox will never create * this value */ } else ent->s.solid = 0; /* set the abs box */ if (ent->solid == SOLID_BSP && (ent->s.angles[0] || ent->s.angles[1] || ent->s.angles[2])) { /* expand for rotation */ float max , v; max = 0; for (i = 0; i < 3; i++) { v = fabs(ent->mins[i]); if (v > max) max = v; v = fabs(ent->maxs[i]); if (v > max) max = v; } for (i = 0; i < 3; i++) { ent->absmin[i] = ent->s.origin[i] - max; ent->absmax[i] = ent->s.origin[i] + max; } } else { /* normal */ VectorAdd(ent->s.origin, ent->mins, ent->absmin); VectorAdd(ent->s.origin, ent->maxs, ent->absmax); } /* because movement is clipped an epsilon away from an actual edge, */ /* we must fully check even when bounding boxes don't quite touch */ ent->absmin[0] -= 1; ent->absmin[1] -= 1; ent->absmin[2] -= 1; ent->absmax[0] += 1; ent->absmax[1] += 1; ent->absmax[2] += 1; /* link to PVS leafs */ ent->num_clusters = 0; ent->areanum = 0; ent->areanum2 = 0; /* get all leafs, including solids */ num_leafs = CM_BoxLeafnums(ent->absmin, ent->absmax, leafs, MAX_TOTAL_ENT_LEAFS, &topnode); /* set areas */ for (i = 0; i < num_leafs; i++) { clusters[i] = CM_LeafCluster(leafs[i]); area = CM_LeafArea(leafs[i]); if (area) { /* doors may legally straggle two areas, */ /* but nothing should evern need more than that */ if (ent->areanum && ent->areanum != area) { if (ent->areanum2 && ent->areanum2 != area && sv.state == ss_loading) Com_DPrintf("Object touching 3 areas at %f %f %f\n", ent->absmin[0], ent->absmin[1], ent->absmin[2]); ent->areanum2 = area; } else ent->areanum = area; } } if (num_leafs >= MAX_TOTAL_ENT_LEAFS) { /* assume we missed some * leafs, and mark by * headnode */ ent->num_clusters = -1; ent->headnode = topnode; } else { ent->num_clusters = 0; for (i = 0; i < num_leafs; i++) { if (clusters[i] == -1) continue; /* not a visible leaf */ for (j = 0; j < i; j++) if (clusters[j] == clusters[i]) break; if (j == i) { if (ent->num_clusters == MAX_ENT_CLUSTERS) { /* assume we missed some * leafs, and mark by * headnode */ ent->num_clusters = -1; ent->headnode = topnode; break; } ent->clusternums[ent->num_clusters++] = clusters[i]; } } } /* if first time, make sure old_origin is valid */ if (!ent->linkcount) { VectorCopy(ent->s.origin, ent->s.old_origin); } ent->linkcount++; if (ent->solid == SOLID_NOT) return; /* find the first node that the ent's box crosses */ node = sv_areanodes; while (1) { if (node->axis == -1) break; if (ent->absmin[node->axis] > node->dist) node = node->children[0]; else if (ent->absmax[node->axis] < node->dist) node = node->children[1]; else break; /* crosses the node */ } /* link it in */ if (ent->solid == SOLID_TRIGGER) InsertLinkBefore(&ent->area, &node->trigger_edicts); else InsertLinkBefore(&ent->area, &node->solid_edicts); } /* * ==================== SV_AreaEdicts_r * * ==================== */ void SV_AreaEdicts_r(areanode_t * node) { link_t *l, *next, *start; edict_t *check; int count; count = 0; /* touch linked edicts */ if (area_type == AREA_SOLID) start = &node->solid_edicts; else start = &node->trigger_edicts; for (l = start->next; l != start; l = next) { next = l->next; check = EDICT_FROM_AREA(l); if (check->solid == SOLID_NOT) continue; /* deactivated */ if (check->absmin[0] > area_maxs[0] || check->absmin[1] > area_maxs[1] || check->absmin[2] > area_maxs[2] || check->absmax[0] < area_mins[0] || check->absmax[1] < area_mins[1] || check->absmax[2] < area_mins[2]) continue; /* not touching */ if (area_count == area_maxcount) { Com_Printf("SV_AreaEdicts: MAXCOUNT\n"); return; } area_list[area_count] = check; area_count++; } if (node->axis == -1) return; /* terminal node */ /* recurse down both sides */ if (area_maxs[node->axis] > node->dist) SV_AreaEdicts_r(node->children[0]); if (area_mins[node->axis] < node->dist) SV_AreaEdicts_r(node->children[1]); } /* * ================ SV_AreaEdicts ================ */ int SV_AreaEdicts(vec3_t mins, vec3_t maxs, edict_t ** list, int maxcount, int areatype) { area_mins = mins; area_maxs = maxs; area_list = list; area_count = 0; area_maxcount = maxcount; area_type = areatype; SV_AreaEdicts_r(sv_areanodes); return area_count; } /* * =========================================================================== * */ /* * ============= SV_PointContents ============= */ int SV_PointContents(vec3_t p) { edict_t *touch[MAX_EDICTS], *hit; int i, num; int contents, c2; int headnode; float *angles; /* get base contents from world */ contents = CM_PointContents(p, sv.models[1]->headnode); /* or in contents from all the other entities */ num = SV_AreaEdicts(p, p, touch, MAX_EDICTS, AREA_SOLID); for (i = 0; i < num; i++) { hit = touch[i]; /* might intersect, so do an exact clip */ headnode = SV_HullForEntity(hit); angles = hit->s.angles; if (hit->solid != SOLID_BSP) angles = vec3_origin; /* boxes don't rotate */ c2 = CM_TransformedPointContents(p, headnode, hit->s.origin, hit->s.angles); contents |= c2; } return contents; } typedef struct { vec3_t boxmins, boxmaxs; /* enclose the test object along entire move */ float *mins, *maxs; /* size of the moving object */ vec3_t mins2, maxs2; /* size when clipping against monsters */ float *start, *end; trace_t trace; edict_t *passedict; int contentmask; } moveclip_t; /* * ================ SV_HullForEntity * * Returns a headnode that can be used for testing or clipping an object of * mins/maxs size. Offset is filled in to contain the adjustment that must be * added to the testing object's origin to get a point to use with the * returned hull. ================ */ int SV_HullForEntity(edict_t * ent) { cmodel_t *model; /* decide which clipping hull to use, based on the size */ if (ent->solid == SOLID_BSP) { /* explicit hulls in the BSP model */ model = sv.models[ent->s.modelindex]; if (!model) Com_Error(ERR_FATAL, "MOVETYPE_PUSH with a non bsp model"); return model->headnode; } /* create a temp hull from bounding box sizes */ return CM_HeadnodeForBox(ent->mins, ent->maxs); } /* * =========================================================================== * */ /* * ==================== SV_ClipMoveToEntities * * ==================== */ void SV_ClipMoveToEntities(moveclip_t * clip) { int i, num; edict_t *touchlist[MAX_EDICTS], *touch; trace_t trace; int headnode; float *angles; num = SV_AreaEdicts(clip->boxmins, clip->boxmaxs, touchlist ,MAX_EDICTS, AREA_SOLID); /* be careful, it is possible to have an entity in this */ /* list removed before we get to it (killtriggered) */ for (i = 0; i < num; i++) { touch = touchlist[i]; if (touch->solid == SOLID_NOT) continue; if (touch == clip->passedict) continue; if (clip->trace.allsolid) return; if (clip->passedict) { if (touch->owner == clip->passedict) continue; /* don't clip against own * missiles */ if (clip->passedict->owner == touch) continue; /* don't clip against owner */ } if (!(clip->contentmask & CONTENTS_DEADMONSTER) && (touch->svflags & SVF_DEADMONSTER)) continue; /* might intersect, so do an exact clip */ headnode = SV_HullForEntity(touch); angles = touch->s.angles; if (touch->solid != SOLID_BSP) angles = vec3_origin; /* boxes don't rotate */ if (touch->svflags & SVF_MONSTER) trace = CM_TransformedBoxTrace(clip->start, clip->end, clip->mins2, clip->maxs2, headnode, clip->contentmask, touch->s.origin, angles); else trace = CM_TransformedBoxTrace(clip->start, clip->end, clip->mins, clip->maxs, headnode, clip->contentmask, touch->s.origin, angles); if (trace.allsolid || trace.startsolid || trace.fraction < clip->trace.fraction) { trace.ent = touch; if (clip->trace.startsolid) { clip->trace = trace; clip->trace.startsolid = true; } else clip->trace = trace; } else if (trace.startsolid) clip->trace.startsolid = true; } } /* * ================== SV_TraceBounds ================== */ void SV_TraceBounds(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) { int i; for (i = 0; i < 3; i++) { if (end[i] > start[i]) { boxmins[i] = start[i] + mins[i] - 1; boxmaxs[i] = end[i] + maxs[i] + 1; } else { boxmins[i] = end[i] + mins[i] - 1; boxmaxs[i] = start[i] + maxs[i] + 1; } } } /* * ================== SV_Trace * * Moves the given mins/maxs volume through the world from start to end. * * Passedict and edicts owned by passedict are explicitly not checked. * * ================== */ trace_t SV_Trace(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, edict_t * passedict, int contentmask) { moveclip_t clip; if (!mins) mins = vec3_origin; if (!maxs) maxs = vec3_origin; memset(&clip, 0, sizeof(moveclip_t)); /* clip to world */ clip.trace = CM_BoxTrace(start, end, mins, maxs, 0, contentmask); clip.trace.ent = ge->edicts; if (clip.trace.fraction == 0) return clip.trace; /* blocked by the world */ clip.contentmask = contentmask; clip.start = start; clip.end = end; clip.mins = mins; clip.maxs = maxs; clip.passedict = passedict; VectorCopy(mins, clip.mins2); VectorCopy(maxs, clip.maxs2); /* create the bounding box of the entire move */ SV_TraceBounds(start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs); /* clip to other solid entities */ SV_ClipMoveToEntities(&clip); return clip.trace; }