/* * Copyright(c) 1997-2001 Id Software, Inc. * Copyright(c) 2002 The Quakeforge Project. * Copyright(c) 2006 Quetoo. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * world query functions */ #include "server.h" /* ENTITY AREA CHECKING FIXME: this use of "area" is different from the bsp file use */ //(type *)STRUCT_FROM_LINK(link_t *link, type, member) // ent = STRUCT_FROM_LINK(link,entity_t,order) // FIXME: remove this mess! #include #define STRUCT_FROM_LINK(l,t,m)((t *)((byte *)l -(intptr_t)&(((t *)0)->m))) #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area) typedef struct areanode_s { int axis; // -1 = leaf node float dist; struct areanode_s *children[2]; link_t trigger_edicts; link_t solid_edicts; } areanode_t; #define AREA_DEPTH 4 #define AREA_NODES 32 areanode_t sv_areanodes[AREA_NODES]; int sv_numareanodes; float *area_mins, *area_maxs; edict_t **area_list; int area_count, area_maxcount; int area_type; int SV_HullForEntity(edict_t *ent); // ClearLink is used for new headnodes void ClearLink(link_t *l){ l->prev = l->next = l; } void RemoveLink(link_t *l){ l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore(link_t *l, link_t *before){ l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } /* SV_CreateAreaNode Builds a uniformly subdivided tree for the given world size */ areanode_t *SV_CreateAreaNode(int depth, vec3_t mins, vec3_t maxs){ areanode_t *anode; vec3_t size; vec3_t mins1, maxs1, mins2, maxs2; anode = &sv_areanodes[sv_numareanodes]; sv_numareanodes++; ClearLink(&anode->trigger_edicts); ClearLink(&anode->solid_edicts); if(depth == AREA_DEPTH){ anode->axis = -1; anode->children[0] = anode->children[1] = NULL; return anode; } VectorSubtract(maxs, mins, size); if(size[0] > size[1]) anode->axis = 0; else anode->axis = 1; anode->dist = 0.5 *(maxs[anode->axis] + mins[anode->axis]); VectorCopy(mins, mins1); VectorCopy(mins, mins2); VectorCopy(maxs, maxs1); VectorCopy(maxs, maxs2); maxs1[anode->axis] = mins2[anode->axis] = anode->dist; anode->children[0] = SV_CreateAreaNode(depth + 1, mins2, maxs2); anode->children[1] = SV_CreateAreaNode(depth + 1, mins1, maxs1); return anode; } /* SV_ClearWorld */ void SV_ClearWorld(void){ memset(sv_areanodes, 0, sizeof(sv_areanodes)); sv_numareanodes = 0; SV_CreateAreaNode(0, sv.models[1]->mins, sv.models[1]->maxs); } /* SV_UnlinkEdict */ void SV_UnlinkEdict(edict_t *ent){ if(!ent->area.prev) return; // not linked in anywhere RemoveLink(&ent->area); ent->area.prev = ent->area.next = NULL; } /* SV_LinkEdict */ #define MAX_TOTAL_ENT_LEAFS 128 void SV_LinkEdict(edict_t *ent){ areanode_t *node; int leafs[MAX_TOTAL_ENT_LEAFS]; int clusters[MAX_TOTAL_ENT_LEAFS]; int num_leafs; int i, j, k; int area; int topnode; if(ent->area.prev) SV_UnlinkEdict(ent); // unlink from old position if(ent == ge->edicts) return; // don't add the world if(!ent->inuse) return; // set the size VectorSubtract(ent->maxs, ent->mins, ent->size); // encode the size into the entity_state for client prediction if(ent->solid == SOLID_BBOX && !(ent->svflags & SVF_DEADMONSTER)){ // assume that x/y are equal and symetric i = ent->maxs[0] / 8; if(i < 1) i = 1; if(i > 31) i = 31; // z is not symetric j =(-ent->mins[2]) / 8; if(j < 1) j = 1; if(j > 31) j = 31; // and z maxs can be negative... k =(ent->maxs[2] + 32) / 8; if(k < 1) k = 1; if(k > 63) k = 63; ent->s.solid =(k << 10) |(j << 5) | i; } else if(ent->solid == SOLID_BSP){ ent->s.solid = 31; // a solid_bbox will never create this value } else ent->s.solid = 0; // set the abs box if(ent->solid == SOLID_BSP && (ent->s.angles[0] || ent->s.angles[1] || ent->s.angles[2])){ // expand for rotation float max, v; int i; max = 0; for(i = 0; i < 3; i++){ v = fabs(ent->mins[i]); if(v > max) max = v; v = fabs(ent->maxs[i]); if(v > max) max = v; } for(i = 0; i < 3; i++){ ent->absmin[i] = ent->s.origin[i] - max; ent->absmax[i] = ent->s.origin[i] + max; } } else { // normal VectorAdd(ent->s.origin, ent->mins, ent->absmin); VectorAdd(ent->s.origin, ent->maxs, ent->absmax); } // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch ent->absmin[0] -= 1; ent->absmin[1] -= 1; ent->absmin[2] -= 1; ent->absmax[0] += 1; ent->absmax[1] += 1; ent->absmax[2] += 1; // link to PVS leafs ent->num_clusters = 0; ent->areanum = 0; ent->areanum2 = 0; //get all leafs, including solids num_leafs = CM_BoxLeafnums(ent->absmin, ent->absmax, leafs, MAX_TOTAL_ENT_LEAFS, &topnode); // set areas for(i = 0; i < num_leafs; i++){ clusters[i] = CM_LeafCluster(leafs[i]); area = CM_LeafArea(leafs[i]); if(area){ // doors may legally straggle two areas, // but nothing should evern need more than that if(ent->areanum && ent->areanum != area){ if(ent->areanum2 && ent->areanum2 != area && sv.state == ss_loading) Com_DPrintf("Object touching 3 areas at %f %f %f\n", ent->absmin[0], ent->absmin[1], ent->absmin[2]); ent->areanum2 = area; } else ent->areanum = area; } } if(num_leafs >= MAX_TOTAL_ENT_LEAFS){ // assume we missed some leafs, and mark by headnode ent->num_clusters = -1; ent->headnode = topnode; } else { ent->num_clusters = 0; for(i = 0; i < num_leafs; i++){ if(clusters[i] == -1) continue; // not a visible leaf for(j = 0; j < i; j++) if(clusters[j] == clusters[i]) break; if(j == i){ if(ent->num_clusters == MAX_ENT_CLUSTERS){ // assume we missed some leafs, and mark by headnode ent->num_clusters = -1; ent->headnode = topnode; break; } ent->clusternums[ent->num_clusters++] = clusters[i]; } } } // if first time, make sure old_origin is valid if(!ent->linkcount){ VectorCopy(ent->s.origin, ent->s.old_origin); } ent->linkcount++; if(ent->solid == SOLID_NOT) return; // find the first node that the ent's box crosses node = sv_areanodes; while(1){ if(node->axis == -1) break; if(ent->absmin[node->axis] > node->dist) node = node->children[0]; else if(ent->absmax[node->axis] < node->dist) node = node->children[1]; else break; // crosses the node } // link it in if(ent->solid == SOLID_TRIGGER) InsertLinkBefore(&ent->area, &node->trigger_edicts); else InsertLinkBefore(&ent->area, &node->solid_edicts); } /* SV_AreaEdicts_r */ void SV_AreaEdicts_r(areanode_t *node){ link_t *l, *next, *start; edict_t *check; int count; count = 0; // touch linked edicts if(area_type == AREA_SOLID) start = &node->solid_edicts; else start = &node->trigger_edicts; for(l = start->next; l != start; l = next){ next = l->next; check = EDICT_FROM_AREA(l); if(check->solid == SOLID_NOT) continue; // deactivated if(check->absmin[0] > area_maxs[0] || check->absmin[1] > area_maxs[1] || check->absmin[2] > area_maxs[2] || check->absmax[0] < area_mins[0] || check->absmax[1] < area_mins[1] || check->absmax[2] < area_mins[2]) continue; // not touching if(area_count == area_maxcount){ Com_Printf("SV_AreaEdicts: MAXCOUNT\n"); return; } area_list[area_count] = check; area_count++; } if(node->axis == -1) return; // terminal node // recurse down both sides if(area_maxs[node->axis] > node->dist) SV_AreaEdicts_r(node->children[0]); if(area_mins[node->axis] < node->dist) SV_AreaEdicts_r(node->children[1]); } /* SV_AreaEdicts */ int SV_AreaEdicts(vec3_t mins, vec3_t maxs, edict_t **list, int maxcount, int areatype){ area_mins = mins; area_maxs = maxs; area_list = list; area_count = 0; area_maxcount = maxcount; area_type = areatype; SV_AreaEdicts_r(sv_areanodes); return area_count; } /* SV_PointContents */ int SV_PointContents(vec3_t p){ edict_t *touch[MAX_EDICTS], *hit; int i, num; int contents, c2; int headnode; float *angles; // get base contents from world contents = CM_PointContents(p, sv.models[1]->headnode); // or in contents from all the other entities num = SV_AreaEdicts(p, p, touch, MAX_EDICTS, AREA_SOLID); for(i = 0; i < num; i++){ hit = touch[i]; // might intersect, so do an exact clip headnode = SV_HullForEntity(hit); angles = hit->s.angles; if(hit->solid != SOLID_BSP) angles = vec3_origin; // boxes don't rotate c2 = CM_TransformedPointContents(p, headnode, hit->s.origin, hit->s.angles); contents |= c2; } return contents; } typedef struct { vec3_t boxmins, boxmaxs; // enclose the test object along entire move float *mins, *maxs; // size of the moving object vec3_t mins2, maxs2; // size when clipping against mosnters float *start, *end; trace_t trace; edict_t *passedict; int contentmask; } moveclip_t; /* SV_HullForEntity Returns a headnode that can be used for testing or clipping an object of mins/maxs size. Offset is filled in to contain the adjustment that must be added to the testing object's origin to get a point to use with the returned hull. */ int SV_HullForEntity(edict_t *ent){ cmodel_t *model; // decide which clipping hull to use, based on the size if(ent->solid == SOLID_BSP){ // explicit hulls in the BSP model model = sv.models[ ent->s.modelindex ]; if(!model) Com_Error(ERR_FATAL, "MOVETYPE_PUSH with a non bsp model"); return model->headnode; } // create a temp hull from bounding box sizes return CM_HeadnodeForBox(ent->mins, ent->maxs); } /* SV_ClipMoveToEntities */ void SV_ClipMoveToEntities(moveclip_t *clip){ int i, num; edict_t *touchlist[MAX_EDICTS], *touch; trace_t trace; int headnode; float *angles; num = SV_AreaEdicts(clip->boxmins, clip->boxmaxs, touchlist , MAX_EDICTS, AREA_SOLID); // be careful, it is possible to have an entity in this // list removed before we get to it(killtriggered) for(i = 0; i < num; i++){ touch = touchlist[i]; if(touch->solid == SOLID_NOT) continue; if(touch == clip->passedict) continue; if(clip->trace.allsolid) return; if(clip->passedict){ if(touch->owner == clip->passedict) continue; // don't clip against own missiles if(clip->passedict->owner == touch) continue; // don't clip against owner } if(!(clip->contentmask & CONTENTS_DEADMONSTER) &&(touch->svflags & SVF_DEADMONSTER)) continue; // might intersect, so do an exact clip headnode = SV_HullForEntity(touch); angles = touch->s.angles; if(touch->solid != SOLID_BSP) angles = vec3_origin; // boxes don't rotate if(touch->svflags & SVF_MONSTER) trace = CM_TransformedBoxTrace(clip->start, clip->end, clip->mins2, clip->maxs2, headnode, clip->contentmask, touch->s.origin, angles); else trace = CM_TransformedBoxTrace(clip->start, clip->end, clip->mins, clip->maxs, headnode, clip->contentmask, touch->s.origin, angles); if(trace.allsolid || trace.startsolid || trace.fraction < clip->trace.fraction){ trace.ent = touch; if(clip->trace.startsolid){ clip->trace = trace; clip->trace.startsolid = true; } else clip->trace = trace; } else if(trace.startsolid) clip->trace.startsolid = true; } } /* SV_TraceBounds */ void SV_TraceBounds(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs){ int i; for(i = 0; i < 3; i++){ if(end[i] > start[i]){ boxmins[i] = start[i] + mins[i] - 1; boxmaxs[i] = end[i] + maxs[i] + 1; } else { boxmins[i] = end[i] + mins[i] - 1; boxmaxs[i] = start[i] + maxs[i] + 1; } } } /* SV_Trace Moves the given mins/maxs volume through the world from start to end. Passedict and edicts owned by passedict are explicitly not checked. */ trace_t SV_Trace(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, edict_t *passedict, int contentmask){ moveclip_t clip; if(!mins) mins = vec3_origin; if(!maxs) maxs = vec3_origin; memset(&clip, 0, sizeof(moveclip_t)); // clip to world clip.trace = CM_BoxTrace(start, end, mins, maxs, 0, contentmask); clip.trace.ent = ge->edicts; if(clip.trace.fraction == 0) return clip.trace; // blocked by the world clip.contentmask = contentmask; clip.start = start; clip.end = end; clip.mins = mins; clip.maxs = maxs; clip.passedict = passedict; VectorCopy(mins, clip.mins2); VectorCopy(maxs, clip.maxs2); // create the bounding box of the entire move SV_TraceBounds(start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs); // clip to other solid entities SV_ClipMoveToEntities(&clip); return clip.trace; }