/* * Copyright(c) 1997-2001 Id Software, Inc. * Copyright(c) 2002 The Quakeforge Project. * Copyright(c) 2006 Quetoo. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* insane */ #include "g_local.h" #include "m_insane.h" static int sound_fist; static int sound_shake; static int sound_moan; static int sound_scream[8]; void insane_fist(edict_t *self){ gi.sound(self, CHAN_VOICE, sound_fist, 1, ATTN_IDLE, 0); } void insane_shake(edict_t *self){ gi.sound(self, CHAN_VOICE, sound_shake, 1, ATTN_IDLE, 0); } void insane_moan(edict_t *self){ gi.sound(self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0); } void insane_scream(edict_t *self){ gi.sound(self, CHAN_VOICE, sound_scream[rand() % 8], 1, ATTN_IDLE, 0); } void insane_stand(edict_t *self); void insane_dead(edict_t *self); void insane_cross(edict_t *self); void insane_walk(edict_t *self); void insane_run(edict_t *self); void insane_checkdown(edict_t *self); void insane_checkup(edict_t *self); void insane_onground(edict_t *self); mframe_t insane_frames_stand_normal [] = { {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, insane_checkdown} }; mmove_t insane_move_stand_normal = {FRAME_stand60, FRAME_stand65, insane_frames_stand_normal, insane_stand}; mframe_t insane_frames_stand_insane [] = { {ai_stand, 0, insane_shake}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, insane_checkdown} }; mmove_t insane_move_stand_insane = {FRAME_stand65, FRAME_stand94, insane_frames_stand_insane, insane_stand}; mframe_t insane_frames_uptodown [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, insane_moan}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 2.7, NULL}, {ai_move, 4.1, NULL}, {ai_move, 6, NULL}, {ai_move, 7.6, NULL}, {ai_move, 3.6, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, insane_fist}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, insane_fist}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_uptodown = {FRAME_stand1, FRAME_stand40, insane_frames_uptodown, insane_onground}; mframe_t insane_frames_downtoup [] = { {ai_move, -0.7, NULL}, // 41 {ai_move, -1.2, NULL}, // 42 {ai_move, -1.5, NULL}, // 43 {ai_move, -4.5, NULL}, // 44 {ai_move, -3.5, NULL}, // 45 {ai_move, -0.2, NULL}, // 46 {ai_move, 0, NULL}, // 47 {ai_move, -1.3, NULL}, // 48 {ai_move, -3, NULL}, // 49 {ai_move, -2, NULL}, // 50 {ai_move, 0, NULL}, // 51 {ai_move, 0, NULL}, // 52 {ai_move, 0, NULL}, // 53 {ai_move, -3.3, NULL}, // 54 {ai_move, -1.6, NULL}, // 55 {ai_move, -0.3, NULL}, // 56 {ai_move, 0, NULL}, // 57 {ai_move, 0, NULL}, // 58 {ai_move, 0, NULL} // 59 }; mmove_t insane_move_downtoup = {FRAME_stand41, FRAME_stand59, insane_frames_downtoup, insane_stand}; mframe_t insane_frames_jumpdown [] = { {ai_move, 0.2, NULL}, {ai_move, 11.5, NULL}, {ai_move, 5.1, NULL}, {ai_move, 7.1, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_onground}; mframe_t insane_frames_down [] = { {ai_move, 0, NULL}, // 100 {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, // 110 {ai_move, -1.7, NULL}, {ai_move, -1.6, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, insane_fist}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, // 120 {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, // 130 {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, insane_moan}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, // 140 {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, // 150 {ai_move, 0.5, NULL}, {ai_move, 0, NULL}, {ai_move, -0.2, insane_scream}, {ai_move, 0, NULL}, {ai_move, 0.2, NULL}, {ai_move, 0.4, NULL}, {ai_move, 0.6, NULL}, {ai_move, 0.8, NULL}, {ai_move, 0.7, NULL}, {ai_move, 0, insane_checkup} // 160 }; mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground}; mframe_t insane_frames_walk_normal [] = { {ai_walk, 0, insane_scream}, {ai_walk, 2.5, NULL}, {ai_walk, 3.5, NULL}, {ai_walk, 1.7, NULL}, {ai_walk, 2.3, NULL}, {ai_walk, 2.4, NULL}, {ai_walk, 2.2, NULL}, {ai_walk, 4.2, NULL}, {ai_walk, 5.6, NULL}, {ai_walk, 3.3, NULL}, {ai_walk, 2.4, NULL}, {ai_walk, 0.9, NULL}, {ai_walk, 0, NULL} }; mmove_t insane_move_walk_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_walk}; mmove_t insane_move_run_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_run}; mframe_t insane_frames_walk_insane [] = { {ai_walk, 0, insane_scream}, // walk 1 {ai_walk, 3.4, NULL}, // walk 2 {ai_walk, 3.6, NULL}, // 3 {ai_walk, 2.9, NULL}, // 4 {ai_walk, 2.2, NULL}, // 5 {ai_walk, 2.6, NULL}, // 6 {ai_walk, 0, NULL}, // 7 {ai_walk, 0.7, NULL}, // 8 {ai_walk, 4.8, NULL}, // 9 {ai_walk, 5.3, NULL}, // 10 {ai_walk, 1.1, NULL}, // 11 {ai_walk, 2, NULL}, // 12 {ai_walk, 0.5, NULL}, // 13 {ai_walk, 0, NULL}, // 14 {ai_walk, 0, NULL}, // 15 {ai_walk, 4.9, NULL}, // 16 {ai_walk, 6.7, NULL}, // 17 {ai_walk, 3.8, NULL}, // 18 {ai_walk, 2, NULL}, // 19 {ai_walk, 0.2, NULL}, // 20 {ai_walk, 0, NULL}, // 21 {ai_walk, 3.4, NULL}, // 22 {ai_walk, 6.4, NULL}, // 23 {ai_walk, 5, NULL}, // 24 {ai_walk, 1.8, NULL}, // 25 {ai_walk, 0, NULL} // 26 }; mmove_t insane_move_walk_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_walk}; mmove_t insane_move_run_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_run}; mframe_t insane_frames_stand_pain [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_stand_pain = {FRAME_st_pain2, FRAME_st_pain12, insane_frames_stand_pain, insane_run}; mframe_t insane_frames_stand_death [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_stand_death = {FRAME_st_death2, FRAME_st_death18, insane_frames_stand_death, insane_dead}; mframe_t insane_frames_crawl [] = { {ai_walk, 0, insane_scream}, {ai_walk, 1.5, NULL}, {ai_walk, 2.1, NULL}, {ai_walk, 3.6, NULL}, {ai_walk, 2, NULL}, {ai_walk, 0.9, NULL}, {ai_walk, 3, NULL}, {ai_walk, 3.4, NULL}, {ai_walk, 2.4, NULL} }; mmove_t insane_move_crawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL}; mmove_t insane_move_runcrawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL}; mframe_t insane_frames_crawl_pain [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_crawl_pain = {FRAME_cr_pain2, FRAME_cr_pain10, insane_frames_crawl_pain, insane_run}; mframe_t insane_frames_crawl_death [] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_crawl_death = {FRAME_cr_death10, FRAME_cr_death16, insane_frames_crawl_death, insane_dead}; mframe_t insane_frames_cross [] = { {ai_move, 0, insane_moan}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_cross = {FRAME_cross1, FRAME_cross15, insane_frames_cross, insane_cross}; mframe_t insane_frames_struggle_cross [] = { {ai_move, 0, insane_scream}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t insane_move_struggle_cross = {FRAME_cross16, FRAME_cross30, insane_frames_struggle_cross, insane_cross}; void insane_cross(edict_t *self){ if(random() < 0.8) self->monsterinfo.currentmove = &insane_move_cross; else self->monsterinfo.currentmove = &insane_move_struggle_cross; } void insane_walk(edict_t *self){ if(self->spawnflags & 16) // Hold Ground? if(self->s.frame == FRAME_cr_pain10){ self->monsterinfo.currentmove = &insane_move_down; return; } if(self->spawnflags & 4) self->monsterinfo.currentmove = &insane_move_crawl; else if(random() <= 0.5) self->monsterinfo.currentmove = &insane_move_walk_normal; else self->monsterinfo.currentmove = &insane_move_walk_insane; } void insane_run(edict_t *self){ if(self->spawnflags & 16) // Hold Ground? if(self->s.frame == FRAME_cr_pain10){ self->monsterinfo.currentmove = &insane_move_down; return; } if(self->spawnflags & 4) // Crawling? self->monsterinfo.currentmove = &insane_move_runcrawl; else if(random() <= 0.5) // Else, mix it up self->monsterinfo.currentmove = &insane_move_run_normal; else self->monsterinfo.currentmove = &insane_move_run_insane; } void insane_pain(edict_t *self, edict_t *other, float kick, int damage){ int l, r; // if(self->health <(self->max_health / 2)) // self->s.skinnum = 1; if(level.time < self->pain_debounce_time) return; self->pain_debounce_time = level.time + 3; r = 1 +(rand() & 1); if(self->health < 25) l = 25; else if(self->health < 50) l = 50; else if(self->health < 75) l = 75; else l = 100; gi.sound(self, CHAN_VOICE, gi.soundindex(va("player/male/pain%i_%i.wav", l, r)), 1, ATTN_IDLE, 0); if(skill->value == 3) return; // no pain anims in nightmare // Don't go into pain frames if crucified. if(self->spawnflags & 8){ self->monsterinfo.currentmove = &insane_move_struggle_cross; return; } if(((self->s.frame >= FRAME_crawl1) &&(self->s.frame <= FRAME_crawl9)) ||((self->s.frame >= FRAME_stand99) &&(self->s.frame <= FRAME_stand160))){ self->monsterinfo.currentmove = &insane_move_crawl_pain; } else self->monsterinfo.currentmove = &insane_move_stand_pain; } void insane_onground(edict_t *self){ self->monsterinfo.currentmove = &insane_move_down; } void insane_checkdown(edict_t *self){ // if((self->s.frame == FRAME_stand94) ||(self->s.frame == FRAME_stand65)) if(self->spawnflags & 32) // Always stand return; if(random() < 0.3){ if(random() < 0.5) self->monsterinfo.currentmove = &insane_move_uptodown; else self->monsterinfo.currentmove = &insane_move_jumpdown; } } void insane_checkup(edict_t *self){ // If Hold_Ground and Crawl are set if((self->spawnflags & 4) &&(self->spawnflags & 16)) return; if(random() < 0.5) self->monsterinfo.currentmove = &insane_move_downtoup; } void insane_stand(edict_t *self){ if(self->spawnflags & 8) // If crucified { self->monsterinfo.currentmove = &insane_move_cross; self->monsterinfo.aiflags |= AI_STAND_GROUND; } // If Hold_Ground and Crawl are set else if((self->spawnflags & 4) &&(self->spawnflags & 16)) self->monsterinfo.currentmove = &insane_move_down; else if(random() < 0.5) self->monsterinfo.currentmove = &insane_move_stand_normal; else self->monsterinfo.currentmove = &insane_move_stand_insane; } void insane_dead(edict_t *self){ if(self->spawnflags & 8){ self->flags |= FL_FLY; } else { VectorSet(self->mins, -16, -16, -24); VectorSet(self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; } self->svflags |= SVF_DEADMONSTER; self->nextthink = 0; gi.linkentity(self); } void insane_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point){ int n; if(self->health <= self->gib_health){ gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_IDLE, 0); for(n = 0; n < 2; n++) ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); for(n = 0; n < 4; n++) ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); self->deadflag = DEAD_DEAD; return; } if(self->deadflag == DEAD_DEAD) return; gi.sound(self, CHAN_VOICE, gi.soundindex(va("player/male/death%i.wav",(rand() % 4) + 1)), 1, ATTN_IDLE, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; if(self->spawnflags & 8){ insane_dead(self); } else { if(((self->s.frame >= FRAME_crawl1) &&(self->s.frame <= FRAME_crawl9)) ||((self->s.frame >= FRAME_stand99) &&(self->s.frame <= FRAME_stand160))) self->monsterinfo.currentmove = &insane_move_crawl_death; else self->monsterinfo.currentmove = &insane_move_stand_death; } } /*QUAKED misc_insane(1 .5 0)(-16 -16 -24)(16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND */ void SP_misc_insane(edict_t *self){ // static int skin = 0; //@@ if(deathmatch->value){ G_FreeEdict(self); return; } sound_fist = gi.soundindex("insane/insane11.wav"); sound_shake = gi.soundindex("insane/insane5.wav"); sound_moan = gi.soundindex("insane/insane7.wav"); sound_scream[0] = gi.soundindex("insane/insane1.wav"); sound_scream[1] = gi.soundindex("insane/insane2.wav"); sound_scream[2] = gi.soundindex("insane/insane3.wav"); sound_scream[3] = gi.soundindex("insane/insane4.wav"); sound_scream[4] = gi.soundindex("insane/insane6.wav"); sound_scream[5] = gi.soundindex("insane/insane8.wav"); sound_scream[6] = gi.soundindex("insane/insane9.wav"); sound_scream[7] = gi.soundindex("insane/insane10.wav"); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->s.modelindex = gi.modelindex("models/monsters/insane/tris.md2"); VectorSet(self->mins, -16, -16, -24); VectorSet(self->maxs, 16, 16, 32); self->health = 100; self->gib_health = -50; self->mass = 300; self->pain = insane_pain; self->die = insane_die; self->monsterinfo.stand = insane_stand; self->monsterinfo.walk = insane_walk; self->monsterinfo.run = insane_run; self->monsterinfo.dodge = NULL; self->monsterinfo.attack = NULL; self->monsterinfo.melee = NULL; self->monsterinfo.sight = NULL; self->monsterinfo.aiflags |= AI_GOOD_GUY; //@@ // self->s.skinnum = skin; // skin++; // if(skin > 12) // skin = 0; gi.linkentity(self); if(self->spawnflags & 16) // Stand Ground self->monsterinfo.aiflags |= AI_STAND_GROUND; self->monsterinfo.currentmove = &insane_move_stand_normal; self->monsterinfo.scale = MODEL_SCALE; if(self->spawnflags & 8) // Crucified ? { VectorSet(self->mins, -16, 0, 0); VectorSet(self->maxs, 16, 8, 32); self->flags |= FL_NO_KNOCKBACK; flymonster_start(self); } else { walkmonster_start(self); self->s.skinnum = rand() % 3; } }