/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // // qfiles.h: quake file formats // This file must be identical in the quake and utils directories // /* ======================================================================== The .pak files are just a linear collapse of a directory tree ======================================================================== */ #ifdef _WIN32 #pragma pack (push,1) #endif #define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P') typedef struct dpackheader_s { uint32 ident; // == IDPAKHEADER uint32 dirofs; uint32 dirlen; } PACKED_STRUCT dpackheader_t; #define MAX_FILES_IN_PACK 4096 /* ======================================================================== PCX files are used for as many images as possible ======================================================================== */ typedef struct { char manufacturer; char version; char encoding; char bits_per_pixel; uint16 xmin,ymin,xmax,ymax; uint16 hres,vres; unsigned char palette[48]; char reserved; char color_planes; uint16 bytes_per_line; uint16 palette_type; char filler[58]; unsigned char data; // unbounded } PACKED_STRUCT pcx_t; /* ======================================================================== .MD2 triangle model file format ======================================================================== */ #define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I') #define ALIAS_VERSION 8 #define MAX_TRIANGLES 4096 #define MAX_VERTS 2048 #define MAX_FRAMES 512 #define MAX_MD2SKINS 32 #define MAX_SKINNAME 64 typedef struct { int16 s; int16 t; } PACKED_STRUCT dstvert_t; typedef struct { int16 index_xyz[3]; int16 index_st[3]; } PACKED_STRUCT dtriangle_t; typedef struct { byte v[3]; // scaled byte to fit in frame mins/maxs byte lightnormalindex; } PACKED_STRUCT dtrivertx_t; #define DTRIVERTX_V0 0 #define DTRIVERTX_V1 1 #define DTRIVERTX_V2 2 #define DTRIVERTX_LNI 3 #define DTRIVERTX_SIZE 4 typedef struct { float scale[3]; // multiply byte verts by this float translate[3]; // then add this char name[16]; // frame name from grabbing dtrivertx_t verts[1]; // variable sized } PACKED_STRUCT daliasframe_t; // the glcmd format: // a positive integer starts a tristrip command, followed by that many // vertex structures. // a negative integer starts a trifan command, followed by -x vertexes // a zero indicates the end of the command list. // a vertex consists of a floating point s, a floating point t, // and an integer vertex index. typedef struct { int32 ident; int32 version; int32 skinwidth; int32 skinheight; int32 framesize; // byte size of each frame int32 num_skins; int32 num_xyz; int32 num_st; // greater than num_xyz for seams int32 num_tris; int32 num_glcmds; // dwords in strip/fan command list int32 num_frames; uint32 ofs_skins; // each skin is a MAX_SKINNAME string uint32 ofs_st; // byte offset from start for stverts uint32 ofs_tris; // offset for dtriangles uint32 ofs_frames; // offset for first frame uint32 ofs_glcmds; uint32 ofs_end; // end of file } PACKED_STRUCT dmdl_t; /* ======================================================================== .SP2 sprite file format ======================================================================== */ #define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDS2" #define SPRITE_VERSION 2 typedef struct { int32 width, height; int32 origin_x, origin_y; // raster coordinates inside pic char name[MAX_SKINNAME]; // name of pcx file } PACKED_STRUCT dsprframe_t; typedef struct { int32 ident; int32 version; int32 numframes; dsprframe_t frames[1]; // variable sized } PACKED_STRUCT dsprite_t; /* ============================================================================== .WAL texture file format ============================================================================== */ #define MIPLEVELS 4 typedef struct miptex_s { char name[32]; uint32 width, height; uint32 offsets[MIPLEVELS]; // four mip maps stored char animname[32]; // next frame in animation chain int32 flags; int32 contents; int32 value; } PACKED_STRUCT miptex_t; /* ============================================================================== .BSP file format ============================================================================== */ #define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I') // little-endian "IBSP" #define BSPVERSION 38 // upper design bounds // leaffaces, leafbrushes, planes, and verts are still bounded by // 16 bit short limits #define MAX_MAP_MODELS 1024 #define MAX_MAP_BRUSHES 8192 #define MAX_MAP_ENTITIES 2048 #define MAX_MAP_ENTSTRING 0x40000 #define MAX_MAP_TEXINFO 8192 #define MAX_MAP_AREAS 256 #define MAX_MAP_AREAPORTALS 1024 #define MAX_MAP_PLANES 65536 #define MAX_MAP_NODES 65536 #define MAX_MAP_BRUSHSIDES 65536 #define MAX_MAP_LEAFS 65536 #define MAX_MAP_VERTS 65536 #define MAX_MAP_FACES 65536 #define MAX_MAP_LEAFFACES 65536 #define MAX_MAP_LEAFBRUSHES 65536 #define MAX_MAP_PORTALS 65536 #define MAX_MAP_EDGES 128000 #define MAX_MAP_SURFEDGES 256000 #define MAX_MAP_LIGHTING 0x200000 #define MAX_MAP_VISIBILITY 0x100000 // key / value pair sizes //#define MAX_KEY 32 //#define MAX_VALUE 1024 //============================================================================= typedef struct { int32 fileofs; int32 filelen; } PACKED_STRUCT lump_t; #define LUMP_ENTITIES 0 #define LUMP_PLANES 1 #define LUMP_VERTEXES 2 #define LUMP_VISIBILITY 3 #define LUMP_NODES 4 #define LUMP_TEXINFO 5 #define LUMP_FACES 6 #define LUMP_LIGHTING 7 #define LUMP_LEAFS 8 #define LUMP_LEAFFACES 9 #define LUMP_LEAFBRUSHES 10 #define LUMP_EDGES 11 #define LUMP_SURFEDGES 12 #define LUMP_MODELS 13 #define LUMP_BRUSHES 14 #define LUMP_BRUSHSIDES 15 #define LUMP_POP 16 #define LUMP_AREAS 17 #define LUMP_AREAPORTALS 18 #define MAX_LUMPS 19 typedef struct { int32 ident; int32 version; lump_t lumps[MAX_LUMPS]; } PACKED_STRUCT dheader_t; typedef struct { float mins[3], maxs[3]; float origin[3]; // for sounds or lights int32 headnode; int32 firstface, numfaces; // submodels just draw faces // without walking the bsp tree } PACKED_STRUCT dmodel_t; typedef struct { float point[3]; } PACKED_STRUCT dvertex_t; // 0-2 are axial planes #define PLANE_X 0 #define PLANE_Y 1 #define PLANE_Z 2 // 3-5 are non-axial planes snapped to the nearest #define PLANE_ANYX 3 #define PLANE_ANYY 4 #define PLANE_ANYZ 5 // planes (x&~1) and (x&~1)+1 are always opposites typedef struct { float normal[3]; float dist; uint32 type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate } PACKED_STRUCT dplane_t; // contents flags are seperate bits // a given brush can contribute multiple content bits // multiple brushes can be in a single leaf // these definitions also need to be in q_shared.h! // lower bits are stronger, and will eat weaker brushes completely #define CONTENTS_SOLID 1 // an eye is never valid in a solid #define CONTENTS_WINDOW 2 // translucent, but not watery #define CONTENTS_AUX 4 #define CONTENTS_LAVA 8 #define CONTENTS_SLIME 16 #define CONTENTS_WATER 32 #define CONTENTS_MIST 64 #define LAST_VISIBLE_CONTENTS 64 // remaining contents are non-visible, and don't eat brushes #define CONTENTS_AREAPORTAL 0x8000 #define CONTENTS_PLAYERCLIP 0x10000 #define CONTENTS_MONSTERCLIP 0x20000 // currents can be added to any other contents, and may be mixed #define CONTENTS_CURRENT_0 0x40000 #define CONTENTS_CURRENT_90 0x80000 #define CONTENTS_CURRENT_180 0x100000 #define CONTENTS_CURRENT_270 0x200000 #define CONTENTS_CURRENT_UP 0x400000 #define CONTENTS_CURRENT_DOWN 0x800000 #define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity #define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game #define CONTENTS_DEADMONSTER 0x4000000 #define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs #define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans #define CONTENTS_LADDER 0x20000000 #define SURF_LIGHT 0x1 // value will hold the light strength #define SURF_SLICK 0x2 // effects game physics #define SURF_SKY 0x4 // don't draw, but add to skybox #define SURF_WARP 0x8 // turbulent water warp #define SURF_TRANS33 0x10 #define SURF_TRANS66 0x20 #define SURF_FLOWING 0x40 // scroll towards angle #define SURF_NODRAW 0x80 // don't bother referencing the texture typedef struct { int32 planenum; int32 children[2]; // negative numbers are -(leafs+1), not nodes int16 mins[3]; // for frustom culling int16 maxs[3]; uint16 firstface; uint16 numfaces; // counting both sides } PACKED_STRUCT dnode_t; typedef struct texinfo_s { float vecs[2][4]; // [s/t][xyz offset] int32 flags; // miptex flags + overrides int32 value; // light emission, etc char texture[32]; // texture name (textures/whatever.wal) int32 nexttexinfo; // for animations, -1 = end of chain } PACKED_STRUCT texinfo_t; // note that edge 0 is never used, because negative edge nums are used for // counterclockwise use of the edge in a face typedef struct { uint16 v[2]; // vertex numbers } PACKED_STRUCT dedge_t; #define MAXLIGHTMAPS 4 typedef struct { uint16 planenum; int16 side; int32 firstedge; // we must support > 64k edges int16 numedges; int16 texinfo; // lighting info byte styles[MAXLIGHTMAPS]; int32 lightofs; // start of [numstyles*surfsize] samples } PACKED_STRUCT dface_t; typedef struct { int32 contents; // OR of all brushes (not needed?) int16 cluster; int16 area; int16 mins[3]; // for frustum culling int16 maxs[3]; uint16 firstleafface; uint16 numleaffaces; uint16 firstleafbrush; uint16 numleafbrushes; } PACKED_STRUCT dleaf_t; typedef struct { uint16 planenum; // facing out of the leaf int16 texinfo; } PACKED_STRUCT dbrushside_t; typedef struct { int32 firstside; int32 numsides; int32 contents; } dbrush_t; #define ANGLE_UP -1 #define ANGLE_DOWN -2 // the visibility lump consists of a header with a count, then // byte offsets for the PVS and PHS of each cluster, then the raw // compressed bit vectors #define DVIS_PVS 0 #define DVIS_PHS 1 typedef struct { int32 numclusters; int32 bitofs[8][2]; // bitofs[numclusters][2] } PACKED_STRUCT dvis_t; // each area has a list of portals that lead into other areas // when portals are closed, other areas may not be visible or // hearable even if the vis info says that it should be typedef struct { int32 portalnum; int32 otherarea; } PACKED_STRUCT dareaportal_t; typedef struct { int32 numareaportals; int32 firstareaportal; } PACKED_STRUCT darea_t; #ifdef _WIN32 #pragma pack (pop) #endif