/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // m_flash.c #include "q_shared.h" // this file is included in both the game dll and quake2, // the game needs it to source shot locationsf, the client // needs it to position muzzle flashes const vec3_t monster_flash_offset [] = { // flash 0 is not used {0.0f, 0.0f, 0.0f}, // MZ2_TANK_BLASTER_1 1 {20.7f, -18.5f, 28.7f}, // MZ2_TANK_BLASTER_2 2 {16.6f, -21.5f, 30.1f}, // MZ2_TANK_BLASTER_3 3 {11.8f, -23.9f, 32.1f}, // MZ2_TANK_MACHINEGUN_1 4 {22.9f, -0.7f, 25.3f}, // MZ2_TANK_MACHINEGUN_2 5 {22.2f, 6.2f, 22.3f}, // MZ2_TANK_MACHINEGUN_3 6 {19.4f, 13.1f, 18.6f}, // MZ2_TANK_MACHINEGUN_4 7 {19.4f, 18.8f, 18.6f}, // MZ2_TANK_MACHINEGUN_5 8 {17.9f, 25.0f, 18.6f}, // MZ2_TANK_MACHINEGUN_6 9 {14.1f, 30.5f, 20.6f}, // MZ2_TANK_MACHINEGUN_7 10 {9.3f, 35.3f, 22.1f}, // MZ2_TANK_MACHINEGUN_8 11 {4.7f, 38.4f, 22.1f}, // MZ2_TANK_MACHINEGUN_9 12 {-1.1f, 40.4f, 24.1f}, // MZ2_TANK_MACHINEGUN_10 13 {-6.5f, 41.2f, 24.1f}, // MZ2_TANK_MACHINEGUN_11 14 {3.2f, 40.1f, 24.7f}, // MZ2_TANK_MACHINEGUN_12 15 {11.7f, 36.7f, 26.0f}, // MZ2_TANK_MACHINEGUN_13 16 {18.9f, 31.3f, 26.0f}, // MZ2_TANK_MACHINEGUN_14 17 {24.4f, 24.4f, 26.4f}, // MZ2_TANK_MACHINEGUN_15 18 {27.1f, 17.1f, 27.2f}, // MZ2_TANK_MACHINEGUN_16 19 {28.5f, 9.1f, 28.0f}, // MZ2_TANK_MACHINEGUN_17 20 {27.1f, 2.2f, 28.0f}, // MZ2_TANK_MACHINEGUN_18 21 {24.9f, -2.8f, 28.0f}, // MZ2_TANK_MACHINEGUN_19 22 {21.6f, -7.0f, 26.4f}, // MZ2_TANK_ROCKET_1 23 {6.2f, 29.1f, 49.1f}, // MZ2_TANK_ROCKET_2 24 {6.9f, 23.8f, 49.1f}, // MZ2_TANK_ROCKET_3 25 {8.3f, 17.8f, 49.5f}, // MZ2_INFANTRY_MACHINEGUN_1 26 {26.6f, 7.1f, 13.1f}, // MZ2_INFANTRY_MACHINEGUN_2 27 {18.2f, 7.5f, 15.4f}, // MZ2_INFANTRY_MACHINEGUN_3 28 {17.2f, 10.3f, 17.9f}, // MZ2_INFANTRY_MACHINEGUN_4 29 {17.0f, 12.8f, 20.1f}, // MZ2_INFANTRY_MACHINEGUN_5 30 {15.1f, 14.1f, 21.8f}, // MZ2_INFANTRY_MACHINEGUN_6 31 {11.8f, 17.2f, 23.1f}, // MZ2_INFANTRY_MACHINEGUN_7 32 {11.4f, 20.2f, 21.0f}, // MZ2_INFANTRY_MACHINEGUN_8 33 {9.0f, 23.0f, 18.9f}, // MZ2_INFANTRY_MACHINEGUN_9 34 {13.9f, 18.6f, 17.7f}, // MZ2_INFANTRY_MACHINEGUN_10 35 {15.4f, 15.6f, 15.8f}, // MZ2_INFANTRY_MACHINEGUN_11 36 {10.2f, 15.2f, 25.1f}, // MZ2_INFANTRY_MACHINEGUN_12 37 {-1.9f, 15.1f, 28.2f}, // MZ2_INFANTRY_MACHINEGUN_13 38 {-12.4f, 13.0f, 20.2f}, // MZ2_SOLDIER_BLASTER_1 39 {10.6f * 1.2f, 7.7f * 1.2f, 7.8f * 1.2f}, // MZ2_SOLDIER_BLASTER_2 40 {21.1f * 1.2f, 3.6f * 1.2f, 19.0f * 1.2f}, // MZ2_SOLDIER_SHOTGUN_1 41 {10.6f * 1.2f, 7.7f * 1.2f, 7.8f * 1.2f}, // MZ2_SOLDIER_SHOTGUN_2 42 {21.1f * 1.2f, 3.6f * 1.2f, 19.0f * 1.2f}, // MZ2_SOLDIER_MACHINEGUN_1 43 {10.6f * 1.2f, 7.7f * 1.2f, 7.8f * 1.2f}, // MZ2_SOLDIER_MACHINEGUN_2 44 {21.1f * 1.2f, 3.6f * 1.2f, 19.0f * 1.2f}, // MZ2_GUNNER_MACHINEGUN_1 45 {30.1f * 1.15f, 3.9f * 1.15f, 19.6f * 1.15f}, // MZ2_GUNNER_MACHINEGUN_2 46 {29.1f * 1.15f, 2.5f * 1.15f, 20.7f * 1.15f}, // MZ2_GUNNER_MACHINEGUN_3 47 {28.2f * 1.15f, 2.5f * 1.15f, 22.2f * 1.15f}, // MZ2_GUNNER_MACHINEGUN_4 48 {28.2f * 1.15f, 3.6f * 1.15f, 22.0f * 1.15f}, // MZ2_GUNNER_MACHINEGUN_5 49 {26.9f * 1.15f, 2.0f * 1.15f, 23.4f * 1.15f}, // MZ2_GUNNER_MACHINEGUN_6 50 {26.5f * 1.15f, 0.6f * 1.15f, 20.8f * 1.15f}, // MZ2_GUNNER_MACHINEGUN_7 51 {26.9f * 1.15f, 0.5f * 1.15f, 21.5f * 1.15f}, // MZ2_GUNNER_MACHINEGUN_8 52 {29.0f * 1.15f, 2.4f * 1.15f, 19.5f * 1.15f}, // MZ2_GUNNER_GRENADE_1 53 {4.6f * 1.15f, -16.8f * 1.15f, 7.3f * 1.15f}, // MZ2_GUNNER_GRENADE_2 54 {4.6f * 1.15f, -16.8f * 1.15f, 7.3f * 1.15f}, // MZ2_GUNNER_GRENADE_3 55 {4.6f * 1.15f, -16.8f * 1.15f, 7.3f * 1.15f}, // MZ2_GUNNER_GRENADE_4 56 {4.6f * 1.15f, -16.8f * 1.15f, 7.3f * 1.15f}, // MZ2_CHICK_ROCKET_1 57 // -24.8f, -9.0f, 39.0, {24.8f, -9.0f, 39.0f}, // PGM - this was incorrect in Q2 // MZ2_FLYER_BLASTER_1 58 {12.1f, 13.4f, -14.5f}, // MZ2_FLYER_BLASTER_2 59 {12.1f, -7.4f, -14.5f}, // MZ2_MEDIC_BLASTER_1 60 {12.1f, 5.4f, 16.5f}, // MZ2_GLADIATOR_RAILGUN_1 61 {30.0f, 18.0f, 28.0f}, // MZ2_HOVER_BLASTER_1 62 {32.5f, -0.8f, 10.0f}, // MZ2_ACTOR_MACHINEGUN_1 63 {18.4f, 7.4f, 9.6f}, // MZ2_SUPERTANK_MACHINEGUN_1 64 {30.0f, 30.0f, 88.5f}, // MZ2_SUPERTANK_MACHINEGUN_2 65 {30.0f, 30.0f, 88.5f}, // MZ2_SUPERTANK_MACHINEGUN_3 66 {30.0f, 30.0f, 88.5f}, // MZ2_SUPERTANK_MACHINEGUN_4 67 {30.0f, 30.0f, 88.5f}, // MZ2_SUPERTANK_MACHINEGUN_5 68 {30.0f, 30.0f, 88.5f}, // MZ2_SUPERTANK_MACHINEGUN_6 69 {30.0f, 30.0f, 88.5f}, // MZ2_SUPERTANK_ROCKET_1 70 {16.0f, -22.5f, 91.2f}, // MZ2_SUPERTANK_ROCKET_2 71 {16.0f, -33.4f, 86.7f}, // MZ2_SUPERTANK_ROCKET_3 72 {16.0f, -42.8f, 83.3f}, // --- Start Xian Stuff --- // MZ2_BOSS2_MACHINEGUN_L1 73 {32.0f, -40.0f, 70.0f}, // MZ2_BOSS2_MACHINEGUN_L2 74 {32.0f, -40.0f, 70.0f}, // MZ2_BOSS2_MACHINEGUN_L3 75 {32.0f, -40.0f, 70.0f}, // MZ2_BOSS2_MACHINEGUN_L4 76 {32.0f, -40.0f, 70.0f}, // MZ2_BOSS2_MACHINEGUN_L5 77 {32.0f, -40.0f, 70.0f}, // --- End Xian Stuff // MZ2_BOSS2_ROCKET_1 78 {22.0f, 16.0f, 10.0f}, // MZ2_BOSS2_ROCKET_2 79 {22.0f, 8.0f, 10.0f}, // MZ2_BOSS2_ROCKET_3 80 {22.0f, -8.0f, 10.0f}, // MZ2_BOSS2_ROCKET_4 81 {22.0f, -16.0f, 10.0f}, // MZ2_FLOAT_BLASTER_1 82 {32.5f, -0.8f, 10.0f}, // MZ2_SOLDIER_BLASTER_3 83 {20.8f * 1.2f, 10.1f * 1.2f, -2.7f * 1.2f}, // MZ2_SOLDIER_SHOTGUN_3 84 {20.8f * 1.2f, 10.1f * 1.2f, -2.7f * 1.2f}, // MZ2_SOLDIER_MACHINEGUN_3 85 {20.8f * 1.2f, 10.1f * 1.2f, -2.7f * 1.2f}, // MZ2_SOLDIER_BLASTER_4 86 {7.6f * 1.2f, 9.3f * 1.2f, 0.8f * 1.2f}, // MZ2_SOLDIER_SHOTGUN_4 87 {7.6f * 1.2f, 9.3f * 1.2f, 0.8f * 1.2f}, // MZ2_SOLDIER_MACHINEGUN_4 88 {7.6f * 1.2f, 9.3f * 1.2f, 0.8f * 1.2f}, // MZ2_SOLDIER_BLASTER_5 89 {30.5f * 1.2f, 9.9f * 1.2f, -18.7f * 1.2f}, // MZ2_SOLDIER_SHOTGUN_5 90 {30.5f * 1.2f, 9.9f * 1.2f, -18.7f * 1.2f}, // MZ2_SOLDIER_MACHINEGUN_5 91 {30.5f * 1.2f, 9.9f * 1.2f, -18.7f * 1.2f}, // MZ2_SOLDIER_BLASTER_6 92 {27.6f * 1.2f, 3.4f * 1.2f, -10.4f * 1.2f}, // MZ2_SOLDIER_SHOTGUN_6 93 {27.6f * 1.2f, 3.4f * 1.2f, -10.4f * 1.2f}, // MZ2_SOLDIER_MACHINEGUN_6 94 {27.6f * 1.2f, 3.4f * 1.2f, -10.4f * 1.2f}, // MZ2_SOLDIER_BLASTER_7 95 {28.9f * 1.2f, 4.6f * 1.2f, -8.1f * 1.2f}, // MZ2_SOLDIER_SHOTGUN_7 96 {28.9f * 1.2f, 4.6f * 1.2f, -8.1f * 1.2f}, // MZ2_SOLDIER_MACHINEGUN_7 97 {28.9f * 1.2f, 4.6f * 1.2f, -8.1f * 1.2f}, // MZ2_SOLDIER_BLASTER_8 98 // 34.5f * 1.2f, 9.6f * 1.2f, 6.1f * 1.2, {31.5f * 1.2f, 9.6f * 1.2f, 10.1f * 1.2f}, // MZ2_SOLDIER_SHOTGUN_8 99 {34.5f * 1.2f, 9.6f * 1.2f, 6.1f * 1.2f}, // MZ2_SOLDIER_MACHINEGUN_8 100 {34.5f * 1.2f, 9.6f * 1.2f, 6.1f * 1.2f}, // --- Xian shit below --- // MZ2_MAKRON_BFG 101 {17.0f, -19.5f, 62.9f}, // MZ2_MAKRON_BLASTER_1 102 {-3.6f, -24.1f, 59.5f}, // MZ2_MAKRON_BLASTER_2 103 {-1.6f, -19.3f, 59.5f}, // MZ2_MAKRON_BLASTER_3 104 {-0.1f, -14.4f, 59.5f}, // MZ2_MAKRON_BLASTER_4 105 {2.0f, -7.6f, 59.5f}, // MZ2_MAKRON_BLASTER_5 106 {3.4f, 1.3f, 59.5f}, // MZ2_MAKRON_BLASTER_6 107 {3.7f, 11.1f, 59.5f}, // MZ2_MAKRON_BLASTER_7 108 {-0.3f, 22.3f, 59.5f}, // MZ2_MAKRON_BLASTER_8 109 {-6.0f, 33.0f, 59.5f}, // MZ2_MAKRON_BLASTER_9 110 {-9.3f, 36.4f, 59.5f}, // MZ2_MAKRON_BLASTER_10 111 {-7.0f, 35.0f, 59.5f}, // MZ2_MAKRON_BLASTER_11 112 {-2.1f, 29.0f, 59.5f}, // MZ2_MAKRON_BLASTER_12 113 {3.9f, 17.3f, 59.5f}, // MZ2_MAKRON_BLASTER_13 114 {6.1f, 5.8f, 59.5f}, // MZ2_MAKRON_BLASTER_14 115 {5.9f, -4.4f, 59.5f}, // MZ2_MAKRON_BLASTER_15 116 {4.2f, -14.1f, 59.5f}, // MZ2_MAKRON_BLASTER_16 117 {2.4f, -18.8f, 59.5f}, // MZ2_MAKRON_BLASTER_17 118 {-1.8f, -25.5f, 59.5f}, // MZ2_MAKRON_RAILGUN_1 119 {-17.3f, 7.8f, 72.4f}, // MZ2_JORG_MACHINEGUN_L1 120 {78.5f, -47.1f, 96.0f}, // MZ2_JORG_MACHINEGUN_L2 121 {78.5f, -47.1f, 96.0f}, // MZ2_JORG_MACHINEGUN_L3 122 {78.5f, -47.1f, 96.0f}, // MZ2_JORG_MACHINEGUN_L4 123 {78.5f, -47.1f, 96.0f}, // MZ2_JORG_MACHINEGUN_L5 124 {78.5f, -47.1f, 96.0f}, // MZ2_JORG_MACHINEGUN_L6 125 {78.5f, -47.1f, 96.0f}, // MZ2_JORG_MACHINEGUN_R1 126 {78.5f, 46.7f, 96.0f}, // MZ2_JORG_MACHINEGUN_R2 127 {78.5f, 46.7f, 96.0f}, // MZ2_JORG_MACHINEGUN_R3 128 {78.5f, 46.7f, 96.0f}, // MZ2_JORG_MACHINEGUN_R4 129 {78.5f, 46.7f, 96.0f}, // MZ2_JORG_MACHINEGUN_R5 130 {78.5f, 46.7f, 96.0f}, // MZ2_JORG_MACHINEGUN_R6 131 {78.5f, 46.7f, 96.0f}, // MZ2_JORG_BFG_1 132 {6.3f, -9.0f, 111.2f}, // MZ2_BOSS2_MACHINEGUN_R1 73 {32.0f, 40.0f, 70.0f}, // MZ2_BOSS2_MACHINEGUN_R2 74 {32.0f, 40.0f, 70.0f}, // MZ2_BOSS2_MACHINEGUN_R3 75 {32.0f, 40.0f, 70.0f}, // MZ2_BOSS2_MACHINEGUN_R4 76 {32.0f, 40.0f, 70.0f}, // MZ2_BOSS2_MACHINEGUN_R5 77 {32.0f, 40.0f, 70.0f}, // --- End Xian Shit --- // ROGUE // note that the above really ends at 137 // carrier machineguns // MZ2_CARRIER_MACHINEGUN_L1 {5.06f, -32.0f, 32.0f}, // MZ2_CARRIER_MACHINEGUN_R1 {5.06f, 32.0f, 32.0f}, // MZ2_CARRIER_GRENADE {42.0f, 24.0f, 50.0f}, // MZ2_TURRET_MACHINEGUN 141 {16.0f, 0.0f, 0.0f}, // MZ2_TURRET_ROCKET 142 {16.0f, 0.0f, 0.0f}, // MZ2_TURRET_BLASTER 143 {16.0f, 0.0f, 0.0f}, // MZ2_STALKER_BLASTER 144 {24.0f, 0.0f, 6.0f}, // MZ2_DAEDALUS_BLASTER 145 {32.5f, -0.8f, 10.0f}, // MZ2_MEDIC_BLASTER_2 146 {12.1f, 5.4f, 16.5f}, // MZ2_CARRIER_RAILGUN 147 {32.0f, 0.0f, 6.0f}, // MZ2_WIDOW_DISRUPTOR 148 {57.72f, 14.50f, 88.81f}, // MZ2_WIDOW_BLASTER 149 {56.0f, 32.0f, 32.0f}, // MZ2_WIDOW_RAIL 150 {62.0f, -20.0f, 84.0f}, // MZ2_WIDOW_PLASMABEAM 151 // PMM - not used! {32.0f, 0.0f, 6.0f}, // MZ2_CARRIER_MACHINEGUN_L2 152 {61.0f, -32.0f, 12.0f}, // MZ2_CARRIER_MACHINEGUN_R2 153 {61.0f, 32.0f, 12.0f}, // MZ2_WIDOW_RAIL_LEFT 154 {17.0f, -62.0f, 91.0f}, // MZ2_WIDOW_RAIL_RIGHT 155 {68.0f, 12.0f, 86.0f}, // MZ2_WIDOW_BLASTER_SWEEP1 156 pmm - the sweeps need to be in sequential order {47.5f, 56.0f, 89.0f}, // MZ2_WIDOW_BLASTER_SWEEP2 157 {54.0f, 52.0f, 91.0f}, // MZ2_WIDOW_BLASTER_SWEEP3 158 {58.0f, 40.0f, 91.0f}, // MZ2_WIDOW_BLASTER_SWEEP4 159 {68.0f, 30.0f, 88.0f}, // MZ2_WIDOW_BLASTER_SWEEP5 160 {74.0f, 20.0f, 88.0f}, // MZ2_WIDOW_BLASTER_SWEEP6 161 {73.0f, 11.0f, 87.0f}, // MZ2_WIDOW_BLASTER_SWEEP7 162 {73.0f, 3.0f, 87.0f}, // MZ2_WIDOW_BLASTER_SWEEP8 163 {70.0f, -12.0f, 87.0f}, // MZ2_WIDOW_BLASTER_SWEEP9 164 {67.0f, -20.0f, 90.0f}, // MZ2_WIDOW_BLASTER_100 165 {-20.0f, 76.0f, 90.0f}, // MZ2_WIDOW_BLASTER_90 166 {-8.0f, 74.0f, 90.0f}, // MZ2_WIDOW_BLASTER_80 167 {0.0f, 72.0f, 90.0f}, // MZ2_WIDOW_BLASTER_70 168 d06 {10.0f, 71.0f, 89.0f}, // MZ2_WIDOW_BLASTER_60 169 d07 {23.0f, 70.0f, 87.0f}, // MZ2_WIDOW_BLASTER_50 170 d08 {32.0f, 64.0f, 85.0f}, // MZ2_WIDOW_BLASTER_40 171 {40.0f, 58.0f, 84.0f}, // MZ2_WIDOW_BLASTER_30 172 d10 {48.0f, 50.0f, 83.0f}, // MZ2_WIDOW_BLASTER_20 173 {54.0f, 42.0f, 82.0f}, // MZ2_WIDOW_BLASTER_10 174 d12 {56.0f, 34.0f, 82.0f}, // MZ2_WIDOW_BLASTER_0 175 {58.0f, 26.0f, 82.0f}, // MZ2_WIDOW_BLASTER_10L 176 d14 {60.0f, 16.0f, 82.0f}, // MZ2_WIDOW_BLASTER_20L 177 {59.0f, 6.0f, 81.0f}, // MZ2_WIDOW_BLASTER_30L 178 d16 {58.0f, -2.0f, 80.0f}, // MZ2_WIDOW_BLASTER_40L 179 {57.0f, -10.0f, 79.0f}, // MZ2_WIDOW_BLASTER_50L 180 d18 {54.0f, -18.0f, 78.0f}, // MZ2_WIDOW_BLASTER_60L 181 {42.0f, -32.0f, 80.0f}, // MZ2_WIDOW_BLASTER_70L 182 d20 {36.0f, -40.0f, 78.0f}, // MZ2_WIDOW_RUN_1 183 {68.4f, 10.88f, 82.08f}, // MZ2_WIDOW_RUN_2 184 {68.51f, 8.64f, 85.14f}, // MZ2_WIDOW_RUN_3 185 {68.66f, 6.38f, 88.78f}, // MZ2_WIDOW_RUN_4 186 {68.73f, 5.1f, 84.47f}, // MZ2_WIDOW_RUN_5 187 {68.82f, 4.79f, 80.52f}, // MZ2_WIDOW_RUN_6 188 {68.77f, 6.11f, 85.37f}, // MZ2_WIDOW_RUN_7 189 {68.67f, 7.99f, 90.24f}, // MZ2_WIDOW_RUN_8 190 {68.55f, 9.54f, 87.36f}, // MZ2_CARRIER_ROCKET_1 191 {0.0f, 0.0f, -5.0f}, // MZ2_CARRIER_ROCKET_2 192 {0.0f, 0.0f, -5.0f}, // MZ2_CARRIER_ROCKET_3 193 {0.0f, 0.0f, -5.0f}, // MZ2_CARRIER_ROCKET_4 194 {0.0f, 0.0f, -5.0f}, // MZ2_WIDOW2_BEAMER_1 195 // 72.13f, -17.63f, 93.77, {69.00f, -17.63f, 93.77f}, // MZ2_WIDOW2_BEAMER_2 196 // 71.46f, -17.08f, 89.82, {69.00f, -17.08f, 89.82f}, // MZ2_WIDOW2_BEAMER_3 197 // 71.47f, -18.40f, 90.70, {69.00f, -18.40f, 90.70f}, // MZ2_WIDOW2_BEAMER_4 198 // 71.96.0f, -18.34f, 94.32, {69.00f, -18.34f, 94.32f}, // MZ2_WIDOW2_BEAMER_5 199 // 72.25f, -18.30f, 97.98, {69.00f, -18.30f, 97.98f}, // MZ2_WIDOW2_BEAM_SWEEP_1 200 {45.04f, -59.02f, 92.24f}, // MZ2_WIDOW2_BEAM_SWEEP_2 201 {50.68f, -54.70f, 91.96f}, // MZ2_WIDOW2_BEAM_SWEEP_3 202 {56.57f, -47.72f, 91.65f}, // MZ2_WIDOW2_BEAM_SWEEP_4 203 {61.75f, -38.75f, 91.38f}, // MZ2_WIDOW2_BEAM_SWEEP_5 204 {65.55f, -28.76f, 91.24f}, // MZ2_WIDOW2_BEAM_SWEEP_6 205 {67.79f, -18.90f, 91.22f}, // MZ2_WIDOW2_BEAM_SWEEP_7 206 {68.60f, -9.52f, 91.23f}, // MZ2_WIDOW2_BEAM_SWEEP_8 207 {68.08f, 0.18f, 91.32f}, // MZ2_WIDOW2_BEAM_SWEEP_9 208 {66.14f, 9.79f, 91.44f}, // MZ2_WIDOW2_BEAM_SWEEP_10 209 {62.77f, 18.91f, 91.65f}, // MZ2_WIDOW2_BEAM_SWEEP_11 210 {58.29f, 27.11f, 92.00f}, // end of table {0.0f, 0.0f, 0.0} };