# Microsoft Developer Studio Project File - Name="ref_gl" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=ref_gl - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ref_gl.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ref_gl.mak" CFG="ref_gl - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ref_gl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ref_gl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ref_gl - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\ref_gl__" # PROP BASE Intermediate_Dir ".\ref_gl__" # PROP BASE Target_Dir "." # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "./build/binaries/release" # PROP Intermediate_Dir "./build/temp/ref_gl/release" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "." # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib libpng.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /out:"./build/binaries/release/ref_r1gl.dll" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\ref_gl__" # PROP BASE Intermediate_Dir ".\ref_gl__" # PROP BASE Target_Dir "." # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "./build/binaries/debug" # PROP Intermediate_Dir "./build/temp/ref_gl/debug" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "." # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /MD /W3 /Gm /GR /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib libpng.lib /nologo /subsystem:windows /dll /incremental:no /map:"./build/binaries/debug/ref_r1gl.map" /debug /machine:I386 /out:"./build/binaries/debug/ref_r1gl.dll" # SUBTRACT LINK32 /profile /pdb:none !ENDIF # Begin Target # Name "ref_gl - Win32 Release" # Name "ref_gl - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\gl_draw.c # End Source File # Begin Source File SOURCE=.\gl_image.c # End Source File # Begin Source File SOURCE=.\gl_light.c # End Source File # Begin Source File SOURCE=.\gl_mesh.c # End Source File # Begin Source File SOURCE=.\gl_model.c # End Source File # Begin Source File SOURCE=.\gl_rmain.c # End Source File # Begin Source File SOURCE=.\gl_rmisc.c # End Source File # Begin Source File SOURCE=.\gl_rsurf.c # End Source File # Begin Source File SOURCE=.\gl_warp.c # End Source File # Begin Source File SOURCE=..\win32\glw_imp.c # End Source File # Begin Source File SOURCE=..\game\q_shared.c # End Source File # Begin Source File SOURCE=..\win32\q_shwin.c # End Source File # Begin Source File SOURCE=..\win32\qgl_win.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\anorms.h # End Source File # Begin Source File SOURCE=.\anormtab.h # End Source File # Begin Source File SOURCE=.\gl_local.h # End Source File # Begin Source File SOURCE=.\gl_model.h # End Source File # Begin Source File SOURCE=..\win32\glw_win.h # End Source File # Begin Source File SOURCE=..\game\q_shared.h # End Source File # Begin Source File SOURCE=..\qcommon\qcommon.h # End Source File # Begin Source File SOURCE=..\qcommon\qfiles.h # End Source File # Begin Source File SOURCE=.\qgl.h # End Source File # Begin Source File SOURCE=.\qmenu.h # End Source File # Begin Source File SOURCE=..\client\ref.h # End Source File # Begin Source File SOURCE=.\ref_gl.h # End Source File # Begin Source File SOURCE=.\warpsin.h # End Source File # Begin Source File SOURCE=..\win32\winquake.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\ref_gl.def # End Source File # End Group # End Target # End Project