/* * Copyright(c) 1997-2001 Id Software, Inc. * Copyright(c) 2002 The Quakeforge Project. * Copyright(c) 2006 Quetoo. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* chick */ #include "g_local.h" #include "m_chick.h" qboolean visible(edict_t *self, edict_t *other); void chick_stand(edict_t *self); void chick_run(edict_t *self); void chick_reslash(edict_t *self); void chick_rerocket(edict_t *self); void chick_attack1(edict_t *self); static int sound_missile_prelaunch; static int sound_missile_launch; static int sound_melee_swing; static int sound_melee_hit; static int sound_missile_reload; static int sound_death1; static int sound_death2; static int sound_fall_down; static int sound_idle1; static int sound_idle2; static int sound_pain1; static int sound_pain2; static int sound_pain3; static int sound_sight; static int sound_search; void ChickMoan(edict_t *self){ if(random() < 0.5) gi.sound(self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0); else gi.sound(self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0); } mframe_t chick_frames_fidget [] = { {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, ChickMoan}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL} }; mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand}; void chick_fidget(edict_t *self){ if(self->monsterinfo.aiflags & AI_STAND_GROUND) return; if(random() <= 0.3) self->monsterinfo.currentmove = &chick_move_fidget; } mframe_t chick_frames_stand [] = { {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, chick_fidget}, }; mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL}; void chick_stand(edict_t *self){ self->monsterinfo.currentmove = &chick_move_stand; } mframe_t chick_frames_start_run [] = { {ai_run, 1, NULL}, {ai_run, 0, NULL}, {ai_run, 0, NULL}, {ai_run, -1, NULL}, {ai_run, -1, NULL}, {ai_run, 0, NULL}, {ai_run, 1, NULL}, {ai_run, 3, NULL}, {ai_run, 6, NULL}, {ai_run, 3, NULL} }; mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run}; mframe_t chick_frames_run [] = { {ai_run, 6, NULL}, {ai_run, 8, NULL}, {ai_run, 13, NULL}, {ai_run, 5, NULL}, {ai_run, 7, NULL}, {ai_run, 4, NULL}, {ai_run, 11, NULL}, {ai_run, 5, NULL}, {ai_run, 9, NULL}, {ai_run, 7, NULL} }; mmove_t chick_move_run = {FRAME_walk11, FRAME_walk20, chick_frames_run, NULL}; mframe_t chick_frames_walk [] = { {ai_walk, 6, NULL}, {ai_walk, 8, NULL}, {ai_walk, 13, NULL}, {ai_walk, 5, NULL}, {ai_walk, 7, NULL}, {ai_walk, 4, NULL}, {ai_walk, 11, NULL}, {ai_walk, 5, NULL}, {ai_walk, 9, NULL}, {ai_walk, 7, NULL} }; mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL}; void chick_walk(edict_t *self){ self->monsterinfo.currentmove = &chick_move_walk; } void chick_run(edict_t *self){ if(self->monsterinfo.aiflags & AI_STAND_GROUND){ self->monsterinfo.currentmove = &chick_move_stand; return; } if(self->monsterinfo.currentmove == &chick_move_walk || self->monsterinfo.currentmove == &chick_move_start_run){ self->monsterinfo.currentmove = &chick_move_run; } else { self->monsterinfo.currentmove = &chick_move_start_run; } } mframe_t chick_frames_pain1 [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run}; mframe_t chick_frames_pain2 [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run}; mframe_t chick_frames_pain3 [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, -6, NULL}, {ai_move, 3, NULL}, {ai_move, 11, NULL}, {ai_move, 3, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 4, NULL}, {ai_move, 1, NULL}, {ai_move, 0, NULL}, {ai_move, -3, NULL}, {ai_move, -4, NULL}, {ai_move, 5, NULL}, {ai_move, 7, NULL}, {ai_move, -2, NULL}, {ai_move, 3, NULL}, {ai_move, -5, NULL}, {ai_move, -2, NULL}, {ai_move, -8, NULL}, {ai_move, 2, NULL} }; mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run}; void chick_pain(edict_t *self, edict_t *other, float kick, int damage){ float r; if(self->health <(self->max_health / 2)) self->s.skinnum = 1; if(level.time < self->pain_debounce_time) return; self->pain_debounce_time = level.time + 3; r = random(); if(r < 0.33) gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); else if(r < 0.66) gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); else gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0); if(skill->value == 3) return; // no pain anims in nightmare if(damage <= 10) self->monsterinfo.currentmove = &chick_move_pain1; else if(damage <= 25) self->monsterinfo.currentmove = &chick_move_pain2; else self->monsterinfo.currentmove = &chick_move_pain3; } void chick_dead(edict_t *self){ VectorSet(self->mins, -16, -16, 0); VectorSet(self->maxs, 16, 16, 16); self->movetype = MOVETYPE_TOSS; self->svflags |= SVF_DEADMONSTER; self->nextthink = 0; gi.linkentity(self); } mframe_t chick_frames_death2 [] = { {ai_move, -6, NULL}, {ai_move, 0, NULL}, {ai_move, -1, NULL}, {ai_move, -5, NULL}, {ai_move, 0, NULL}, {ai_move, -1, NULL}, {ai_move, -2, NULL}, {ai_move, 1, NULL}, {ai_move, 10, NULL}, {ai_move, 2, NULL}, {ai_move, 3, NULL}, {ai_move, 1, NULL}, {ai_move, 2, NULL}, {ai_move, 0, NULL}, {ai_move, 3, NULL}, {ai_move, 3, NULL}, {ai_move, 1, NULL}, {ai_move, -3, NULL}, {ai_move, -5, NULL}, {ai_move, 4, NULL}, {ai_move, 15, NULL}, {ai_move, 14, NULL}, {ai_move, 1, NULL} }; mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead}; mframe_t chick_frames_death1 [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, -7, NULL}, {ai_move, 4, NULL}, {ai_move, 11, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead}; void chick_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point){ int n; // check for gib if(self->health <= self->gib_health){ gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); for(n = 0; n < 2; n++) ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); for(n = 0; n < 4; n++) ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); self->deadflag = DEAD_DEAD; return; } if(self->deadflag == DEAD_DEAD) return; // regular death self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; n = rand() % 2; if(n == 0){ self->monsterinfo.currentmove = &chick_move_death1; gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); } else { self->monsterinfo.currentmove = &chick_move_death2; gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0); } } void chick_duck_down(edict_t *self){ if(self->monsterinfo.aiflags & AI_DUCKED) return; self->monsterinfo.aiflags |= AI_DUCKED; self->maxs[2] -= 32; self->takedamage = DAMAGE_YES; self->monsterinfo.pausetime = level.time + 1; gi.linkentity(self); } void chick_duck_hold(edict_t *self){ if(level.time >= self->monsterinfo.pausetime) self->monsterinfo.aiflags &= ~AI_HOLD_FRAME; else self->monsterinfo.aiflags |= AI_HOLD_FRAME; } void chick_duck_up(edict_t *self){ self->monsterinfo.aiflags &= ~AI_DUCKED; self->maxs[2] += 32; self->takedamage = DAMAGE_AIM; gi.linkentity(self); } mframe_t chick_frames_duck [] = { {ai_move, 0, chick_duck_down}, {ai_move, 1, NULL}, {ai_move, 4, chick_duck_hold}, {ai_move, -4, NULL}, {ai_move, -5, chick_duck_up}, {ai_move, 3, NULL}, {ai_move, 1, NULL} }; mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run}; void chick_dodge(edict_t *self, edict_t *attacker, float eta){ if(random() > 0.25) return; if(!self->enemy) self->enemy = attacker; self->monsterinfo.currentmove = &chick_move_duck; } void ChickSlash(edict_t *self){ vec3_t aim; VectorSet(aim, MELEE_DISTANCE, self->mins[0], 10); gi.sound(self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0); fire_hit(self, aim,(10 +(rand() % 6)), 100); } void ChickRocket(edict_t *self){ vec3_t forward, right; vec3_t start; vec3_t dir; vec3_t vec; AngleVectors(self->s.angles, forward, right, NULL); G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start); VectorCopy(self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; VectorSubtract(vec, start, dir); VectorNormalize(dir); monster_fire_rocket(self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1); } void Chick_PreAttack1(edict_t *self){ gi.sound(self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0); } void ChickReload(edict_t *self){ gi.sound(self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0); } mframe_t chick_frames_start_attack1 [] = { {ai_charge, 0, Chick_PreAttack1}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 4, NULL}, {ai_charge, 0, NULL}, {ai_charge, -3, NULL}, {ai_charge, 3, NULL}, {ai_charge, 5, NULL}, {ai_charge, 7, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, chick_attack1} }; mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL}; mframe_t chick_frames_attack1 [] = { {ai_charge, 19, ChickRocket}, {ai_charge, -6, NULL}, {ai_charge, -5, NULL}, {ai_charge, -2, NULL}, {ai_charge, -7, NULL}, {ai_charge, 0, NULL}, {ai_charge, 1, NULL}, {ai_charge, 10, ChickReload}, {ai_charge, 4, NULL}, {ai_charge, 5, NULL}, {ai_charge, 6, NULL}, {ai_charge, 6, NULL}, {ai_charge, 4, NULL}, {ai_charge, 3, chick_rerocket} }; mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL}; mframe_t chick_frames_end_attack1 [] = { {ai_charge, -3, NULL}, {ai_charge, 0, NULL}, {ai_charge, -6, NULL}, {ai_charge, -4, NULL}, {ai_charge, -2, NULL} }; mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run}; void chick_rerocket(edict_t *self){ if(self->enemy->health > 0){ if(range(self, self->enemy) > RANGE_MELEE) if(visible(self, self->enemy)) if(random() <= 0.6){ self->monsterinfo.currentmove = &chick_move_attack1; return; } } self->monsterinfo.currentmove = &chick_move_end_attack1; } void chick_attack1(edict_t *self){ self->monsterinfo.currentmove = &chick_move_attack1; } mframe_t chick_frames_slash [] = { {ai_charge, 1, NULL}, {ai_charge, 7, ChickSlash}, {ai_charge, -7, NULL}, {ai_charge, 1, NULL}, {ai_charge, -1, NULL}, {ai_charge, 1, NULL}, {ai_charge, 0, NULL}, {ai_charge, 1, NULL}, {ai_charge, -2, chick_reslash} }; mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL}; mframe_t chick_frames_end_slash [] = { {ai_charge, -6, NULL}, {ai_charge, -1, NULL}, {ai_charge, -6, NULL}, {ai_charge, 0, NULL} }; mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run}; void chick_reslash(edict_t *self){ if(self->enemy->health > 0){ if(range(self, self->enemy) == RANGE_MELEE){ if(random() <= 0.9){ self->monsterinfo.currentmove = &chick_move_slash; return; } else { self->monsterinfo.currentmove = &chick_move_end_slash; return; } } } self->monsterinfo.currentmove = &chick_move_end_slash; } void chick_slash(edict_t *self){ self->monsterinfo.currentmove = &chick_move_slash; } mframe_t chick_frames_start_slash [] = { {ai_charge, 1, NULL}, {ai_charge, 8, NULL}, {ai_charge, 3, NULL} }; mmove_t chick_move_start_slash = {FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash}; void chick_melee(edict_t *self){ self->monsterinfo.currentmove = &chick_move_start_slash; } void chick_attack(edict_t *self){ self->monsterinfo.currentmove = &chick_move_start_attack1; } void chick_sight(edict_t *self, edict_t *other){ gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } /*QUAKED monster_chick(1 .5 0)(-16 -16 -24)(16 16 32) Ambush Trigger_Spawn Sight */ void SP_monster_chick(edict_t *self){ if(deathmatch->value){ G_FreeEdict(self); return; } sound_missile_prelaunch = gi.soundindex("chick/chkatck1.wav"); sound_missile_launch = gi.soundindex("chick/chkatck2.wav"); sound_melee_swing = gi.soundindex("chick/chkatck3.wav"); sound_melee_hit = gi.soundindex("chick/chkatck4.wav"); sound_missile_reload = gi.soundindex("chick/chkatck5.wav"); sound_death1 = gi.soundindex("chick/chkdeth1.wav"); sound_death2 = gi.soundindex("chick/chkdeth2.wav"); sound_fall_down = gi.soundindex("chick/chkfall1.wav"); sound_idle1 = gi.soundindex("chick/chkidle1.wav"); sound_idle2 = gi.soundindex("chick/chkidle2.wav"); sound_pain1 = gi.soundindex("chick/chkpain1.wav"); sound_pain2 = gi.soundindex("chick/chkpain2.wav"); sound_pain3 = gi.soundindex("chick/chkpain3.wav"); sound_sight = gi.soundindex("chick/chksght1.wav"); sound_search = gi.soundindex("chick/chksrch1.wav"); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->s.modelindex = gi.modelindex("models/monsters/bitch/tris.md2"); VectorSet(self->mins, -16, -16, 0); VectorSet(self->maxs, 16, 16, 56); self->health = 175; self->gib_health = -70; self->mass = 200; self->pain = chick_pain; self->die = chick_die; self->monsterinfo.stand = chick_stand; self->monsterinfo.walk = chick_walk; self->monsterinfo.run = chick_run; self->monsterinfo.dodge = chick_dodge; self->monsterinfo.attack = chick_attack; self->monsterinfo.melee = chick_melee; self->monsterinfo.sight = chick_sight; gi.linkentity(self); self->monsterinfo.currentmove = &chick_move_stand; self->monsterinfo.scale = MODEL_SCALE; walkmonster_start(self); }