/* * Copyright(c) 1997-2001 Id Software, Inc. * Copyright(c) 2002 The Quakeforge Project. * Copyright(c) 2006 Quetoo. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* boss3 */ #include "g_local.h" #include "m_boss32.h" void Use_Boss3(edict_t *ent, edict_t *other, edict_t *activator){ gi.WriteByte(svc_temp_entity); gi.WriteByte(TE_BOSSTPORT); gi.WritePosition(ent->s.origin); gi.multicast(ent->s.origin, MULTICAST_PVS); G_FreeEdict(ent); } void Think_Boss3Stand(edict_t *ent){ if(ent->s.frame == FRAME_stand260) ent->s.frame = FRAME_stand201; else ent->s.frame++; ent->nextthink = level.time + FRAMETIME; } /*QUAKED monster_boss3_stand(1 .5 0)(-32 -32 0)(32 32 90) Just stands and cycles in one place until targeted, then teleports away. */ void SP_monster_boss3_stand(edict_t *self){ if(deathmatch->value){ G_FreeEdict(self); return; } self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->model = "models/monsters/boss3/rider/tris.md2"; self->s.modelindex = gi.modelindex(self->model); self->s.frame = FRAME_stand201; gi.soundindex("misc/bigtele.wav"); VectorSet(self->mins, -32, -32, 0); VectorSet(self->maxs, 32, 32, 90); self->use = Use_Boss3; self->think = Think_Boss3Stand; self->nextthink = level.time + FRAMETIME; gi.linkentity(self); }