/* * Copyright(c) 1997-2001 Id Software, Inc. * Copyright(c) 2002 The Quakeforge Project. * Copyright(c) 2006 Quetoo. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* flyer */ #include "g_local.h" #include "m_flyer.h" qboolean visible(edict_t *self, edict_t *other); static int nextmove; // Used for start/stop frames static int sound_sight; static int sound_idle; static int sound_pain1; static int sound_pain2; static int sound_slash; static int sound_sproing; static int sound_die; void flyer_check_melee(edict_t *self); void flyer_loop_melee(edict_t *self); void flyer_melee(edict_t *self); void flyer_setstart(edict_t *self); void flyer_stand(edict_t *self); void flyer_nextmove(edict_t *self); void flyer_sight(edict_t *self, edict_t *other){ gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } void flyer_idle(edict_t *self){ gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); } void flyer_pop_blades(edict_t *self){ gi.sound(self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0); } mframe_t flyer_frames_stand [] = { {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL} }; mmove_t flyer_move_stand = {FRAME_stand01, FRAME_stand45, flyer_frames_stand, NULL}; mframe_t flyer_frames_walk [] = { {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL}, {ai_walk, 5, NULL} }; mmove_t flyer_move_walk = {FRAME_stand01, FRAME_stand45, flyer_frames_walk, NULL}; mframe_t flyer_frames_run [] = { {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL}, {ai_run, 10, NULL} }; mmove_t flyer_move_run = {FRAME_stand01, FRAME_stand45, flyer_frames_run, NULL}; void flyer_run(edict_t *self){ if(self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &flyer_move_stand; else self->monsterinfo.currentmove = &flyer_move_run; } void flyer_walk(edict_t *self){ self->monsterinfo.currentmove = &flyer_move_walk; } void flyer_stand(edict_t *self){ self->monsterinfo.currentmove = &flyer_move_stand; } mframe_t flyer_frames_start [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, flyer_nextmove} }; mmove_t flyer_move_start = {FRAME_start01, FRAME_start06, flyer_frames_start, NULL}; mframe_t flyer_frames_stop [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, flyer_nextmove} }; mmove_t flyer_move_stop = {FRAME_stop01, FRAME_stop07, flyer_frames_stop, NULL}; void flyer_stop(edict_t *self){ self->monsterinfo.currentmove = &flyer_move_stop; } void flyer_start(edict_t *self){ self->monsterinfo.currentmove = &flyer_move_start; } mframe_t flyer_frames_rollright [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t flyer_move_rollright = {FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, NULL}; mframe_t flyer_frames_rollleft [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t flyer_move_rollleft = {FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, NULL}; mframe_t flyer_frames_pain3 [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t flyer_move_pain3 = {FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run}; mframe_t flyer_frames_pain2 [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t flyer_move_pain2 = {FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run}; mframe_t flyer_frames_pain1 [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t flyer_move_pain1 = {FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run}; mframe_t flyer_frames_defense [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, // Hold this frame {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t flyer_move_defense = {FRAME_defens01, FRAME_defens06, flyer_frames_defense, NULL}; mframe_t flyer_frames_bankright [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t flyer_move_bankright = {FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, NULL}; mframe_t flyer_frames_bankleft [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t flyer_move_bankleft = {FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, NULL}; void flyer_fire(edict_t *self, int flash_number){ vec3_t start; vec3_t forward, right; vec3_t end; vec3_t dir; int effect; if((self->s.frame == FRAME_attak204) ||(self->s.frame == FRAME_attak207) ||(self->s.frame == FRAME_attak210)) effect = EF_HYPERBLASTER; else effect = 0; AngleVectors(self->s.angles, forward, right, NULL); G_ProjectSource(self->s.origin, monster_flash_offset[flash_number], forward, right, start); VectorCopy(self->enemy->s.origin, end); end[2] += self->enemy->viewheight; VectorSubtract(end, start, dir); monster_fire_blaster(self, start, dir, 1, 1000, flash_number, effect); } void flyer_fireleft(edict_t *self){ flyer_fire(self, MZ2_FLYER_BLASTER_1); } void flyer_fireright(edict_t *self){ flyer_fire(self, MZ2_FLYER_BLASTER_2); } mframe_t flyer_frames_attack2 [] = { {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, -10, flyer_fireleft}, // left gun {ai_charge, -10, flyer_fireright}, // right gun {ai_charge, -10, flyer_fireleft}, // left gun {ai_charge, -10, flyer_fireright}, // right gun {ai_charge, -10, flyer_fireleft}, // left gun {ai_charge, -10, flyer_fireright}, // right gun {ai_charge, -10, flyer_fireleft}, // left gun {ai_charge, -10, flyer_fireright}, // right gun {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL} }; mmove_t flyer_move_attack2 = {FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run}; void flyer_slash_left(edict_t *self){ vec3_t aim; VectorSet(aim, MELEE_DISTANCE, self->mins[0], 0); fire_hit(self, aim, 5, 0); gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0); } void flyer_slash_right(edict_t *self){ vec3_t aim; VectorSet(aim, MELEE_DISTANCE, self->maxs[0], 0); fire_hit(self, aim, 5, 0); gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0); } mframe_t flyer_frames_start_melee [] = { {ai_charge, 0, flyer_pop_blades}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL} }; mmove_t flyer_move_start_melee = {FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee}; mframe_t flyer_frames_end_melee [] = { {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL} }; mmove_t flyer_move_end_melee = {FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run}; mframe_t flyer_frames_loop_melee [] = { {ai_charge, 0, NULL}, // Loop Start {ai_charge, 0, NULL}, {ai_charge, 0, flyer_slash_left}, // Left Wing Strike {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, flyer_slash_right}, // Right Wing Strike {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL} // Loop Ends }; mmove_t flyer_move_loop_melee = {FRAME_attak107, FRAME_attak118, flyer_frames_loop_melee, flyer_check_melee}; void flyer_loop_melee(edict_t *self){ /* if(random() <= 0.5) self->monsterinfo.currentmove = &flyer_move_attack1; else */ self->monsterinfo.currentmove = &flyer_move_loop_melee; } void flyer_attack(edict_t *self){ /* if(random() <= 0.5) self->monsterinfo.currentmove = &flyer_move_attack1; else */ self->monsterinfo.currentmove = &flyer_move_attack2; } void flyer_setstart(edict_t *self){ nextmove = ACTION_run; self->monsterinfo.currentmove = &flyer_move_start; } void flyer_nextmove(edict_t *self){ if(nextmove == ACTION_attack1) self->monsterinfo.currentmove = &flyer_move_start_melee; else if(nextmove == ACTION_attack2) self->monsterinfo.currentmove = &flyer_move_attack2; else if(nextmove == ACTION_run) self->monsterinfo.currentmove = &flyer_move_run; } void flyer_melee(edict_t *self){ // flyer.nextmove = ACTION_attack1; // self->monsterinfo.currentmove = &flyer_move_stop; self->monsterinfo.currentmove = &flyer_move_start_melee; } void flyer_check_melee(edict_t *self){ if(range(self, self->enemy) == RANGE_MELEE) if(random() <= 0.8) self->monsterinfo.currentmove = &flyer_move_loop_melee; else self->monsterinfo.currentmove = &flyer_move_end_melee; else self->monsterinfo.currentmove = &flyer_move_end_melee; } void flyer_pain(edict_t *self, edict_t *other, float kick, int damage){ int n; if(self->health <(self->max_health / 2)) self->s.skinnum = 1; if(level.time < self->pain_debounce_time) return; self->pain_debounce_time = level.time + 3; if(skill->value == 3) return; // no pain anims in nightmare n = rand() % 3; if(n == 0){ gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &flyer_move_pain1; } else if(n == 1){ gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &flyer_move_pain2; } else { gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &flyer_move_pain3; } } void flyer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point){ gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); BecomeExplosion1(self); } /*QUAKED monster_flyer(1 .5 0)(-16 -16 -24)(16 16 32) Ambush Trigger_Spawn Sight */ void SP_monster_flyer(edict_t *self){ if(deathmatch->value){ G_FreeEdict(self); return; } // fix a map bug in jail5.bsp if(!Q_stricmp(level.mapname, "jail5") &&(self->s.origin[2] == -104)){ self->targetname = self->target; self->target = NULL; } sound_sight = gi.soundindex("flyer/flysght1.wav"); sound_idle = gi.soundindex("flyer/flysrch1.wav"); sound_pain1 = gi.soundindex("flyer/flypain1.wav"); sound_pain2 = gi.soundindex("flyer/flypain2.wav"); sound_slash = gi.soundindex("flyer/flyatck2.wav"); sound_sproing = gi.soundindex("flyer/flyatck1.wav"); sound_die = gi.soundindex("flyer/flydeth1.wav"); gi.soundindex("flyer/flyatck3.wav"); self->s.modelindex = gi.modelindex("models/monsters/flyer/tris.md2"); VectorSet(self->mins, -16, -16, -24); VectorSet(self->maxs, 16, 16, 32); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->s.sound = gi.soundindex("flyer/flyidle1.wav"); self->health = 50; self->mass = 50; self->pain = flyer_pain; self->die = flyer_die; self->monsterinfo.stand = flyer_stand; self->monsterinfo.walk = flyer_walk; self->monsterinfo.run = flyer_run; self->monsterinfo.attack = flyer_attack; self->monsterinfo.melee = flyer_melee; self->monsterinfo.sight = flyer_sight; self->monsterinfo.idle = flyer_idle; gi.linkentity(self); self->monsterinfo.currentmove = &flyer_move_stand; self->monsterinfo.scale = MODEL_SCALE; flymonster_start(self); }