/* * Copyright(c) 1997-2001 Id Software, Inc. * Copyright(c) 2002 The Quakeforge Project. * Copyright(c) 2006 Quetoo. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __QGL_H__ #define __QGL_H__ #include #ifdef HAVE_OPENGL_GLEXT # include #else /* HAVE_OPENGL_GLEXT */ # include # ifndef GL_COLOGL_INDEX8_EXT # define GL_COLOGL_INDEX8_EXT GL_COLOGL_INDEX # endif #endif /* HAVE_OPENGL_GLEXT */ #include "qcommon.h" qboolean QGL_Init(const char *dllname); void QGL_Shutdown(void); extern void(APIENTRY * qglAccum)(GLenum op, GLfloat value); extern void(APIENTRY * qglAlphaFunc)(GLenum func, GLclampf ref); extern GLboolean(APIENTRY * qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); extern void(APIENTRY * qglArrayElement)(GLint i); extern void(APIENTRY * qglBegin)(GLenum mode); extern void(APIENTRY * qglBindTexture)(GLenum target, GLuint texture); extern void(APIENTRY * qglBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); extern void(APIENTRY * qglBlendFunc)(GLenum sfactor, GLenum dfactor); extern void(APIENTRY * qglCallList)(GLuint list); extern void(APIENTRY * qglCallLists)(GLsizei n, GLenum type, const GLvoid *lists); extern void(APIENTRY * qglClear)(GLbitfield mask); extern void(APIENTRY * qglClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void(APIENTRY * qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void(APIENTRY * qglClearDepth)(GLclampd depth); extern void(APIENTRY * qglClearIndex)(GLfloat c); extern void(APIENTRY * qglClearStencil)(GLint s); extern void(APIENTRY * qglClipPlane)(GLenum plane, const GLdouble *equation); extern void(APIENTRY * qglColor3b)(GLbyte red, GLbyte green, GLbyte blue); extern void(APIENTRY * qglColor3bv)(const GLbyte *v); extern void(APIENTRY * qglColor3d)(GLdouble red, GLdouble green, GLdouble blue); extern void(APIENTRY * qglColor3dv)(const GLdouble *v); extern void(APIENTRY * qglColor3f)(GLfloat red, GLfloat green, GLfloat blue); extern void(APIENTRY * qglColor3fv)(const GLfloat *v); extern void(APIENTRY * qglColor3i)(GLint red, GLint green, GLint blue); extern void(APIENTRY * qglColor3iv)(const GLint *v); extern void(APIENTRY * qglColor3s)(GLshort red, GLshort green, GLshort blue); extern void(APIENTRY * qglColor3sv)(const GLshort *v); extern void(APIENTRY * qglColor3ub)(GLubyte red, GLubyte green, GLubyte blue); extern void(APIENTRY * qglColor3ubv)(const GLubyte *v); extern void(APIENTRY * qglColor3ui)(GLuint red, GLuint green, GLuint blue); extern void(APIENTRY * qglColor3uiv)(const GLuint *v); extern void(APIENTRY * qglColor3us)(GLushort red, GLushort green, GLushort blue); extern void(APIENTRY * qglColor3usv)(const GLushort *v); extern void(APIENTRY * qglColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); extern void(APIENTRY * qglColor4bv)(const GLbyte *v); extern void(APIENTRY * qglColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); extern void(APIENTRY * qglColor4dv)(const GLdouble *v); extern void(APIENTRY * qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void(APIENTRY * qglColor4fv)(const GLfloat *v); extern void(APIENTRY * qglColor4i)(GLint red, GLint green, GLint blue, GLint alpha); extern void(APIENTRY * qglColor4iv)(const GLint *v); extern void(APIENTRY * qglColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); extern void(APIENTRY * qglColor4sv)(const GLshort *v); extern void(APIENTRY * qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern void(APIENTRY * qglColor4ubv)(const GLubyte *v); extern void(APIENTRY * qglColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); extern void(APIENTRY * qglColor4uiv)(const GLuint *v); extern void(APIENTRY * qglColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); extern void(APIENTRY * qglColor4usv)(const GLushort *v); extern void(APIENTRY * qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void(APIENTRY * qglColorMaterial)(GLenum face, GLenum mode); extern void(APIENTRY * qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void(APIENTRY * qglCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); extern void(APIENTRY * qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); extern void(APIENTRY * qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void(APIENTRY * qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void(APIENTRY * qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void(APIENTRY * qglCullFace)(GLenum mode); extern void(APIENTRY * qglDeleteLists)(GLuint list, GLsizei range); extern void(APIENTRY * qglDeleteTextures)(GLsizei n, const GLuint *textures); extern void(APIENTRY * qglDepthFunc)(GLenum func); extern void(APIENTRY * qglDepthMask)(GLboolean flag); extern void(APIENTRY * qglDepthRange)(GLclampd zNear, GLclampd zFar); extern void(APIENTRY * qglDisable)(GLenum cap); extern void(APIENTRY * qglDisableClientState)(GLenum array); extern void(APIENTRY * qglDrawArrays)(GLenum mode, GLint first, GLsizei count); extern void(APIENTRY * qglDrawBuffer)(GLenum mode); extern void(APIENTRY * qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void(APIENTRY * qglDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void(APIENTRY * qglEdgeFlag)(GLboolean flag); extern void(APIENTRY * qglEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer); extern void(APIENTRY * qglEdgeFlagv)(const GLboolean *flag); extern void(APIENTRY * qglEnable)(GLenum cap); extern void(APIENTRY * qglEnableClientState)(GLenum array); extern void(APIENTRY * qglEnd)(void); extern void(APIENTRY * qglEndList)(void); extern void(APIENTRY * qglEvalCoord1d)(GLdouble u); extern void(APIENTRY * qglEvalCoord1dv)(const GLdouble *u); extern void(APIENTRY * qglEvalCoord1f)(GLfloat u); extern void(APIENTRY * qglEvalCoord1fv)(const GLfloat *u); extern void(APIENTRY * qglEvalCoord2d)(GLdouble u, GLdouble v); extern void(APIENTRY * qglEvalCoord2dv)(const GLdouble *u); extern void(APIENTRY * qglEvalCoord2f)(GLfloat u, GLfloat v); extern void(APIENTRY * qglEvalCoord2fv)(const GLfloat *u); extern void(APIENTRY * qglEvalMesh1)(GLenum mode, GLint i1, GLint i2); extern void(APIENTRY * qglEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); extern void(APIENTRY * qglEvalPoint1)(GLint i); extern void(APIENTRY * qglEvalPoint2)(GLint i, GLint j); extern void(APIENTRY * qglFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer); extern void(APIENTRY * qglFinish)(void); extern void(APIENTRY * qglFlush)(void); extern void(APIENTRY * qglFogf)(GLenum pname, GLfloat param); extern void(APIENTRY * qglFogfv)(GLenum pname, const GLfloat *params); extern void(APIENTRY * qglFogi)(GLenum pname, GLint param); extern void(APIENTRY * qglFogiv)(GLenum pname, const GLint *params); extern void(APIENTRY * qglFrontFace)(GLenum mode); extern void(APIENTRY * qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern GLuint(APIENTRY * qglGenLists)(GLsizei range); extern void(APIENTRY * qglGenTextures)(GLsizei n, GLuint *textures); extern void(APIENTRY * qglGetBooleanv)(GLenum pname, GLboolean *params); extern void(APIENTRY * qglGetClipPlane)(GLenum plane, GLdouble *equation); extern void(APIENTRY * qglGetDoublev)(GLenum pname, GLdouble *params); extern GLenum(APIENTRY * qglGetError)(void); extern void(APIENTRY * qglGetFloatv)(GLenum pname, GLfloat *params); extern void(APIENTRY * qglGetIntegerv)(GLenum pname, GLint *params); extern void(APIENTRY * qglGetLightfv)(GLenum light, GLenum pname, GLfloat *params); extern void(APIENTRY * qglGetLightiv)(GLenum light, GLenum pname, GLint *params); extern void(APIENTRY * qglGetMapdv)(GLenum target, GLenum query, GLdouble *v); extern void(APIENTRY * qglGetMapfv)(GLenum target, GLenum query, GLfloat *v); extern void(APIENTRY * qglGetMapiv)(GLenum target, GLenum query, GLint *v); extern void(APIENTRY * qglGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params); extern void(APIENTRY * qglGetMaterialiv)(GLenum face, GLenum pname, GLint *params); extern void(APIENTRY * qglGetPixelMapfv)(GLenum map, GLfloat *values); extern void(APIENTRY * qglGetPixelMapuiv)(GLenum map, GLuint *values); extern void(APIENTRY * qglGetPixelMapusv)(GLenum map, GLushort *values); extern void(APIENTRY * qglGetPointerv)(GLenum pname, GLvoid* *params); extern void(APIENTRY * qglGetPolygonStipple)(GLubyte *mask); extern const GLubyte *(APIENTRY * qglGetString)(GLenum name); extern void(APIENTRY * qglGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params); extern void(APIENTRY * qglGetTexEnviv)(GLenum target, GLenum pname, GLint *params); extern void(APIENTRY * qglGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params); extern void(APIENTRY * qglGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params); extern void(APIENTRY * qglGetTexGeniv)(GLenum coord, GLenum pname, GLint *params); extern void(APIENTRY * qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void(APIENTRY * qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); extern void(APIENTRY * qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); extern void(APIENTRY * qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); extern void(APIENTRY * qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); extern void(APIENTRY * qglHint)(GLenum target, GLenum mode); extern void(APIENTRY * qglIndexMask)(GLuint mask); extern void(APIENTRY * qglIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); extern void(APIENTRY * qglIndexd)(GLdouble c); extern void(APIENTRY * qglIndexdv)(const GLdouble *c); extern void(APIENTRY * qglIndexf)(GLfloat c); extern void(APIENTRY * qglIndexfv)(const GLfloat *c); extern void(APIENTRY * qglIndexi)(GLint c); extern void(APIENTRY * qglIndexiv)(const GLint *c); extern void(APIENTRY * qglIndexs)(GLshort c); extern void(APIENTRY * qglIndexsv)(const GLshort *c); extern void(APIENTRY * qglIndexub)(GLubyte c); extern void(APIENTRY * qglIndexubv)(const GLubyte *c); extern void(APIENTRY * qglInitNames)(void); extern void(APIENTRY * qglInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer); extern GLboolean(APIENTRY * qglIsEnabled)(GLenum cap); extern GLboolean(APIENTRY * qglIsList)(GLuint list); extern GLboolean(APIENTRY * qglIsTexture)(GLuint texture); extern void(APIENTRY * qglLightModelf)(GLenum pname, GLfloat param); extern void(APIENTRY * qglLightModelfv)(GLenum pname, const GLfloat *params); extern void(APIENTRY * qglLightModeli)(GLenum pname, GLint param); extern void(APIENTRY * qglLightModeliv)(GLenum pname, const GLint *params); extern void(APIENTRY * qglLightf)(GLenum light, GLenum pname, GLfloat param); extern void(APIENTRY * qglLightfv)(GLenum light, GLenum pname, const GLfloat *params); extern void(APIENTRY * qglLighti)(GLenum light, GLenum pname, GLint param); extern void(APIENTRY * qglLightiv)(GLenum light, GLenum pname, const GLint *params); extern void(APIENTRY * qglLineStipple)(GLint factor, GLushort pattern); extern void(APIENTRY * qglLineWidth)(GLfloat width); extern void(APIENTRY * qglListBase)(GLuint base); extern void(APIENTRY * qglLoadIdentity)(void); extern void(APIENTRY * qglLoadMatrixd)(const GLdouble *m); extern void(APIENTRY * qglLoadMatrixf)(const GLfloat *m); extern void(APIENTRY * qglLoadName)(GLuint name); extern void(APIENTRY * qglLogicOp)(GLenum opcode); extern void(APIENTRY * qglMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); extern void(APIENTRY * qglMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); extern void(APIENTRY * qglMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); extern void(APIENTRY * qglMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); extern void(APIENTRY * qglMapGrid1d)(GLint un, GLdouble u1, GLdouble u2); extern void(APIENTRY * qglMapGrid1f)(GLint un, GLfloat u1, GLfloat u2); extern void(APIENTRY * qglMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); extern void(APIENTRY * qglMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); extern void(APIENTRY * qglMaterialf)(GLenum face, GLenum pname, GLfloat param); extern void(APIENTRY * qglMaterialfv)(GLenum face, GLenum pname, const GLfloat *params); extern void(APIENTRY * qglMateriali)(GLenum face, GLenum pname, GLint param); extern void(APIENTRY * qglMaterialiv)(GLenum face, GLenum pname, const GLint *params); extern void(APIENTRY * qglMatrixMode)(GLenum mode); extern void(APIENTRY * qglMultMatrixd)(const GLdouble *m); extern void(APIENTRY * qglMultMatrixf)(const GLfloat *m); extern void(APIENTRY * qglNewList)(GLuint list, GLenum mode); extern void(APIENTRY * qglNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz); extern void(APIENTRY * qglNormal3bv)(const GLbyte *v); extern void(APIENTRY * qglNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz); extern void(APIENTRY * qglNormal3dv)(const GLdouble *v); extern void(APIENTRY * qglNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz); extern void(APIENTRY * qglNormal3fv)(const GLfloat *v); extern void(APIENTRY * qglNormal3i)(GLint nx, GLint ny, GLint nz); extern void(APIENTRY * qglNormal3iv)(const GLint *v); extern void(APIENTRY * qglNormal3s)(GLshort nx, GLshort ny, GLshort nz); extern void(APIENTRY * qglNormal3sv)(const GLshort *v); extern void(APIENTRY * qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); extern void(APIENTRY * qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern void(APIENTRY * qglPassThrough)(GLfloat token); extern void(APIENTRY * qglPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values); extern void(APIENTRY * qglPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values); extern void(APIENTRY * qglPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values); extern void(APIENTRY * qglPixelStoref)(GLenum pname, GLfloat param); extern void(APIENTRY * qglPixelStorei)(GLenum pname, GLint param); extern void(APIENTRY * qglPixelTransferf)(GLenum pname, GLfloat param); extern void(APIENTRY * qglPixelTransferi)(GLenum pname, GLint param); extern void(APIENTRY * qglPixelZoom)(GLfloat xfactor, GLfloat yfactor); extern void(APIENTRY * qglPointSize)(GLfloat size); extern void(APIENTRY * qglPolygonMode)(GLenum face, GLenum mode); extern void(APIENTRY * qglPolygonOffset)(GLfloat factor, GLfloat units); extern void(APIENTRY * qglPolygonStipple)(const GLubyte *mask); extern void(APIENTRY * qglPopAttrib)(void); extern void(APIENTRY * qglPopClientAttrib)(void); extern void(APIENTRY * qglPopMatrix)(void); extern void(APIENTRY * qglPopName)(void); extern void(APIENTRY * qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); extern void(APIENTRY * qglPushAttrib)(GLbitfield mask); extern void(APIENTRY * qglPushClientAttrib)(GLbitfield mask); extern void(APIENTRY * qglPushMatrix)(void); extern void(APIENTRY * qglPushName)(GLuint name); extern void(APIENTRY * qglRasterPos2d)(GLdouble x, GLdouble y); extern void(APIENTRY * qglRasterPos2dv)(const GLdouble *v); extern void(APIENTRY * qglRasterPos2f)(GLfloat x, GLfloat y); extern void(APIENTRY * qglRasterPos2fv)(const GLfloat *v); extern void(APIENTRY * qglRasterPos2i)(GLint x, GLint y); extern void(APIENTRY * qglRasterPos2iv)(const GLint *v); extern void(APIENTRY * qglRasterPos2s)(GLshort x, GLshort y); extern void(APIENTRY * qglRasterPos2sv)(const GLshort *v); extern void(APIENTRY * qglRasterPos3d)(GLdouble x, GLdouble y, GLdouble z); extern void(APIENTRY * qglRasterPos3dv)(const GLdouble *v); extern void(APIENTRY * qglRasterPos3f)(GLfloat x, GLfloat y, GLfloat z); extern void(APIENTRY * qglRasterPos3fv)(const GLfloat *v); extern void(APIENTRY * qglRasterPos3i)(GLint x, GLint y, GLint z); extern void(APIENTRY * qglRasterPos3iv)(const GLint *v); extern void(APIENTRY * qglRasterPos3s)(GLshort x, GLshort y, GLshort z); extern void(APIENTRY * qglRasterPos3sv)(const GLshort *v); extern void(APIENTRY * qglRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void(APIENTRY * qglRasterPos4dv)(const GLdouble *v); extern void(APIENTRY * qglRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void(APIENTRY * qglRasterPos4fv)(const GLfloat *v); extern void(APIENTRY * qglRasterPos4i)(GLint x, GLint y, GLint z, GLint w); extern void(APIENTRY * qglRasterPos4iv)(const GLint *v); extern void(APIENTRY * qglRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); extern void(APIENTRY * qglRasterPos4sv)(const GLshort *v); extern void(APIENTRY * qglReadBuffer)(GLenum mode); extern void(APIENTRY * qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); extern void(APIENTRY * qglRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); extern void(APIENTRY * qglRectdv)(const GLdouble *v1, const GLdouble *v2); extern void(APIENTRY * qglRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); extern void(APIENTRY * qglRectfv)(const GLfloat *v1, const GLfloat *v2); extern void(APIENTRY * qglRecti)(GLint x1, GLint y1, GLint x2, GLint y2); extern void(APIENTRY * qglRectiv)(const GLint *v1, const GLint *v2); extern void(APIENTRY * qglRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); extern void(APIENTRY * qglRectsv)(const GLshort *v1, const GLshort *v2); extern GLint(APIENTRY * qglRenderMode)(GLenum mode); extern void(APIENTRY * qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); extern void(APIENTRY * qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); extern void(APIENTRY * qglScaled)(GLdouble x, GLdouble y, GLdouble z); extern void(APIENTRY * qglScalef)(GLfloat x, GLfloat y, GLfloat z); extern void(APIENTRY * qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); extern void(APIENTRY * qglSelectBuffer)(GLsizei size, GLuint *buffer); extern void(APIENTRY * qglShadeModel)(GLenum mode); extern void(APIENTRY * qglStencilFunc)(GLenum func, GLint ref, GLuint mask); extern void(APIENTRY * qglStencilMask)(GLuint mask); extern void(APIENTRY * qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); extern void(APIENTRY * qglTexCoord1d)(GLdouble s); extern void(APIENTRY * qglTexCoord1dv)(const GLdouble *v); extern void(APIENTRY * qglTexCoord1f)(GLfloat s); extern void(APIENTRY * qglTexCoord1fv)(const GLfloat *v); extern void(APIENTRY * qglTexCoord1i)(GLint s); extern void(APIENTRY * qglTexCoord1iv)(const GLint *v); extern void(APIENTRY * qglTexCoord1s)(GLshort s); extern void(APIENTRY * qglTexCoord1sv)(const GLshort *v); extern void(APIENTRY * qglTexCoord2d)(GLdouble s, GLdouble t); extern void(APIENTRY * qglTexCoord2dv)(const GLdouble *v); extern void(APIENTRY * qglTexCoord2f)(GLfloat s, GLfloat t); extern void(APIENTRY * qglTexCoord2fv)(const GLfloat *v); extern void(APIENTRY * qglTexCoord2i)(GLint s, GLint t); extern void(APIENTRY * qglTexCoord2iv)(const GLint *v); extern void(APIENTRY * qglTexCoord2s)(GLshort s, GLshort t); extern void(APIENTRY * qglTexCoord2sv)(const GLshort *v); extern void(APIENTRY * qglTexCoord3d)(GLdouble s, GLdouble t, GLdouble r); extern void(APIENTRY * qglTexCoord3dv)(const GLdouble *v); extern void(APIENTRY * qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); extern void(APIENTRY * qglTexCoord3fv)(const GLfloat *v); extern void(APIENTRY * qglTexCoord3i)(GLint s, GLint t, GLint r); extern void(APIENTRY * qglTexCoord3iv)(const GLint *v); extern void(APIENTRY * qglTexCoord3s)(GLshort s, GLshort t, GLshort r); extern void(APIENTRY * qglTexCoord3sv)(const GLshort *v); extern void(APIENTRY * qglTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void(APIENTRY * qglTexCoord4dv)(const GLdouble *v); extern void(APIENTRY * qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void(APIENTRY * qglTexCoord4fv)(const GLfloat *v); extern void(APIENTRY * qglTexCoord4i)(GLint s, GLint t, GLint r, GLint q); extern void(APIENTRY * qglTexCoord4iv)(const GLint *v); extern void(APIENTRY * qglTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); extern void(APIENTRY * qglTexCoord4sv)(const GLshort *v); extern void(APIENTRY * qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void(APIENTRY * qglTexEnvf)(GLenum target, GLenum pname, GLfloat param); extern void(APIENTRY * qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); extern void(APIENTRY * qglTexEnvi)(GLenum target, GLenum pname, GLint param); extern void(APIENTRY * qglTexEnviv)(GLenum target, GLenum pname, const GLint *params); extern void(APIENTRY * qglTexGend)(GLenum coord, GLenum pname, GLdouble param); extern void(APIENTRY * qglTexGendv)(GLenum coord, GLenum pname, const GLdouble *params); extern void(APIENTRY * qglTexGenf)(GLenum coord, GLenum pname, GLfloat param); extern void(APIENTRY * qglTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params); extern void(APIENTRY * qglTexGeni)(GLenum coord, GLenum pname, GLint param); extern void(APIENTRY * qglTexGeniv)(GLenum coord, GLenum pname, const GLint *params); extern void(APIENTRY * qglTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void(APIENTRY * qglTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void(APIENTRY * qglTexParameterf)(GLenum target, GLenum pname, GLfloat param); extern void(APIENTRY * qglTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params); extern void(APIENTRY * qglTexParameteri)(GLenum target, GLenum pname, GLint param); extern void(APIENTRY * qglTexParameteriv)(GLenum target, GLenum pname, const GLint *params); extern void(APIENTRY * qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void(APIENTRY * qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void(APIENTRY * qglTranslated)(GLdouble x, GLdouble y, GLdouble z); extern void(APIENTRY * qglTranslatef)(GLfloat x, GLfloat y, GLfloat z); extern void(APIENTRY * qglVertex2d)(GLdouble x, GLdouble y); extern void(APIENTRY * qglVertex2dv)(const GLdouble *v); extern void(APIENTRY * qglVertex2f)(GLfloat x, GLfloat y); extern void(APIENTRY * qglVertex2fv)(const GLfloat *v); extern void(APIENTRY * qglVertex2i)(GLint x, GLint y); extern void(APIENTRY * qglVertex2iv)(const GLint *v); extern void(APIENTRY * qglVertex2s)(GLshort x, GLshort y); extern void(APIENTRY * qglVertex2sv)(const GLshort *v); extern void(APIENTRY * qglVertex3d)(GLdouble x, GLdouble y, GLdouble z); extern void(APIENTRY * qglVertex3dv)(const GLdouble *v); extern void(APIENTRY * qglVertex3f)(GLfloat x, GLfloat y, GLfloat z); extern void(APIENTRY * qglVertex3fv)(const GLfloat *v); extern void(APIENTRY * qglVertex3i)(GLint x, GLint y, GLint z); extern void(APIENTRY * qglVertex3iv)(const GLint *v); extern void(APIENTRY * qglVertex3s)(GLshort x, GLshort y, GLshort z); extern void(APIENTRY * qglVertex3sv)(const GLshort *v); extern void(APIENTRY * qglVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void(APIENTRY * qglVertex4dv)(const GLdouble *v); extern void(APIENTRY * qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void(APIENTRY * qglVertex4fv)(const GLfloat *v); extern void(APIENTRY * qglVertex4i)(GLint x, GLint y, GLint z, GLint w); extern void(APIENTRY * qglVertex4iv)(const GLint *v); extern void(APIENTRY * qglVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); extern void(APIENTRY * qglVertex4sv)(const GLshort *v); extern void(APIENTRY * qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void(APIENTRY * qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height); extern void(APIENTRY * qglLockArraysEXT)(int , int); extern void(APIENTRY * qglUnlockArraysEXT)(void); extern void(APIENTRY * qglMultiTexCoord2fARB)(GLenum, GLfloat, GLfloat); extern void(APIENTRY * qglActiveTextureARB)(GLenum); extern void(APIENTRY * qglClientActiveTextureARB)(GLenum); extern void *qwglGetProcAddress(char *symbol); #ifndef HAVE_OPENGL_GLEXT # ifdef GL_DISTANCE_ATTENUATION_ARB # define GL_DISTANCE_ATTENUATION_EXT GL_DISTANCE_ATTENUATION_ARB # endif # ifndef GL_TEXTURE0_ARB # define GL_TEXTURE0_ARB 0x84C0 # endif # ifndef GL_TEXTURE1_ARB # define GL_TEXTURE1_ARB 0x84C1 # endif #endif /* HAVE_OPENGL_GLEXT */ extern int QGL_TEXTURE0, QGL_TEXTURE1; #endif /* __QGL_H__ */