/* * * GL_SDL.C * * * This file contains ALL Linux specific stuff having to do with the * * software refresh. When a port is being made the following functions * * must be implemented by the port: * * * SWimp_EndFrame * SWimp_Init * SWimp_InitGraphics * SWimp_SetPalette * * SWimp_Shutdown * SWimp_SwitchFullscreen */ #include #include #include #include #include #include "SDL.h" #include #include "../ref_gl/gl_local.h" #include "../unix/glw_unix.h" #include "../client/keys.h" #include "../unix/rw_unix.h" #ifdef Joystick #include "joystick.h" #endif /*****************************************************************************/ static qboolean X11_active = false; qboolean have_stencil = false; static SDL_Surface *surface; struct { int key; int down; } keyq[64]; int keyq_head = 0; int keyq_tail = 0; int config_notify = 0; int config_notify_width; int config_notify_height; glwstate_t glw_state; static cvar_t *use_stencil; /* Console variables that we need to access from this module */ /*****************************************************************************/ /* MOUSE */ /*****************************************************************************/ #define MOUSE_MAX 3000 #define MOUSE_MIN 40 qboolean mouse_active; int mx, my, mouse_buttonstate; /* this is inside the renderer shared lib, so these are called from vid_so */ static float old_windowed_mouse; static cvar_t *_windowed_mouse; /************************ * Joystick ************************/ #ifdef Joystick static SDL_Joystick *joy; static int joy_oldbuttonstate; static int joy_numbuttons; #endif void RW_IN_PlatformInit() { _windowed_mouse = ri.Cvar_Get("_windowed_mouse", "1", CVAR_ARCHIVE); } #ifdef Joystick qboolean CloseJoystick(void) { if (joy) { SDL_JoystickClose(joy); joy = NULL; } return true; } void PlatformJoyCommands(int *axis_vals, int *axis_map) { int i; int key_index; in_state_t *in_state = getState(); if (joy) { for (i = 0; i < joy_numbuttons; i++) { if (SDL_JoystickGetButton(joy, i) && joy_oldbuttonstate != i) { key_index = (i < 4) ? K_JOY1 : K_AUX1; in_state->Key_Event_fp(key_index + i, true); joy_oldbuttonstate = i; } if (!SDL_JoystickGetButton(joy, i) && joy_oldbuttonstate != i) { key_index = (i < 4) ? K_JOY1 : K_AUX1; in_state->Key_Event_fp(key_index + i, false); joy_oldbuttonstate = i; } } for (i = 0; i < 6; i++) { axis_vals[axis_map[i]] = (int)SDL_JoystickGetAxis(joy, i); } } } #endif void RW_IN_Activate(qboolean active) { mx = my = 0; } /*****************************************************************************/ int XLateKey(unsigned int keysym) { int key; key = 0; switch (keysym) { case SDLK_KP9: key = K_KP_PGUP; break; case SDLK_PAGEUP: key = K_PGUP; break; case SDLK_KP3: key = K_KP_PGDN; break; case SDLK_PAGEDOWN: key = K_PGDN; break; case SDLK_KP7: key = K_KP_HOME; break; case SDLK_HOME: key = K_HOME; break; case SDLK_KP1: key = K_KP_END; break; case SDLK_END: key = K_END; break; case SDLK_KP4: key = K_KP_LEFTARROW; break; case SDLK_LEFT: key = K_LEFTARROW; break; case SDLK_KP6: key = K_KP_RIGHTARROW; break; case SDLK_RIGHT: key = K_RIGHTARROW; break; case SDLK_KP2: key = K_KP_DOWNARROW; break; case SDLK_DOWN: key = K_DOWNARROW; break; case SDLK_KP8: key = K_KP_UPARROW; break; case SDLK_UP: key = K_UPARROW; break; case SDLK_ESCAPE: key = K_ESCAPE; break; case SDLK_KP_ENTER: key = K_KP_ENTER; break; case SDLK_RETURN: key = K_ENTER; break; case SDLK_TAB: key = K_TAB; break; case SDLK_F1: key = K_F1; break; case SDLK_F2: key = K_F2; break; case SDLK_F3: key = K_F3; break; case SDLK_F4: key = K_F4; break; case SDLK_F5: key = K_F5; break; case SDLK_F6: key = K_F6; break; case SDLK_F7: key = K_F7; break; case SDLK_F8: key = K_F8; break; case SDLK_F9: key = K_F9; break; case SDLK_F10: key = K_F10; break; case SDLK_F11: key = K_F11; break; case SDLK_F12: key = K_F12; break; case SDLK_BACKSPACE: key = K_BACKSPACE; break; case SDLK_KP_PERIOD: key = K_KP_DEL; break; case SDLK_DELETE: key = K_DEL; break; case SDLK_PAUSE: key = K_PAUSE; break; case SDLK_LSHIFT: case SDLK_RSHIFT: key = K_SHIFT; break; case SDLK_LCTRL: case SDLK_RCTRL: key = K_CTRL; break; case SDLK_LMETA: case SDLK_RMETA: case SDLK_LALT: case SDLK_RALT: key = K_ALT; break; case SDLK_KP5: key = K_KP_5; break; case SDLK_INSERT: key = K_INS; break; case SDLK_KP0: key = K_KP_INS; break; case SDLK_KP_MULTIPLY: key = '*'; break; case SDLK_KP_PLUS: key = K_KP_PLUS; break; case SDLK_KP_MINUS: key = K_KP_MINUS; break; case SDLK_KP_DIVIDE: key = K_KP_SLASH; break; /* * suggestions on how to handle this better would be * appreciated */ case SDLK_WORLD_7: key = '`'; break; default: /* assuming that the other sdl keys are * mapped to ascii */ if (keysym < 128) key = keysym; break; } /* printf( "Key '%c' (%d) -> '%c' (%d)\n", keysym, keysym, key, key ); */ return key; } static unsigned char KeyStates[SDLK_LAST]; void getMouse(int *x, int *y, int *state) { *x = mx; *y = my; *state = mouse_buttonstate; } void doneMouse() { mx = my = 0; } void GetEvent(SDL_Event * event) { unsigned int key; switch (event->type) { case SDL_MOUSEBUTTONDOWN: if (event->button.button == 4) { keyq[keyq_head].key = K_MWHEELUP; keyq[keyq_head].down = true; keyq_head = (keyq_head + 1) & 63; keyq[keyq_head].key = K_MWHEELUP; keyq[keyq_head].down = false; keyq_head = (keyq_head + 1) & 63; } else if (event->button.button == 5) { keyq[keyq_head].key = K_MWHEELDOWN; keyq[keyq_head].down = true; keyq_head = (keyq_head + 1) & 63; keyq[keyq_head].key = K_MWHEELDOWN; keyq[keyq_head].down = false; keyq_head = (keyq_head + 1) & 63; } break; case SDL_MOUSEBUTTONUP: break; #ifdef Joystick case SDL_JOYBUTTONDOWN: keyq[keyq_head].key = ((((SDL_JoyButtonEvent *) event)->button < 4) ? K_JOY1 : K_AUX1) + ((SDL_JoyButtonEvent *) event)->button; keyq[keyq_head].down = true; keyq_head = (keyq_head + 1) & 63; break; case SDL_JOYBUTTONUP: keyq[keyq_head].key = ((((SDL_JoyButtonEvent *) event)->button < 4) ? K_JOY1 : K_AUX1) + ((SDL_JoyButtonEvent *) event)->button; keyq[keyq_head].down = false; keyq_head = (keyq_head + 1) & 63; break; #endif case SDL_KEYDOWN: if ((KeyStates[SDLK_LALT] || KeyStates[SDLK_RALT]) && (event->key.keysym.sym == SDLK_RETURN)) { cvar_t *fullscreen; SDL_WM_ToggleFullScreen(surface); if (surface->flags & SDL_FULLSCREEN) { ri.Cvar_SetValue("vid_fullscreen", 1); } else { ri.Cvar_SetValue("vid_fullscreen", 0); } fullscreen = ri.Cvar_Get("vid_fullscreen", "0", 0); fullscreen->modified = false; /* we just changed it with SDL. */ break; /* ignore this key */ } if ((KeyStates[SDLK_LCTRL] || KeyStates[SDLK_RCTRL]) && (event->key.keysym.sym == SDLK_g)) { SDL_GrabMode gm = SDL_WM_GrabInput(SDL_GRAB_QUERY); /* * SDL_WM_GrabInput((gm == SDL_GRAB_ON) ? * SDL_GRAB_OFF : SDL_GRAB_ON); gm = * SDL_WM_GrabInput(SDL_GRAB_QUERY); */ ri.Cvar_SetValue("_windowed_mouse", (gm == SDL_GRAB_ON) ? /* 1 */ 0 : /* 0 */ 1); break; /* ignore this key */ } KeyStates[event->key.keysym.sym] = 1; key = XLateKey(event->key.keysym.sym); if (key) { keyq[keyq_head].key = key; keyq[keyq_head].down = true; keyq_head = (keyq_head + 1) & 63; } break; case SDL_KEYUP: if (KeyStates[event->key.keysym.sym]) { KeyStates[event->key.keysym.sym] = 0; key = XLateKey(event->key.keysym.sym); if (key) { keyq[keyq_head].key = key; keyq[keyq_head].down = false; keyq_head = (keyq_head + 1) & 63; } } break; case SDL_QUIT: ri.Cmd_ExecuteText(EXEC_NOW, "quit"); break; } } #ifdef Joystick qboolean OpenJoystick(cvar_t * joy_dev) { int num_joysticks, i; joy = NULL; if (!(SDL_INIT_JOYSTICK & SDL_WasInit(SDL_INIT_JOYSTICK))) { ri.Con_Printf(PRINT_ALL, "SDL Joystick not initialized, trying to init...\n"); SDL_Init(SDL_INIT_JOYSTICK); } ri.Con_Printf(PRINT_ALL, "Trying to start-up joystick...\n"); if ((num_joysticks = SDL_NumJoysticks())) { for (i = 0; i < num_joysticks; i++) { ri.Con_Printf(PRINT_ALL, "Trying joystick [%s]\n", SDL_JoystickName(i)); if (!SDL_JoystickOpened(i)) { joy = SDL_JoystickOpen(i); if (joy) { ri.Con_Printf(PRINT_ALL, "Joytick activated.\n"); joy_numbuttons = SDL_JoystickNumButtons(joy); break; } } } if (!joy) { ri.Con_Printf(PRINT_ALL, "Failed to open any joysticks\n"); return false; } } else { ri.Con_Printf(PRINT_ALL, "No joysticks available\n"); return false; } return true; } #endif /*****************************************************************************/ /* * * GLimp_Init * * * This routine is responsible for initializing the implementation * specific * stuff in a software rendering subsystem. */ int GLimp_Init(void *hinstance, void *wndproc) { if (SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_CDROM | SDL_INIT_VIDEO) == 0) { if (SDL_Init(SDL_INIT_VIDEO) < 0) { Sys_Error("SDL Init failed: %s\n", SDL_GetError()); return false; } } else if (SDL_WasInit(SDL_INIT_VIDEO) == 0) { if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { Sys_Error("SDL Init failed: %s\n", SDL_GetError()); return false; } } return true; } void * GLimp_GetProcAddress(const char *func) { return SDL_GL_GetProcAddress(func); } static void SetSDLIcon() { #include "q2icon.xbm" SDL_Surface *icon; SDL_Color color; Uint8 *ptr; int i, mask; icon = SDL_CreateRGBSurface(SDL_SWSURFACE, q2icon_width, q2icon_height, 8, 0, 0, 0, 0); if (icon == NULL) return; /* oh well... */ SDL_SetColorKey(icon, SDL_SRCCOLORKEY, 0); color.r = 255; color.g = 255; color.b = 255; SDL_SetColors(icon, &color, 0, 1); /* just in case */ color.r = 0; color.g = 16; color.b = 0; SDL_SetColors(icon, &color, 1, 1); ptr = (Uint8 *) icon->pixels; for (i = 0; i < sizeof(q2icon_bits); i++) { for (mask = 1; mask != 0x100; mask <<= 1) { *ptr = (q2icon_bits[i] & mask) ? 1 : 0; ptr++; } } SDL_WM_SetIcon(icon, NULL); SDL_FreeSurface(icon); } /* * * UpdateHardwareGamma * * * We are using gamma relative to the desktop, so that we can share it * with * software renderer and don't require to change desktop gamma * to match * hardware gamma image brightness. It seems that Quake 3 is * using the * opposite approach, but it has no software renderer after * all. */ void UpdateHardwareGamma(void) { float g = (1.3 - vid_gamma->value + 1); g = (g > 1 ? g : 1); SDL_SetGamma(g, g, g); } void SetSDLGamma(void) { gl_state.hwgamma = true; vid_gamma->modified = true; ri.Con_Printf(PRINT_ALL, "Using hardware gamma\n"); } /* * * SWimp_InitGraphics * * * This initializes the software refresh's implementation specific * graphics * subsystem. In the case of Windows it creates DIB or * DDRAW surfaces. * * * The necessary width and height parameters are grabbed from * vid.width and * vid.height. */ static qboolean GLimp_InitGraphics(qboolean fullscreen) { int flags; /* Just toggle fullscreen if that's all that has been changed */ if (surface && (surface->w == vid.width) && (surface->h == vid.height)) { int isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0; if (fullscreen != isfullscreen) SDL_WM_ToggleFullScreen(surface); isfullscreen = (surface->flags & SDL_FULLSCREEN) ? 1 : 0; if (fullscreen == isfullscreen) return true; } srandom(getpid()); /* free resources in use */ if (surface) SDL_FreeSurface(surface); /* let the sound and input subsystems know about the new window */ ri.Vid_NewWindow(vid.width, vid.height); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (use_stencil) SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); flags = SDL_OPENGL; if (fullscreen) flags |= SDL_FULLSCREEN; SetSDLIcon(); /* currently uses q2icon.xbm data */ if ((surface = SDL_SetVideoMode(vid.width, vid.height, 0, flags)) == NULL) { Sys_Error("(SDLGL) SDL SetVideoMode failed: %s\n", SDL_GetError()); return false; } /* stencilbuffer shadows */ if (use_stencil) { int stencil_bits; have_stencil = false; if (!SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencil_bits)) { ri.Con_Printf(PRINT_ALL, "I: got %d bits of stencil\n", stencil_bits); if (stencil_bits >= 1) { have_stencil = true; } } } SDL_WM_SetCaption(QUDOS_VERSION, QUDOS_VERSION); SDL_ShowCursor(0); X11_active = true; SetSDLGamma(); return true; } void GLimp_BeginFrame(float camera_separation) { } /* * * SWimp_EndFrame * * * This does an implementation specific copy from the backbuffer to the * * front buffer. In the Win32 case it uses BitBlt or BltFast depending * on * whether we're using DIB sections/GDI or DDRAW. */ void GLimp_EndFrame(void) { SDL_GL_SwapBuffers(); } /* * * SWimp_SetMode */ int GLimp_SetMode(int *pwidth, int *pheight, int mode, qboolean fullscreen) { ri.Con_Printf(PRINT_ALL, "Setting mode %d:", mode); if (!ri.Vid_GetModeInfo(pwidth, pheight, mode)) { ri.Con_Printf(PRINT_ALL, " Invalid mode\n"); return rserr_invalid_mode; } ri.Con_Printf(PRINT_ALL, " %d %d\n", *pwidth, *pheight); if (!GLimp_InitGraphics(fullscreen)) { /* failed to set a valid mode in windowed mode */ return rserr_invalid_mode; } return rserr_ok; } /* * * GLimp_Shutdown * * * System specific graphics subsystem shutdown routine. Destroys * DIBs or * DDRAW surfaces as appropriate. */ void GLimp_Shutdown(void) { if (surface) SDL_FreeSurface(surface); surface = NULL; if (SDL_WasInit(SDL_INIT_EVERYTHING) == SDL_INIT_VIDEO) SDL_Quit(); else SDL_QuitSubSystem(SDL_INIT_VIDEO); gl_state.hwgamma = false; X11_active = false; } /* * * SWimp_AppActivate */ void GLimp_AppActivate(qboolean active) { } /*****************************************************************************/ /* KEYBOARD */ /*****************************************************************************/ Key_Event_fp_t Key_Event_fp; void KBD_Init(Key_Event_fp_t fp) { Key_Event_fp = fp; } void KBD_Update(void) { SDL_Event event; static int KBD_Update_Flag; in_state_t *in_state = getState(); if (KBD_Update_Flag == 1) return; KBD_Update_Flag = 1; /* get events from x server */ if (X11_active) { int bstate; while (SDL_PollEvent(&event)) GetEvent(&event); if (!mx && !my) SDL_GetRelativeMouseState(&mx, &my); mouse_buttonstate = 0; bstate = SDL_GetMouseState(NULL, NULL); if (SDL_BUTTON(1) & bstate) mouse_buttonstate |= (1 << 0); if (SDL_BUTTON(3) & bstate) /* quake2 has the right button be mouse2 */ mouse_buttonstate |= (1 << 1); if (SDL_BUTTON(2) & bstate) /* quake2 has the middle button be mouse3 */ mouse_buttonstate |= (1 << 2); if (SDL_BUTTON(6) & bstate) mouse_buttonstate |= (1 << 3); if (SDL_BUTTON(7) & bstate) mouse_buttonstate |= (1 << 4); if (old_windowed_mouse != _windowed_mouse->value) { old_windowed_mouse = _windowed_mouse->value; if (!_windowed_mouse->value) { /* ungrab the pointer */ SDL_WM_GrabInput(SDL_GRAB_OFF); } else { /* grab the pointer */ SDL_WM_GrabInput(SDL_GRAB_ON); } } while (keyq_head != keyq_tail) { in_state->Key_Event_fp(keyq[keyq_tail].key, keyq[keyq_tail].down); keyq_tail = (keyq_tail + 1) & 63; } } KBD_Update_Flag = 0; } void KBD_Close(void) { keyq_head = 0; keyq_tail = 0; memset(keyq, 0, sizeof(keyq)); }