#include "g_local.h" #include "m_player.h" #include "flag.h" // CTF #include "id.h" // CTF #include "hook.h" // CTF #include "runes.h" // CTF #include "teamplay.h" // CTF #include "ctf.h" // CTF /* CTF - teamplay using different model char *ClientTeam (edict_t *ent) { char *p; static char value[512]; value[0] = 0; if(!ent->client) return value; strcpy(value, Info_ValueForKey (ent->client->pers.userinfo, "skin")); p = strchr(value, '/'); if(!p) return value; if((int)(dmflags->value) & DF_MODELTEAMS) { *p = 0; return value; } // if((int)(dmflags->value) & DF_SKINTEAMS) return ++p; } qboolean OnSameTeam (edict_t *ent1, edict_t *ent2) { char ent1Team [512]; char ent2Team [512]; if(!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS))) return false; strcpy (ent1Team, ClientTeam (ent1)); strcpy (ent2Team, ClientTeam (ent2)); if(strcmp(ent1Team, ent2Team) == 0) return true; return false; } */ // End CTF void SelectNextItem(edict_t *ent, int itflags){ gclient_t *cl; int i, index; gitem_t *it; cl = ent->client; if(cl->chase_target){ ChaseNext(ent); return; } // scan for the next valid one for(i = 1 ; i <= MAX_ITEMS ; i++){ index = (cl->pers.selected_item + i) % MAX_ITEMS; if(!cl->pers.inventory[index]) continue; it = &itemlist[index]; if(!it->use) continue; if(!(it->flags & itflags)) continue; cl->pers.selected_item = index; return; } cl->pers.selected_item = -1; } void SelectPrevItem(edict_t *ent, int itflags){ gclient_t *cl; int i, index; gitem_t *it; cl = ent->client; if(cl->chase_target){ ChasePrev(ent); return; } // scan for the next valid one for(i = 1 ; i <= MAX_ITEMS ; i++){ index = (cl->pers.selected_item + MAX_ITEMS - i) % MAX_ITEMS; if(!cl->pers.inventory[index]) continue; it = &itemlist[index]; if(!it->use) continue; if(!(it->flags & itflags)) continue; cl->pers.selected_item = index; return; } cl->pers.selected_item = -1; } void ValidateSelectedItem(edict_t *ent){ gclient_t *cl; cl = ent->client; if(cl->pers.inventory[cl->pers.selected_item]) return; // valid SelectNextItem(ent, -1); } /* Cmd_Give_f Give items to a client */ void Cmd_Give_f(edict_t *ent){ char *name; gitem_t *it; int index; int i; qboolean give_all; edict_t *it_ent; if(deathmatch->value && !sv_cheats->value){ gi.cprintf(ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } name = gi.args(); if(Q_stricmp(name, "all") == 0) give_all = true; else give_all = false; if(give_all || Q_stricmp(gi.argv(1), "health") == 0){ if(gi.argc() == 3) ent->health = atoi(gi.argv(2)); else ent->health = ent->max_health; if(!give_all) return; } if(give_all || Q_stricmp(name, "weapons") == 0){ for(i = 0 ; i < game.num_items ; i++){ it = itemlist + i; if(!it->pickup) continue; if(!(it->flags & IT_WEAPON)) continue; ent->client->pers.inventory[i] += 1; } if(!give_all) return; } if(give_all || Q_stricmp(name, "ammo") == 0){ for(i = 0 ; i < game.num_items ; i++){ it = itemlist + i; if(!it->pickup) continue; if(!(it->flags & IT_AMMO)) continue; Add_Ammo(ent, it, 1000); } if(!give_all) return; } if(give_all || Q_stricmp(name, "armor") == 0){ gitem_armor_t *info; it = FindItem("Jacket Armor"); ent->client->pers.inventory[ITEM_INDEX(it)] = 0; it = FindItem("Combat Armor"); ent->client->pers.inventory[ITEM_INDEX(it)] = 0; it = FindItem("Body Armor"); info = (gitem_armor_t *)it->info; ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count; if(!give_all) return; } if(give_all || Q_stricmp(name, "Power Shield") == 0){ it = FindItem("Power Shield"); it_ent = G_Spawn(); it_ent->classname = it->classname; SpawnItem(it_ent, it); Touch_Item(it_ent, ent, NULL, NULL); if(it_ent->inuse) G_FreeEdict(it_ent); if(!give_all) return; } if(give_all){ for(i = 0 ; i < game.num_items ; i++){ it = itemlist + i; if(!it->pickup) continue; if(it->flags & (IT_ARMOR | IT_WEAPON | IT_AMMO)) continue; ent->client->pers.inventory[i] = 1; } return; } it = FindItem(name); if(!it){ name = gi.argv(1); it = FindItem(name); if(!it){ gi.cprintf(ent, PRINT_HIGH, "unknown item\n"); return; } } if(!it->pickup){ gi.cprintf(ent, PRINT_HIGH, "non-pickup item\n"); return; } index = ITEM_INDEX(it); if(it->flags & IT_AMMO){ if(gi.argc() == 3) ent->client->pers.inventory[index] = atoi(gi.argv(2)); else ent->client->pers.inventory[index] += it->quantity; } else { it_ent = G_Spawn(); it_ent->classname = it->classname; SpawnItem(it_ent, it); Touch_Item(it_ent, ent, NULL, NULL); if(it_ent->inuse) G_FreeEdict(it_ent); } } /* Cmd_God_f Sets client to godmode argv(0) god */ void Cmd_God_f(edict_t *ent){ char *msg; if(deathmatch->value && !sv_cheats->value){ gi.cprintf(ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } ent->flags ^= FL_GODMODE; if(!(ent->flags & FL_GODMODE)) msg = "godmode OFF\n"; else msg = "godmode ON\n"; gi.cprintf(ent, PRINT_HIGH, msg); } /* Cmd_Notarget_f Sets client to notarget argv(0) notarget */ void Cmd_Notarget_f(edict_t *ent){ char *msg; if(deathmatch->value && !sv_cheats->value){ gi.cprintf(ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } ent->flags ^= FL_NOTARGET; if(!(ent->flags & FL_NOTARGET)) msg = "notarget OFF\n"; else msg = "notarget ON\n"; gi.cprintf(ent, PRINT_HIGH, msg); } /* Cmd_Noclip_f argv(0) noclip */ void Cmd_Noclip_f(edict_t *ent){ char *msg; if(deathmatch->value && !sv_cheats->value){ gi.cprintf(ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } if(ent->movetype == MOVETYPE_NOCLIP){ ent->movetype = MOVETYPE_WALK; msg = "noclip OFF\n"; } else { ent->movetype = MOVETYPE_NOCLIP; msg = "noclip ON\n"; } gi.cprintf(ent, PRINT_HIGH, msg); } /* Cmd_Use_f Use an inventory item */ void Cmd_Use_f(edict_t *ent){ int index; gitem_t *it; char *s; s = gi.args(); it = FindItem(s); if(!it){ gi.cprintf(ent, PRINT_HIGH, "unknown item: %s\n", s); return; } if(!it->use){ gi.cprintf(ent, PRINT_HIGH, "Item is not usable.\n"); return; } index = ITEM_INDEX(it); if(!ent->client->pers.inventory[index]){ gi.cprintf(ent, PRINT_HIGH, "Out of item: %s\n", s); return; } it->use(ent, it); } /* Cmd_Drop_f Drop an inventory item */ void Cmd_Drop_f(edict_t *ent){ int index; gitem_t *it; char *s; s = gi.args(); // CTF if(Q_stricmp(s, "tech") == 0 || Q_stricmp(s, "rune") == 0){ runes_drop(ent); return; } // End CTF it = FindItem(s); if(!it){ gi.cprintf(ent, PRINT_HIGH, "unknown item: %s\n", s); return; } if(!it->drop){ gi.cprintf(ent, PRINT_HIGH, "Item is not dropable.\n"); return; } index = ITEM_INDEX(it); if(!ent->client->pers.inventory[index]){ gi.cprintf(ent, PRINT_HIGH, "Out of item: %s\n", s); return; } it->drop(ent, it); } /* Cmd_Inven_f */ void Cmd_Inven_f(edict_t *ent){ int i; gclient_t *cl; cl = ent->client; cl->showscores = false; cl->showhelp = false; // CTF cl->showmotd = false; // End CTF if(cl->showinventory){ cl->showinventory = false; return; } cl->showinventory = true; gi.WriteByte(svc_inventory); for(i = 0 ; i < MAX_ITEMS ; i++){ gi.WriteShort(cl->pers.inventory[i]); } gi.unicast(ent, true); } /* Cmd_InvUse_f */ void Cmd_InvUse_f(edict_t *ent){ gitem_t *it; ValidateSelectedItem(ent); if(ent->client->pers.selected_item == -1){ gi.cprintf(ent, PRINT_HIGH, "No item to use.\n"); return; } it = &itemlist[ent->client->pers.selected_item]; if(!it->use){ gi.cprintf(ent, PRINT_HIGH, "Item is not usable.\n"); return; } it->use(ent, it); } /* Cmd_WeapPrev_f */ void Cmd_WeapPrev_f(edict_t *ent){ gclient_t *cl; int i, index; gitem_t *it; int selected_weapon; cl = ent->client; if(!cl->pers.weapon) return; selected_weapon = ITEM_INDEX(cl->pers.weapon); // scan for the next valid one for(i = 1 ; i <= MAX_ITEMS ; i++){ index = (selected_weapon + i) % MAX_ITEMS; if(!cl->pers.inventory[index]) continue; it = &itemlist[index]; if(!it->use) continue; if(!(it->flags & IT_WEAPON)) continue; it->use(ent, it); if(cl->pers.weapon == it) return; // successful } } /* Cmd_WeapNext_f */ void Cmd_WeapNext_f(edict_t *ent){ gclient_t *cl; int i, index; gitem_t *it; int selected_weapon; cl = ent->client; if(!cl->pers.weapon) return; selected_weapon = ITEM_INDEX(cl->pers.weapon); // scan for the next valid one for(i = 1 ; i <= MAX_ITEMS ; i++){ index = (selected_weapon + MAX_ITEMS - i) % MAX_ITEMS; if(!cl->pers.inventory[index]) continue; it = &itemlist[index]; if(!it->use) continue; if(!(it->flags & IT_WEAPON)) continue; it->use(ent, it); if(cl->pers.weapon == it) return; // successful } } /* Cmd_WeapLast_f */ void Cmd_WeapLast_f(edict_t *ent){ gclient_t *cl; int index; gitem_t *it; cl = ent->client; if(!cl->pers.weapon || !cl->pers.lastweapon) return; index = ITEM_INDEX(cl->pers.lastweapon); if(!cl->pers.inventory[index]) return; it = &itemlist[index]; if(!it->use) return; if(!(it->flags & IT_WEAPON)) return; it->use(ent, it); } /* Cmd_InvDrop_f */ void Cmd_InvDrop_f(edict_t *ent){ gitem_t *it; ValidateSelectedItem(ent); if(ent->client->pers.selected_item == -1){ gi.cprintf(ent, PRINT_HIGH, "No item to drop.\n"); return; } it = &itemlist[ent->client->pers.selected_item]; if(!it->drop){ gi.cprintf(ent, PRINT_HIGH, "Item is not dropable.\n"); return; } it->drop(ent, it); } /* Cmd_Kill_f */ void Cmd_Kill_f(edict_t *ent){ //CTF - ZOID if(ent->solid == SOLID_NOT) return; //End CTF if((level.time - ent->client->respawn_time) < 5) return; ent->flags &= ~FL_GODMODE; ent->health = 0; meansOfDeath = MOD_SUICIDE; player_die(ent, ent, ent, 100000, vec3_origin); // don't even bother waiting for death frames // ent->deadflag = DEAD_DEAD; // respawn (ent); } /* Cmd_PutAway_f */ void Cmd_PutAway_f(edict_t *ent){ ent->client->showscores = false; ent->client->showhelp = false; ent->client->showinventory = false; // CTF ent->client->showmotd = false; // End CTF } int PlayerSort(void const *a, void const *b){ int anum, bnum; anum = *(int *)a; bnum = *(int *)b; anum = game.clients[anum].ps.stats[STAT_FRAGS]; bnum = game.clients[bnum].ps.stats[STAT_FRAGS]; if(anum < bnum) return -1; if(anum > bnum) return 1; return 0; } /* Cmd_Players_f */ void Cmd_Players_f(edict_t *ent){ int i; int count; char small[64]; char large[1280]; int index[256]; count = 0; for(i = 0 ; i < maxclients->value ; i++) if(game.clients[i].pers.connected){ index[count] = i; count++; } // sort by frags qsort(index, count, sizeof(index[0]), PlayerSort); // print information large[0] = 0; for(i = 0 ; i < count ; i++){ Com_sprintf(small, sizeof(small), "%3i %s\n", game.clients[index[i]].ps.stats[STAT_FRAGS], game.clients[index[i]].pers.netname); if(strlen(small) + strlen(large) > sizeof(large) - 100){ // can't print all of them in one packet strcat(large, "...\n"); break; } strcat(large, small); } gi.cprintf(ent, PRINT_HIGH, "%s\n%i players\n", large, count); } /* Cmd_Wave_f */ void Cmd_Wave_f(edict_t *ent){ int i; i = atoi(gi.argv(1)); // can't wave when ducked if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) return; if(ent->client->anim_priority > ANIM_WAVE) return; ent->client->anim_priority = ANIM_WAVE; switch (i){ case 0: gi.cprintf(ent, PRINT_HIGH, "flipoff\n"); ent->s.frame = FRAME_flip01 - 1; ent->client->anim_end = FRAME_flip12; break; case 1: gi.cprintf(ent, PRINT_HIGH, "salute\n"); ent->s.frame = FRAME_salute01 - 1; ent->client->anim_end = FRAME_salute11; break; case 2: gi.cprintf(ent, PRINT_HIGH, "taunt\n"); ent->s.frame = FRAME_taunt01 - 1; ent->client->anim_end = FRAME_taunt17; break; case 3: gi.cprintf(ent, PRINT_HIGH, "wave\n"); ent->s.frame = FRAME_wave01 - 1; ent->client->anim_end = FRAME_wave11; break; case 4: default: gi.cprintf(ent, PRINT_HIGH, "point\n"); ent->s.frame = FRAME_point01 - 1; ent->client->anim_end = FRAME_point12; break; } } /* Cmd_Say_f */ void Cmd_Say_f(edict_t *ent, qboolean team, qboolean arg0){ int i, j; edict_t *other; char *p; char text[2048]; gclient_t *cl; if(gi.argc() < 2 && !arg0) return; if(!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS))) team = false; if(team) Com_sprintf(text, sizeof(text), "(%s): ", ent->client->pers.netname); else Com_sprintf(text, sizeof(text), "%s: ", ent->client->pers.netname); if(arg0){ strcat(text, gi.argv(0)); strcat(text, " "); strcat(text, gi.args()); } else { p = gi.args(); if(*p == '"'){ p++; p[strlen(p)-1] = 0; } strcat(text, p); } // don't let text be too long for malicious reasons if(strlen(text) > 150) text[150] = 0; strcat(text, "\n"); if(flood_msgs->value){ cl = ent->client; if(level.time < cl->flood_locktill){ gi.cprintf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n", (int)(cl->flood_locktill - level.time)); return; } i = cl->flood_whenhead - flood_msgs->value + 1; if(i < 0) i = (sizeof(cl->flood_when) / sizeof(cl->flood_when[0])) + i; if(cl->flood_when[i] && level.time - cl->flood_when[i] < flood_persecond->value){ cl->flood_locktill = level.time + flood_waitdelay->value; gi.cprintf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n", (int)flood_waitdelay->value); return; } cl->flood_whenhead = (cl->flood_whenhead + 1) % (sizeof(cl->flood_when) / sizeof(cl->flood_when[0])); cl->flood_when[cl->flood_whenhead] = level.time; } if(dedicated->value) gi.cprintf(NULL, PRINT_CHAT, "%s", text); for(j = 1; j <= game.maxclients; j++){ other = &g_edicts[j]; if(!other->inuse) continue; if(!other->client) continue; if(team){ if(!OnSameTeam(ent, other)) continue; } gi.cprintf(other, PRINT_CHAT, "%s", text); } } void Cmd_PlayerList_f(edict_t *ent){ int i; char st[80]; char text[1400]; edict_t *e2; // connect time, ping, score, name *text = 0; for(i = 0, e2 = g_edicts + 1; i < maxclients->value; i++, e2++){ if(!e2->inuse) continue; Com_sprintf(st, sizeof(st), "%02d:%02d %4d %3d %s%s\n", (level.framenum - e2->client->resp.enterframe) / 600, ((level.framenum - e2->client->resp.enterframe) % 600) / 10, e2->client->ping, e2->client->resp.score, e2->client->pers.netname, e2->client->resp.spectator ? " (spectator)" : ""); if(strlen(text) + strlen(st) > sizeof(text) - 50){ sprintf(text + strlen(text), "And more...\n"); gi.cprintf(ent, PRINT_HIGH, "%s", text); return; } strcat(text, st); } gi.cprintf(ent, PRINT_HIGH, "%s", text); } /* ClientCommand */ void ClientCommand(edict_t *ent){ char *cmd; if(!ent->client) return; // not fully in game yet cmd = gi.argv(0); if(Q_stricmp(cmd, "players") == 0){ Cmd_Players_f(ent); return; } if(Q_stricmp(cmd, "say") == 0){ Cmd_Say_f(ent, false, false); return; } // CTF if(Q_stricmp(cmd, "say_team") == 0 || Q_stricmp(cmd, "steam") == 0){ Cmd_CTFSay_f(ent); return; } // End CTF if(Q_stricmp(cmd, "score") == 0){ Cmd_Score_f(ent); return; } if(Q_stricmp(cmd, "help") == 0){ Cmd_Help_f(ent); return; } if(level.intermissiontime) return; if(Q_stricmp(cmd, "use") == 0) Cmd_Use_f(ent); else if(Q_stricmp(cmd, "drop") == 0) Cmd_Drop_f(ent); else if(Q_stricmp(cmd, "give") == 0) Cmd_Give_f(ent); else if(Q_stricmp(cmd, "god") == 0) Cmd_God_f(ent); else if(Q_stricmp(cmd, "notarget") == 0) Cmd_Notarget_f(ent); else if(Q_stricmp(cmd, "noclip") == 0) Cmd_Noclip_f(ent); else if(Q_stricmp(cmd, "inven") == 0) Cmd_Inven_f(ent); else if(Q_stricmp(cmd, "invnext") == 0) SelectNextItem(ent, -1); else if(Q_stricmp(cmd, "invprev") == 0) SelectPrevItem(ent, -1); else if(Q_stricmp(cmd, "invnextw") == 0) SelectNextItem(ent, IT_WEAPON); else if(Q_stricmp(cmd, "invprevw") == 0) SelectPrevItem(ent, IT_WEAPON); else if(Q_stricmp(cmd, "invnextp") == 0) SelectNextItem(ent, IT_POWERUP); else if(Q_stricmp(cmd, "invprevp") == 0) SelectPrevItem(ent, IT_POWERUP); else if(Q_stricmp(cmd, "invuse") == 0) Cmd_InvUse_f(ent); else if(Q_stricmp(cmd, "invdrop") == 0) Cmd_InvDrop_f(ent); else if(Q_stricmp(cmd, "weapprev") == 0) Cmd_WeapPrev_f(ent); else if(Q_stricmp(cmd, "weapnext") == 0) Cmd_WeapNext_f(ent); else if(Q_stricmp(cmd, "weaplast") == 0) Cmd_WeapLast_f(ent); else if(Q_stricmp(cmd, "kill") == 0) Cmd_Kill_f(ent); else if(Q_stricmp(cmd, "putaway") == 0) Cmd_PutAway_f(ent); else if(Q_stricmp(cmd, "wave") == 0) Cmd_Wave_f(ent); else if(Q_stricmp(cmd, "playerlist") == 0) Cmd_PlayerList_f(ent); // CTF else if(Q_stricmp(cmd, "flagstat") == 0 || Q_stricmp(cmd, "flagstatus") == 0) Cmd_FlagStat_f(ent); else if(Q_stricmp(cmd, "ctfhelp") == 0) Cmd_CTFHelp_f(ent); else if(Q_stricmp(cmd, "id") == 0) Cmd_Id_f(ent); else if(Q_stricmp(cmd, "hook") == 0){ if(!ent->client->resp.spectator){ if(offhand->value) hook_fire(ent); else gi.cprintf(ent, PRINT_HIGH, "Offhand hook not allowed\n"); } } else if(Q_stricmp(cmd, "unhook") == 0){ if(!ent->client->resp.spectator) if(offhand->value && ent->client->hook) hook_reset(ent->client->hook); } else if(Q_stricmp(cmd, "team") == 0) Cmd_Team_f(ent); else if(Q_stricmp(cmd, "observer") == 0 || Q_stricmp(cmd, "observe") == 0) team_change(ent, "spectator"); else if(Q_stricmp(cmd, "userinfo") == 0) gi.cprintf(ent, PRINT_HIGH, "%s\n", ent->client->pers.userinfo); // End CTF else // anything that doesn't match a command will be a chat Cmd_Say_f(ent, false, true); }