/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // qcommon.h -- definitions common between client and server, but not game.dll #ifndef _QCOMMON_H #ifdef NDEBUG #include "../build.h" #define VERSION "b"BUILD #else #define BUILD "DEBUG BUILD" #define VERSION BUILD #endif #include "../game/q_shared.h" #define BASEDIRNAME "baseq2" #ifdef _WIN32 #ifdef _WIN64 #ifdef NDEBUG #define BUILDSTRING "Win64 RELEASE" #else #define BUILDSTRING "Win64 DEBUG" #endif #else #ifdef NDEBUG #define BUILDSTRING "Win32 RELEASE" #else #define BUILDSTRING "Win32 DEBUG" #endif #endif #ifdef _M_AMD64 #define CPUSTRING "AMD64" #elif defined _M_IX86 #define CPUSTRING "x86" #elif defined _M_IA64 #define CPUSTRING "IA64" #elif defined _M_ALPHA #define CPUSTRING "AXP" #endif #elif defined __linux__ #define BUILDSTRING "Linux" #define __cdecl #ifdef __i386__ #define CPUSTRING "i386" #elif defined __alpha__ #define CPUSTRING "axp" #elif defined __x86_64__ #define CPUSTRING "x86-64" #else #define CPUSTRING "Unknown" #endif #elif defined __sun__ #define BUILDSTRING "Solaris" #ifdef __i386__ #define CPUSTRING "i386" #else #define CPUSTRING "sparc" #endif #elif defined __FreeBSD__ #define BUILDSTRING "FreeBSD" #define __cdecl #ifdef __i386__ #define CPUSTRING "i386" #elif defined __x86_64__ #define CPUSTRING "x86_64" #else #define CPUSTRING "Unknown" #endif #else // !WIN32 #error Unknown architecture, please update qcommon.h! #endif //Please don't define this on your own builds, it's used //in the SIGSEGV handler to help me determine build info //from crash reports. Users will never see this. #ifdef R1RELEASE #define RELEASESTRING "Binary Build (" __DATE__ ")" #if R1RELEASE == 1 #define R1BINARY "r1q2ded" #elif R1RELEASE == 2 #define R1BINARY "r1q2ded-old" #elif R1RELEASE == 3 #define R1BINARY "r1q2ded-x86_64" #elif R1RELEASE == 4 #define R1BINARY "DEDICATED-x86" #elif R1RELEASE == 5 #define R1BINARY "R1Q2-x86" #elif R1RELEASE == 6 #define R1BINARY "R1Q2-AMD64" #elif R1RELEASE == 7 #define R1BINARY "R1Q2-x86-debug" #else #error What the hell is going on here #endif #define PRODUCTNAME "R1Q2" #define PRODUCTNAMELOWER "r1q2" #else #define R1BINARY "R1Q2" #define RELEASESTRING "Source Build" #define PRODUCTNAME "R1Q2 (modified)" #define PRODUCTNAMELOWER "r1q2 (mod)" #endif #define R1Q2_VERSION_STRING "R1Q2 " VERSION " " CPUSTRING " " __DATE__ " " BUILDSTRING //============================================================================ //maximum length of message list. keep in mind unreliable messages are //removed every frame, and that any unreliable write will likely be at least 2+ //bytes, so this number represents the maximum number of reliable messages //that are allowed to be pending at once. if this is exceeded, the client is //dropped with an overflow. #define MAX_MESSAGES_PER_LIST 2048 //don't forget to pad for struct alignment (rest of struct = 1 #define MSG_MAX_SIZE_BEFORE_MALLOC 69 typedef struct sizebuf_s { qboolean allowoverflow; // if false, do a Com_Error qboolean overflowed; // set to true if the buffer size failed byte *data; int maxsize; int cursize; int readcount; int buffsize; } sizebuf_t; typedef struct messagelist_s { //pointer to the message data - this is either localbuff or heap byte *data; //next in list struct messagelist_s *next; //message length int16 cursize; //is it reliable? byte reliable; //local buffer to avoid lots of mallocs with small size byte localbuff[MSG_MAX_SIZE_BEFORE_MALLOC]; } messagelist_t; void SZ_Init (sizebuf_t /*@out@*/*buf, byte /*@out@*/*data, int length); void SZ_Clear (sizebuf_t *buf); void *SZ_GetSpace (sizebuf_t *buf, int length); void SZ_Write (sizebuf_t *buf, const void *data, int length); void SZ_Print (sizebuf_t *buf, const char *data); // strcats onto the sizebuf //============================================================================ //struct usercmd_s; //struct entity_state_s; extern entity_state_t null_entity_state; extern usercmd_t null_usercmd; extern cvar_t uninitialized_cvar; void MSG_WriteChar (int c); void MSG_BeginWriting (int c); void MSG_WriteByte (int c); void MSG_WriteShort (int c); void MSG_WriteLong (int c); void MSG_WriteFloat (float f); void MSG_WriteString (const char *s); void MSG_WriteCoord (float f); void MSG_WritePos (vec3_t pos); void MSG_WriteAngle (float f); void MSG_WriteAngle16 (float f); void MSG_EndWriting (sizebuf_t *out); void MSG_EndWrite (messagelist_t *out); void MSG_Write (const void *data, int length); void MSG_Print (const char *data); int MSG_GetLength (void); byte *MSG_GetData (void); sizebuf_t *MSG_GetRawMsg (void); byte MSG_GetType (void); void MSG_FreeData (void); void MSG_Clear(void); void SZ_WriteByte (sizebuf_t *buf, int c); void SZ_WriteShort (sizebuf_t *buf, int c); void SZ_WriteLong (sizebuf_t *buf, int c); void MSG_WriteDeltaUsercmd (const struct usercmd_s *from, const struct usercmd_s /*@out@*/*cmd, int protocol); void MSG_WriteDeltaEntity (const struct entity_state_s *from, const struct entity_state_s /*@out@*/*to, qboolean force, qboolean newentity, int cl_protocol); void MSG_WriteDir (vec3_t vector); void MSG_BeginReading (sizebuf_t *sb); int MSG_ReadChar (sizebuf_t *sb); int MSG_ReadByte (sizebuf_t *sb); int MSG_ReadShort (sizebuf_t *sb); int MSG_ReadLong (sizebuf_t *sb); float MSG_ReadFloat (sizebuf_t *sb); char *MSG_ReadString (sizebuf_t *sb); char *MSG_ReadStringLine (sizebuf_t *sb); float MSG_ReadCoord (sizebuf_t *sb); void MSG_ReadPos (sizebuf_t *sb, vec3_t pos); float MSG_ReadAngle (sizebuf_t *sb); float MSG_ReadAngle16 (sizebuf_t *sb); void MSG_ReadDir (sizebuf_t *sb, vec3_t vector); void MSG_ReadData (sizebuf_t *sb, void *buffer, int size); void MSG_ReadDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s /*@out@*/ *cmd, int protocol); void Q_NullFunc(void); //============================================================================ #if Q_BIGENDIAN extern qboolean bigendien; extern int16 LittleShort (int16 l); extern int32 LittleLong (int32 l); extern float LittleFloat (float l); #endif //============================================================================ extern qboolean q2_initialized; int COM_Argc (void); char *COM_Argv (int arg); // range and null checked void COM_ClearArgv (int arg); //int COM_CheckParm (char *parm); void COM_AddParm (char *parm); void COM_Init (void); void COM_InitArgv (int argc, char **argv); char *CopyString (const char *in, int tag); void StripHighBits (char *string, int highbits); void ExpandNewLines (char *string); const char *MakePrintable (const void *s, size_t numchars); qboolean isvalidchar (int c); //============================================================================ void Info_Print (const char *s); /* crc.h */ void CRC_Init(uint16 /*@out@*/*crcvalue); void CRC_ProcessByte(uint16 *crcvalue, byte data); uint16 CRC_Value(uint16 crcvalue); uint16 CRC_Block (byte *start, int count); /* ============================================================== PROTOCOL ============================================================== */ // protocol.h -- communications protocols #define PROTOCOL_ORIGINAL 34 #define PROTOCOL_R1Q2 35 #define MINOR_VERSION_R1Q2 1904 //minimum versions for some features #define MINOR_VERSION_R1Q2_UCMD_UPDATES 1904 //========================================= #define PORT_MASTER 27900 //#define PORT_CLIENT 27901 #define PORT_SERVER 27910 //========================================= #define UPDATE_BACKUP 16 // copies of entity_state_t to keep buffered // must be power of two #define UPDATE_MASK (UPDATE_BACKUP-1) #define NET_NONE 0 #define NET_CLIENT 1 #define NET_SERVER 2 //================== // the svc_strings[] array in cl_parse.c should mirror this //================== extern char *svc_strings[]; // // server to client // enum svc_ops_e { svc_bad, // these ops are known to the game dll svc_muzzleflash, svc_muzzleflash2, svc_temp_entity, svc_layout, svc_inventory, // the rest are private to the client and server svc_nop, svc_disconnect, svc_reconnect, svc_sound, // svc_print, // [byte] id [string] null terminated string svc_stufftext, // [string] stuffed into client's console buffer, should be \n terminated svc_serverdata, // [long] protocol ... svc_configstring, // [short] [string] svc_spawnbaseline, svc_centerprint, // [string] to put in center of the screen svc_download, // [short] size [size bytes] svc_playerinfo, // variable svc_packetentities, // [...] svc_deltapacketentities, // [...] svc_frame, // ********** r1q2 specific *********** svc_zpacket, svc_zdownload, svc_playerupdate, svc_setting, // ********** end r1q2 specific ******* svc_max_enttypes }; typedef enum { CLSET_NOGUN, CLSET_NOBLEND, CLSET_RECORDING, CLSET_PLAYERUPDATE_REQUESTS, CLSET_MAX } clientsetting_t; typedef enum { SVSET_PLAYERUPDATES, SVSET_MAX } serversetting_t; //============================================== // // client to server // enum clc_ops_e { clc_bad, clc_nop, clc_move, // [[usercmd_t] clc_userinfo, // [[userinfo string] clc_stringcmd, // [string] message clc_setting, // [setting][value] R1Q2 settings support. clc_multimoves }; //============================================== // player_state_t communication #define PS_M_TYPE (1<<0) #define PS_M_ORIGIN (1<<1) #define PS_M_VELOCITY (1<<2) #define PS_M_TIME (1<<3) #define PS_M_FLAGS (1<<4) #define PS_M_GRAVITY (1<<5) #define PS_M_DELTA_ANGLES (1<<6) #define PS_VIEWOFFSET (1<<7) #define PS_VIEWANGLES (1<<8) #define PS_KICKANGLES (1<<9) #define PS_BLEND (1<<10) #define PS_FOV (1<<11) #define PS_WEAPONINDEX (1<<12) #define PS_WEAPONFRAME (1<<13) #define PS_RDFLAGS (1<<14) #define PS_BBOX (1<<15) //r1 extra hacky bits that are hijacked for more bandwidth goodness. 4 bits in surpresscount //and 3 in the server message byte (!!!!!!!!) #define EPS_GUNOFFSET (1<<0) #define EPS_GUNANGLES (1<<1) #define EPS_PMOVE_VELOCITY2 (1<<2) #define EPS_PMOVE_ORIGIN2 (1<<3) #define EPS_VIEWANGLE2 (1<<4) #define EPS_STATS (1<<5) //============================================== // user_cmd_t communication // ms and light always sent, the others are optional #define CM_ANGLE1 (1<<0) #define CM_ANGLE2 (1<<1) #define CM_ANGLE3 (1<<2) #define CM_FORWARD (1<<3) #define CM_SIDE (1<<4) #define CM_UP (1<<5) #define CM_BUTTONS (1<<6) #define CM_IMPULSE (1<<7) //============================================== // a sound without an ent or pos will be a local only sound #define SND_VOLUME (1<<0) // a byte #define SND_ATTENUATION (1<<1) // a byte #define SND_POS (1<<2) // three coordinates #define SND_ENT (1<<3) // a short 0-2: channel, 3-12: entity #define SND_OFFSET (1<<4) // a byte, msec offset from frame start #define DEFAULT_SOUND_PACKET_VOLUME 1.0f #define DEFAULT_SOUND_PACKET_ATTENUATION 1.0f //============================================== // entity_state_t communication // try to pack the common update flags into the first byte #define U_ORIGIN1 (1<<0) #define U_ORIGIN2 (1<<1) #define U_ANGLE2 (1<<2) #define U_ANGLE3 (1<<3) #define U_FRAME8 (1<<4) // frame is a byte #define U_EVENT (1<<5) #define U_REMOVE (1<<6) // REMOVE this entity, don't add it #define U_MOREBITS1 (1<<7) // read one additional byte // second byte #define U_NUMBER16 (1<<8) // NUMBER8 is implicit if not set #define U_ORIGIN3 (1<<9) #define U_ANGLE1 (1<<10) #define U_MODEL (1<<11) #define U_RENDERFX8 (1<<12) // fullbright, etc #define U_EFFECTS8 (1<<14) // autorotate, trails, etc #define U_MOREBITS2 (1<<15) // read one additional byte // third byte #define U_SKIN8 (1<<16) #define U_FRAME16 (1<<17) // frame is a short #define U_RENDERFX16 (1<<18) // 8 + 16 = 32 #define U_EFFECTS16 (1<<19) // 8 + 16 = 32 #define U_MODEL2 (1<<20) // weapons, flags, etc #define U_MODEL3 (1<<21) #define U_MODEL4 (1<<22) #define U_MOREBITS3 (1<<23) // read one additional byte // fourth byte #define U_OLDORIGIN (1<<24) // FIXME: get rid of this #define U_SKIN16 (1<<25) #define U_SOUND (1<<26) #define U_SOLID (1<<27) #if ENHANCED_SERVER || BUILDING_CLIENT #define U_VELOCITY (1<<28) #endif //#define U_COPYOLD (1<<29) /* ============================================================== CMD Command text buffering and command execution ============================================================== */ /* Any number of commands can be added in a frame, from several different sources. Most commands come from either keybindings or console line input, but remote servers can also send across commands and entire text files can be execed. The + command line options are also added to the command buffer. The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute (); */ extern unsigned long r1q2DeltaOptimizedBytes; extern unsigned long r1q2UserCmdOptimizedBytes; #define EXEC_NOW 0 // don't return until completed #define EXEC_INSERT 1 // insert at current position, but don't run yet #define EXEC_APPEND 2 // add to end of the command buffer void Cbuf_Init (void); // allocates an initial text buffer that will grow as needed void EXPORT Cbuf_AddText (const char *text); // as new commands are generated from the console or keybindings, // the text is added to the end of the command buffer. void Cbuf_InsertText (const char *text); // when a command wants to issue other commands immediately, the text is // inserted at the beginning of the buffer, before any remaining unexecuted // commands. void EXPORT Cbuf_ExecuteText (int exec_when, char *text); // this can be used in place of either Cbuf_AddText or Cbuf_InsertText void Cbuf_AddEarlyCommands (qboolean clear); // adds all the +set commands from the command line qboolean Cbuf_AddLateCommands (void); // adds all the remaining + commands from the command line // Returns true if any late commands were added, which // will keep the demoloop from immediately starting void Cbuf_Execute (void); // Pulls off \n terminated lines of text from the command buffer and sends // them through Cmd_ExecuteString. Stops when the buffer is empty. // Normally called once per frame, but may be explicitly invoked. // Do not call inside a command function! //void Cbuf_CopyToDefer (void); //void Cbuf_InsertFromDefer (void); // These two functions are used to defer any pending commands while a map // is being loaded //=========================================================================== //r1: zlib #ifndef NO_ZLIB int ZLibCompressChunk(byte *in, int len_in, byte *out, int len_out, int method, int wbits); int ZLibDecompress (byte *in, int inlen, byte /*@out@*/*out, int outlen, int wbits); #endif /* Command execution takes a null terminated string, breaks it into tokens, then searches for a command or variable that matches the first token. */ void Cmd_Init (void); void EXPORT Cmd_AddCommand (const char *cmd_name, xcommand_t function); // called by the init functions of other parts of the program to // register commands and functions to call for them. // The cmd_name is referenced later, so it should not be in temp memory // if function is NULL, the command will be forwarded to the server // as a clc_stringcmd instead of executed locally void EXPORT Cmd_RemoveCommand (const char *cmd_name); //qboolean Cmd_Exists (char *cmd_name); // used by the cvar code to check for cvar / command name overlap const char *Cmd_CompleteCommand (const char *partial); const char *Cmd_CompleteCommandOld (const char *partial); // attempts to match a partial command for automatic command line completion // returns NULL if nothing fits int EXPORT Cmd_Argc (void); char * EXPORT Cmd_Argv (int arg); char * EXPORT Cmd_Args (void); //r1: added this char *Cmd_Args2 (int arg); // The functions that execute commands get their parameters with these // functions. Cmd_Argv () will return an empty string, not a NULL // if arg > argc, so string operations are always safe. char /*@null@*/ *Cmd_MacroExpandString (char *text); void Cmd_TokenizeString (char *text, qboolean macroExpand); // Takes a null terminated string. Does not need to be /n terminated. // breaks the string up into arg tokens. void Cmd_ExecuteString (char *text); // Parses a single line of text into arguments and tries to execute it // as if it was typed at the console void Cmd_ForwardToServer (void); // adds the current command line as a clc_stringcmd to the client message. // things like godmode, noclip, etc, are commands directed to the server, // so when they are typed in at the console, they will need to be forwarded. /* ============================================================== CVAR ============================================================== */ /* cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly in C code. The user can access cvars from the console in three ways: r_draworder prints the current value r_draworder 0 sets the current value to 0 set r_draworder 0 as above, but creates the cvar if not present Cvars are restricted from having the same names as commands to keep this interface from being ambiguous. */ extern cvar_t *cvar_vars; cvar_t *Cvar_FindVar (const char *var_name); cvar_t * EXPORT Cvar_Get (const char *var_name, const char *value, int flags); cvar_t * EXPORT Cvar_GameGet (const char *var_name, const char *var_value, int flags); // creates the variable if it doesn't exist, or returns the existing one // if it exists, the value will not be changed, but flags will be ORed in // that allows variables to be unarchived without needing bitflags cvar_t * EXPORT Cvar_Set (const char *var_name, const char *value); // will create the variable if it doesn't exist cvar_t * EXPORT Cvar_ForceSet (const char *var_name, const char *value); // will set the variable even if NOSET or LATCH cvar_t *Cvar_FullSet (const char *var_name, const char *value, int flags); void EXPORT Cvar_SetValue (const char *var_name, float value); // expands value to a string and calls Cvar_Set float Cvar_VariableValue (const char *var_name); // returns 0 if not defined or non numeric int Cvar_IntValue (const char *var_name); const char *Cvar_VariableString (const char *var_name); // returns an empty string if not defined const char *Cvar_CompleteVariable (const char *partial); // attempts to match a partial variable name for command line completion // returns NULL if nothing fits void Cvar_GetLatchedVars (void); // any CVAR_LATCHED variables that have been set will now take effect int Cvar_GetNumLatchedVars (void); // r1: returns number of latched cvars waiting to be updated qboolean Cvar_Command (void); // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known // command. Returns true if the command was a variable reference that // was handled. (print or change) void Cvar_WriteVariables (const char *path); // appends lines containing "set variable value" for all variables // with the archive flag set to true. void Cvar_Init (void); char *Cvar_Userinfo (void); // returns an info string containing all the CVAR_USERINFO cvars char *Cvar_Serverinfo (void); // returns an info string containing all the CVAR_SERVERINFO cvars extern qboolean userinfo_modified; // this is set each time a CVAR_USERINFO variable is changed // so that the client knows to send it to the server /* ============================================================== NET ============================================================== */ // net.h -- quake's interface to the networking layer #define PORT_ANY -1 //#define MAX_MSGLEN 1400 // max length of a message #define MAX_MSGLEN 4096 // udp fragmentation isn't so bad these days #define PACKET_HEADER 10 // two ints and a short #define MAX_USABLEMSG MAX_MSGLEN - PACKET_HEADER typedef enum {NA_LOOPBACK, NA_BROADCAST, NA_IP} netadrtype_t; typedef enum {NS_CLIENT, NS_SERVER} netsrc_t; typedef struct { netadrtype_t type; byte ip[4]; //byte ipx[10]; uint16 port; } netadr_t; void NET_Init (void); void NET_Shutdown (void); int NET_Config (int openFlags); int NET_GetPacket (netsrc_t sock, netadr_t *net_from, sizebuf_t *net_message); int NET_SendPacket (netsrc_t sock, int length, const void *data, netadr_t *to); #define NET_IsLocalAddress(x) \ ((x)->ip[0] == 127) #define NET_IsLANAddress(x) \ (((x)->ip[0] == 127) || ((x)->ip[0] == 10) || (*(uint16 *)(x)->ip == 0xA8C0) || (*(uint16 *)(x)->ip == 0x10AC)) // 127.x.x.x 10.x.x.x 192.168.x.x 172.16.x.x #define NET_IsLocalHost(x) \ ((x)->type == NA_LOOPBACK) #define NET_CompareAdr(a,b) \ ((*(uint32 *)(a)->ip == *(uint32 *)(b)->ip) && (a)->port == (b)->port) #define NET_CompareBaseAdr(a,b) \ (*(uint32 *)(a)->ip == *(uint32 *)(b)->ip) char *NET_inet_ntoa (uint32 ip); char *NET_AdrToString (netadr_t *a); qboolean NET_StringToAdr (const char *s, netadr_t *a); #ifndef NO_SERVER void NET_Sleep(int msec); #endif int NET_Client_Sleep (int msec); uint32 NET_htonl (uint32 ip); uint32 NET_ntohl (uint32 ip); //============================================================================ //#define OLD_AVG 0.99 // total = oldtotal*OLD_AVG + new*(1-OLD_AVG) typedef struct { //qboolean fatal_error; qboolean got_reliable; netsrc_t sock; int dropped; // between last packet and previous unsigned last_received; // for timeouts unsigned last_sent; // for retransmits netadr_t remote_address; uint16 qport; // qport value to write when transmitting uint16 protocol; // sequencing variables int incoming_sequence; int incoming_acknowledged; int incoming_reliable_acknowledged; // single bit int incoming_reliable_sequence; // single bit, maintained local int outgoing_sequence; int reliable_sequence; // single bit int last_reliable_sequence; // sequence number of last send // reliable staging and holding areas sizebuf_t message; // writing buffer to send to server byte message_buf[MAX_USABLEMSG]; // leave space for header // message is copied to this buffer when it is first transfered int reliable_length; byte reliable_buf[MAX_USABLEMSG]; // unacked reliable message unsigned total_dropped; unsigned total_received; unsigned packetdup; } netchan_t; extern netadr_t net_from; extern sizebuf_t net_message; extern byte net_message_buffer[MAX_MSGLEN]; void Netchan_Init (void); void Netchan_Setup (netsrc_t sock, netchan_t *chan, netadr_t *adr, int protocol, int qport, unsigned msglen); qboolean Netchan_NeedReliable (netchan_t *chan); int Netchan_Transmit (netchan_t *chan, int length, const byte /*@null@*/*data); void Netchan_OutOfBand (int net_socket, netadr_t *adr, int length, const byte *data); void Netchan_OutOfBandPrint (int net_socket, netadr_t *adr, const char *format, ...); qboolean Netchan_Process (netchan_t *chan, sizebuf_t *msg); //qboolean Netchan_CanReliable (netchan_t *chan); /* ============================================================== CMODEL ============================================================== */ #include "../qcommon/qfiles.h" cmodel_t *CM_LoadMap (const char *name, qboolean clientload, uint32 *checksum); cmodel_t *CM_InlineModel (const char *name); // *1, *2, etc //extern int CM_NumClusters (void); //extern int CM_NumInlineModels (void); char *CM_EntityString (void); // creates a clipping hull for an arbitrary box int CM_HeadnodeForBox (const vec3_t mins, const vec3_t maxs); // returns an ORed contents mask int CM_PointContents (const vec3_t p, int headnode); int CM_TransformedPointContents (vec3_t p, int headnode, vec3_t origin, vec3_t angles); trace_t CM_BoxTrace (vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int headnode, int brushmask); trace_t CM_TransformedBoxTrace (vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int headnode, int brushmask, vec3_t origin, vec3_t angles); byte *CM_ClusterPVS (int cluster); byte *CM_ClusterPHS (int cluster); int CM_PointLeafnum (const vec3_t p); // call with topnode set to the headnode, returns with topnode // set to the first node that splits the box int CM_BoxLeafnums (vec3_t mins, vec3_t maxs, int *list, int listsize, int *topnode); const char *CM_MapName (void); qboolean CM_MapWillLoad (const char *name); //int CM_LeafContents (int leafnum); //extern int CM_LeafCluster (int leafnum); //extern int CM_LeafArea (int leafnum); /*__inline int CM_NumClusters (void) { return numclusters; } __inline int CM_NumInlineModels (void) { return numcmodels; */ typedef struct { int contents; int cluster; int area; uint16 firstleafbrush; uint16 numleafbrushes; } cleaf_t; extern int numclusters; extern int numcmodels; extern cleaf_t map_leafs[MAX_MAP_LEAFS]; #define CM_NumClusters (numclusters) #define CM_NumInlineModels (numcmodels) #define CM_LeafCluster(x) (map_leafs[x].cluster) #define CM_LeafArea(x) (map_leafs[x].area) void EXPORT CM_SetAreaPortalState (int portalnum, qboolean open); qboolean EXPORT CM_AreasConnected (int area1, int area2); int CM_WriteAreaBits (byte *buffer, int area); qboolean CM_HeadnodeVisible (int headnode, const byte *visbits); void CM_WritePortalState (FILE *f); void CM_ReadPortalState (FILE *f); /* ============================================================== PLAYER MOVEMENT CODE Common between server and client so prediction matches ============================================================== */ extern qboolean pm_airaccelerate; void Pmove (pmove_new_t *pmove); /* ============================================================== FILESYSTEM ============================================================== */ typedef enum { HANDLE_NONE, HANDLE_OPEN, HANDLE_DUPE } handlestyle_t; void FS_ReloadPAKs (void); void FS_InitFilesystem (void); void FS_SetGamedir (const char *dir); char *EXPORT FS_Gamedir (void); char *FS_NextPath (const char *prevpath); void FS_ExecConfig (const char *filename); qboolean FS_ExistsInGameDir (char *filename); int EXPORT FS_FOpenFile (const char *filename, FILE /*@out@*/**file, handlestyle_t openHandle, qboolean *closeHandle); void EXPORT FS_FCloseFile (FILE *f); // note: this can't be called from another DLL, due to MS libc issues void FS_FlushCache (void); int EXPORT FS_LoadFile (const char *path, void /*@out@*/ /*@null@*/**buffer); // a null buffer will just return the file length without loading // a -1 length is not present void EXPORT FS_Read (void *buffer, int len, FILE *f); // properly handles partial reads void EXPORT FS_FreeFile (void *buffer); void FS_CreatePath (char *path); int Sys_FileLength (const char *path); qboolean Sys_CheckFPUStatus (void); /* ============================================================== MISC ============================================================== */ //r1: use variadic macros where possible to avoid overhead of evaluations and va #if __STDC_VERSION__ == 199901L || _MSC_VER >= 1400 && !defined _M_AMD64 #define Com_DPrintf(...) \ do { \ if (developer->intvalue) \ _Com_DPrintf (__VA_ARGS__); \ } while (0) #else #define Com_DPrintf _Com_DPrintf #endif void Com_BeginRedirect (int target, char *buffer, int buffersize, void (*flush)); void Com_EndRedirect (qboolean flush); void _Com_DPrintf (const char *fmt, ...) __attribute__ ((format (printf, 1, 2))); void Com_Printf (const char *fmt, int level, ...) __attribute__ ((format (printf, 1, 3))); void Com_Error (int code, const char *fmt, ...) __attribute__ ((format (printf, 2, 3))); void Com_Quit (void); //extern __inline int Com_ServerState (void); // this should have just been a cvar... //extern __inline void Com_SetServerState (int state); //r1: why the hell does inline never work on MSVC... extern int server_state; #define Com_SetServerState(state) (server_state = state) #define Com_ServerState() (server_state) uint32 Com_BlockChecksum (void *buffer, int length); byte COM_BlockSequenceCRCByte (byte *base, int length, int sequence); //float frand(void); // 0 ti 1 //float crand(void); // -1 to 1 extern cvar_t *developer; #ifndef NO_SERVER extern cvar_t *dedicated; #endif extern cvar_t *host_speeds; extern cvar_t *log_stats; //extern FILE *log_stats_file; extern char *binary_name; extern cvar_t *dbg_unload; // host_speeds times extern unsigned int time_before_game; extern unsigned int time_after_game; extern unsigned int time_before_ref; extern unsigned int time_after_ref; typedef struct tagmalloc_tag_s { int16 value; const char *name; uint32 allocs; } tagmalloc_tag_t; //r1: tagmalloc defines enum tagmalloc_tags_e { TAGMALLOC_NOT_TAGGED, TAGMALLOC_CMDBUFF, TAGMALLOC_CMDTOKEN, TAGMALLOC_CMD, TAGMALLOC_LOADMAP, TAGMALLOC_ALIAS, TAGMALLOC_CVAR, TAGMALLOC_FSCACHE, TAGMALLOC_FSLOADFILE, TAGMALLOC_FSLOADPAK, TAGMALLOC_SEARCHPATH, TAGMALLOC_LINK, TAGMALLOC_CLIENTS, TAGMALLOC_CL_ENTS, TAGMALLOC_CL_BASELINES, TAGMALLOC_CL_MESSAGES, TAGMALLOC_CL_PARTICLES, TAGMALLOC_CLIENT_DOWNLOAD, TAGMALLOC_CLIENT_KEYBIND, TAGMALLOC_CLIENT_SFX, TAGMALLOC_CLIENT_SOUNDCACHE, TAGMALLOC_CLIENT_DLL, TAGMALLOC_CLIENT_LOC, TAGMALLOC_CLIENT_IGNORE, TAGMALLOC_BLACKHOLE, TAGMALLOC_CVARBANS, //TAGMALLOC_MSG_QUEUE, TAGMALLOC_CMDBANS, TAGMALLOC_REDBLACK, TAGMALLOC_LRCON, //#ifdef ANTICHEAT #if 1 // always used in sv_main.c, when building client and ANTICHEAT is 0 TAGMALLOC_ANTICHEAT, #endif TAGMALLOC_MAX_TAGS }; extern void (EXPORT *Z_Free)(const void *buf); extern void *(EXPORT *Z_TagMalloc)(int size, int tag); //void EXPORT Z_Free (void *ptr); //void *Z_TagMalloc (int size, int tag); void EXPORT Z_FreeGame (void *buf); void RESTRICT * EXPORT Z_TagMallocGame (int size, int tag); void EXPORT Z_FreeTagsGame (int tag); void Z_Verify (const char *format, ...); void Z_CheckGameLeaks (void); void Qcommon_Init (int argc, char **argv); void Qcommon_Frame (int msec); void Qcommon_Shutdown (void); #if defined _WIN32 && !defined _M_AMD64 size_t __cdecl fast_strlen(const char *s); void __fastcall fast_strlwr(char *s); int __cdecl fast_tolower(int c); #else #define fast_strlwr(x) Q_strlwr(x) #define fast_strlen(x) strlen(x) #define fast_tolower(x) tolower(x) #endif char *StripQuotes (char *string); #ifdef _WIN32 //#ifdef _DEBUG extern double totalPerformanceTime; void _STOP_PERFORMANCE_TIMER (void); void _START_PERFORMANCE_TIMER (void); #define START_PERFORMANCE_TIMER _START_PERFORMANCE_TIMER() #define STOP_PERFORMANCE_TIMER _STOP_PERFORMANCE_TIMER() //#else //#define START_PERFORMANCE_TIMER //#define STOP_PERFORMANCE_TIMER //#endif #endif #define NUMVERTEXNORMALS 162 extern vec3_t bytedirs[NUMVERTEXNORMALS]; // this is in the client code, but can be used for debugging from server void EXPORT SCR_DebugGraph (float value, int color); typedef enum { ss_dead, // no map loaded ss_loading, // spawning level edicts ss_game, // actively running ss_cinematic, ss_demo, ss_pic } server_state_t; /* ============================================================== NON-PORTABLE SYSTEM SERVICES ============================================================== */ void Sys_Init (void); void Sys_AppActivate (void); #ifndef NO_SERVER void Sys_UnloadGame (void); void *Sys_GetGameAPI (void *parms, int baseq2DLL); // loads the game dll and calls the api init function char *Sys_ConsoleInput (void); void Sys_ConsoleOutput (const char *string); #endif void Sys_SendKeyEvents (void); NORETURN void Sys_Error (const char *error, ...) __attribute__ ((format (printf, 1, 2))); void Sys_Quit (void); char *Sys_GetClipboardData( void ); void Sys_CopyProtect (void); void Sys_SetWindowText(char *buff); void Sys_ProcessTimes_f (void); void Sys_Spinstats_f (void); /* ============================================================== CLIENT / SERVER SYSTEMS ============================================================== */ void CL_Init (void); void CL_Drop (qboolean skipdisconnect, qboolean nonerror); void CL_Shutdown (void); void CL_Frame (int msec); void Con_Print (const char *text); void SCR_BeginLoadingPlaque (void); void SV_Init (void); void SV_Shutdown (char *finalmsg, qboolean reconnect, qboolean crashing); void SV_Frame (int msec); #define _QCOMMON_H #endif