/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with * this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../qcommon/qcommon.h" #include "../unix/rw_unix.h" cvar_t *nostdout; unsigned sys_frame_time; uid_t saved_euid; qboolean stdin_active = true; /* ======================================================================= */ /* General routines */ /* ======================================================================= */ void Sys_ConsoleOutput(char *string) { if (nostdout && nostdout->value) return; fputs(string, stdout); } void Sys_Printf(char *fmt,...) { va_list argptr; char text[1024]; unsigned char *p; va_start(argptr, fmt); vsnprintf(text, sizeof(text), fmt, argptr); va_end(argptr); if (nostdout && nostdout->value) return; for (p = (unsigned char *)text; *p; p++) { *p &= 0x7f; if ((*p > 128 || *p < 32) && *p != 10 && *p != 13 && *p != 9) printf("[%02x]", *p); else putc(*p, stdout); } } void Sys_Quit(void) { CL_Shutdown(); Qcommon_Shutdown(); fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~FNDELAY); _exit(0); } void Sys_Init(void) { #if id386 /* Sys_SetFPCW(); */ #endif } void Sys_Error(char *error,...) { va_list argptr; char string[1024]; /* change stdin to non blocking */ fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~FNDELAY); CL_Shutdown(); Qcommon_Shutdown(); va_start(argptr, error); vsnprintf(string, sizeof(string), error, argptr); va_end(argptr); fprintf(stderr, "Error: %s\n", string); _exit(1); } void Sys_Warn(char *warning,...) { va_list argptr; char string[1024]; va_start(argptr, warning); vsnprintf(string, sizeof(string), warning, argptr); va_end(argptr); fprintf(stderr, "Warning: %s", string); } /* * ============ Sys_FileTime * * returns -1 if not present ============ */ int Sys_FileTime(char *path) { struct stat buf; if (stat(path, &buf) == -1) return -1; return buf.st_mtime; } void floating_point_exception_handler(int whatever) { /* Sys_Warn("floating point exception\n"); */ signal(SIGFPE, floating_point_exception_handler); } char * Sys_ConsoleInput(void) { static char text[256]; int len; fd_set fdset; struct timeval timeout; if (!dedicated || !dedicated->value) return NULL; if (!stdin_active) return NULL; FD_ZERO(&fdset); FD_SET(0, &fdset); /* stdin */ timeout.tv_sec = 0; timeout.tv_usec = 0; if (select(1, &fdset, NULL, NULL, &timeout) == -1 || !FD_ISSET(0, &fdset)) return NULL; len = read(0, text, sizeof(text)); if (len == 0) { /* eof! */ stdin_active = false; return NULL; } if (len < 1) return NULL; text[len - 1] = 0; /* rip off the /n and terminate */ return text; } /*****************************************************************************/ static void *game_library; /* * ================= Sys_UnloadGame ================= */ void Sys_UnloadGame(void) { if (game_library) dlclose(game_library); game_library = NULL; } /* * ================= Sys_GetGameAPI * * Loads the game dll ================= */ void * Sys_GetGameAPI(void *parms) { void *(*GetGameAPI) (void *); FILE *fp; char name[MAX_OSPATH]; char *path; const char *gamename = GAME_NAME; setreuid(getuid(), getuid()); setegid(getgid()); if (game_library) Com_Error(ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame"); Com_Printf("Loading %s\n\n", gamename); /* now run through the search paths */ path = NULL; while (1) { path = FS_NextPath(path); if (!path) return NULL; /* couldn't find one anywhere */ Com_Printf("Game dir: %s\n\n", path); Com_sprintf(name, sizeof(name), "%s/%s", path, gamename); /* skip it if it just doesn't exist */ fp = fopen(name, "rb"); if (fp == NULL) continue; fclose(fp); game_library = dlopen(name, RTLD_LAZY); if (game_library) { Com_MDPrintf("LoadLibrary (%s)\n", name); break; } else { #if defined __GNUC__ >= 3 char *str_p; Com_Printf("LoadLibrary (%s):", name); path = (char *)dlerror(); str_p = strchr(path, ':'); /* skip the path (already shown) */ if (str_p == NULL) str_p = path; else str_p++; Com_Printf("%s\n", str_p); return NULL; #else Com_DPrintf("LoadLibrary (%s) failed\n", name, dlerror()); #endif } } GetGameAPI = (void *)dlsym(game_library, "GetGameAPI"); if (!GetGameAPI) { Sys_UnloadGame(); return NULL; } return GetGameAPI(parms); } /*****************************************************************************/ void Sys_AppActivate(void) { } void Sys_SendKeyEvents(void) { #ifndef DEDICATED_ONLY if (KBD_Update_fp) KBD_Update_fp(); #endif /* grab frame time */ sys_frame_time = Sys_Milliseconds(); } /*****************************************************************************/ int main(int argc, char **argv) { int mytime, oldtime, newtime; /* go back to real user for config loads */ #if 0 saved_euid = geteuid(); seteuid(getuid()); #else if (getuid() == 0 || geteuid() == 0) Sys_Error("Quake II do not run as root."); #endif printf("\n"); printf("========= Initialization =================\n"); #ifdef DEDICATED_ONLY printf("Quake 2 Dedicated -- %s\n", QUDOS_VERSION); #else printf("Quake 2 -- %s\n", QUDOS_VERSION); #endif printf("http://qudos.quakedev.com/\n"); printf("Compiled: " __DATE__ " -- " __TIME__ "\n"); printf("==========================================\n\n"); Qcommon_Init(argc, argv); fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) | FNDELAY); nostdout = Cvar_Get("nostdout", "0", 0); if (!nostdout->value) { fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) | FNDELAY); } oldtime = Sys_Milliseconds(); while (1) { /* find time spent rendering last frame */ do { newtime = Sys_Milliseconds(); mytime = newtime - oldtime; } while (mytime < 1); Qcommon_Frame(mytime); oldtime = newtime; } }