/* snd_sdl.c Sound code taken from SDLQuake and modified to work with Quake2 Robert B�ml 2001-12-25 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id: snd_sdl.c,v 1.2 2002/02/09 20:29:38 relnev Exp $ */ #include "SDL.h" #include "../client/client.h" #include "../client/snd_loc.h" int snd_inited = 0; struct sndinfo * si; static void paint_audio (void *unused, Uint8 * stream, int len) { if (snd_inited) { si->dma->buffer = stream; si->dma->samplepos += len / (si->dma->samplebits / 4); // Check for samplepos overflow? si->S_PaintChannels (si->dma->samplepos); } } qboolean SNDDMA_Init (struct sndinfo * s) { SDL_AudioSpec desired, obtained; int desired_bits, freq; char drivername[128]; if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) { if (SDL_Init(SDL_INIT_AUDIO) < 0) { si->Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ()); return 0; } } else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) { if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { si->Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ()); return 0; } } si = s; desired_bits = si->sndbits->value; /* Set up the desired format */ freq = si->s_khz->value; if (freq == 48) desired.freq = 48000; else if (freq == 44) desired.freq = 44100; else if (freq == 22) desired.freq = 22050; else if (freq == 11) desired.freq = 11025; else desired.freq = 44100; switch (desired_bits) { case 8: desired.format = AUDIO_U8; break; case 16: if (SDL_BYTEORDER == SDL_BIG_ENDIAN) desired.format = AUDIO_S16MSB; else desired.format = AUDIO_S16LSB; break; default: si->Com_Printf ("Unknown number of audio bits: %d\n", desired_bits); return 0; } desired.channels = si->sndchannels->value; if (desired.freq == 48000) desired.samples = 4096; else if (desired.freq == 44100) desired.samples = 2048; else if (desired.freq == 22050) desired.samples = 1024; else if (desired.freq == 11025) desired.samples = 512; else desired.samples = 2048; desired.callback = paint_audio; /* Open the audio device */ if (SDL_OpenAudio (&desired, &obtained) < 0) { si->Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ()); return 0; } /* Make sure we can support the audio format */ switch (obtained.format) { case AUDIO_U8: /* Supported */ break; case AUDIO_S16LSB: case AUDIO_S16MSB: if (((obtained.format == AUDIO_S16LSB) && (SDL_BYTEORDER == SDL_LIL_ENDIAN)) || ((obtained.format == AUDIO_S16MSB) && (SDL_BYTEORDER == SDL_BIG_ENDIAN))) { /* Supported */ break; } default: /* Not supported -- force SDL to do our bidding */ SDL_CloseAudio (); if (SDL_OpenAudio (&desired, NULL) < 0) { si->Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ()); return 0; } memcpy (&obtained, &desired, sizeof (desired)); break; } SDL_PauseAudio (0); /* Fill the audio DMA information block */ si->dma->samplebits = (obtained.format & 0xFF); si->dma->speed = obtained.freq; si->dma->channels = obtained.channels; si->dma->samples = obtained.samples * si->dma->channels; si->dma->samplepos = 0; si->dma->submission_chunk = 1; si->dma->buffer = NULL; if (SDL_AudioDriverName(drivername, sizeof (drivername)) == NULL) strcpy(drivername, "(UNKNOWN)"); si->Com_Printf("Initializing SDL Sound System\n"); si->Com_Printf("Audio driver: %s\n", drivername); si->Com_Printf("DMA buffer address: 0x%x \n", (int) si->dma->buffer); si->Com_Printf("Channels: %5d\n", MAX_CHANNELS); snd_inited = 1; return 1; } int SNDDMA_GetDMAPos (void) { return si->dma->samplepos; } void SNDDMA_Shutdown (void) { si->Com_Printf("SNDDMA_Shutdown\n"); if (snd_inited) { SDL_CloseAudio (); snd_inited = 0; } if (SDL_WasInit(SDL_INIT_EVERYTHING) == SDL_INIT_AUDIO) SDL_Quit(); else SDL_QuitSubSystem(SDL_INIT_AUDIO); } /* SNDDMA_Submit Send sound to device if buffer isn't really the dma buffer */ void SNDDMA_Submit (void) { } void SNDDMA_BeginPainting(void) { }